#include "StdAfx.h"
#include "EffectLib/EffectManager.h"
#include "FlyingObjectManager.h"
#include "RaceMotionData.h"

CDynamicPool<CRaceMotionData> CRaceMotionData::ms_kPool;

void CRaceMotionData::CreateSystem(UINT uCapacity)
{
	ms_kPool.Create(uCapacity);
}

void CRaceMotionData::DestroySystem()
{
	ms_kPool.Clear();
}

CRaceMotionData* CRaceMotionData::New()
{
	return ms_kPool.Alloc();
}

void CRaceMotionData::Delete(CRaceMotionData* pkData)
{
	pkData->Destroy();

	ms_kPool.Free(pkData);
}

void CRaceMotionData::SetName(UINT eName)
{
	m_eName=eName;

	switch (m_eName)
	{
		case NAME_NONE:
			SetType(TYPE_NONE);
			break;
		case NAME_WAIT:
		case NAME_INTRO_WAIT:
		case NAME_STOP:
			SetType(TYPE_WAIT);
			break;
		case NAME_WALK:
		case NAME_RUN:
			SetType(TYPE_MOVE);
			break;
		case NAME_DAMAGE:
		case NAME_DAMAGE_BACK:
			SetType(TYPE_DAMAGE);
			break;
		case NAME_DAMAGE_FLYING:
		case NAME_DAMAGE_FLYING_BACK:
			SetType(TYPE_KNOCKDOWN);
			break;
		case NAME_STAND_UP:
		case NAME_STAND_UP_BACK:
			SetType(TYPE_STANDUP);
			break;
		case NAME_SPAWN:
		case NAME_CHANGE_WEAPON:
		case NAME_INTRO_SELECTED:
		case NAME_INTRO_NOT_SELECTED:
		case NAME_SPECIAL_1:
		case NAME_SPECIAL_2:
		case NAME_SPECIAL_3:
		case NAME_SPECIAL_4:
		case NAME_SPECIAL_5:
		case NAME_SPECIAL_6:
		case NAME_CLAP:
		case NAME_DANCE_1:
		case NAME_DANCE_2:
		case NAME_DANCE_3:
		case NAME_DANCE_4:
		case NAME_DANCE_5:
		case NAME_DANCE_6:
		case NAME_CONGRATULATION:
		case NAME_FORGIVE:
		case NAME_ANGRY:
		case NAME_ATTRACTIVE:
		case NAME_SAD:
		case NAME_SHY:
		case NAME_CHEERUP:
		case NAME_BANTER:
		case NAME_JOY:			
		case NAME_CHEERS_1:
		case NAME_CHEERS_2:	
		case NAME_KISS_WITH_WARRIOR:
		case NAME_KISS_WITH_ASSASSIN:
		case NAME_KISS_WITH_SURA:
		case NAME_KISS_WITH_SHAMAN:
		case NAME_FRENCH_KISS_WITH_WARRIOR:
		case NAME_FRENCH_KISS_WITH_ASSASSIN:
		case NAME_FRENCH_KISS_WITH_SURA:
		case NAME_FRENCH_KISS_WITH_SHAMAN:
		case NAME_SLAP_HIT_WITH_WARRIOR:
		case NAME_SLAP_HIT_WITH_ASSASSIN:
		case NAME_SLAP_HIT_WITH_SURA:
		case NAME_SLAP_HIT_WITH_SHAMAN:
		case NAME_SLAP_HURT_WITH_WARRIOR:
		case NAME_SLAP_HURT_WITH_ASSASSIN:
		case NAME_SLAP_HURT_WITH_SURA:
		case NAME_SLAP_HURT_WITH_SHAMAN:
		case NAME_DIG:
			SetType(TYPE_EVENT);
			break;
		case NAME_DEAD:
		case NAME_DEAD_BACK:
			SetType(TYPE_DIE);
			break;
		case NAME_NORMAL_ATTACK:
			SetType(TYPE_ATTACK);
			break;
		case NAME_COMBO_ATTACK_1:
		case NAME_COMBO_ATTACK_2:
		case NAME_COMBO_ATTACK_3:
		case NAME_COMBO_ATTACK_4:
		case NAME_COMBO_ATTACK_5:
		case NAME_COMBO_ATTACK_6:
		case NAME_COMBO_ATTACK_7:
		case NAME_COMBO_ATTACK_8:
			SetType(TYPE_COMBO);
			break;
		case NAME_FISHING_THROW:
		case NAME_FISHING_WAIT:
		case NAME_FISHING_REACT:
		case NAME_FISHING_CATCH:
		case NAME_FISHING_FAIL:
		case NAME_FISHING_STOP:
			SetType(TYPE_FISHING);
			break;
		default:
			if (eName>=NAME_SKILL && eName<=NAME_SKILL+SKILL_NUM)
				SetType(TYPE_SKILL);
			else
				TraceError("CRaceMotionData::SetName - UNKNOWN NAME %d", eName);
			break;
	}	
}
void CRaceMotionData::SetType(UINT eType)
{
	m_eType=eType;

