forked from metin-server/m2dev-client-src
init
This commit is contained in:
646
src/MilesLib/SoundManager.cpp
Normal file
646
src/MilesLib/SoundManager.cpp
Normal file
@@ -0,0 +1,646 @@
|
||||
#include "StdAfx.h"
|
||||
#include <math.h>
|
||||
|
||||
#include "SoundManager.h"
|
||||
#include "../EterBase/Timer.h"
|
||||
|
||||
CSoundManager2D CSoundManager::ms_SoundManager2D;
|
||||
CSoundManager3D CSoundManager::ms_SoundManager3D;
|
||||
CSoundManagerStream CSoundManager::ms_SoundManagerStream;
|
||||
|
||||
CSoundManager::CSoundManager()
|
||||
{
|
||||
m_bInitialized = FALSE;
|
||||
m_isSoundDisable = FALSE;
|
||||
|
||||
m_fxPosition = 0.0f;
|
||||
m_fyPosition = 0.0f;
|
||||
m_fzPosition = 0.0f;
|
||||
|
||||
m_fSoundScale = 200.0f;
|
||||
m_fAmbienceSoundScale = 1000.0f;
|
||||
m_fSoundVolume = 1.0f;
|
||||
m_fMusicVolume = 1.0f;
|
||||
|
||||
m_fBackupMusicVolume = 0.0f;
|
||||
m_fBackupSoundVolume = 0.0f;
|
||||
|
||||
for (int i = 0; i < CSoundManagerStream::MUSIC_INSTANCE_MAX_NUM; ++i)
|
||||
{
|
||||
TMusicInstance & rInstance = m_MusicInstances[i];
|
||||
rInstance.dwMusicFileNameCRC = 0;
|
||||
rInstance.MusicState = MUSIC_STATE_OFF;
|
||||
rInstance.fVolume = 0.0f;
|
||||
rInstance.fVolumeSpeed = 0.0f;
|
||||
}
|
||||
}
|
||||
|
||||
CSoundManager::~CSoundManager()
|
||||
{
|
||||
}
|
||||
|
||||
BOOL CSoundManager::Create()
|
||||
{
|
||||
if (!ms_SoundManager2D.Initialize()) {
|
||||
Tracen("CSoundManager::Create - Sound2D::Initialize - FAILURE");
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
if (!ms_SoundManagerStream.Initialize())
|
||||
{
|
||||
Tracen("CSoundManager::Create - SoundStream::Initialize - FAILURE");
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
if (!ms_SoundManager3D.Initialize())
|
||||
{
|
||||
Tracen("CSoundManager::Create - Sound3D::Initialize - FAILURE");
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
void CSoundManager::Destroy()
|
||||
{
|
||||
ms_SoundManagerStream.Destroy();
|
||||
ms_SoundManager3D.Destroy();
|
||||
ms_SoundManager2D.Destroy();
|
||||
m_PlaySoundHistoryMap.clear(); // Fix
|
||||
}
|
||||
|
||||
void CSoundManager::SetPosition(float fx, float fy, float fz)
|
||||
{
|
||||
m_fxPosition = fx;
|
||||
m_fyPosition = fy;
|
||||
m_fzPosition = fz;
|
||||
}
|
||||
|
||||
void CSoundManager::SetDirection(float fxDir, float fyDir, float fzDir, float fxUp, float fyUp, float fzUp)
|
||||
{
|
||||
ms_SoundManager3D.SetListenerDirection(fxDir, fyDir, fzDir, fxUp, fyUp, fzUp);
|
||||
}
|
||||
|
||||
void CSoundManager::Update()
|
||||
{
|
||||
// Update Information about 3D Sound
|
||||
ms_SoundManager3D.SetListenerPosition(0.0f, 0.0f, 0.0f);
|
||||
|
||||
for (int i = 0; i < CSoundManagerStream::MUSIC_INSTANCE_MAX_NUM; ++i)
|
||||
{
|
||||
TMusicInstance & rMusicInstance = m_MusicInstances[i];
|
||||
if (MUSIC_STATE_OFF == rMusicInstance.MusicState)
|
||||
continue;
|
||||
|
||||
switch (rMusicInstance.MusicState)
