forked from metin-server/m2dev-client-src
fix: SpeedTree fog fix
This commit is contained in:
@@ -75,6 +75,9 @@ void CMapOutdoor::__RenderTerrain_RenderHardwareTransformPatch()
|
||||
std::pair<float, long> fog_far(fFogFarDistance+1600.0f, 0);
|
||||
std::pair<float, long> fog_near(fFogNearDistance-3200.0f, 0);
|
||||
|
||||
if (mc_pEnvironmentData && mc_pEnvironmentData->bDensityFog)
|
||||
fog_far.first = 1e10f;
|
||||
|
||||
std::vector<std::pair<float ,long> >::iterator far_it = std::upper_bound(m_PatchVector.begin(),m_PatchVector.end(),fog_far);
|
||||
std::vector<std::pair<float ,long> >::iterator near_it = std::upper_bound(m_PatchVector.begin(),m_PatchVector.end(),fog_near);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user