Merge pull request #118 from ErLullo/big-blind-fix

This commit is contained in:
rtw1x1
2026-02-19 20:15:29 +00:00
committed by GitHub
2 changed files with 33 additions and 38 deletions

View File

@@ -261,50 +261,38 @@ void CMapManager::BeginEnvironment()
if (mc_pcurEnvironmentData->bFogEnable) if (mc_pcurEnvironmentData->bFogEnable)
{ {
DWORD dwFogColor = mc_pcurEnvironmentData->FogColor; const DWORD dwFogColor = mc_pcurEnvironmentData->FogColor;
STATEMANAGER.SetRenderState(D3DRS_FOGCOLOR, dwFogColor); STATEMANAGER.SetRenderState(D3DRS_FOGCOLOR, dwFogColor);
// MR-14: Fog update by Alaric const int iFogLevel = CPythonSystem::Instance().GetFogLevel(); // 2=Dense,1=Middle,0=Light
// DIFFERENCE WITH THE OFFICIAL VERSION: if (mc_pcurEnvironmentData->bDensityFog && (mc_pcurEnvironmentData->bFogLevel != 0))
/*
Currently the official does not use the buttons "Dense", "Middle", "Light" for fog density. Instead,
they use an On/Off boolean variable. To maintain the classic feel in the settings, we customized the
modern official functionality into the 3-way button controls.
To migrate to boolean (official-like), replace mc_pcurEnvironmentData->bDensityFog with m_isFogModeEnabled
and remove the const float fFogDensityLevel[3] and instead, multiple mc_pcurEnvironmentData->bFogLevel with
the official 0.000010f value for the fDensity.
To migrate with the official, other variables in this update must be adjusted as well.
*/
if (mc_pcurEnvironmentData->bDensityFog && mc_pcurEnvironmentData->bFogLevel != 0)
{ {
const float fFogDensityLevel[3] = { 0.000006f, 0.000004f, 0.000002f }; const float fFogDensityLevel[3] = { 0.000006f, 0.000004f, 0.000002f };
float fDensity = mc_pcurEnvironmentData->bFogLevel * fFogDensityLevel[CPythonSystem::Instance().GetFogLevel()]; float fDensity = mc_pcurEnvironmentData->bFogLevel * fFogDensityLevel[iFogLevel];
STATEMANAGER.SetRenderState(D3DRS_FOGVERTEXMODE, D3DFOG_EXP); // pixel fog STATEMANAGER.SetRenderState(D3DRS_FOGVERTEXMODE, D3DFOG_EXP); // pixel fog
STATEMANAGER.SetRenderState(D3DRS_FOGDENSITY, *((DWORD *) &fDensity)); // vertex fog STATEMANAGER.SetRenderState(D3DRS_FOGDENSITY, *((DWORD *) &fDensity)); // vertex fog
float fApproxFogFar = 2.3f / fDensity; float fApproxFogFar = 2.3f / fDensity;
CSpeedTreeForestDirectX& rkForest = CSpeedTreeForestDirectX::Instance(); CSpeedTreeForestDirectX& rkForest = CSpeedTreeForestDirectX::Instance();
rkForest.SetFog(0.0f, fApproxFogFar); rkForest.SetFog(0.0f, fApproxFogFar);
} }
// MR-14: -- END OF -- Fog update by Alaric
else else
{ {
const float fFogScaleLevel[3] = { 0.75f, 1.0f, 1.25f };
float fFogNear = mc_pcurEnvironmentData->GetFogNearDistance();
float fFogFar = mc_pcurEnvironmentData->GetFogFarDistance();
fFogNear *= fFogScaleLevel[iFogLevel];
fFogFar *= fFogScaleLevel[iFogLevel];
CSpeedTreeForestDirectX& rkForest=CSpeedTreeForestDirectX::Instance(); CSpeedTreeForestDirectX& rkForest=CSpeedTreeForestDirectX::Instance();
rkForest.SetFog( rkForest.SetFog(fFogNear, fFogFar);
mc_pcurEnvironmentData->GetFogNearDistance(),
mc_pcurEnvironmentData->GetFogFarDistance()
);
float fFogNear=mc_pcurEnvironmentData->GetFogNearDistance(); STATEMANAGER.SetRenderState(D3DRS_FOGVERTEXMODE, D3DFOG_LINEAR); // vertex fox
float fFogFar=mc_pcurEnvironmentData->GetFogFarDistance(); STATEMANAGER.SetRenderState(D3DRS_RANGEFOGENABLE, TRUE); // vertex fox
STATEMANAGER.SetRenderState(D3DRS_FOGVERTEXMODE, D3DFOG_LINEAR); // vertex fox
STATEMANAGER.SetRenderState(D3DRS_RANGEFOGENABLE, TRUE); // vertex fox
STATEMANAGER.SetRenderState(D3DRS_FOGSTART, *((DWORD *) &fFogNear)); // USED BY D3DFOG_LINEAR STATEMANAGER.SetRenderState(D3DRS_FOGSTART, *((DWORD *) &fFogNear)); // USED BY D3DFOG_LINEAR
STATEMANAGER.SetRenderState(D3DRS_FOGEND, *((DWORD *) &fFogFar)); // USED BY D3DFOG_LINEAR STATEMANAGER.SetRenderState(D3DRS_FOGEND, *((DWORD *) &fFogFar)); // USED BY D3DFOG_LINEAR
} }

