From d8f6f0ea6b5e9a500da2a9bea8789fd4fbce767c Mon Sep 17 00:00:00 2001 From: d1str4ught <> Date: Mon, 25 Aug 2025 22:29:58 +0200 Subject: [PATCH] effect updating moved to update from render & rendering performance checker removed --- src/UserInterface/PythonApplication.cpp | 176 +++--------------- src/UserInterface/PythonApplicationModule.cpp | 6 +- 2 files changed, 22 insertions(+), 160 deletions(-) diff --git a/src/UserInterface/PythonApplication.cpp b/src/UserInterface/PythonApplication.cpp index 7de3e61..76f3630 100644 --- a/src/UserInterface/PythonApplication.cpp +++ b/src/UserInterface/PythonApplication.cpp @@ -162,89 +162,21 @@ void CPythonApplication::Exit() PostQuitMessage(0); } -bool PERF_CHECKER_RENDER_GAME = false; - void CPythonApplication::RenderGame() -{ - if (!PERF_CHECKER_RENDER_GAME) - { - float fAspect=m_kWndMgr.GetAspect(); - float fFarClip=m_pyBackground.GetFarClip(); - - m_pyGraphic.SetPerspective(30.0f, fAspect, 100.0, fFarClip); - - CCullingManager::Instance().Process(); - - m_kChrMgr.Deform(); - m_kEftMgr.Update(); - - m_pyBackground.RenderCharacterShadowToTexture(); - - m_pyGraphic.SetGameRenderState(); - m_pyGraphic.PushState(); - - { - long lx, ly; - m_kWndMgr.GetMousePosition(lx, ly); - m_pyGraphic.SetCursorPosition(lx, ly); - } - - m_pyBackground.RenderSky(); - - m_pyBackground.RenderBeforeLensFlare(); - - m_pyBackground.RenderCloud(); - - m_pyBackground.BeginEnvironment(); - m_pyBackground.Render(); - - m_pyBackground.SetCharacterDirLight(); - m_kChrMgr.Render(); - - m_pyBackground.SetBackgroundDirLight(); - m_pyBackground.RenderWater(); - m_pyBackground.RenderSnow(); - m_pyBackground.RenderEffect(); - - m_pyBackground.EndEnvironment(); - - m_kEftMgr.Render(); - m_pyItem.Render(); - m_FlyingManager.Render(); - - m_pyBackground.BeginEnvironment(); - m_pyBackground.RenderPCBlocker(); - m_pyBackground.EndEnvironment(); - - m_pyBackground.RenderAfterLensFlare(); - - return; - } - - //if (GetAsyncKeyState(VK_Z)) - // STATEMANAGER.SetRenderState(D3DRS_FILLMODE, D3DFILL_WIREFRAME); - - DWORD t1=ELTimer_GetMSec(); - m_kChrMgr.Deform(); - DWORD t2=ELTimer_GetMSec(); - m_kEftMgr.Update(); - DWORD t3=ELTimer_GetMSec(); - m_pyBackground.RenderCharacterShadowToTexture(); - DWORD t4=ELTimer_GetMSec(); - - m_pyGraphic.SetGameRenderState(); - m_pyGraphic.PushState(); - - float fAspect=m_kWndMgr.GetAspect(); - float fFarClip=m_pyBackground.GetFarClip(); +{ + float fAspect = m_kWndMgr.GetAspect(); + float fFarClip = m_pyBackground.GetFarClip(); m_pyGraphic.SetPerspective(30.0f, fAspect, 100.0, fFarClip); - DWORD