|
||||
{
|
||||
case MUSIC_STATE_FADE_IN:
|
||||
rMusicInstance.fVolume += rMusicInstance.fVolumeSpeed;
|
||||
|
||||
if (rMusicInstance.fVolume >= GetMusicVolume())
|
||||
{
|
||||
rMusicInstance.fVolume = GetMusicVolume();
|
||||
rMusicInstance.fVolumeSpeed = 0.0f;
|
||||
rMusicInstance.MusicState = MUSIC_STATE_PLAY;
|
||||
}
|
||||
|
||||
{
|
||||
CSoundInstanceStream * pInstance = ms_SoundManagerStream.GetInstance(i);
|
||||
if (pInstance)
|
||||
pInstance->SetVolume(rMusicInstance.fVolume);
|
||||
}
|
||||
break;
|
||||
|
||||
case MUSIC_STATE_FADE_LIMIT_OUT:
|
||||
rMusicInstance.fVolume -= rMusicInstance.fVolumeSpeed;
|
||||
if (rMusicInstance.fVolume <= rMusicInstance.fLimitVolume)
|
||||
{
|
||||
rMusicInstance.fVolume = rMusicInstance.fLimitVolume;
|
||||
rMusicInstance.fVolumeSpeed = 0.0f;
|
||||
rMusicInstance.MusicState = MUSIC_STATE_PLAY;
|
||||
}
|
||||
{
|
||||
CSoundInstanceStream * pInstance = ms_SoundManagerStream.GetInstance(i);
|
||||
if (pInstance)
|
||||
pInstance->SetVolume(rMusicInstance.fVolume);
|
||||
}
|
||||
break;
|
||||
case MUSIC_STATE_FADE_OUT:
|
||||
rMusicInstance.fVolume -= rMusicInstance.fVolumeSpeed;
|
||||
if (rMusicInstance.fVolume <= 0.0f)
|
||||
{
|
||||
rMusicInstance.fVolume = 0.0f;
|
||||
rMusicInstance.fVolumeSpeed = 0.0f;
|
||||
rMusicInstance.MusicState = MUSIC_STATE_OFF;
|
||||
|
||||
StopMusic(i);
|
||||
}
|
||||
{
|
||||
CSoundInstanceStream * pInstance = ms_SoundManagerStream.GetInstance(i);
|
||||
if (pInstance)
|
||||
pInstance->SetVolume(rMusicInstance.fVolume);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CSoundManager::UpdateSoundData(DWORD dwcurTime, const NSound::TSoundDataVector * c_pSoundDataVector)
|
||||
{
|
||||
assert(!"CSoundManager::UpdateSoundData");
|
||||
}
|
||||
|
||||
void CSoundManager::UpdateSoundData(float fx, float fy, float fz, DWORD dwcurTime, const NSound::TSoundDataVector * c_pSoundDataVector)
|
||||
{
|
||||
assert(!"CSoundManager::UpdateSoundData");
|
||||
}
|
||||
|
||||
void CSoundManager::UpdateSoundInstance(float fx, float fy, float fz, DWORD dwcurFrame, const NSound::TSoundInstanceVector * c_pSoundInstanceVector, BOOL bCheckFrequency)
|
||||
{
|
||||
for (DWORD i = 0; i < c_pSoundInstanceVector->size(); ++i)
|
||||
{
|
||||
const NSound::TSoundInstance & c_rSoundInstance = c_pSoundInstanceVector->at(i);
|
||||
if (c_rSoundInstance.dwFrame == dwcurFrame)
|
||||
{
|
||||
//Tracenf("PLAY SOUND %s", c_rSoundInstance.strSoundFileName.c_str());
|
||||
PlayCharacterSound3D(fx, fy, fz, c_rSoundInstance.strSoundFileName.c_str(), bCheckFrequency);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CSoundManager::UpdateSoundInstance(DWORD dwcurFrame, const NSound::TSoundInstanceVector * c_pSoundInstanceVector)
|
||||
{
|
||||
for (DWORD i = 0; i < c_pSoundInstanceVector->size(); ++i)
|
||||
{
|
||||
const NSound::TSoundInstance & c_rSoundInstance = c_pSoundInstanceVector->at(i);
|
||||
|
||||