View File

@@ -30,6 +30,7 @@ void Environment_Init(SEnvironmentData& envData)
// MR-14: Fog update by Alaric // MR-14: Fog update by Alaric
envData.bFogEnable = TRUE; envData.bFogEnable = TRUE;
envData.bDensityFog = TRUE; envData.bDensityFog = TRUE;
envData.bFogLevel = 0;
// MR-14: -- END OF -- Fog update by Alaric // MR-14: -- END OF -- Fog update by Alaric
envData.m_fFogNearDistance = 25600.0f * 0.5f; envData.m_fFogNearDistance = 25600.0f * 0.5f;
envData.m_fFogFarDistance = 25600.0f * 0.7f; envData.m_fFogFarDistance = 25600.0f * 0.7f;
@@ -116,17 +117,23 @@ bool Environment_Load(SEnvironmentData& envData, const char* envFileName)
if (textLoader.SetChildNode("fog")) if (textLoader.SetChildNode("fog"))
{ {
// MR-14: Fog update by Alaric if (textLoader.GetTokenByte("foglevel", &envData.bFogLevel))
// textLoader.GetTokenBoolean("enable", &envData.bFogEnable); {
// textLoader.GetTokenBoolean("isdensity", &envData.bDensityFog); envData.bDensityFog = true;
// textLoader.GetTokenFloat("neardistance", &envData.m_fFogNearDistance); }
// textLoader.GetTokenFloat("fardistance", &envData.m_fFogFarDistance); else
textLoader.GetTokenByte("foglevel", &envData.bFogLevel); {
// MR-14: -- END OF -- Fog update by Alaric envData.bDensityFog = false;
textLoader.GetTokenBoolean("enable", &envData.bFogEnable);
textLoader.GetTokenFloat("neardistance", &envData.m_fFogNearDistance);
textLoader.GetTokenFloat("fardistance", &envData.m_fFogFarDistance);
}
textLoader.GetTokenColor("color", &envData.FogColor); textLoader.GetTokenColor("color", &envData.FogColor);
textLoader.SetParentNode(); textLoader.SetParentNode();
} }
if (textLoader.SetChildNode("filter")) if (textLoader.SetChildNode("filter"))
{ {
textLoader.GetTokenBoolean("enable", (BOOL *) &envData.bFilteringEnable); textLoader.GetTokenBoolean("enable", (BOOL *) &envData.bFilteringEnable);
@@ -308,4 +315,4 @@ float CEaseOutInterpolation::GetValue()
float CEaseOutInterpolation::GetChangingValue() float CEaseOutInterpolation::GetChangingValue()
{ {
return m_fValue - m_fLastValue; return m_fValue - m_fLastValue;
} }