FIX_POS_SYNC removed

This commit is contained in:
d1str4ught
2025-12-25 03:26:57 +01:00
parent 45fdb49d63
commit 76b0dc793d
4 changed files with 0 additions and 109 deletions

View File

@@ -362,22 +362,10 @@ class CActorInstance : public IActorInstance, public IFlyTargetableObject
BOOL IsActEmotion();
DWORD GetComboIndex();
float GetAttackingElapsedTime();
#ifdef FIX_POS_SYNC
void SetBlendingPosition(const TPixelPosition& c_rPosition, float fBlendingTime = 1.0f);
#else
void SetBlendingPosition(const TPixelPosition & c_rPosition, float fBlendingTime = 1.0f);
#endif
void ResetBlendingPosition();
void GetBlendingPosition(TPixelPosition * pPosition);
#ifdef FIX_POS_SYNC
struct BlendingPosition {
D3DXVECTOR3 source;
D3DXVECTOR3 dest;
float duration;
};
#endif
BOOL NormalAttack(float fDirRot, float fBlendTime = 0.1f);
BOOL ComboAttack(DWORD wMotionIndex, float fDirRot, float fBlendTime = 0.1f);
@@ -491,13 +479,6 @@ class CActorInstance : public IActorInstance, public IFlyTargetableObject
void RenderCollisionData();
void RenderToShadowMap();
#ifdef FIX_POS_SYNC
void ClientAttack(DWORD dwVID);
void ServerAttack(DWORD dwVID);
bool ProcessingClientAttack(DWORD dwVID);
bool ServerAttackCameFirst(DWORD dwVID);
#endif
protected:
void __AdjustCollisionMovement(const CGraphicObjectInstance * c_pGraphicObjectInstance);
@@ -622,10 +603,6 @@ class CActorInstance : public IActorInstance, public IFlyTargetableObject
void __ClearCombo();
void __OnEndCombo();
#ifdef FIX_POS_SYNC
void __Push(const TPixelPosition& c_rkPPosDst, unsigned int unDuration);
#endif
void __ProcessDataAttackSuccess(const NRaceData::TAttackData & c_rAttackData, CActorInstance & rVictim, const D3DXVECTOR3 & c_rv3Position, UINT uiSkill = 0, BOOL isSendPacket = TRUE);
void __ProcessMotionEventAttackSuccess(DWORD dwMotionKey, BYTE byEventIndex, CActorInstance & rVictim);
void __ProcessMotionAttackSuccess(DWORD dwMotionKey, CActorInstance & rVictim);
@@ -633,11 +610,7 @@ class CActorInstance : public IActorInstance, public IFlyTargetableObject
void __HitStone(CActorInstance& rVictim);
void __HitGood(CActorInstance& rVictim);
#ifdef FIX_POS_SYNC
void __HitGreate(CActorInstance& rVictim, UINT uiSkill);
#else
void __HitGreate(CActorInstance& rVictim);
#endif
void __PushDirect(CActorInstance & rVictim);
void __PushCircle(CActorInstance & rVictim);