if (c_rSoundInstance.dwFrame == dwcurFrame)
|
||||
{
|
||||
PlaySound2D(c_rSoundInstance.strSoundFileName.c_str());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
float CSoundManager::GetSoundScale()
|
||||
{
|
||||
return m_fSoundScale;
|
||||
}
|
||||
|
||||
void CSoundManager::SetSoundScale(float fScale)
|
||||
{
|
||||
m_fSoundScale = fScale;
|
||||
}
|
||||
|
||||
void CSoundManager::SetAmbienceSoundScale(float fScale)
|
||||
{
|
||||
m_fAmbienceSoundScale = fScale;
|
||||
}
|
||||
|
||||
void CSoundManager::SetSoundVolume(float fVolume)
|
||||
{
|
||||
if (m_isSoundDisable)
|
||||
{
|
||||
m_fBackupSoundVolume = fVolume;
|
||||
return;
|
||||
}
|
||||
|
||||
fVolume = fMAX(fVolume, 0.0f);
|
||||
fVolume = fMIN(fVolume, 1.0f);
|
||||
m_fSoundVolume = fVolume;
|
||||
|
||||
if (!m_isSoundDisable)
|
||||
{
|
||||
m_fBackupSoundVolume = fVolume;
|
||||
}
|
||||
}
|
||||
|
||||
void CSoundManager::__SetMusicVolume(float fVolume)
|
||||
{
|
||||
if (m_isSoundDisable)
|
||||
{
|
||||
m_fBackupMusicVolume = fVolume;
|
||||
return;
|
||||
}
|
||||
|
||||
fVolume = fMAX(fVolume, 0.0f);
|
||||
fVolume = fMIN(fVolume, 1.0f);
|
||||
m_fMusicVolume = fVolume;
|
||||
|
||||
if (!m_isSoundDisable)
|
||||
{
|
||||
m_fBackupMusicVolume = fVolume;
|
||||
}
|
||||
|
||||
for (int i = 0; i < CSoundManagerStream::MUSIC_INSTANCE_MAX_NUM; ++i)
|
||||
{
|
||||
TMusicInstance & rMusicInstance = m_MusicInstances[i];
|
||||
if (MUSIC_STATE_OFF == rMusicInstance.MusicState)
|
||||
continue;
|
||||
if (MUSIC_STATE_FADE_OUT == rMusicInstance.MusicState)
|
||||
continue;
|
||||
|
||||
rMusicInstance.fVolume = fVolume;
|
||||
|
||||
CSoundInstanceStream * pInstance = ms_SoundManagerStream.GetInstance(i);
|
||||
if (pInstance)
|
||||
pInstance->SetVolume(fVolume);
|
||||
}
|
||||
}
|
||||
|
||||
float CSoundManager::__ConvertRatioVolumeToApplyVolume(float fRatioVolume)
|
||||
{
|
||||
if (0.1f>fRatioVolume)
|
||||
return fRatioVolume;
|
||||
|
||||
return (float)pow(10.0f, (-1.0f + fRatioVolume));
|
||||
}
|
||||
|
||||
float CSoundManager::__ConvertGradeVolumeToApplyVolume(int nGradeVolume)
|
||||
{
|
||||
return __ConvertRatioVolumeToApplyVolume(nGradeVolume/5.0f);
|
||||
}
|
||||
|
||||
|
||||
void CSoundManager::SetSoundVolumeGrade(int iGrade)
|
||||
{
|
||||
float fVolume=__ConvertGradeVolumeToApplyVolume(iGrade);
|
||||
SetSoundVolume(fVolume);
|
||||
}
|
||||
|
||||
//void CSoundManager::SetMusicVolumeGrade(int iGrade)
|
||||
//{
|
||||
// float fVolume=__ConvertGradeVolumeToApplyVolume(iGrade);
|
||||
// __SetMusicVolume(fVolume);
|
||||
//}
|
||||
|
||||
void CSoundManager::SetSoundVolumeRatio(float fRatio)
|
||||
{
|
||||
float fVolume = __ConvertRatioVolumeToApplyVolume(fRatio);
|
||||
SetSoundVolume(fVolume);
|
||||
}
|
||||
|
||||
void CSoundManager::SetMusicVolume(float fVolume)
|
||||
{
|
||||
//float fVolume = __ConvertRatioVolumeToApplyVolume(fRatio);
|
||||
__SetMusicVolume(fVolume);
|
