file encoding to utf-8

This commit is contained in:
d1str4ught
2025-08-19 00:30:50 +02:00
parent be56f3f31a
commit ea712bec83
241 changed files with 1753 additions and 1753 deletions

View File

@@ -8,7 +8,7 @@
#include "TerrainQuadtree.h"
#include "ActorInstance.h"
// 2004.08.17.myevan.std::vector 를 사용할 경우 메모리 접근에 오래걸려 스택쪽으로 계산하도록 수정
// 2004.08.17.myevan.std::vector 를 사용할 경우 메모리 접근에 오래걸려 스택쪽으로 계산하도록 수정
class PCBlocker_CDynamicSphereInstanceVector
{
public:
@@ -241,7 +241,7 @@ void CMapOutdoor::__Game_UpdateArea(D3DXVECTOR3& v3Player)
D3DXVECTOR3 v3Target = pCamera->GetTarget();
D3DXVECTOR3 v3Eye= pCamera->GetEye();
D3DXVECTOR3 v3Light = D3DXVECTOR3(1.732f, 1.0f, -3.464f); // 빛의 방향
D3DXVECTOR3 v3Light = D3DXVECTOR3(1.732f, 1.0f, -3.464f); // 빛의 방향
v3Light *= 50.0f / D3DXVec3Length(&v3Light);
/*
@@ -744,7 +744,7 @@ void CMapOutdoor::UpdateTerrain(float fX, float fY)
ConvertTerrainToTnL(lRealCenterX, lRealCenterY);
UpdateAreaList(lRealCenterX, lRealCenterY);
//Tracef("사용하는 Area, Terrain : (%d, %d), 지울 Area, Terrain : (%d, %d)\n",
//Tracef("사용하는 Area, Terrain : (%d, %d), 지울 Area, Terrain : (%d, %d)\n",
// m_AreaVector.size(), m_TerrainVector.size(), m_AreaDeleteVector.size(), m_TerrainDeleteVector.size());
}
}