forked from metin-server/m2dev-client-src
ported to DX9
This commit is contained in:
@@ -100,7 +100,7 @@ class CMapOutdoor : public CMapBase
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bool LoadSetting(const char * c_szFileName);
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void ApplyLight(DWORD dwVersion, const D3DLIGHT8& c_rkLight);
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void ApplyLight(DWORD dwVersion, const D3DLIGHT9& c_rkLight);
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void SetEnvironmentScreenFilter();
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void SetEnvironmentSkyBox();
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void SetEnvironmentLensFlare();
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@@ -431,16 +431,16 @@ class CMapOutdoor : public CMapBase
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//////////////////////////////////////////////////////////////////////////
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// Character Shadow
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LPDIRECT3DTEXTURE8 m_lpCharacterShadowMapTexture;
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LPDIRECT3DSURFACE8 m_lpCharacterShadowMapRenderTargetSurface;
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LPDIRECT3DSURFACE8 m_lpCharacterShadowMapDepthSurface;
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D3DVIEWPORT8 m_ShadowMapViewport;
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LPDIRECT3DTEXTURE9 m_lpCharacterShadowMapTexture;
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LPDIRECT3DSURFACE9 m_lpCharacterShadowMapRenderTargetSurface;
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LPDIRECT3DSURFACE9 m_lpCharacterShadowMapDepthSurface;
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D3DVIEWPORT9 m_ShadowMapViewport;
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WORD m_wShadowMapSize;
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// Backup Device Context
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LPDIRECT3DSURFACE8 m_lpBackupRenderTargetSurface;
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LPDIRECT3DSURFACE8 m_lpBackupDepthSurface;
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D3DVIEWPORT8 m_BackupViewport;
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LPDIRECT3DSURFACE9 m_lpBackupRenderTargetSurface;
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LPDIRECT3DSURFACE9 m_lpBackupDepthSurface;
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D3DVIEWPORT9 m_BackupViewport;
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// Character Shadow
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//////////////////////////////////////////////////////////////////////////
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@@ -593,8 +593,8 @@ class CMapOutdoor : public CMapBase
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NONE_VB_NUM = 8,
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};
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IDirect3DVertexBuffer8* m_pkVBSplat[SPLAT_VB_NUM];
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IDirect3DVertexBuffer8* m_pkVBNone[NONE_VB_NUM];
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IDirect3DVertexBuffer9* m_pkVBSplat[SPLAT_VB_NUM];
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IDirect3DVertexBuffer9* m_pkVBNone[NONE_VB_NUM];
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DWORD m_dwSplatPos;
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DWORD m_dwNonePos;
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DWORD m_dwLightVersion;
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@@ -604,8 +604,8 @@ class CMapOutdoor : public CMapBase
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D3DXMATRIX m_m4Proj;
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D3DXMATRIX m_m4Frustum;
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D3DXMATRIX m_m4DynamicShadow;
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D3DLIGHT8 m_kLight;
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D3DMATERIAL8 m_kMtrl;
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D3DLIGHT9 m_kLight;
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D3DMATERIAL9 m_kMtrl;
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D3DXVECTOR3 m_v3Player;
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DWORD m_dwFogColor;
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float m_fScreenHalfWidth;
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