Revert "Fix quest marker alignment on minimap"

This commit is contained in:
rtw1x1
2026-01-02 20:24:34 +00:00
committed by GitHub
parent 6d0fe59d50
commit b7aa65128e

View File

@@ -222,9 +222,7 @@ void CPythonMiniMap::Update(float fCenterX, float fCenterY)
}
}
// Calculate dynamic radius based on actual minimap window size
// Subtract border width (approx 9 pixels) to keep markers inside visible area
const float c_fMiniMapWindowRadius = (m_fWidth < m_fHeight ? m_fWidth : m_fHeight) / 2.0f - 9.0f;
const float c_fMiniMapWindowRadius = 55.0f;
float fDistanceFromCenterX = (rAtlasMarkInfo.m_fX - m_fCenterX) * fooCellScale * m_fScale;
float fDistanceFromCenterY = (rAtlasMarkInfo.m_fY - m_fCenterY) * fooCellScale * m_fScale;
@@ -232,11 +230,12 @@ void CPythonMiniMap::Update(float fCenterX, float fCenterY)
if (fDistanceFromCenter >= c_fMiniMapWindowRadius)
{
float fRadian = atan2f(fDistanceFromCenterY, fDistanceFromCenterX);
fDistanceFromCenterX = c_fMiniMapWindowRadius * cosf(fRadian);
fDistanceFromCenterY = c_fMiniMapWindowRadius * sinf(fRadian);
rAtlasMarkInfo.m_fMiniMapX = ( m_fWidth - (float)m_WhiteMark.GetWidth() ) / 2.0f + fDistanceFromCenterX + m_fScreenX;
rAtlasMarkInfo.m_fMiniMapY = ( m_fHeight - (float)m_WhiteMark.GetHeight() ) / 2.0f + fDistanceFromCenterY + m_fScreenY;
float fRadianX = acosf(fDistanceFromCenterX / fDistanceFromCenter);
float fRadianY = asinf(fDistanceFromCenterY / fDistanceFromCenter);
fDistanceFromCenterX = 55.0f * cosf(fRadianX);
fDistanceFromCenterY = 55.0f * sinf(fRadianY);
rAtlasMarkInfo.m_fMiniMapX = ( m_fWidth - (float)m_WhiteMark.GetWidth() ) / 2.0f + fDistanceFromCenterX + m_fScreenX + 2.0f;
rAtlasMarkInfo.m_fMiniMapY = ( m_fHeight - (float)m_WhiteMark.GetHeight() ) / 2.0f + fDistanceFromCenterY + m_fScreenY + 2.0f;
}
else
{
@@ -466,10 +465,7 @@ void CPythonMiniMap::Render(float fScreenX, float fScreenY)
if (rAtlasMarkInfo.m_fMiniMapY <= 0.0f)
continue;
__RenderTargetMark(
rAtlasMarkInfo.m_fMiniMapX + m_WhiteMark.GetWidth() / 2,
rAtlasMarkInfo.m_fMiniMapY + m_WhiteMark.GetHeight() / 2
);
__RenderTargetMark(rAtlasMarkInfo.m_fMiniMapX, rAtlasMarkInfo.m_fMiniMapY);
}
}
@@ -669,10 +665,7 @@ bool CPythonMiniMap::Create()
void CPythonMiniMap::__SetPosition()
{
// Calculate dynamic radius - use smaller dimension to ensure circular clipping
// Subtract border width (approx 9 pixels) to keep markers inside visible area
float fWindowRadius = (m_fWidth < m_fHeight ? m_fWidth : m_fHeight) / 2.0f - 9.0f;
m_fMiniMapRadius = fMIN(6400.0f / ((float) CTerrainImpl::CELLSCALE) * m_fScale, fWindowRadius);
m_fMiniMapRadius = fMIN(6400.0f / ((float) CTerrainImpl::CELLSCALE) * m_fScale, 64.0f);
m_matWorld._11 = m_fWidth * m_fScale;
m_matWorld._22 = m_fHeight * m_fScale;
@@ -1029,19 +1022,11 @@ void CPythonMiniMap::RenderAtlas(float fScreenX, float fScreenY)
if (TYPE_TARGET == rAtlasMarkInfo.m_byType)
{
// Convert from WhiteMark-centered to actual center for rendering
__RenderMiniWayPointMark(
rAtlasMarkInfo.m_fScreenX + m_WhiteMark.GetWidth() / 2,
rAtlasMarkInfo.m_fScreenY + m_WhiteMark.GetHeight() / 2
);
__RenderMiniWayPointMark(rAtlasMarkInfo.m_fScreenX, rAtlasMarkInfo.m_fScreenY);
}
else
{
// Convert from WhiteMark-centered to actual center for rendering
__RenderWayPointMark(
rAtlasMarkInfo.m_fScreenX + m_WhiteMark.GetWidth() / 2,
rAtlasMarkInfo.m_fScreenY + m_WhiteMark.GetHeight() / 2
);
__RenderWayPointMark(rAtlasMarkInfo.m_fScreenX, rAtlasMarkInfo.m_fScreenY);
}
}