	switch (m_eType)
	{
		case TYPE_ATTACK:
		case TYPE_COMBO:
		case TYPE_SKILL:
			m_isLock=TRUE;
			break;
		default:
			m_isLock=FALSE;
			break;
	}
}

UINT CRaceMotionData::GetType() const
{
	return m_eType;
}

bool CRaceMotionData::IsLock() const
{
	return m_isLock ? true : false;	
}

int CRaceMotionData::GetLoopCount() const
{
	return m_iLoopCount;
}

float CRaceMotionData::GetMotionDuration()
{
	return m_fMotionDuration;
}

void CRaceMotionData::SetMotionDuration(float fDuration)
{
	m_fMotionDuration = fDuration;
}

// Combo
BOOL CRaceMotionData::IsComboInputTimeData() const
{
	return m_isComboMotion;
}

float CRaceMotionData::GetComboInputStartTime() const
{
	assert(m_isComboMotion);
	return m_ComboInputData.fInputStartTime;
}

float CRaceMotionData::GetNextComboTime() const
{
	assert(m_isComboMotion);
	return m_ComboInputData.fNextComboTime;
}

float CRaceMotionData::GetComboInputEndTime() const
{
	assert(m_isComboMotion);
	return m_ComboInputData.fInputEndTime;
}

// Attacking
BOOL CRaceMotionData::isAttackingMotion() const
{
	return m_isAttackingMotion;
}

const NRaceData::TMotionAttackData * CRaceMotionData::GetMotionAttackDataPointer() const
{
	return & m_MotionAttackData;
}

const NRaceData::TMotionAttackData & CRaceMotionData::GetMotionAttackDataReference() const
{
	assert(m_isAttackingMotion);
	return m_MotionAttackData;
}

BOOL CRaceMotionData::HasSplashMotionEvent() const
{
	return m_hasSplashEvent;
}

// Skill
BOOL CRaceMotionData::IsCancelEnableSkill() const
{
	return m_bCancelEnableSkill;
}

// Loop
BOOL CRaceMotionData::IsLoopMotion() const
{
	return m_isLoopMotion;
}

float CRaceMotionData::GetLoopStartTime() const
{
	return m_fLoopStartTime;
}

float CRaceMotionData::GetLoopEndTime() const
{
	return m_fLoopEndTime;
}

// Motion Event Data
DWORD CRaceMotionData::GetMotionEventDataCount() const
{
	return m_MotionEventDataVector.size();
}

BOOL CRaceMotionData::GetMotionEventDataPointer(BYTE byIndex, const CRaceMotionData::TMotionEventData ** c_ppData) const
{
	if (byIndex >= m_MotionEventDataVector.size())
		return FALSE;

	*c_ppData = m_MotionEventDataVector[byIndex];

	return TRUE;
}

BOOL CRaceMotionData::GetMotionAttackingEventDataPointer(BYTE byIndex, const CRaceMotionData::TMotionAttackingEventData ** c_ppData) const
{
	if (byIndex >= m_MotionEventDataVector.size())
		return FALSE;

	const CRaceMotionData::TMotionEventData * pData = m_MotionEventDataVector[byIndex];
	const CRaceMotionData::TMotionAttackingEventData * pAttackingEvent = (const CRaceMotionData::TMotionAttackingEventData *)pData;

	if (MOTION_EVENT_TYPE_SPECIAL_ATTACKING == pAttackingEvent->iType)
		return FALSE;

