From cfe3c3cb7cf7a6ab07612228740790bbaad6c95c Mon Sep 17 00:00:00 2001 From: Koray Date: Sun, 15 Feb 2026 15:40:54 +0300 Subject: [PATCH] Fix SpeedTree LOD strip handling to render all strips per LOD --- src/SpeedTreeLib/SpeedTreeWrapper.cpp | 203 +++++++++++++++++--------- src/SpeedTreeLib/SpeedTreeWrapper.h | 14 +- 2 files changed, 144 insertions(+), 73 deletions(-) diff --git a/src/SpeedTreeLib/SpeedTreeWrapper.cpp b/src/SpeedTreeLib/SpeedTreeWrapper.cpp index b7a01b5..4a2ff3b 100644 --- a/src/SpeedTreeLib/SpeedTreeWrapper.cpp +++ b/src/SpeedTreeLib/SpeedTreeWrapper.cpp @@ -1,4 +1,4 @@ -/////////////////////////////////////////////////////////////////////// +/////////////////////////////////////////////////////////////////////// // CSpeedTreeWrapper Class // // (c) 2003 IDV, Inc. @@ -65,10 +65,8 @@ m_bIsInstance(false), m_pInstanceOf(NULL), m_pGeometryCache(NULL), m_usNumLeafLods(0), -m_pBranchIndexCounts(NULL), m_pBranchIndexBuffer(NULL), m_pBranchVertexBuffer(NULL), -m_pFrondIndexCounts(NULL), m_pFrondIndexBuffer(NULL), m_pFrondVertexBuffer(NULL), m_pLeafVertexBuffer(NULL), @@ -101,7 +99,7 @@ void CSpeedTreeWrapper::OnRenderPCBlocker() CSpeedTreeForestDirectX8::Instance().UpdateSystem(ELTimer_GetMSec() / 1000.0f); - // �ϳ��� ������ �� ���� LOD ������� ���� + // �ϳ��� ������ �� ���� LOD ������� ���� m_pSpeedTree->SetLodLevel(1.0f); //Advance(); @@ -244,7 +242,7 @@ void CSpeedTreeWrapper::OnRender() CSpeedTreeForestDirectX8::Instance().UpdateSystem(ELTimer_GetMSec() / 1000.0f); - // �ϳ��� ������ �� ���� LOD ������� ���� + // �ϳ��� ������ �� ���� LOD ������� ���� m_pSpeedTree->SetLodLevel(1.0f); //Advance(); @@ -314,14 +312,12 @@ CSpeedTreeWrapper::~CSpeedTreeWrapper() { SAFE_RELEASE(m_pBranchVertexBuffer); SAFE_RELEASE(m_pBranchIndexBuffer); - SAFE_DELETE_ARRAY(m_pBranchIndexCounts); } if (m_unFrondVertexCount > 0) { SAFE_RELEASE(m_pFrondVertexBuffer); SAFE_RELEASE(m_pFrondIndexBuffer); - SAFE_DELETE_ARRAY(m_pFrondIndexCounts); } for (short i = 0; i < m_usNumLeafLods; ++i) @@ -544,32 +540,58 @@ void CSpeedTreeWrapper::SetupBranchBuffers(void) m_pBranchVertexBuffer->Unlock(); } - // create and fill the index counts for each LOD - UINT unNumLodLevels = m_pSpeedTree->GetNumBranchLodLevels(); - m_pBranchIndexCounts = new unsigned short[unNumLodLevels]; - for (UINT i = 0; i < unNumLodLevels; ++i) - { - // force update for particular LOD - m_pSpeedTree->GetGeometry(*m_pGeometryCache, SpeedTree_BranchGeometry, i); - - // check if this LOD has branches - if (pBranches->m_usNumStrips > 0) - m_pBranchIndexCounts[i] = pBranches->m_pStripLengths[0]; - else - m_pBranchIndexCounts[i] = 0; - } - // set back to highest LOD + const uint32_t unNumLodLevels = m_pSpeedTree->GetNumBranchLodLevels(); + m_branchStripOffsets.clear(); + m_branchStripLengths.clear(); + if (unNumLodLevels > 0) + m_branchStripLengths.resize(unNumLodLevels); + + // set