t5=ELTimer_GetMSec(); - CCullingManager::Instance().Process(); - DWORD t6=ELTimer_GetMSec(); + m_kChrMgr.Deform(); + + m_pyBackground.RenderCharacterShadowToTexture(); + + m_pyGraphic.SetGameRenderState(); + m_pyGraphic.PushState(); { long lx, ly; @@ -253,79 +185,42 @@ void CPythonApplication::RenderGame() } m_pyBackground.RenderSky(); - DWORD t7=ELTimer_GetMSec(); + m_pyBackground.RenderBeforeLensFlare(); - DWORD t8=ELTimer_GetMSec(); + m_pyBackground.RenderCloud(); - DWORD t9=ELTimer_GetMSec(); + m_pyBackground.BeginEnvironment(); m_pyBackground.Render(); m_pyBackground.SetCharacterDirLight(); - DWORD t10=ELTimer_GetMSec(); m_kChrMgr.Render(); - DWORD t11=ELTimer_GetMSec(); m_pyBackground.SetBackgroundDirLight(); m_pyBackground.RenderWater(); - DWORD t12=ELTimer_GetMSec(); + m_pyBackground.RenderSnow(); m_pyBackground.RenderEffect(); - DWORD t13=ELTimer_GetMSec(); + m_pyBackground.EndEnvironment(); + m_kEftMgr.Render(); - DWORD t14=ELTimer_GetMSec(); m_pyItem.Render(); - DWORD t15=ELTimer_GetMSec(); m_FlyingManager.Render(); - DWORD t16=ELTimer_GetMSec(); + m_pyBackground.BeginEnvironment(); m_pyBackground.RenderPCBlocker(); m_pyBackground.EndEnvironment(); - DWORD t17=ELTimer_GetMSec(); + m_pyBackground.RenderAfterLensFlare(); - DWORD t18=ELTimer_GetMSec(); - DWORD tEnd=ELTimer_GetMSec(); - - if (GetAsyncKeyState(VK_Z)) - STATEMANAGER.SetRenderState(D3DRS_FILLMODE, D3DFILL_SOLID); - - if (tEnd-t1<3) - return; - - static FILE* fp=fopen("perf_game_render.txt", "w"); - - fprintf(fp, "GR.Total %d (Time %d)\n", tEnd-t1, ELTimer_GetMSec()); - fprintf(fp, "GR.DFM %d\n", t2-t1); - fprintf(fp, "GR.EFT.UP %d\n", t3-t2); - fprintf(fp, "GR.SHW %d\n", t4-t3); - fprintf(fp, "GR.STT %d\n", t5-t4); - fprintf(fp, "GR.CLL %d\n", t6-t5); - fprintf(fp, "GR.BG.SKY %d\n", t7-t6); - fprintf(fp, "GR.BG.LEN %d\n", t8-t7); - fprintf(fp, "GR.BG.CLD %d\n", t9-t8); - fprintf(fp, "GR.BG.MAIN %d\n", t10-t9); - fprintf(fp, "GR.CHR %d\n", t11-t10); - fprintf(fp, "GR.BG.WTR %d\n", t12-t11); - fprintf(fp, "GR.BG.EFT %d\n", t13-t12); - fprintf(fp, "GR.EFT %d\n", t14-t13); - fprintf(fp, "GR.ITM %d\n", t15-t14); - fprintf(fp, "GR.FLY %d\n", t16-t15); - fprintf(fp, "GR.BG.BLK %d\n", t17-t16); - fprintf(fp, "GR.BG.LEN %d\n", t18-t17); - - - fflush(fp); } void CPythonApplication::UpdateGame() { - DWORD t1=ELTimer_GetMSec(); POINT ptMouse; GetMousePosition(&ptMouse); CGraphicTextInstance::Hyperlink_UpdateMousePos(ptMouse.x, ptMouse.y); - DWORD t2=ELTimer_GetMSec(); //!