Files
2026-01-20 21:23:31 +00:00

1024 lines
28 KiB
C++

#pragma once
#include <string>
#include <cstring>
#include <windows.h>
#include <vector>
#include <algorithm>
#include <cmath>
#include <utility>
#include <EterLocale/Arabic.h>
// ============================================================================
// CONFIGURATION CONSTANTS
// ============================================================================
// Maximum text length for security/performance (prevent DoS attacks)
constexpr size_t MAX_TEXT_LENGTH = 65536; // 64KB of text
constexpr size_t MAX_CHAT_TEXT_LENGTH = 4096; // 4KB for chat messages
// Arabic shaping buffer size calculations
constexpr size_t ARABIC_SHAPING_EXPANSION_FACTOR = 2;
constexpr size_t ARABIC_SHAPING_SAFETY_MARGIN = 16;
constexpr size_t ARABIC_SHAPING_EXPANSION_FACTOR_RETRY = 4;
constexpr size_t ARABIC_SHAPING_SAFETY_MARGIN_RETRY = 64;
// ============================================================================
// DEBUG LOGGING (Only enabled in Debug builds)
// ============================================================================
#ifdef _DEBUG
#define DEBUG_BIDI // Enabled in debug builds for diagnostics
#endif
#ifdef DEBUG_BIDI
#include <cstdio>
#define BIDI_LOG(fmt, ...) printf("[BiDi] " fmt "\n", __VA_ARGS__)
#define BIDI_LOG_SIMPLE(msg) printf("[BiDi] %s\n", msg)
#else
#define BIDI_LOG(fmt, ...) ((void)0)
#define BIDI_LOG_SIMPLE(msg) ((void)0)
#endif
// ============================================================================
// OPTIMIZED CHARACTER CLASSIFICATION (Lookup Tables)
// ============================================================================
// Replaces expensive GetStringTypeW() syscalls with O(1) table lookups.
// Tables are initialized once on first use (thread-safe via static init).
namespace BiDiTables
{
// Character property flags
enum ECharFlags : uint8_t
{
CF_NONE = 0,
CF_ALPHA = 0x01, // Alphabetic (Latin, Cyrillic, Greek, etc.)
CF_DIGIT = 0x02, // Numeric digit (0-9, Arabic-Indic, etc.)
CF_RTL = 0x04, // RTL script (Arabic, Hebrew)
CF_ARABIC = 0x08, // Arabic letter that needs shaping
};
// Main character flags table (65536 entries for BMP)
inline const uint8_t* GetCharFlagsTable()
{
static uint8_t s_table[65536] = {0};
static bool s_initialized = false;
if (!s_initialized)
{
// ASCII digits
for (int i = '0'; i <= '9'; ++i)
s_table[i] |= CF_DIGIT;
// ASCII letters
for (int i = 'A'; i <= 'Z'; ++i)
s_table[i] |= CF_ALPHA;
for (int i = 'a'; i <= 'z'; ++i)
s_table[i] |= CF_ALPHA;
// Latin Extended-A/B (0x0100-0x024F)
for (int i = 0x0100; i <= 0x024F; ++i)
s_table[i] |= CF_ALPHA;
// Latin Extended Additional (0x1E00-0x1EFF)
for (int i = 0x1E00; i <= 0x1EFF; ++i)
s_table[i] |= CF_ALPHA;
// Greek (0x0370-0x03FF)
for (int i = 0x0370; i <= 0x03FF; ++i)
s_table[i] |= CF_ALPHA;
// Cyrillic (0x0400-0x04FF)
for (int i = 0x0400; i <= 0x04FF; ++i)
s_table[i] |= CF_ALPHA;
// Hebrew (0x0590-0x05FF) - RTL
for (int i = 0x0590; i <= 0x05FF; ++i)
s_table[i] |= CF_RTL | CF_ALPHA;
// Arabic (0x0600-0x06FF) - RTL + needs shaping
for (int i = 0x0600; i <= 0x06FF; ++i)
s_table[i] |= CF_RTL | CF_ALPHA;
// Arabic letters that need shaping (0x0621-0x064A)