	*c_ppData = pAttackingEvent;

	return TRUE;
}

int CRaceMotionData::GetEventType(DWORD dwIndex) const
{
	if (dwIndex >= m_MotionEventDataVector.size())
		return MOTION_EVENT_TYPE_NONE;

	return m_MotionEventDataVector[dwIndex]->iType;
}

float CRaceMotionData::GetEventStartTime(DWORD dwIndex) const
{
	if (dwIndex >= m_MotionEventDataVector.size())
		return 0.0f;

	return m_MotionEventDataVector[dwIndex]->fStartingTime;
}

const NSound::TSoundInstanceVector * CRaceMotionData::GetSoundInstanceVectorPointer() const
{
	return &m_SoundInstanceVector;
}

void CRaceMotionData::SetAccumulationPosition(const TPixelPosition & c_rPos)
{
	m_accumulationPosition = c_rPos;
	m_isAccumulationMotion = TRUE;
}

bool CRaceMotionData::LoadMotionData(const char * c_szFileName)
{
	const float c_fFrameTime = 1.0f / g_fGameFPS;

	CTextFileLoader* pkTextFileLoader=CTextFileLoader::Cache(c_szFileName);
	if (!pkTextFileLoader)
		return false;

	CTextFileLoader& rkTextFileLoader=*pkTextFileLoader;

	if (rkTextFileLoader.IsEmpty())
		return false;

	rkTextFileLoader.SetTop();

	if (!rkTextFileLoader.GetTokenString("motionfilename", &m_strMotionFileName))
		return false;

	if (!rkTextFileLoader.GetTokenFloat("motionduration", &m_fMotionDuration))
		return false;

	CTokenVector * pTokenVector;

	if (rkTextFileLoader.GetTokenVector("accumulation", &pTokenVector))
	{
		if (pTokenVector->size() != 3)
		{
			TraceError("CRaceMotioNData::LoadMotionData : syntax error on accumulation, vector size %d", pTokenVector->size());
			return false;
		}

		TPixelPosition pos(atof(pTokenVector->at(0).c_str()),
						   atof(pTokenVector->at(1).c_str()),
						   atof(pTokenVector->at(2).c_str()));

		SetAccumulationPosition(pos);
	}

	std::string strNodeName;
	for (DWORD i = 0; i < rkTextFileLoader.GetChildNodeCount(); ++i)
	{
		CTextFileLoader::CGotoChild GotoChild(&rkTextFileLoader, i);

		rkTextFileLoader.GetCurrentNodeName(&strNodeName);

		if (0 == strNodeName.compare("comboinputdata"))
		{
			m_isComboMotion = TRUE;

			if (!rkTextFileLoader.GetTokenFloat("preinputtime", &m_ComboInputData.fInputStartTime))
				return false;
			if (!rkTextFileLoader.GetTokenFloat("directinputtime", &m_ComboInputData.fNextComboTime))
				return false;
			if (!rkTextFileLoader.GetTokenFloat("inputlimittime", &m_ComboInputData.fInputEndTime))
				return false;
		}
		else if (0 == strNodeName.compare("attackingdata"))
		{
			m_isAttackingMotion = TRUE;

			if (!NRaceData::LoadMotionAttackData(rkTextFileLoader, &m_MotionAttackData))
				return false;
		}
		else if (0 == strNodeName.compare("loopdata"))
		{
			m_isLoopMotion = TRUE;
			if (!rkTextFileLoader.GetTokenInteger("motionloopcount", &m_iLoopCount))
			{
				m_iLoopCount = -1;
			}
			if (!rkTextFileLoader.GetTokenInteger("loopcancelenable", &m_bCancelEnableSkill))
			{
				m_bCancelEnableSkill = FALSE;
			}
			if (!rkTextFileLoader.GetTokenFloat("loopstarttime", &m_fLoopStartTime))
				return false;
			if (!rkTextFileLoader.GetTokenFloat("loopendtime", &m_fLoopEndTime))
				return false;
		}
		else if (0 == strNodeName.compare("motioneventdata"))
		{
			DWORD dwMotionEventDataCount;

			if (!rkTextFileLoader.GetTokenDoubleWord("motioneventdatacount", &dwMotionEventDataCount))
				continue;

			stl_wipe(m_MotionEventDataVector);

			m_MotionEventDataVector.resize(dwMotionEventDataCount, NULL);

			for (DWORD j = 0; j < m_MotionEventDataVector.size(); ++j)
			{
				if (!rkTextFileLoader.SetChildNode("event", j))
					return false;

				int iType;
				if (!rkTextFileLoader.GetTokenInteger("motioneventtype", &iType))
					return false;

