forked from metin-server/m2dev-client-src
ported to DX9
This commit is contained in:
@@ -139,7 +139,7 @@ bool CGrannyMaterial::IsEqual(granny_material* pgrnMaterial) const
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}
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LPDIRECT3DTEXTURE8 CGrannyMaterial::GetD3DTexture(int iStage) const
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LPDIRECT3DTEXTURE9 CGrannyMaterial::GetD3DTexture(int iStage) const
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{
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const CGraphicImage::TRef & ratImage = m_roImage[iStage];
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@@ -333,8 +333,8 @@ void CGrannyMaterial::__ApplySpecularRenderState()
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STATEMANAGER.SetTransform(D3DTS_TEXTURE1, &ms_matSpecular);
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STATEMANAGER.SaveTextureStageState(1, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_COUNT2);
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STATEMANAGER.SaveTextureStageState(1, D3DTSS_ADDRESSU, D3DTADDRESS_WRAP);
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STATEMANAGER.SaveTextureStageState(1, D3DTSS_ADDRESSV, D3DTADDRESS_WRAP);
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STATEMANAGER.SaveSamplerState(1, D3DSAMP_ADDRESSU, D3DTADDRESS_WRAP);
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STATEMANAGER.SaveSamplerState(1, D3DSAMP_ADDRESSV, D3DTADDRESS_WRAP);
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}
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void CGrannyMaterial::__RestoreSpecularRenderState()
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@@ -346,8 +346,8 @@ void CGrannyMaterial::__RestoreSpecularRenderState()
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}
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STATEMANAGER.RestoreTextureStageState(1, D3DTSS_TEXTURETRANSFORMFLAGS);
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STATEMANAGER.RestoreTextureStageState(1, D3DTSS_ADDRESSU);
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STATEMANAGER.RestoreTextureStageState(1, D3DTSS_ADDRESSV);
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STATEMANAGER.RestoreSamplerState(1, D3DSAMP_ADDRESSU);
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STATEMANAGER.RestoreSamplerState(1, D3DSAMP_ADDRESSV);
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STATEMANAGER.RestoreTextureStageState(1, D3DTSS_TEXCOORDINDEX);
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STATEMANAGER.SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_DISABLE);
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@@ -2,7 +2,7 @@
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#include <granny.h>
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#include <windows.h>
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#include <d3d8.h>
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#include <d3d9.h>
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#include "../eterlib/ReferenceObject.h"
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#include "../eterlib/Ref.h"
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@@ -58,7 +58,7 @@ class CGrannyMaterial : public CReferenceObject
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const CGraphicTexture * GetDiffuseTexture() const;
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const CGraphicTexture * GetOpacityTexture() const;
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LPDIRECT3DTEXTURE8 GetD3DTexture(int iStage) const;
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LPDIRECT3DTEXTURE9 GetD3DTexture(int iStage) const;
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bool IsTwoSided() const { return m_bTwoSideRender; }
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@@ -72,12 +72,12 @@ granny_model* CGrannyModel::GetGrannyModelPointer()
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return m_pgrnModel;
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}
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LPDIRECT3DINDEXBUFFER8 CGrannyModel::GetD3DIndexBuffer() const
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LPDIRECT3DINDEXBUFFER9 CGrannyModel::GetD3DIndexBuffer() const
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{
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return m_idxBuf.GetD3DIndexBuffer();
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}
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LPDIRECT3DVERTEXBUFFER8 CGrannyModel::GetPNTD3DVertexBuffer() const
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LPDIRECT3DVERTEXBUFFER9 CGrannyModel::GetPNTD3DVertexBuffer() const
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{
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return m_pntVtxBuf.GetD3DVertexBuffer();
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}
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@@ -38,8 +38,8 @@ class CGrannyModel : public CReferenceObject
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granny_model * GetGrannyModelPointer();
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const CGrannyMesh* GetMeshPointer(int iMesh) const;
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LPDIRECT3DVERTEXBUFFER8 GetPNTD3DVertexBuffer() const;
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LPDIRECT3DINDEXBUFFER8 GetD3DIndexBuffer() const;
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LPDIRECT3DVERTEXBUFFER9 GetPNTD3DVertexBuffer() const;
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LPDIRECT3DINDEXBUFFER9 GetD3DIndexBuffer() const;
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const CGrannyModel::TMeshNode* GetMeshNodeList(CGrannyMesh::EType eMeshType, CGrannyMaterial::EType eMtrlType) const;
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@@ -137,7 +137,7 @@ class CGrannyModelInstance : public CGraphicCollisionObject
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bool __IsDeformableVertexBuffer();
