forked from metin-server/m2dev-client-src
Add LRU texture cache
- 512MB default cache size for decoded textures - Thread-safe LRU eviction policy - Tracks hit/miss statistics - Prevents re-decoding frequently used textures
This commit is contained in:
109
src/EterLib/TextureCache.cpp
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109
src/EterLib/TextureCache.cpp
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#include "StdAfx.h"
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#include "TextureCache.h"
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CTextureCache::CTextureCache(size_t maxMemoryMB)
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: m_maxMemory(maxMemoryMB * 1024 * 1024)
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, m_currentMemory(0)
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, m_hits(0)
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, m_misses(0)
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{
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}
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CTextureCache::~CTextureCache()
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{
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Clear();
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}
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bool CTextureCache::Get(const std::string& filename, TCachedTexture& outTexture)
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{
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std::lock_guard<std::mutex> lock(m_mutex);
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auto it = m_cache.find(filename);
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if (it == m_cache.end())
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{
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m_misses.fetch_add(1);
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return false;
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}
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// Move to back of LRU (most recently used)
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m_lruList.erase(it->second.second);
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m_lruList.push_back(filename);
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it->second.second = std::prev(m_lruList.end());
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// Copy texture data
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outTexture = it->second.first;
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m_hits.fetch_add(1);
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return true;
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}
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void CTextureCache::Put(const std::string& filename, const TCachedTexture& texture)
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{
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std::lock_guard<std::mutex> lock(m_mutex);
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// Check if already cached
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auto it = m_cache.find(filename);
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if (it != m_cache.end())
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{
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// Update existing entry
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m_currentMemory -= it->second.first.memorySize;
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m_lruList.erase(it->second.second);
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m_cache.erase(it);
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}
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// Evict if needed
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while (m_currentMemory + texture.memorySize > m_maxMemory && !m_cache.empty())
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{
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Evict();
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}
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// Don't cache if too large
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if (texture.memorySize > m_maxMemory / 4)
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{
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return; // Skip caching huge textures
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}
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// Add to cache
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m_lruList.push_back(filename);
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auto lruIt = std::prev(m_lruList.end());
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m_cache[filename] = {texture, lruIt};
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m_currentMemory += texture.memorySize;
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}
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void CTextureCache::Clear()
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{
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std::lock_guard<std::mutex> lock(m_mutex);
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m_cache.clear();
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m_lruList.clear();
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m_currentMemory = 0;
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}
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float CTextureCache::GetHitRate() const
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{
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size_t hits = m_hits.load();
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size_t misses = m_misses.load();
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size_t total = hits + misses;
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if (total == 0)
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return 0.0f;
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return (float)hits / (float)total;
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}
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void CTextureCache::Evict()
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{
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// Remove least recently used (front of list)
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if (m_lruList.empty())
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return;
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const std::string& filename = m_lruList.front();
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auto it = m_cache.find(filename);
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if (it != m_cache.end())
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{
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m_currentMemory -= it->second.first.memorySize;
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m_cache.erase(it);
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}
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m_lruList.pop_front();
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}
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