				TMotionEventData * pData = NULL;
				switch(iType)
				{
					case MOTION_EVENT_TYPE_FLY:
						pData = new TMotionFlyEventData;
						break;
					case MOTION_EVENT_TYPE_EFFECT:
						pData = new TMotionEffectEventData;
						break;
					case MOTION_EVENT_TYPE_SCREEN_WAVING:
						pData = new TScreenWavingEventData;
						break;
					case MOTION_EVENT_TYPE_SPECIAL_ATTACKING:
						pData = new TMotionAttackingEventData;
						m_hasSplashEvent = TRUE;
						break;
					case MOTION_EVENT_TYPE_SOUND:
						pData = new TMotionSoundEventData;
						break;
					case MOTION_EVENT_TYPE_CHARACTER_SHOW:
						pData = new TMotionCharacterShowEventData;
						break;
					case MOTION_EVENT_TYPE_CHARACTER_HIDE:
						pData = new TMotionCharacterHideEventData;
						break;
					case MOTION_EVENT_TYPE_WARP:
						pData = new TMotionWarpEventData;
						break;
					case MOTION_EVENT_TYPE_EFFECT_TO_TARGET:
						pData = new TMotionEffectToTargetEventData;
						break;
					default:
						assert(!" CRaceMotionData::LoadMotionData - Strange Event Type");
						return false;
						break;
				}
				m_MotionEventDataVector[j] = pData;
				m_MotionEventDataVector[j]->Load(rkTextFileLoader);
				m_MotionEventDataVector[j]->iType = iType;
				if (!rkTextFileLoader.GetTokenFloat("startingtime", &m_MotionEventDataVector[j]->fStartingTime))
					return false;

				m_MotionEventDataVector[j]->dwFrame = (m_MotionEventDataVector[j]->fStartingTime / c_fFrameTime);

				rkTextFileLoader.SetParentNode();
			}
		}
	}

	std::string strSoundFileNameTemp=c_szFileName;
	strSoundFileNameTemp = CFileNameHelper::NoExtension(strSoundFileNameTemp);
	strSoundFileNameTemp+= ".mss";

	if (strSoundFileNameTemp.length() > 13)
	{
		const char * c_szHeader = &strSoundFileNameTemp[13];

		m_strSoundScriptDataFileName = "sound/";
		m_strSoundScriptDataFileName += c_szHeader;

		LoadSoundScriptData(m_strSoundScriptDataFileName.c_str());
	}

	return true;
}

bool CRaceMotionData::LoadSoundScriptData(const char * c_szFileName)
{
	NSound::TSoundDataVector SoundDataVector;
	if (!LoadSoundInformationPiece(c_szFileName, SoundDataVector))
	{	
		return false;
	}
	
	DataToInstance(SoundDataVector, &m_SoundInstanceVector);	
	return true;
}

const char * CRaceMotionData::GetMotionFileName() const
{
	return m_strMotionFileName.c_str();
}

const char * CRaceMotionData::GetSoundScriptFileName() const
{
	return m_strSoundScriptDataFileName.c_str();
}

void CRaceMotionData::Initialize()
{
	m_iLoopCount = 0;
	m_fMotionDuration = 0.0f;
	m_accumulationPosition.x = 0.0f;
	m_accumulationPosition.y = 0.0f;
	m_accumulationPosition.z = 0.0f;
	m_fLoopStartTime = 0.0f;
	m_fLoopEndTime = 0.0f;

	m_isAccumulationMotion = FALSE;
	m_isComboMotion = FALSE;
	m_isLoopMotion = FALSE;
	m_isAttackingMotion = FALSE;
	m_bCancelEnableSkill = FALSE;

	m_hasSplashEvent = FALSE;

	m_isLock = FALSE;

	m_eType=TYPE_NONE;
	m_eName=NAME_NONE;

	m_MotionEventDataVector.clear();
	m_SoundInstanceVector.clear();
}

void CRaceMotionData::Destroy()
{
	stl_wipe(m_MotionEventDataVector);
	Initialize();
}

CRaceMotionData::CRaceMotionData()
{
	Initialize();
}

CRaceMotionData::~CRaceMotionData()
{
	Destroy();
}
