/* * blackdragonx61 * Mali */ #pragma once #include "StdAfx.h" #include "PythonCharacterManager.h" #include "PythonBackground.h" #include "PythonPlayer.h" #include "PythonGuild.h" namespace Discord { inline constexpr auto DiscordClientID = "667352913621942276"; using DCDATA = std::pair; /*NAME*/ inline DCDATA GetNameData() { /*Map Name*/ auto WarpName = std::string(CPythonBackground::Instance().GetWarpMapName()); //atlasinfo.txt static const std::map m_MapName { { "metin2_map_a1", "Yongan" }, { "metin2_map_b1", "Joan" }, { "metin2_map_c1", "Pyungmoo" }, }; auto MapName = "Location: " + (m_MapName.count(WarpName) ? m_MapName.at(WarpName) : WarpName); /*CH Name*/ auto CHName = "Name: " + std::string(CPythonPlayer::Instance().GetName()); std::string GuildName; if (CPythonGuild::Instance().GetGuildName(CPythonPlayer::Instance().GetGuildID(), &GuildName)) CHName += "-Guild: " + GuildName; return { MapName, CHName }; } /*RACE*/ inline DCDATA GetRaceData() { auto pInstance = CPythonCharacterManager::Instance().GetMainInstancePtr(); if (!pInstance) return { "","" }; auto RACENUM = pInstance->GetRace(); /*Image*/ auto RaceImage = "race_" + std::to_string(RACENUM); /*Name*/ auto RaceName = "Warrior"; switch (RACENUM) { case NRaceData::JOB_ASSASSIN: case NRaceData::JOB_ASSASSIN + 4: RaceName = "Assassin"; break; case NRaceData::JOB_SURA: case NRaceData::JOB_SURA + 4: RaceName = "Sura"; break; case NRaceData::JOB_SHAMAN: case NRaceData::JOB_SHAMAN + 4: RaceName = "Shaman"; break; #if defined(ENABLE_WOLFMAN_CHARACTER) case NRaceData::JOB_WOLFMAN: RaceName = "Lycan"; #endif } return { RaceImage , RaceName }; } /*EMPIRE*/ inline DCDATA GetEmpireData() { auto pInstance = CPythonCharacterManager::Instance().GetMainInstancePtr(); if (!pInstance) return { "","" }; auto EmpireID = pInstance->GetEmpireID(); /*Image*/ auto EmpireImage = "empire_" + std::to_string(EmpireID); /*Name*/ auto EmpireName = "Shinsoo"; switch (EmpireID) { case 2: EmpireName = "Chunjo"; break; case 3: EmpireName = "Jinno"; } return { EmpireImage, EmpireName}; } }