Sound engine update

This commit is contained in:
Amun
2025-09-01 14:46:23 +03:00
parent 8c349d4a0f
commit f6c9422048
6 changed files with 22 additions and 27 deletions

View File

@@ -30,8 +30,7 @@ void CActorInstance::SoundEventProcess(BOOL bCheckFrequency)
return;
const NSound::TSoundInstanceVector* c_pkVct_kSndInst = m_pkCurRaceMotionData->GetSoundInstanceVectorPointer();
SoundEngine::Instance().UpdateSoundInstance(m_x, m_y, m_z, m_kCurMotNode.dwcurFrame, c_pkVct_kSndInst,
bCheckFrequency, m_isMain);
SoundEngine::Instance().UpdateSoundInstance(m_x, m_y, m_z, m_kCurMotNode.dwcurFrame, c_pkVct_kSndInst, bCheckFrequency);
}
void CActorInstance::MotionEventProcess(DWORD dwcurFrame, int iIndex, const CRaceMotionData::TMotionEventData * c_pData)