for (int i = 0x0621; i <= 0x064A; ++i)
s_table[i] |= CF_ARABIC;
// Arabic Supplement (0x0750-0x077F)
for (int i = 0x0750; i <= 0x077F; ++i)
s_table[i] |= CF_RTL | CF_ALPHA;
// Arabic Extended-A (0x08A0-0x08FF)
for (int i = 0x08A0; i <= 0x08FF; ++i)
s_table[i] |= CF_RTL | CF_ALPHA;
// Arabic-Indic digits (0x0660-0x0669)
for (int i = 0x0660; i <= 0x0669; ++i)
s_table[i] |= CF_DIGIT;
// Extended Arabic-Indic digits (0x06F0-0x06F9)
for (int i = 0x06F0; i <= 0x06F9; ++i)
s_table[i] |= CF_DIGIT;
// Arabic Presentation Forms-A (0xFB50-0xFDFF) - already shaped
for (int i = 0xFB50; i <= 0xFDFF; ++i)
s_table[i] |= CF_RTL | CF_ALPHA;
// Arabic Presentation Forms-B (0xFE70-0xFEFF) - already shaped
for (int i = 0xFE70; i <= 0xFEFF; ++i)
s_table[i] |= CF_RTL | CF_ALPHA;
// Hebrew presentation forms (0xFB1D-0xFB4F)
for (int i = 0xFB1D; i <= 0xFB4F; ++i)
s_table[i] |= CF_RTL | CF_ALPHA;
// CJK (0x4E00-0x9FFF) - treat as LTR alpha
for (int i = 0x4E00; i <= 0x9FFF; ++i)
s_table[i] |= CF_ALPHA;
// Hangul (0xAC00-0xD7AF)
for (int i = 0xAC00; i <= 0xD7AF; ++i)
s_table[i] |= CF_ALPHA;
// RTL marks and controls
s_table[0x200F] |= CF_RTL; // RLM
s_table[0x061C] |= CF_RTL; // ALM
for (int i = 0x202B; i <= 0x202E; ++i)
s_table[i] |= CF_RTL; // RLE/RLO/PDF/LRE/LRO
for (int i = 0x2066; i <= 0x2069; ++i)
s_table[i] |= CF_RTL; // Isolates
s_initialized = true;
}
return s_table;
}
// Fast O(1) character classification functions
inline bool IsRTL(wchar_t ch) { return GetCharFlagsTable()[(uint16_t)ch] & CF_RTL; }
inline bool IsAlpha(wchar_t ch) { return GetCharFlagsTable()[(uint16_t)ch] & CF_ALPHA; }
inline bool IsDigit(wchar_t ch) { return GetCharFlagsTable()[(uint16_t)ch] & CF_DIGIT; }
inline bool IsArabicLetter(wchar_t ch) { return GetCharFlagsTable()[(uint16_t)ch] & CF_ARABIC; }
inline bool IsStrongLTR(wchar_t ch)
{
uint8_t flags = GetCharFlagsTable()[(uint16_t)ch];
// Strong LTR = (Alpha OR Digit) AND NOT RTL
return (flags & (CF_ALPHA | CF_DIGIT)) && !(flags & CF_RTL);
}
}
// ============================================================================
// BUFFER POOLING (Avoid per-call allocations)
// ============================================================================
namespace BiDiBuffers
{
struct TBufferPool
{
std::vector<wchar_t> shaped;
void EnsureCapacity(size_t n)
{
size_t needed = n * 2 + 64;
if (shaped.capacity() < needed) shaped.reserve(needed);
}
void Clear()
{
shaped.clear();
}
};
inline TBufferPool& Get()
{
thread_local static TBufferPool s_pool;
return s_pool;
}
}
// ============================================================================
// UNICODE VALIDATION HELPERS
// ============================================================================
// Check if codepoint is a valid Unicode scalar value (not surrogate, not non-character)
static inline bool IsValidUnicodeScalar(wchar_t ch)
{
// Reject surrogate pairs (UTF-16 encoding artifacts, invalid in UTF-8)
if (ch >= 0xD800 && ch <= 0xDFFF)
return false;
// Reject non-characters (reserved by Unicode standard)
if ((ch >= 0xFDD0 && ch <= 0xFDEF) || // Arabic Presentation Forms non-chars
(ch & 0xFFFE) == 0xFFFE) // U+FFFE, U+FFFF, etc.