||||
}
|
||||
|
||||
float CSoundManager::GetSoundVolume()
|
||||
{
|
||||
return m_fSoundVolume;
|
||||
}
|
||||
|
||||
float CSoundManager::GetMusicVolume()
|
||||
{
|
||||
return m_fMusicVolume;
|
||||
}
|
||||
|
||||
BOOL CSoundManager::GetSoundInstance2D(const char * c_szSoundFileName, ISoundInstance ** ppInstance)
|
||||
{
|
||||
*ppInstance = ms_SoundManager2D.GetInstance(c_szSoundFileName);
|
||||
|
||||
if (!*ppInstance)
|
||||
return FALSE;
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
BOOL CSoundManager::GetSoundInstance3D(const char * c_szFileName, ISoundInstance ** ppInstance)
|
||||
{
|
||||
int iIndex = ms_SoundManager3D.SetInstance(c_szFileName);
|
||||
|
||||
if (-1 == iIndex)
|
||||
return FALSE;
|
||||
|
||||
*ppInstance = ms_SoundManager3D.GetInstance(iIndex);
|
||||
|
||||
if (!*ppInstance)
|
||||
return FALSE;
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
void CSoundManager::PlaySound2D(const char * c_szFileName)
|
||||
{
|
||||
if (0.0f == GetSoundVolume())
|
||||
return;
|
||||
|
||||
ISoundInstance * pInstance;
|
||||
if (!GetSoundInstance2D(c_szFileName, &pInstance))
|
||||
return;
|
||||
|
||||
pInstance->SetVolume(GetSoundVolume());
|
||||
pInstance->Play(1);
|
||||
}
|
||||
|
||||
void CSoundManager::PlaySound3D(float fx, float fy, float fz, const char * c_szFileName, int iPlayCount)
|
||||
{
|
||||
if (0.0f == GetSoundVolume())
|
||||
return;
|
||||
|
||||
int iIndex = ms_SoundManager3D.SetInstance(c_szFileName);
|
||||
if (-1 == iIndex)
|
||||
return;
|
||||
|
||||
ISoundInstance * pInstance = ms_SoundManager3D.GetInstance(iIndex);
|
||||
if (!pInstance)
|
||||
return;
|
||||
|
||||
pInstance->SetPosition((fx - m_fxPosition) / m_fSoundScale,
|
||||
(fy - m_fyPosition) / m_fSoundScale,
|
||||
(fz - m_fzPosition) / m_fSoundScale);
|
||||
|
||||
pInstance->SetVolume(GetSoundVolume());
|
||||
pInstance->Play(iPlayCount);
|
||||
}
|
||||
|
||||
int CSoundManager::PlayAmbienceSound3D(float fx, float fy, float fz, const char * c_szFileName, int iPlayCount)
|
||||
{
|
||||
if (0.0f == GetSoundVolume())
|
||||
return -1;
|
||||
|
||||
int iIndex = ms_SoundManager3D.SetInstance(c_szFileName);
|
||||
if (-1 == iIndex)
|
||||
return -1;
|
||||
|
||||
ISoundInstance * pInstance = ms_SoundManager3D.GetInstance(iIndex);
|
||||
if (!pInstance)
|
||||
return -1;
|
||||
|
||||
pInstance->SetPosition((fx - m_fxPosition) / m_fAmbienceSoundScale,
|
||||
(fy - m_fyPosition) / m_fAmbienceSoundScale,
|
||||
(fz - m_fzPosition) / m_fAmbienceSoundScale);
|
||||
|
||||
pInstance->SetVolume(GetSoundVolume());
|
||||
pInstance->Play(iPlayCount);
|
||||
|
||||
return iIndex;
|
||||
}
|
||||
|
||||
void CSoundManager::PlayCharacterSound3D(float fx, float fy, float fz, const char * c_szFileName, BOOL bCheckFrequency)
|
||||
{
|
||||
if (0.0f == GetSoundVolume())
|
||||
return;
|
||||
|
||||
// 어느 정도의 최적화가 필요할 수도 있다 - [levites]
|
||||
if (bCheckFrequency)
|
||||
{
