fix speedtree crash

Unhandled exception at 0x00007FF6DBFC5EB1 (Metin2_Debug.exe) in metin2client__20260215_142707.dmp: 0xC0000005: Access violation reading location 0x0000000000000000.

>	Metin2_Debug.exe!LoadLeafShader(IDirect3DDevice9 * pDx, IDirect3DVertexDeclaration9 * & pVertexDecl, IDirect3DVertexShader9 * & pVertexShader) Line 290	C++
 	Metin2_Debug.exe!CSpeedTreeForestDirectX8::InitVertexShaders() Line 70	C++
 	Metin2_Debug.exe!CSpeedTreeForestDirectX8::SetRenderingDevice(IDirect3DDevice9 * lpDevice) Line 85	C++
 	Metin2_Debug.exe!CMapOutdoor::Load(float x, float y, float z) Line 38	C++
 	Metin2_Debug.exe!CMapManager::LoadMap(const std::string & c_rstrMapName, float x, float y, float z) Line 124	C++
 	Metin2_Debug.exe!CPythonBackground::Warp(unsigned long dwX, unsigned long dwY) Line 744	C++
 	Metin2_Debug.exe!CPythonNetworkStream::Warp(long lGlobalX, long lGlobalY) Line 374	C++
 	Metin2_Debug.exe!netWarp(_object * poSelf, _object * poArgs) Line 81	C++
 	[External Code]
 	Metin2_Debug.exe!CPythonLauncher::RunFile(const char * c_szFileName) Line 319	C++
 	Metin2_Debug.exe!RunMainScript(CPythonLauncher & pyLauncher, const char * lpCmdLine) Line 246	C++
 	Metin2_Debug.exe!Main(HINSTANCE__ * hInstance, char * lpCmdLine) Line 302	C++
 	Metin2_Debug.exe!WinMain(HINSTANCE__ * hInstance, HINSTANCE__ * hPrevInstance, char * lpCmdLine, int nCmdShow) Line 329	C++
 	[External Code]
 	[Frames may be missing, no binary loaded for kernel32.dll]
 	[External Code]

+		leafVertexDecl	0x000000dff7aed768 {{Stream=0 Offset=0 Type=2 '\x2' ...}, {Stream=0 Offset=12 Type=4 '\x4' ...}, {Stream=...}, ...}	const _D3DVERTEXELEMENT9[5]
+		pCode	0x0000000000000000 <NULL>	ID3DXBuffer *
+		pDx	0x000000dfbdbc37c0 {...}	IDirect3DDevice9 *
+		pError	0x0000000000000000 <NULL>	ID3DXBuffer *
+		pVertexDecl	0x0000000000000000 <NULL>	IDirect3DVertexDeclaration9 * &
+		pVertexShader	0x0000000000000000 <NULL>	IDirect3DVertexShader9 * &
This commit is contained in:
Koray
2026-02-15 14:31:32 +03:00
parent eaf744e48d
commit 219cf7e624

View File

@@ -287,7 +287,7 @@ static void LoadLeafShader(LPDIRECT3DDEVICE9 pDx, LPDIRECT3DVERTEXDECLARATION9&
}
}
else {
TraceError("Failed to assemble leaf vertex shader. The error reported is [ %s ].", pError->GetBufferPointer());
TraceError("Failed to assemble leaf vertex shader. The error reported is [ %s ].", pError ? pError->GetBufferPointer() : "unknown");
}
if (FAILED(pDx->CreateVertexDeclaration(leafVertexDecl, &pVertexDecl))) {