return false;
// Accept everything else in BMP (0x0000-0xFFFF)
return true;
}
// Sanitize a wide string by removing invalid Unicode codepoints
static inline void SanitizeWideString(std::wstring& ws)
{
ws.erase(std::remove_if(ws.begin(), ws.end(),
[](wchar_t ch) { return !IsValidUnicodeScalar(ch); }),
ws.end());
}
// ============================================================================
// OPTIMIZED UTF-8 CONVERSION
// ============================================================================
// Fast paths for ASCII-only text (very common in games).
// Falls back to Windows API for non-ASCII.
namespace Utf8Fast
{
// Check if string is pure ASCII (no bytes >= 128)
inline bool IsAsciiOnly(const char* s, size_t len)
{
// Process 8 bytes at a time for speed
const char* end = s + len;
const char* aligned_end = s + (len & ~7);
while (s < aligned_end)
{
// Check 8 bytes at once using bitwise OR
uint64_t chunk;
memcpy(&chunk, s, 8);
if (chunk & 0x8080808080808080ULL)
return false;
s += 8;
}
// Check remaining bytes
while (s < end)
{
if ((unsigned char)*s >= 128)
return false;
++s;
}
return true;
}
// Fast ASCII-only conversion (no API calls)
inline std::wstring AsciiToWide(const char* s, size_t len)
{
std::wstring out;
out.reserve(len);
for (size_t i = 0; i < len; ++i)
out.push_back(static_cast<wchar_t>(static_cast<unsigned char>(s[i])));
return out;
}
// Fast ASCII-only conversion (no API calls)
inline std::string WideToAscii(const wchar_t* ws, size_t len)
{
std::string out;
out.reserve(len);
for (size_t i = 0; i < len; ++i)
{
wchar_t ch = ws[i];
if (ch < 128)
out.push_back(static_cast<char>(ch));
else
return ""; // Not pure ASCII, caller should use full conversion
}
return out;
}
}
// UTF-8 -> UTF-16 (Windows wide)
// OPTIMIZED: Fast path for ASCII-only strings (avoids 2x API calls)
inline std::wstring Utf8ToWide(const std::string& s)
{
if (s.empty())
return L"";
// Validate size limits (prevent DoS and INT_MAX overflow)
if (s.size() > MAX_TEXT_LENGTH || s.size() > INT_MAX)
{
BIDI_LOG("Utf8ToWide: String too large (%zu bytes)", s.size());
return L"";
}
// Fast path: ASCII-only strings (very common in games)
if (Utf8Fast::IsAsciiOnly(s.data(), s.size()))
return Utf8Fast::AsciiToWide(s.data(), s.size());
// Slow path: Use Windows API for non-ASCII
int wlen = MultiByteToWideChar(CP_UTF8, MB_ERR_INVALID_CHARS, s.data(), (int)s.size(), nullptr, 0);
if (wlen <= 0)
{
BIDI_LOG("Utf8ToWide: Invalid UTF-8 sequence (error %d)", GetLastError());
return L"";
}
std::wstring out(wlen, L'\0');
int written = MultiByteToWideChar(CP_UTF8, MB_ERR_INVALID_CHARS, s.data(), (int)s.size(), out.data(), wlen);
if (written <= 0 || written != wlen)
{
BIDI_LOG("Utf8ToWide: Second conversion failed (written=%d, expected=%d, error=%d)", written, wlen, GetLastError());
return L"";
}
return out;
}
// Convenience overload for char*
// OPTIMIZED: Fast path for ASCII-only strings
inline std::wstring Utf8ToWide(const char* s)
{
if (!s || !*s)
return L"";
size_t len = strlen(s);