|
||||
static float s_fLimitDistance = 5000*5000;
|
||||
float fdx = (fx - m_fxPosition) * (fx - m_fxPosition);
|
||||
float fdy = (fy - m_fyPosition) * (fy - m_fyPosition);
|
||||
|
||||
if (fdx+fdy > s_fLimitDistance)
|
||||
return;
|
||||
|
||||
std::map<std::string, float>::iterator itor = m_PlaySoundHistoryMap.find(c_szFileName);
|
||||
if (m_PlaySoundHistoryMap.end() != itor)
|
||||
{
|
||||
float fTime = itor->second;
|
||||
if (CTimer::Instance().GetCurrentSecond() - fTime < 0.3f)
|
||||
{
|
||||
//Tracef("똑같은 소리가 0.3초 내에 다시 플레이 %s\n", c_szFileName);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
m_PlaySoundHistoryMap.erase(c_szFileName);
|
||||
m_PlaySoundHistoryMap.insert(std::map<std::string, float>::value_type(c_szFileName, CTimer::Instance().GetCurrentSecond()));
|
||||
}
|
||||
|
||||
ISoundInstance * pInstance;
|
||||
|
||||
if (!GetSoundInstance3D(c_szFileName, &pInstance))
|
||||
return;
|
||||
|
||||
pInstance->SetPosition((fx - m_fxPosition) / m_fSoundScale,
|
||||
(fy - m_fyPosition) / m_fSoundScale,
|
||||
(fz - m_fzPosition) / m_fSoundScale);
|
||||
|
||||
pInstance->SetVolume(GetSoundVolume());
|
||||
pInstance->Play(1);
|
||||
}
|
||||
|
||||
void CSoundManager::StopSound3D(int iIndex)
|
||||
{
|
||||
ISoundInstance * pInstance = ms_SoundManager3D.GetInstance(iIndex);
|
||||
|
||||
if (!pInstance)
|
||||
return;
|
||||
|
||||
pInstance->Stop();
|
||||
//bool bisDone = pInstance->IsDone();
|
||||
}
|
||||
|
||||
void CSoundManager::SetSoundVolume3D(int iIndex, float fVolume)
|
||||
{
|
||||
ISoundInstance * pInstance = ms_SoundManager3D.GetInstance(iIndex);
|
||||
|
||||
if (!pInstance)
|
||||
return;
|
||||
|
||||
pInstance->SetVolume(fVolume);
|
||||
}
|
||||
|
||||
void CSoundManager::StopAllSound3D()
|
||||
{
|
||||
for (int i = 0; i < CSoundManager3D::INSTANCE_MAX_COUNT; ++i)
|
||||
{
|
||||
StopSound3D(i);
|
||||
}
|
||||
|
||||
m_PlaySoundHistoryMap.clear(); // Fix
|
||||
}
|
||||
|
||||
void CSoundManager::PlayMusic(const char * c_szFileName)
|
||||
{
|
||||
PlayMusic(0, c_szFileName, GetMusicVolume(), 0.0f);
|
||||
}
|
||||
|
||||
void CSoundManager::FadeInMusic(const char * c_szFileName, float fVolumeSpeed)
|
||||
{
|
||||
DWORD dwIndex;
|
||||
if (GetMusicIndex(c_szFileName, &dwIndex))
|
||||
{
|
||||
m_MusicInstances[dwIndex].MusicState = MUSIC_STATE_FADE_IN;
|
||||
m_MusicInstances[dwIndex].fVolumeSpeed = fVolumeSpeed;
|
||||
return;
|
||||
}
|
||||
|
||||
FadeOutAllMusic();
|
||||
|
||||
//Tracenf("FadeInMusic: %s", c_szFileName);
|
||||
|
||||
for (int i = 0; i < CSoundManagerStream::MUSIC_INSTANCE_MAX_NUM; ++i)
|
||||
{
|
||||
TMusicInstance & rMusicInstance = m_MusicInstances[i];
|
||||
if (MUSIC_STATE_OFF != rMusicInstance.MusicState)
|
||||
continue;
|
||||
|
||||
PlayMusic(i, c_szFileName, 0.0f, fVolumeSpeed);
|
||||
return;
|
||||
}
|
||||
|
||||
return;
|
||||
|
||||
// If there is no empty music slot, then play music on slot 0.