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void __SetSharedDeformableVertexBuffer(CGraphicVertexBuffer* pkSharedDeformableVertexBuffer);
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IDirect3DVertexBuffer8* __GetDeformableD3DVertexBufferPtr();
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IDirect3DVertexBuffer9* __GetDeformableD3DVertexBufferPtr();
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CGraphicVertexBuffer& __GetDeformableVertexBufferRef();
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granny_world_pose* __GetWorldPosePtr() const;
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@@ -208,7 +208,7 @@ bool CGrannyModelInstance::__IsDeformableVertexBuffer()
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return m_kLocalDeformableVertexBuffer.IsEmpty();
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}
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IDirect3DVertexBuffer8* CGrannyModelInstance::__GetDeformableD3DVertexBufferPtr()
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IDirect3DVertexBuffer9* CGrannyModelInstance::__GetDeformableD3DVertexBufferPtr()
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{
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return __GetDeformableVertexBufferRef().GetD3DVertexBuffer();
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}
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@@ -58,13 +58,13 @@ void CGrannyModelInstance::RenderWithOneTexture()
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return;
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#endif
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STATEMANAGER.SetVertexShader(ms_pntVS);
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STATEMANAGER.SetVertexDeclaration(ms_pntVS);
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// WORK
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LPDIRECT3DVERTEXBUFFER8 lpd3dDeformPNTVtxBuf = __GetDeformableD3DVertexBufferPtr();
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LPDIRECT3DVERTEXBUFFER9 lpd3dDeformPNTVtxBuf = __GetDeformableD3DVertexBufferPtr();
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// END_OF_WORK
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LPDIRECT3DVERTEXBUFFER8 lpd3dRigidPNTVtxBuf = m_pModel->GetPNTD3DVertexBuffer();
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LPDIRECT3DVERTEXBUFFER9 lpd3dRigidPNTVtxBuf = m_pModel->GetPNTD3DVertexBuffer();
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if (lpd3dDeformPNTVtxBuf)
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{
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@@ -84,11 +84,11 @@ void CGrannyModelInstance::BlendRenderWithOneTexture()
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return;
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// WORK
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LPDIRECT3DVERTEXBUFFER8 lpd3dDeformPNTVtxBuf = __GetDeformableD3DVertexBufferPtr();
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LPDIRECT3DVERTEXBUFFER9 lpd3dDeformPNTVtxBuf = __GetDeformableD3DVertexBufferPtr();
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// END_OF_WORK
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LPDIRECT3DVERTEXBUFFER8 lpd3dRigidPNTVtxBuf = m_pModel->GetPNTD3DVertexBuffer();
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LPDIRECT3DVERTEXBUFFER9 lpd3dRigidPNTVtxBuf = m_pModel->GetPNTD3DVertexBuffer();
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STATEMANAGER.SetVertexShader(ms_pntVS);
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STATEMANAGER.SetVertexDeclaration(ms_pntVS);
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if (lpd3dDeformPNTVtxBuf)
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{
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@@ -110,12 +110,12 @@ void CGrannyModelInstance::RenderWithTwoTexture()
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if (IsEmpty())
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return;
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STATEMANAGER.SetVertexShader(ms_pntVS);
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STATEMANAGER.SetVertexDeclaration(ms_pntVS);
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// WORK
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LPDIRECT3DVERTEXBUFFER8 lpd3dDeformPNTVtxBuf = __GetDeformableD3DVertexBufferPtr();
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LPDIRECT3DVERTEXBUFFER9 lpd3dDeformPNTVtxBuf = __GetDeformableD3DVertexBufferPtr();
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// END_OF_WORK
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LPDIRECT3DVERTEXBUFFER8 lpd3dRigidPNTVtxBuf = m_pModel->GetPNTD3DVertexBuffer();
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LPDIRECT3DVERTEXBUFFER9 lpd3dRigidPNTVtxBuf = m_pModel->GetPNTD3DVertexBuffer();
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if (lpd3dDeformPNTVtxBuf)
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{
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@@ -135,11 +135,11 @@ void CGrannyModelInstance::BlendRenderWithTwoTexture()
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return;
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// WORK
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LPDIRECT3DVERTEXBUFFER8 lpd3dDeformPNTVtxBuf = __GetDeformableD3DVertexBufferPtr();
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LPDIRECT3DVERTEXBUFFER9 lpd3dDeformPNTVtxBuf = __GetDeformableD3DVertexBufferPtr();
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// END_OF_WORK
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LPDIRECT3DVERTEXBUFFER8 lpd3dRigidPNTVtxBuf = m_pModel->GetPNTD3DVertexBuffer();
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LPDIRECT3DVERTEXBUFFER9 lpd3dRigidPNTVtxBuf = m_pModel->GetPNTD3DVertexBuffer();
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STATEMANAGER.SetVertexShader(ms_pntVS);
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STATEMANAGER.SetVertexDeclaration(ms_pntVS);