// Fast path: ASCII-only strings
if (Utf8Fast::IsAsciiOnly(s, len))
return Utf8Fast::AsciiToWide(s, len);
// Slow path: Use Windows API
int wlen = MultiByteToWideChar(CP_UTF8, MB_ERR_INVALID_CHARS, s, -1, nullptr, 0);
if (wlen <= 0)
return L"";
std::wstring out(wlen, L'\0');
int written = MultiByteToWideChar(CP_UTF8, MB_ERR_INVALID_CHARS, s, -1, out.data(), wlen);
if (written <= 0 || written != wlen)
{
BIDI_LOG("Utf8ToWide(char*): Conversion failed (written=%d, expected=%d, error=%d)", written, wlen, GetLastError());
return L"";
}
// Drop the terminating NUL from std::wstring length
if (!out.empty() && out.back() == L'\0')
out.pop_back();
return out;
}
// UTF-16 (Windows wide) -> UTF-8
// OPTIMIZED: Fast path for ASCII-only strings
inline std::string WideToUtf8(const std::wstring& ws)
{
if (ws.empty())
return "";
// Validate size limits (prevent DoS and INT_MAX overflow)
if (ws.size() > MAX_TEXT_LENGTH || ws.size() > INT_MAX)
return "";
// Fast path: Check if all characters are ASCII
bool isAscii = true;
for (size_t i = 0; i < ws.size() && isAscii; ++i)
isAscii = (ws[i] < 128);
if (isAscii)
{
std::string out;
out.reserve(ws.size());
for (size_t i = 0; i < ws.size(); ++i)
out.push_back(static_cast<char>(ws[i]));
return out;
}
// Slow path: Use Windows API for non-ASCII
int len = WideCharToMultiByte(CP_UTF8, WC_ERR_INVALID_CHARS, ws.data(), (int)ws.size(), nullptr, 0, nullptr, nullptr);
if (len <= 0)
return "";
std::string out(len, '\0');
int written = WideCharToMultiByte(CP_UTF8, WC_ERR_INVALID_CHARS, ws.data(), (int)ws.size(), out.data(), len, nullptr, nullptr);
if (written <= 0 || written != len)
{
BIDI_LOG("WideToUtf8: Conversion failed (written=%d, expected=%d, error=%d)", written, len, GetLastError());
return "";
}
return out;
}
// Convenience overload for wchar_t*
inline std::string WideToUtf8(const wchar_t* ws)
{
if (!ws)
return "";
return WideToUtf8(std::wstring(ws));
}
// ============================================================================
// RTL & BiDi formatting for RTL UI
// ============================================================================
enum class EBidiDir { LTR, RTL };
enum class ECharDir : unsigned char { Neutral, LTR, RTL };
// Optimized: O(1) lookup table instead of GetStringTypeW() syscalls
static inline bool IsRTLCodepoint(wchar_t ch)
{
return BiDiTables::IsRTL(ch);
}
// Optimized: O(1) lookup table instead of GetStringTypeW() syscalls
static inline bool IsStrongAlpha(wchar_t ch)
{
return BiDiTables::IsAlpha(ch);
}
// Optimized: O(1) lookup table instead of GetStringTypeW() syscalls
static inline bool IsDigit(wchar_t ch)
{
return BiDiTables::IsDigit(ch);
}
static inline bool IsNameTokenPunct(wchar_t ch)
{
switch (ch)
{
case L'#':
case L'@':
case L'$':
case L'%':
case L'&':
case L'*':
case L'+':
case L'-':
case L'_':
case L'=':
case L'.':
case L',':
case L'/':
case L'\\':
case L'(':
case L')':
// Brackets are handled specially - see GetCharDirSmart
// case L'[':
// case L']':
case L'{':