|
||||
/*
|
||||
StopMusic(0);
|
||||
PlayMusic(0, c_szFileName, 0.0f, fVolumeSpeed);
|
||||
*/
|
||||
}
|
||||
|
||||
void CSoundManager::FadeLimitOutMusic(const char * c_szFileName, float fLimitVolume, float fVolumeSpeed)
|
||||
{
|
||||
//Tracenf("FadeLimitOutMusic: %s", c_szFileName);
|
||||
|
||||
DWORD dwIndex;
|
||||
if (!GetMusicIndex(c_szFileName, &dwIndex))
|
||||
{
|
||||
Tracenf("FadeOutMusic: %s - ERROR NOT EXIST", c_szFileName);
|
||||
return;
|
||||
}
|
||||
|
||||
if (dwIndex >= CSoundManagerStream::MUSIC_INSTANCE_MAX_NUM)
|
||||
{
|
||||
Tracenf("FadeOutMusic: %s - ERROR OUT OF RANGE", c_szFileName);
|
||||
return;
|
||||
}
|
||||
|
||||
SMusicInstance& rkMusicInst=m_MusicInstances[dwIndex];
|
||||
rkMusicInst.MusicState = MUSIC_STATE_FADE_LIMIT_OUT;
|
||||
rkMusicInst.fVolumeSpeed = fVolumeSpeed;
|
||||
rkMusicInst.fLimitVolume = __ConvertRatioVolumeToApplyVolume(fLimitVolume);
|
||||
|
||||
//Tracenf("LimitVolume %f(%f)", fLimitVolume, rkMusicInst.fLimitVolume);
|
||||
}
|
||||
|
||||
void CSoundManager::FadeOutMusic(const char * c_szFileName, float fVolumeSpeed)
|
||||
{
|
||||
//Tracenf("FadeOutMusic: %s", c_szFileName);
|
||||
|
||||
DWORD dwIndex;
|
||||
if (!GetMusicIndex(c_szFileName, &dwIndex))
|
||||
{
|
||||
Tracenf("FadeOutMusic: %s - ERROR NOT EXIST", c_szFileName);
|
||||
return;
|
||||
}
|
||||
|
||||
if (dwIndex >= CSoundManagerStream::MUSIC_INSTANCE_MAX_NUM)
|
||||
{
|
||||
Tracenf("FadeOutMusic: %s - ERROR OUT OF RANGE", c_szFileName);
|
||||
return;
|
||||
}
|
||||
|
||||
m_MusicInstances[dwIndex].MusicState = MUSIC_STATE_FADE_OUT;
|
||||
m_MusicInstances[dwIndex].fVolumeSpeed = fVolumeSpeed;
|
||||
}
|
||||
|
||||
void CSoundManager::FadeOutAllMusic()
|
||||
{
|
||||
//Tracenf("FadeOutAllMusic");
|
||||
|
||||
for (int i = 0; i < CSoundManagerStream::MUSIC_INSTANCE_MAX_NUM; ++i)
|
||||
{
|
||||
if (MUSIC_STATE_OFF == m_MusicInstances[i].MusicState)
|
||||
continue;
|
||||
|
||||
m_MusicInstances[i].MusicState = MUSIC_STATE_FADE_OUT;
|
||||
m_MusicInstances[i].fVolumeSpeed = 0.01f;
|
||||
}
|
||||
}
|
||||
|
||||
void CSoundManager::SaveVolume()
|
||||
{
|
||||
// NOTE : 두번 이상 Save를 시도할때는 그냥 Return
|
||||
if (m_isSoundDisable)
|
||||
return;
|
||||
|
||||
float fBackupMusicVolume = m_fMusicVolume;
|
||||
float fBackupSoundVolume = m_fSoundVolume;
|
||||
__SetMusicVolume(0.0f);
|
||||
SetSoundVolume(0.0f);
|
||||
m_fBackupMusicVolume = fBackupMusicVolume;
|
||||
m_fBackupSoundVolume = fBackupSoundVolume;
|
||||
m_isSoundDisable = TRUE;
|
||||
}
|
||||
|
||||
void CSoundManager::RestoreVolume()
|
||||
{
|
||||
m_isSoundDisable = FALSE;
|
