migrate to DirectX 9Ex from DirectX 9

This commit is contained in:
mq1n
2025-09-19 16:12:33 +03:00
parent df346e156b
commit fb7e53b909
24 changed files with 100 additions and 88 deletions

View File

@@ -64,7 +64,7 @@ void CTerrainPatch::BuildWaterVertexBuffer(SWaterVertex* akSrcVertex, UINT uWate
{
CGraphicVertexBuffer& rkVB=m_WaterVertexBuffer;
if (!rkVB.Create(uWaterVertexCount, D3DFVF_XYZ | D3DFVF_DIFFUSE, D3DUSAGE_WRITEONLY, D3DPOOL_MANAGED))
if (!rkVB.Create(uWaterVertexCount, D3DFVF_XYZ | D3DFVF_DIFFUSE, D3DUSAGE_DYNAMIC, D3DPOOL_DEFAULT))
return;
SWaterVertex* akDstWaterVertex;
@@ -104,7 +104,7 @@ void CTerrainPatch::__BuildHardwareTerrainVertexBuffer(HardwareTransformPatch_SS
{
CGraphicVertexBuffer& rkVB=m_kHT.m_kVB;
if (!rkVB.Create(TERRAIN_VERTEX_COUNT, D3DFVF_XYZ | D3DFVF_NORMAL, D3DUSAGE_WRITEONLY, D3DPOOL_MANAGED))
if (!rkVB.Create(TERRAIN_VERTEX_COUNT, D3DFVF_XYZ | D3DFVF_NORMAL, D3DUSAGE_DYNAMIC, D3DPOOL_DEFAULT))
return;
HardwareTransformPatch_SSourceVertex* akDstVertex;