# M2Dev Client Source [![build](https://github.com/d1str4ught/m2dev-client-src/actions/workflows/main.yml/badge.svg)](https://github.com/d1str4ught/m2dev-client-src/actions/workflows/main.yml) This repository contains the source code necessary to compile the game client executable. ## How to build (short version) > cmake -S . -B build > > cmake --build build **For more installation/configuration, check out the [instructions](#installationconfiguration) below.** --- ## 📋 Changelog ### 🐛 Bug fixes - **Fog update**: Adjusted fog settings to work with the updated official version using the 3 classic options.

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# Installation/Configuration This is the third part of the entire project and it's about the client binary, the executable of the game. Below you will find a comprehensive guide on how to configure all the necessary components from scratch. This guide is made using a **Windows** environment as the main environment and **cannot work in non-Windows operating systems!** This guide also uses the latest versions for all software demonstrated as of its creation date at February 4, 2026. © All copyrights reserved to the owners/developers of any third party software demonstrated in this guide other than this project/group of projects.
### 📋 Order of projects configuration If one or more of the previous items is not yet configured please come back to this section after you complete their configuration steps. > - ✅ [M2Dev Server Source](https://github.com/d1str4ught/m2dev-server-src) > - ✅ [M2Dev Server](https://github.com/d1str4ught/m2dev-server) > - ▶️ [M2Dev Client Source](https://github.com/d1str4ught/m2dev-client-src)    [**YOU ARE HERE**] > - ⏳ [M2Dev Client](https://github.com/d1str4ught/m2dev-client)    [**ALSO CONTAINS ADDITIONAL INFORMATION FOR POST-INSTALLATION STEPS**]
### 🧱 Software Prerequisites
Please make sure that you have installed the following software in your machine before continuing:
>
> > - ![Visual Studio](https://metin2.download/picture/B6U1Pg0lMlA486D1ekVLIytP72pDP8Yg/.png)  **Visual Studio**:  The software used to edit and compile the source code. [Download](https://visualstudio.microsoft.com/vs/) > > - ![Visual Studio Code](https://metin2.download/picture/Hp33762v422mjz6lgil91Gey380NwA7j/.png)  **Visual Studio Code (VS Code)**:  A lighter alternative to Visual Studio, harder to build the project in this software but it is recommended for code editing. [Download](https://code.visualstudio.com/Download) > - ![Git](https://metin2.download/picture/eCpg436LhgG1zg9ZqvyfcANS68F60y6O/.png)  **Git**:  Used to clone the repositories in your Windows machine. [Download](https://git-scm.com/install/windows) > - ![CMake](https://metin2.download/picture/6O8Ho9N0XScDaLLL8h0lrkh8DcKlgJ6M/.png)  **CMake**:  Required for setting up and configuring the build of the source code. [Download](https://git-scm.com/install/windows) > - ![Notepad++](https://metin2.download/picture/7Vf5Yv1T48nHprT2hiH0VfZx635HAZP2/.png)  **Notepad++ (optional but recommended)**:  Helps with quick, last minute edits. [Download](https://notepad-plus-plus.org/downloads/) > >
>

### 👁️ Required Visual Studio packages Make sure you have installed these packages with Visual Studio Installer in order to compile C++ codebases:
Packages
> >
> > ![](https://metin2.download/picture/Rh6PJwXf0J6Y3TZFg7Zx8HVBUGNXDVDN/.png) > > ![](https://metin2.download/picture/1eoYD0IJB5k9c9BhhyWTjDVm6zidv8rM/.png) > > **Note**: **Windows 11 SDK**'s can be replaced by **Windows 10 SDK**'s, but it is recommended to install one of them. > >
>

### ⬇️ Obtaining the Client Source To build the source for the first time, you first need to clone it. In your command prompt, `cd` into your desired location or create a new folder wherever you want and download the project using `Git`.
Here's how
> >
> > > Open up your terminal inside or `cd` into your desired folder and type this command: > > ``` > git clone https://github.com/d1str4ught/m2dev-client-src.git > ``` > >
> > ### ✅ You have successfully obtained the Client Source project! > >
>

### 🛠️ Building the Source Code Building the project is extremely simple, if all Visual Studio components are being installed correctly.
Instructions
> >
> > Open up your terminal inside, or `cd` in your project's root working directory and initialize the build with this command: > > ``` > cmake -S . -B build > ``` > > A new `build` folder has been created in your project's root directory. This folder contains all the build files and configurations, along with the `sln` file to open the project in Visual Studio. > > ![](https://metin2.download/picture/icUIK7eITD7ng1jNmMtz3N1jhc6GjKS9/.png) > > ![](https://metin2.download/picture/jS099wxf40xlxdPXRy1ZR7YqO86h7N3w/.png) > > Double click on that file to launch Visual Studio and load the project. > > In the Solution Explorer, select all the projects minus the container folders, right click on one of the selected items, and click **Properties** > > ![](https://metin2.download/picture/J6aHw6uw330DeqyTaw2ZDVgRcT9hr3hr/.png) > > Next, make sure that the following settings are adjusted like this: > > 1. **Windows SDK Version** should be the latest of Windows 10. It is not recommended to select any Windows 11 versions yet if avalable. > 2. **Platform Toolset** is the most important part for your build to succeed! Select the highest number you see. **v145** is for Visual Studio 2026. If you are running Visual Studio 2022 you won't have that, you will have **v143**, select that one, same goes for older Visual Studio versions. > 3. **C++ Language Standard** should be C++20 as it is the new standard defined in the CMakeList.txt files as well. Might as well set it like that for all dependencies. > 4. **C Language Standard** should be C17 as it is the new standard defined in the CMakeList.txt files as well. Might as well set it like that for all dependencies. > > Once done, click Apply and then OK to close this dialog. > > ![](https://metin2.download/picture/2uacNZ4zOCYfI6vmigMTFwbuQ4tcmZ1C/.png) > > After that, in the toolbar at the top of the window, select your desired output configuration: > > ![](https://metin2.download/picture/cB0AGhHJ3TKFResDSeIgGmF7Vbo2SyGK/.png) > > Finally, click on the **Build** option at the top and select **Build Solution**, or simply press **CTRL+SHIFT+B** in your keyboard with all the projects selected. > > ![](https://metin2.download/picture/EN38Dz0Yef2edZ5Ptp4a5t4xWs1tr9V5/.png) > > **Note**: if this is **NOT** your first build after executing the `cmake -S . -B build` command for this workspace, it is recommended to click **Clean Solution** before **Build Solution**. > >
> > Where to find your compiled binaries: > > Inside the **build** folder in your cloned repository, you should have a **bin** folder and inside that, you should have a **Debug**, **Release**, **RelWithDebInfo** or **MinSizeRel** folder, depending on your build configuration selection. > > In that folder you should be seeing all your binaries: > > ![](https://metin2.download/picture/4cVxiU2Ac8CON58Gh70f6Do34dGBXpOz/.png) > > If you did **NOT** install the **Client** project yet, you are done here. > > If you **HAVE** the **Client** project installed, paste these 2 `.exe` files in these locations inside the Server project: > > - **Metin2_.exe**: inside root folder of the Client project > - **PackMaker.exe**: inside `assets\PackMaker.exe` > >
> > ### ✅ You have successfully built the Client Source! > >
>


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## 🔥 The Client Source part of the guide is complete!

## Next steps You should now be finally ready to proceed to [Client project](https://github.com/d1str4ught/m2dev-client) packing and entering the game for the first time! ⭐ **NEW**: We are now on Discord, feel free to [check us out](https://discord.gg/ETnBChu2Ca)!