Commit Graph

18 Commits

Author SHA1 Message Date
mq1n
fb7e53b909 migrate to DirectX 9Ex from DirectX 9 2025-09-19 16:12:33 +03:00
d1str4ught
b24a3ab17d Merge pull request #9 from sndth/fix-audio-pointer-dangling-2
Fix issue with dangling playSoundInstance pointer
2025-09-02 12:06:45 +02:00
Amun
1432d4c8ea Removed playSoundInstance->Stop
A new instance is acquired whenever a new sound is played in the area. The previous instance might be acquired by another part of the game, stopping it was a mistake on my side.
2025-09-01 18:36:22 +03:00
sndth
64ed7f2bd5 Fix issue with dangling playSoundInstance pointer 2025-09-01 17:15:18 +02:00
Amun
f6c9422048 Sound engine update 2025-09-01 14:46:23 +03:00
d1str4ught
6b97701f0e dirline render states fixed 2025-08-28 21:24:02 +02:00
d1str4ught
f0ce190550 flytrace restorevertexshader fixed 2025-08-28 21:20:49 +02:00
d1str4ught
f791ab6d8c world editor defines removed 2025-08-28 21:03:15 +02:00
d1str4ught
a418f8616d include paths normalized 2025-08-28 20:50:20 +02:00
mq1n
e5bd21ff75 fix some memory leaks 2025-08-27 23:37:19 +03:00
Amun
71e906b8f2 New sound system & removed miles 2025-08-27 21:55:11 +03:00
d1str4ught
f78aa5bbc8 small fix for restoring render states 2025-08-26 02:47:08 +02:00
d1str4ught
27c683a36b StateManager save functions reworked to work like a stack 2025-08-26 02:33:21 +02:00
d1str4ught
e87b6fc67b ported to DX9 2025-08-19 03:18:56 +02:00
d1str4ught
97a82baa4a compile error fixes 2025-08-19 01:08:41 +02:00
d1str4ught
ea712bec83 file encoding to utf-8 2025-08-19 00:30:50 +02:00
d1str4ught
be56f3f31a client almost builds 2025-08-19 00:20:40 +02:00
d1str4ught
4be475f111 init 2025-08-18 19:46:48 +02:00