case L'}':
case L'<':
case L'>':
return true;
default:
return false;
}
}
// Optimized: O(1) lookup - Check RTL first to avoid classifying Arabic as LTR
static inline bool IsStrongLTR(wchar_t ch)
{
return BiDiTables::IsStrongLTR(ch);
}
static inline bool HasStrongLTRNeighbor(const wchar_t* s, int n, int i)
{
// Skip neutral characters (spaces, punctuation) to find nearest strong character
// This fixes mixed-direction text like "english + arabic"
// Search backwards for strong character (skip neutrals/whitespace)
for (int j = i - 1; j >= 0; --j)
{
wchar_t ch = s[j];
// Skip spaces and common neutral punctuation
if (ch == L' ' || ch == L'\t' || ch == L'\n')
continue;
// Found strong LTR
if (IsStrongLTR(ch))
return true;
// Found strong RTL or other strong character
if (IsRTLCodepoint(ch) || IsStrongAlpha(ch))
break;
}
// Search forwards for strong character (skip neutrals/whitespace)
for (int j = i + 1; j < n; ++j)
{
wchar_t ch = s[j];
// Skip spaces and common neutral punctuation
if (ch == L' ' || ch == L'\t' || ch == L'\n')
continue;
// Found strong LTR
if (IsStrongLTR(ch))
return true;
// Found strong RTL or other strong character
if (IsRTLCodepoint(ch) || IsStrongAlpha(ch))
break;
}
return false;
}
static inline ECharDir GetCharDir(wchar_t ch)
{
if (IsRTLCodepoint(ch))
return ECharDir::RTL;
// Use IsStrongLTR which now correctly excludes RTL
if (IsStrongLTR(ch))
return ECharDir::LTR;
return ECharDir::Neutral;
}
static inline ECharDir GetCharDirSmart(const wchar_t* s, int n, int i)
{
wchar_t ch = s[i];
// True RTL letters/marks
if (IsRTLCodepoint(ch))
return ECharDir::RTL;
// True LTR letters/digits (now correctly excludes RTL)
if (IsStrongLTR(ch))
return ECharDir::LTR;
// Parentheses: always LTR to keep them with their content
if (ch == L'(' || ch == L')')
return ECharDir::LTR;
// Common punctuation: treat as strong LTR to prevent jumping around in mixed text
// This makes "Hello + اختبار" and "اختبار + Hello" both keep punctuation in place
if (ch == L'+' || ch == L'-' || ch == L'=' || ch == L'*' || ch == L'/' ||
ch == L'<' || ch == L'>' || ch == L'&' || ch == L'|' || ch == L'@' || ch == L'#')
return ECharDir::LTR;
// Percentage sign: attach to numbers (scan nearby for digits/minus/plus)
// Handles: "%20", "20%", "-6%", "%d%%", etc.
if (ch == L'%')
{
// Look backward for digit, %, -, or +
for (int j = i - 1; j >= 0 && (i - j) < 5; --j)
{
wchar_t prev = s[j];
if (IsDigit(prev) || prev == L'%' || prev == L'-' || prev == L'+')
return ECharDir::LTR;
if (prev != L' ' && prev != L'\t')
break; // Stop if we hit non-numeric character
}
// Look forward for digit, %, -, or +
for (int j = i + 1; j < n && (j - i) < 5; ++j)
{
wchar_t next = s[j];
if (IsDigit(next) || next == L'%' || next == L'-' || next == L'+')
return ECharDir::LTR;
if (next != L' ' && next != L'\t')
break; // Stop if we hit non-numeric character
}
return ECharDir::Neutral;
}
// Minus/dash: attach to numbers (scan nearby for digits/%)
// Handles: "-6", "5-10", "-6%%", etc.
