forked from metin-server/m2dev-client-src
migrate to DirectX 9Ex from DirectX 9
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@@ -64,7 +64,7 @@ void CTerrainPatch::BuildWaterVertexBuffer(SWaterVertex* akSrcVertex, UINT uWate
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{
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CGraphicVertexBuffer& rkVB=m_WaterVertexBuffer;
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if (!rkVB.Create(uWaterVertexCount, D3DFVF_XYZ | D3DFVF_DIFFUSE, D3DUSAGE_WRITEONLY, D3DPOOL_MANAGED))
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if (!rkVB.Create(uWaterVertexCount, D3DFVF_XYZ | D3DFVF_DIFFUSE, D3DUSAGE_DYNAMIC, D3DPOOL_DEFAULT))
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return;
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SWaterVertex* akDstWaterVertex;
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@@ -104,7 +104,7 @@ void CTerrainPatch::__BuildHardwareTerrainVertexBuffer(HardwareTransformPatch_SS
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{
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CGraphicVertexBuffer& rkVB=m_kHT.m_kVB;
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if (!rkVB.Create(TERRAIN_VERTEX_COUNT, D3DFVF_XYZ | D3DFVF_NORMAL, D3DUSAGE_WRITEONLY, D3DPOOL_MANAGED))
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if (!rkVB.Create(TERRAIN_VERTEX_COUNT, D3DFVF_XYZ | D3DFVF_NORMAL, D3DUSAGE_DYNAMIC, D3DPOOL_DEFAULT))
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return;
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HardwareTransformPatch_SSourceVertex* akDstVertex;
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