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if (lpd3dDeformPNTVtxBuf)
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{
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@@ -159,14 +159,14 @@ void CGrannyModelInstance::RenderWithoutTexture()
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if (IsEmpty())
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return;
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STATEMANAGER.SetVertexShader(ms_pntVS);
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STATEMANAGER.SetVertexDeclaration(ms_pntVS);
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STATEMANAGER.SetTexture(0, NULL);
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STATEMANAGER.SetTexture(1, NULL);
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// WORK
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LPDIRECT3DVERTEXBUFFER8 lpd3dDeformPNTVtxBuf = __GetDeformableD3DVertexBufferPtr();
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LPDIRECT3DVERTEXBUFFER9 lpd3dDeformPNTVtxBuf = __GetDeformableD3DVertexBufferPtr();
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// END_OF_WORK
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LPDIRECT3DVERTEXBUFFER8 lpd3dRigidPNTVtxBuf = m_pModel->GetPNTD3DVertexBuffer();
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LPDIRECT3DVERTEXBUFFER9 lpd3dRigidPNTVtxBuf = m_pModel->GetPNTD3DVertexBuffer();
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if (lpd3dDeformPNTVtxBuf)
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{
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@@ -195,7 +195,7 @@ void CGrannyModelInstance::RenderMeshNodeListWithOneTexture(CGrannyMesh::EType e
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{
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assert(m_pModel != NULL);
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LPDIRECT3DINDEXBUFFER8 lpd3dIdxBuf = m_pModel->GetD3DIndexBuffer();
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LPDIRECT3DINDEXBUFFER9 lpd3dIdxBuf = m_pModel->GetD3DIndexBuffer();
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assert(lpd3dIdxBuf != NULL);
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const CGrannyModel::TMeshNode * pMeshNode = m_pModel->GetMeshNodeList(eMeshType, eMtrlType);
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@@ -233,7 +233,7 @@ void CGrannyModelInstance::RenderMeshNodeListWithTwoTexture(CGrannyMesh::EType e
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{
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assert(m_pModel != NULL);
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LPDIRECT3DINDEXBUFFER8 lpd3dIdxBuf = m_pModel->GetD3DIndexBuffer();
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LPDIRECT3DINDEXBUFFER9 lpd3dIdxBuf = m_pModel->GetD3DIndexBuffer();
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assert(lpd3dIdxBuf != NULL);
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const CGrannyModel::TMeshNode * pMeshNode = m_pModel->GetMeshNodeList(eMeshType, eMtrlType);
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@@ -270,7 +270,7 @@ void CGrannyModelInstance::RenderMeshNodeListWithoutTexture(CGrannyMesh::EType e
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{
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assert(m_pModel != NULL);
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LPDIRECT3DINDEXBUFFER8 lpd3dIdxBuf = m_pModel->GetD3DIndexBuffer();
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LPDIRECT3DINDEXBUFFER9 lpd3dIdxBuf = m_pModel->GetD3DIndexBuffer();
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assert(lpd3dIdxBuf != NULL);
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const CGrannyModel::TMeshNode * pMeshNode = m_pModel->GetMeshNodeList(eMeshType, eMtrlType);
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@@ -304,7 +304,7 @@ void CGrannyModelInstance::RenderMeshNodeList(CGrannyMesh::EType eMeshType, CGra
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{
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assert(m_pModel != NULL);
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LPDIRECT3DINDEXBUFFER8 lpd3dIdxBuf = m_pModel->GetD3DIndexBuffer();
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LPDIRECT3DINDEXBUFFER9 lpd3dIdxBuf = m_pModel->GetD3DIndexBuffer();
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assert(lpd3dIdxBuf != NULL);
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const CGrannyModel::TMeshNode * pMeshNode = m_pModel->GetMeshNodeList(eMeshType, eMtrlType);
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@@ -372,11 +372,11 @@ void CGrannyModelInstance::RenderToShadowMap()
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if (IsEmpty())
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return;
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STATEMANAGER.SetVertexShader(ms_pntVS);
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STATEMANAGER.SetFVF(ms_pntVS);
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// LPDIRECT3DVERTEXBUFFER8 lpd3dDynamicPNTVtxBuf = m_dynamicPNTVtxBuf.GetD3DVertexBuffer();
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LPDIRECT3DVERTEXBUFFER8 lpd3dDeformPNTVtxBuf = m_dynamicPNTVtxBuf.GetD3DVertexBuffer();
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LPDIRECT3DVERTEXBUFFER8 lpd3dRigidPNTVtxBuf = m_pModel->GetPNTD3DVertexBuffer();
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// LPDIRECT3DVERTEXBUFFER9 lpd3dDynamicPNTVtxBuf = m_dynamicPNTVtxBuf.GetD3DVertexBuffer();
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LPDIRECT3DVERTEXBUFFER9 lpd3dDeformPNTVtxBuf = m_dynamicPNTVtxBuf.GetD3DVertexBuffer();
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LPDIRECT3DVERTEXBUFFER9 lpd3dRigidPNTVtxBuf = m_pModel->GetPNTD3DVertexBuffer();
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// STATEMANAGER.SaveRenderState(D3DRS_ALPHATESTENABLE, TRUE);
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// STATEMANAGER.SaveRenderState(D3DRS_ALPHAREF, 0);
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