@# Alt+Tab Áß SetTransfor ¿¡¼­ ƨ±è Çö»ó ÇØ°áÀ» À§ÇØ - [levites] //if (m_isActivateWnd) @@ -338,56 +233,27 @@ void CPythonApplication::UpdateGame() s.BuildViewFrustum(); } - DWORD t3=ELTimer_GetMSec(); TPixelPosition kPPosMainActor; m_pyPlayer.NEW_GetMainActorPosition(&kPPosMainActor); - DWORD t4=ELTimer_GetMSec(); m_pyBackground.Update(kPPosMainActor.x, kPPosMainActor.y, kPPosMainActor.z); - DWORD t5=ELTimer_GetMSec(); m_GameEventManager.SetCenterPosition(kPPosMainActor.x, kPPosMainActor.y, kPPosMainActor.z); m_GameEventManager.Update(); - DWORD t6=ELTimer_GetMSec(); - m_kChrMgr.Update(); - DWORD t7=ELTimer_GetMSec(); + m_kChrMgr.Update(); + + m_kEftMgr.Update(); m_kEftMgr.UpdateSound(); - DWORD t8=ELTimer_GetMSec(); + m_FlyingManager.Update(); - DWORD t9=ELTimer_GetMSec(); m_pyItem.Update(ptMouse); - DWORD t10=ELTimer_GetMSec(); m_pyPlayer.Update(); - DWORD t11=ELTimer_GetMSec(); // NOTE : Update µ¿¾È À§Ä¡ °ªÀÌ ¹Ù²î¹Ç·Î ´Ù½Ã ¾ò¾î ¿É´Ï´Ù - [levites] // ÀÌ ºÎºÐ ¶§¹®¿¡ ¸ÞÀÎ Äɸ¯ÅÍÀÇ Sound°¡ ÀÌÀü À§Ä¡¿¡¼­ Ç÷¹ÀÌ µÇ´Â Çö»óÀÌ ÀÖ¾úÀ½. m_pyPlayer.NEW_GetMainActorPosition(&kPPosMainActor); SetCenterPosition(kPPosMainActor.x, kPPosMainActor.y, kPPosMainActor.z); - DWORD t12=ELTimer_GetMSec(); - - if (PERF_CHECKER_RENDER_GAME) - { - if (t12-t1>5) - { - static FILE* fp=fopen("perf_game_update.txt", "w"); - - fprintf(fp, "GU.Total %d (Time %d)\n", t12-t1, ELTimer_GetMSec()); - fprintf(fp, "GU.GMP %d\n", t2-t1); - fprintf(fp, "GU.SCR %d\n", t3-t2); - fprintf(fp, "GU.MPS %d\n", t4-t3); - fprintf(fp, "GU.BG %d\n", t5-t4); - fprintf(fp, "GU.GEM %d\n", t6-t5); - fprintf(fp, "GU.CHR %d\n", t7-t6); - fprintf(fp, "GU.EFT %d\n", t8-t7); - fprintf(fp, "GU.FLY %d\n", t9-t8); - fprintf(fp, "GU.ITM %d\n", t10-t9); - fprintf(fp, "GU.PLR %d\n", t11-t10); - fprintf(fp, "GU.POS %d\n", t12-t11); - fflush(fp); - } - } } void CPythonApplication::SkipRenderBuffering(DWORD dwSleepMSec) diff --git a/src/UserInterface/PythonApplicationModule.cpp b/src/UserInterface/PythonApplicationModule.cpp index 85bc11d..7cb2e98 100644 --- a/src/UserInterface/PythonApplicationModule.cpp +++ b/src/UserInterface/PythonApplicationModule.cpp @@ -5,7 +5,6 @@ #include -extern bool PERF_CHECKER_RENDER_GAME; extern D3DXCOLOR g_fSpecularColor; extern BOOL bVisibleNotice = true; extern BOOL bTestServerFlag = FALSE; @@ -76,10 +75,7 @@ PyObject* appEnablePerformanceTime(PyObject* poSelf, PyObject* poArgs) if (!PyTuple_GetInteger(poArgs, 1, &nEnable)) return Py_BuildException(); - bool isEnable=nEnable ? true : false; - - if (strcmp(szMode, "RENDER_GAME")==0) - PERF_CHECKER_RENDER_GAME = isEnable; + // TODO: remove this function return Py_BuildNone(); }