small fixes regarding throwing pts around to python and back

This commit is contained in:
d1str4ught
2025-08-22 19:58:14 +02:00
parent 66bcca77c2
commit 5b71a1e352
20 changed files with 86 additions and 56 deletions

View File

@@ -702,18 +702,30 @@ void CPythonBackground::SetBackgroundDirLight()
STATEMANAGER.SetLight(0, &mc_pcurEnvironmentData->DirLights[ENV_DIRLIGHT_BACKGROUND]);
}
void CPythonBackground::GlobalPositionToLocalPosition(LONG& rGlobalX, LONG& rGlobalY)
void CPythonBackground::GlobalPositionToLocalPosition(int32_t& rGlobalX, int32_t& rGlobalY)
{
rGlobalX-=m_dwBaseX;
rGlobalY-=m_dwBaseY;
}
void CPythonBackground::LocalPositionToGlobalPosition(LONG& rLocalX, LONG& rLocalY)
void CPythonBackground::LocalPositionToGlobalPosition(int32_t& rLocalX, int32_t& rLocalY)
{
rLocalX+=m_dwBaseX;
rLocalY+=m_dwBaseY;
}
void CPythonBackground::GlobalPositionToLocalPosition(uint32_t& rGlobalX, uint32_t& rGlobalY)
{
rGlobalX -= m_dwBaseX;
rGlobalY -= m_dwBaseY;
}
void CPythonBackground::LocalPositionToGlobalPosition(uint32_t& rLocalX, uint32_t& rLocalY)
{
rLocalX += m_dwBaseX;
rLocalY += m_dwBaseY;
}
void CPythonBackground::RegisterDungeonMapName(const char * c_szMapName)
{
m_kSet_strDungeonMapName.insert(c_szMapName);