Add LRU texture cache

- 512MB default cache size for decoded textures
- Thread-safe LRU eviction policy
- Tracks hit/miss statistics
- Prevents re-decoding frequently used textures
This commit is contained in:
savis
2026-01-03 20:37:08 +01:00
parent fd1218bd4e
commit 049eca38a4
2 changed files with 164 additions and 0 deletions

View File

@@ -0,0 +1,109 @@
#include "StdAfx.h"
#include "TextureCache.h"
CTextureCache::CTextureCache(size_t maxMemoryMB)
: m_maxMemory(maxMemoryMB * 1024 * 1024)
, m_currentMemory(0)
, m_hits(0)
, m_misses(0)
{
}
CTextureCache::~CTextureCache()
{
Clear();
}
bool CTextureCache::Get(const std::string& filename, TCachedTexture& outTexture)
{
std::lock_guard<std::mutex> lock(m_mutex);
auto it = m_cache.find(filename);
if (it == m_cache.end())
{
m_misses.fetch_add(1);
return false;
}
// Move to back of LRU (most recently used)
m_lruList.erase(it->second.second);
m_lruList.push_back(filename);
it->second.second = std::prev(m_lruList.end());
// Copy texture data
outTexture = it->second.first;
m_hits.fetch_add(1);
return true;
}
void CTextureCache::Put(const std::string& filename, const TCachedTexture& texture)
{
std::lock_guard<std::mutex> lock(m_mutex);
// Check if already cached
auto it = m_cache.find(filename);
if (it != m_cache.end())
{
// Update existing entry
m_currentMemory -= it->second.first.memorySize;
m_lruList.erase(it->second.second);
m_cache.erase(it);
}
// Evict if needed
while (m_currentMemory + texture.memorySize > m_maxMemory && !m_cache.empty())
{
Evict();
}
// Don't cache if too large
if (texture.memorySize > m_maxMemory / 4)
{
return; // Skip caching huge textures
}
// Add to cache
m_lruList.push_back(filename);
auto lruIt = std::prev(m_lruList.end());
m_cache[filename] = {texture, lruIt};
m_currentMemory += texture.memorySize;
}
void CTextureCache::Clear()
{
std::lock_guard<std::mutex> lock(m_mutex);
m_cache.clear();
m_lruList.clear();
m_currentMemory = 0;
}
float CTextureCache::GetHitRate() const
{
size_t hits = m_hits.load();
size_t misses = m_misses.load();
size_t total = hits + misses;
if (total == 0)
return 0.0f;
return (float)hits / (float)total;
}
void CTextureCache::Evict()
{
// Remove least recently used (front of list)
if (m_lruList.empty())
return;
const std::string& filename = m_lruList.front();
auto it = m_cache.find(filename);
if (it != m_cache.end())
{
m_currentMemory -= it->second.first.memorySize;
m_cache.erase(it);
}
m_lruList.pop_front();
}