ported to DX9

This commit is contained in:
d1str4ught
2025-08-19 03:18:56 +02:00
parent 97a82baa4a
commit e87b6fc67b
130 changed files with 19303 additions and 10435 deletions

View File

@@ -290,14 +290,14 @@ void CWeaponTrace::Render()
return;
LPDIRECT3DTEXTURE8 lpTexture=NULL;
LPDIRECT3DTEXTURE9 lpTexture=NULL;
// Have to optimize
D3DXMATRIX matWorld;
D3DXMatrixIdentity(&matWorld);
STATEMANAGER.SaveTransform(D3DTS_WORLD, &matWorld);
STATEMANAGER.SaveVertexShader(D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_TEX1);
STATEMANAGER.SetFVF(D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_TEX1);
STATEMANAGER.SaveRenderState(D3DRS_CULLMODE, D3DCULL_NONE);
STATEMANAGER.SaveRenderState(D3DRS_ALPHABLENDENABLE, TRUE);