small fixes regarding throwing pts around to python and back

This commit is contained in:
d1str4ught
2025-08-22 19:58:14 +02:00
parent 66bcca77c2
commit 5b71a1e352
20 changed files with 86 additions and 56 deletions

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@@ -823,8 +823,8 @@ void CPythonNetworkStream::Warp(LONG lGlobalX, LONG lGlobalY)
// NOTE : Warp 했을때 CenterPosition의 Height가 0이기 때문에 카메라가 땅바닥에 박혀있게 됨
// 움직일때마다 Height가 갱신 되기 때문이므로 맵을 이동하면 Position을 강제로 한번
// 셋팅해준다 - [levites]
LONG lLocalX = lGlobalX;
LONG lLocalY = lGlobalY;
int32_t lLocalX = lGlobalX;
int32_t lLocalY = lGlobalY;
__GlobalPositionToLocalPosition(lLocalX, lLocalY);
float fHeight = CPythonBackground::Instance().GetHeight(float(lLocalX), float(lLocalY));