LOD0 for strip offsets/index buffer sizing m_pSpeedTree->GetGeometry(*m_pGeometryCache, SpeedTree_BranchGeometry, 0); - - // the first LOD level contains the most indices of all the levels, so - // we use its size to allocate the index buffer - ms_lpd3dDevice->CreateIndexBuffer(m_pBranchIndexCounts[0] * sizeof(unsigned short), D3DUSAGE_WRITEONLY, D3DFMT_INDEX16, D3DPOOL_DEFAULT, &m_pBranchIndexBuffer, NULL); - - // fill the index buffer - unsigned short* pIndexBuffer = NULL; - m_pBranchIndexBuffer->Lock(0, 0, reinterpret_cast(&pIndexBuffer), 0); - memcpy(pIndexBuffer, pBranches->m_pStrips[0], pBranches->m_pStripLengths[0] * sizeof(unsigned short)); - m_pBranchIndexBuffer->Unlock(); + const uint32_t stripCount = pBranches->m_usNumStrips; + uint32_t totalIndexCount = 0; + if (stripCount > 0) + { + m_branchStripOffsets.resize(stripCount); + for (uint32_t s = 0; s < stripCount; ++s) + { + m_branchStripOffsets[s] = totalIndexCount; + totalIndexCount += pBranches->m_pStripLengths[s]; + } + } + + for (uint32_t i = 0; i < unNumLodLevels; ++i) + { + m_pSpeedTree->GetGeometry(*m_pGeometryCache, SpeedTree_BranchGeometry, i); + auto& lengths = m_branchStripLengths[i]; + lengths.assign(stripCount, 0); + const uint32_t lodStripCount = pBranches->m_usNumStrips; + for (uint32_t s = 0; s < stripCount && s < lodStripCount; ++s) + { + lengths[s] = pBranches->m_pStripLengths[s]; + } + } + // set back to highest LOD for buffer fill + m_pSpeedTree->GetGeometry(*m_pGeometryCache, SpeedTree_BranchGeometry, 0); + + if (totalIndexCount > 0) + { + // the first LOD level contains the most indices of all the levels, so + // we use its size to allocate the index buffer + ms_lpd3dDevice->CreateIndexBuffer(totalIndexCount * sizeof(uint16_t), D3DUSAGE_WRITEONLY, D3DFMT_INDEX16, D3DPOOL_DEFAULT, &m_pBranchIndexBuffer, NULL); + + // fill the index buffer + uint16_t* pIndexBuffer = NULL; + m_pBranchIndexBuffer->Lock(0, 0, reinterpret_cast(&pIndexBuffer), 0); + uint32_t cursor = 0; + for (uint32_t s = 0; s < stripCount; ++s) + { + const uint32_t length = pBranches->m_pStripLengths[s]; + memcpy(pIndexBuffer + cursor, pBranches->m_pStrips[s], length * sizeof(uint16_t)); + cursor += length; + } + m_pBranchIndexBuffer->Unlock(); + } } } @@ -629,32 +651,58 @@ void CSpeedTreeWrapper::SetupFrondBuffers(void) } m_pFrondVertexBuffer->Unlock(); - // create and fill the index counts for each LOD - UINT unNumLodLevels = m_pSpeedTree->GetNumFrondLodLevels(); - m_pFrondIndexCounts = new unsigned short[unNumLodLevels]; - for (WORD j = 0; j < unNumLodLevels; ++j) + const uint32_t unNumLodLevels = m_pSpeedTree->GetNumFrondLodLevels(); + m_frondStripOffsets.clear(); + m_frondStripLengths.clear(); + if (unNumLodLevels > 0) + m_frondStripLengths.resize(unNumLodLevels); + + // set LOD0 for strip offsets/index buffer sizing + m_pSpeedTree->GetGeometry(*m_pGeometryCache, SpeedTree_FrondGeometry, -1, 0); + const uint32_t stripCount = pFronds->m_usNumStrips; + uint32_t totalIndexCount = 0; + if (stripCount > 0) { - // force update for this LOD - m_pSpeedTree->GetGeometry(*m_pGeometryCache, SpeedTree_FrondGeometry, -1, j); - - // check if this LOD has fronds - if (pFronds->m_usNumStrips > 0) - m_pFrondIndexCounts[j] = pFronds->m_pStripLengths[0]; - else - m_pFrondIndexCounts[j] = 0; + m_frondStripOffsets.resize(stripCount); + for (uint32_t s = 0; s < stripCount; ++s) + { + m_frondStripOffsets[s] = totalIndexCount; + totalIndexCount += pFronds->m_pStripLengths[s]; + } } - // go back to highest LOD + + for (uint32_t j = 0; j < unNumLodLevels; ++j) + { + m_pSpeedTree->GetGeometry(*m_pGeometryCache, SpeedTree_FrondGeometry, -1, j); + auto& lengths = m_frondStripLengths[j]; + lengths.assign(stripCount, 0); + const uint32_t lodStripCount = pFronds->m_usNumStrips; + for (uint32_t s = 0; s < stripCount && s < lodStripCount; ++s) + { + lengths[s] = pFronds->m_pStripLengths[s]; + } + } + // go back to highest LOD for buffer fill m_pSpeedTree->GetGeometry(*m_pGeometryCache, SpeedTree_FrondGeometry, -1, 0); - // the first LOD level contains the most indices of all the levels, so - // we use its size to allocate the index buffer - ms_lpd3dDevice->CreateIndexBuffer(m_pFrondIndexCounts[0] * sizeof(unsigned short), D3DUSAGE_WRITEONLY, D3DFMT_INDEX16, D3DPOOL_DEFAULT, &m_pFrondIndexBuffer, NULL); - - // fill the index buffer - unsigned short * pIndexBuffer = NULL; - m_pFrondIndexBuffer->Lock(0, 0, reinterpret_cast(&pIndexBuffer), 0); - memcpy(pIndexBuffer, pFronds->m_pStrips[0], pFronds->m_pStripLengths[0] * sizeof(unsigned short)); - m_pFrondIndexBuffer->Unlock(); + if (totalIndexCount > 0) + { + // the first LOD level contains the most indices of all the levels, so + // we use its size to allocate the index buffer + ms_lpd3dDevice->CreateIndexBuffer(totalIndexCount * sizeof(uint16_t), D3DUSAGE_WRITEONLY, D3DFMT_INDEX16, D3DPOOL_DEFAULT, &m_pFrondIndexBuffer, NULL); + + // fill the index buffer + uint16_t * pIndexBuffer = NULL; + m_pFrondIndexBuffer->Lock(0, 0, reinterpret_cast(&pIndexBuffer), 0); + uint32_t cursor = 0; + for (uint32_t s = 0; s < stripCount; ++s) + { + const uint32_t length = pFronds->m_pStripLengths[s]; + memcpy(pIndexBuffer + cursor, pFronds->m_pStrips[s], length * sizeof(uint16_t)); + cursor += length; + } + m_pFrondIndexBuffer->Unlock(); + } } } @@ -787,12 +835,14 @@ CSpeedTreeWrapper::SpeedTreeWrapperPtr CSpeedTreeWrapper::MakeInstance() // use the same buffers spInstance->m_pBranchIndexBuffer = m_pBranchIndexBuffer; - spInstance->m_pBranchIndexCounts = m_pBranchIndexCounts; + spInstance->m_branchStripOffsets = m_branchStripOffsets; + spInstance->m_branchStripLengths = m_branchStripLengths; spInstance->m_pBranchVertexBuffer = m_pBranchVertexBuffer; spInstance->m_unBranchVertexCount = m_unBranchVertexCount; spInstance->m_pFrondIndexBuffer = m_pFrondIndexBuffer; - spInstance->m_pFrondIndexCounts = m_pFrondIndexCounts; + spInstance->m_frondStripOffsets = m_frondStripOffsets; + spInstance->m_frondStripLengths = m_frondStripLengths; spInstance->m_pFrondVertexBuffer = m_pFrondVertexBuffer; spInstance->m_unFrondVertexCount = m_unFrondVertexCount; @@ -908,19 +958,27 @@ void CSpeedTreeWrapper::RenderBranches(void) const { m_pSpeedTree->GetGeometry(*m_pGeometryCache, SpeedTree_BranchGeometry); - if (m_pGeometryCache->m_fBranchAlphaTestValue) + if (m_pGeometryCache->m_sBranches.m_usVertexCount > 0 && m_pBranchIndexBuffer && !m_branchStripLengths.empty() && !m_branchStripOffsets.empty()) { + const int lod = m_pGeometryCache->m_sBranches.m_nDiscreteLodLevel; + if (lod < 0 || static_cast(lod) >= m_branchStripLengths.size()) + return; + PositionTree(); // set alpha test value STATEMANAGER.SetRenderState(D3DRS_ALPHAREF, DWORD(m_pGeometryCache->m_fBranchAlphaTestValue)); - // render if this LOD has branches - if (m_pBranchIndexCounts && - m_pBranchIndexCounts[m_pGeometryCache->m_sBranches.m_nDiscreteLodLevel] > 0) + const auto& lengths = m_branchStripLengths[lod]; + const size_t stripCount = lengths.size() < m_branchStripOffsets.size() ? lengths.size() : m_branchStripOffsets.size(); + for (size_t s = 0; s < stripCount; ++s) { - ms_faceCount += m_pBranchIndexCounts[m_pGeometryCache->m_sBranches.m_nDiscreteLodLevel] - 2; - STATEMANAGER.DrawIndexedPrimitive(D3DPT_TRIANGLESTRIP, 0, m_pGeometryCache->m_sBranches.m_usVertexCount, 0, m_pBranchIndexCounts[m_pGeometryCache->m_sBranches.m_nDiscreteLodLevel] - 2); + const uint16_t stripLength = lengths[s]; + if (stripLength > 2) + { + ms_faceCount += stripLength - 2; + STATEMANAGER.DrawIndexedPrimitive(D3DPT_TRIANGLESTRIP, 0, m_pGeometryCache->m_sBranches.m_usVertexCount, m_branchStripOffsets[s], stripLength - 2); + } } } } @@ -981,19 +1039,27 @@ void CSpeedTreeWrapper::RenderFronds(void) const { m_pSpeedTree->GetGeometry(*m_pGeometryCache, SpeedTree_FrondGeometry); - if (m_pGeometryCache->m_fFrondAlphaTestValue > 0.0f) + if (m_pGeometryCache->m_sFronds.m_usVertexCount > 0 && m_pFrondIndexBuffer && !m_frondStripLengths.empty() && !m_frondStripOffsets.empty()) { + const int lod = m_pGeometryCache->m_sFronds.m_nDiscreteLodLevel; + if (lod < 0 || static_cast(lod) >= m_frondStripLengths.size()) + return; + PositionTree(); // set alpha test value STATEMANAGER.SetRenderState(D3DRS_ALPHAREF, DWORD(m_pGeometryCache->m_fFrondAlphaTestValue)); - // render if this LOD has fronds - if (m_pFrondIndexCounts && - m_pFrondIndexCounts[m_pGeometryCache->m_sFronds.m_nDiscreteLodLevel] > 0) + const auto& lengths = m_frondStripLengths[lod]; + const size_t stripCount = lengths.size() < m_frondStripOffsets.size() ? lengths.size() : m_frondStripOffsets.size(); + for (size_t s = 0; s < stripCount; ++s) { - ms_faceCount += m_pFrondIndexCounts[m_pGeometryCache->m_sFronds.m_nDiscreteLodLevel] - 2; - STATEMANAGER.DrawIndexedPrimitive(D3DPT_TRIANGLESTRIP, 0, m_pGeometryCache->m_sFronds.m_usVertexCount, 0, m_pFrondIndexCounts[m_pGeometryCache->m_sFronds.m_nDiscreteLodLevel] - 2); + const uint16_t stripLength = lengths[s]; + if (stripLength > 2) + { + ms_faceCount += stripLength - 2; + STATEMANAGER.DrawIndexedPrimitive(D3DPT_TRIANGLESTRIP, 0, m_pGeometryCache->m_sFronds.m_usVertexCount, m_frondStripOffsets[s], stripLength - 2); + } } } } @@ -1455,3 +1521,4 @@ void CSpeedTreeWrapper::OnUpdateCollisionData(const CStaticCollisionDataVector * AddCollision(&CollisionData, &mat); } } + diff --git a/src/SpeedTreeLib/SpeedTreeWrapper.h b/src/SpeedTreeLib/SpeedTreeWrapper.h index 19315d9..5412836 100644 --- a/src/SpeedTreeLib/SpeedTreeWrapper.h +++ b/src/SpeedTreeLib/SpeedTreeWrapper.h @@ -1,4 +1,4 @@ -/////////////////////////////////////////////////////////////////////// +/////////////////////////////////////////////////////////////////////// // SpeedTreeRTExample Class // // (c) 2003 IDV, Inc. @@ -43,6 +43,7 @@ #include #include #include +#include #include "EterLib/GrpObjectInstance.h" #include "EterLib/GrpImageInstance.h" @@ -91,8 +92,8 @@ public: virtual void SetPosition(float x, float y, float z); virtual void CalculateBBox(); - virtual void OnRender(); // Render ÿ ޼ҵ, ׷ 䳪 Ư 쿡 Render θ - // ̿ܿ RenderBranches, RenderFronds ޼ҵ带 CSpeedTreeForest ȣѴ. + virtual void OnRender(); // Render ½Ã¿¡ ¸Þ¼Òµå, ±×·¯³ª ÇÁ¸®ºä³ª Ư¼öÇÑ °æ¿ì¿¡¸¸ Á÷Á¢ Render ÄÝÀ» ºÎ¸£¸ç + // ±× À̿ܿ¡´Â RenderBranches, RenderFronds µîÀÇ ¸Þ¼Òµå¸¦ CSpeedTreeForest¿¡¼­ È£ÃâÇÑ´Ù. virtual void OnBlendRender() {} virtual void OnRenderToShadowMap() {} virtual void OnRenderShadow() {} @@ -172,13 +173,15 @@ private: LPDIRECT3DVERTEXBUFFER9 m_pBranchVertexBuffer; // branch vertex buffer unsigned int m_unBranchVertexCount; // number of vertices in branches LPDIRECT3DINDEXBUFFER9 m_pBranchIndexBuffer; // branch index buffer - unsigned short* m_pBranchIndexCounts; // number of indexes per branch LOD level + std::vector m_branchStripOffsets; // strip start indices (LOD0 ordering) + std::vector> m_branchStripLengths; // [lod][strip] index counts // frond buffers LPDIRECT3DVERTEXBUFFER9 m_pFrondVertexBuffer; // frond vertex buffer unsigned int m_unFrondVertexCount; // number of vertices in frond LPDIRECT3DINDEXBUFFER9 m_pFrondIndexBuffer; // frond index buffer - unsigned short* m_pFrondIndexCounts; // number of indexes per frond LOD level + std::vector m_frondStripOffsets; // strip start indices (LOD0 ordering) + std::vector> m_frondStripLengths; // [lod][strip] index counts // leaf buffers unsigned short m_usNumLeafLods; // the number of leaf LODs @@ -205,3 +208,4 @@ private: }; #pragma warning(pop) +