forked from metin-server/m2dev-client-src
enable async loading, optimize rendering and distance checks
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@@ -91,6 +91,19 @@ float CInstanceBase::NEW_GetDistanceFromDirPixelPosition(const TPixelPosition& c
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return sqrtf(c_rkPPosDir.x*c_rkPPosDir.x+c_rkPPosDir.y*c_rkPPosDir.y);
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}
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// Optimized: Get squared distance (avoid sqrt for comparisons)
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float CInstanceBase::NEW_GetDistanceFromDestInstanceSquared(CInstanceBase& rkInstDst)
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{
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TPixelPosition kPPosDst;
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rkInstDst.NEW_GetPixelPosition(&kPPosDst);
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TPixelPosition kPPosCur;
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NEW_GetPixelPosition(&kPPosCur);
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TPixelPosition kPPosDir = kPPosDst - kPPosCur;
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return kPPosDir.x * kPPosDir.x + kPPosDir.y * kPPosDir.y;
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}
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float CInstanceBase::NEW_GetRotation()
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{
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float fCurRot=GetRotation();
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