||||
__SetMusicVolume(m_fBackupMusicVolume);
|
||||
SetSoundVolume(m_fBackupSoundVolume);
|
||||
}
|
||||
|
||||
void CSoundManager::PlayMusic(DWORD dwIndex, const char * c_szFileName, float fVolume, float fVolumeSpeed)
|
||||
{
|
||||
if (dwIndex >= CSoundManagerStream::MUSIC_INSTANCE_MAX_NUM)
|
||||
return;
|
||||
|
||||
if (!ms_SoundManagerStream.SetInstance(dwIndex, c_szFileName))
|
||||
{
|
||||
TraceError("CSoundManager::PlayMusic - Failed to load stream sound : %s", c_szFileName);
|
||||
return;
|
||||
}
|
||||
|
||||
CSoundInstanceStream * pInstance = ms_SoundManagerStream.GetInstance(dwIndex);
|
||||
if (!pInstance)
|
||||
{
|
||||
TraceError("CSoundManager::PlayMusic - There is no stream sound instance : %s", c_szFileName);
|
||||
return;
|
||||
}
|
||||
|
||||
pInstance->SetVolume(fVolume);
|
||||
pInstance->Play(0);
|
||||
|
||||
TMusicInstance & rMusicInstance = m_MusicInstances[dwIndex];
|
||||
rMusicInstance.fVolume = fVolume;
|
||||
rMusicInstance.fVolumeSpeed = fVolumeSpeed;
|
||||
rMusicInstance.MusicState = MUSIC_STATE_FADE_IN;
|
||||
|
||||
std::string strFileName;
|
||||
StringPath(c_szFileName, strFileName);
|
||||
rMusicInstance.dwMusicFileNameCRC = GetCaseCRC32(strFileName.c_str(), strFileName.length());
|
||||
}
|
||||
|
||||
void CSoundManager::StopMusic(DWORD dwIndex)
|
||||
{
|
||||
if (dwIndex >= CSoundManagerStream::MUSIC_INSTANCE_MAX_NUM)
|
||||
return;
|
||||
|
||||
CSoundInstanceStream * pInstance = ms_SoundManagerStream.GetInstance(dwIndex);
|
||||
if (!pInstance)
|
||||
return;
|
||||
|
||||
pInstance->Stop();
|
||||
|
||||
TMusicInstance & rMusicInstance = m_MusicInstances[dwIndex];
|
||||
rMusicInstance.fVolume = 0.0f;
|
||||
rMusicInstance.fVolumeSpeed = 0.0f;
|
||||
rMusicInstance.MusicState = MUSIC_STATE_OFF;
|
||||
rMusicInstance.dwMusicFileNameCRC = 0;
|
||||
}
|
||||
|
||||
BOOL CSoundManager::GetMusicIndex(const char * c_szFileName, DWORD * pdwIndex)
|
||||
{
|
||||
std::string strFileName;
|
||||
StringPath(c_szFileName, strFileName);
|
||||
DWORD dwCRC = GetCaseCRC32(strFileName.c_str(), strFileName.length());
|
||||
|
||||
for (int i = 0; i < CSoundManagerStream::MUSIC_INSTANCE_MAX_NUM; ++i)
|
||||
{
|
||||
const TMusicInstance & c_rMusicInstance = m_MusicInstances[i];
|
||||
if (MUSIC_STATE_OFF != c_rMusicInstance.MusicState)
|
||||
if (c_rMusicInstance.dwMusicFileNameCRC == dwCRC)
|
||||
{
|
||||
*pdwIndex = i;
|
||||
return TRUE;
|
||||
}
|
||||
}
|
||||
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
void CSoundManager::FadeAll()
|
||||
{
|
||||
FadeOutAllMusic();
|
||||
}
|
||||
Reference in New Issue
Block a user