if (ch == L'-')
{
// Look backward for digit or %
for (int j = i - 1; j >= 0 && (i - j) < 3; --j)
{
wchar_t prev = s[j];
if (IsDigit(prev) || prev == L'%')
return ECharDir::LTR;
if (prev != L' ' && prev != L'\t')
break;
}
// Look forward for digit or %
for (int j = i + 1; j < n && (j - i) < 3; ++j)
{
wchar_t next = s[j];
if (IsDigit(next) || next == L'%')
return ECharDir::LTR;
if (next != L' ' && next != L'\t')
break;
}
return ECharDir::Neutral;
}
// Colon: attach to preceding text direction
// Look backward to find strong character
if (ch == L':')
{
for (int j = i - 1; j >= 0; --j)
{
if (s[j] == L' ' || s[j] == L'\t')
continue; // Skip spaces
if (IsRTLCodepoint(s[j]))
return ECharDir::RTL; // Attach to RTL text
if (IsStrongLTR(s[j]))
return ECharDir::LTR; // Attach to LTR text
}
return ECharDir::Neutral;
}
// Enhancement marker: '+' followed by digit(s) should attach to preceding text
// If preceded by RTL, treat as RTL to keep "+9" with the item name
// Otherwise treat as LTR
if (ch == L'+' && i + 1 < n && IsDigit(s[i + 1]))
{
// Look backward for the last strong character
for (int j = i - 1; j >= 0; --j)
{
if (IsRTLCodepoint(s[j]))
return ECharDir::RTL; // Attach to preceding RTL text
if (IsStrongLTR(s[j]))
return ECharDir::LTR; // Attach to preceding LTR text
// Skip neutral characters
}
return ECharDir::LTR; // Default to LTR if no strong character found
}
// Brackets: always attach to the content inside them
// This fixes hyperlinks like "[درع فولاذي أسود+9]"
if (ch == L'[' || ch == L']')
{
// Opening bracket '[': look forward for strong character
if (ch == L'[')
{
for (int j = i + 1; j < n; ++j)
{
wchar_t next = s[j];
if (next == L']') break; // End of bracket content
if (IsRTLCodepoint(next)) return ECharDir::RTL;
if (IsStrongLTR(next)) return ECharDir::LTR;
}
}
// Closing bracket ']': look backward for strong character
else if (ch == L']')
{
for (int j = i - 1; j >= 0; --j)
{
wchar_t prev = s[j];
if (prev == L'[') break; // Start of bracket content
if (IsRTLCodepoint(prev)) return ECharDir::RTL;
if (IsStrongLTR(prev)) return ECharDir::LTR;
}
}
// If we can't determine, treat as neutral
return ECharDir::Neutral;
}
// Spaces should attach to adjacent strong characters to avoid fragmentation
// This fixes "english + arabic" by keeping " + " with "english"
if (ch == L' ' || ch == L'\t')
{
if (HasStrongLTRNeighbor(s, n, i))
return ECharDir::LTR;
// Note: We don't check for RTL neighbor because ResolveNeutralDir handles that
}
// Name-token punctuation: if adjacent to LTR, treat as LTR to keep token intact
if (IsNameTokenPunct(ch) && HasStrongLTRNeighbor(s, n, i))
return ECharDir::LTR;
return ECharDir::Neutral;
}
// Pre-computed strong character lookup for O(1) neutral resolution
struct TStrongDirCache
{
std::vector<EBidiDir> nextStrong; // nextStrong[i] = direction of next strong char after position i
EBidiDir baseDir;
TStrongDirCache(const wchar_t* s, int n, EBidiDir base) : nextStrong(n), baseDir(base)
{
// Build reverse lookup: scan from end to beginning
// Use GetCharDirSmart for context-aware character classification
EBidiDir lastSeen = baseDir;
for (int i = n - 1; i >= 0; --i)
{
ECharDir cd = GetCharDirSmart(s, n, i);
if (cd == ECharDir::LTR)
lastSeen = EBidiDir::LTR;
else if (cd == ECharDir::RTL)
lastSeen = EBidiDir::RTL;
nextStrong[i] = lastSeen;
}
}
EBidiDir GetNextStrong(int i) const
{
if (i + 1 < (int)nextStrong.size())
return nextStrong[i + 1];
return baseDir;
}
};
static inline EBidiDir ResolveNeutralDir(const wchar_t* s, int n, int i, EBidiDir baseDir, EBidiDir lastStrong, const TStrongDirCache* cache = nullptr)
{
// Use pre-computed cache if available (O(1) instead of O(n))
EBidiDir nextStrong = baseDir;
if (cache)
{
nextStrong = cache->GetNextStrong(i);
}
else
{
// Linear scan (slower, but works without cache)
for (int j = i + 1; j < n; ++j)
{
ECharDir cd = GetCharDirSmart(s, n, j);
if (cd == ECharDir::LTR) { nextStrong = EBidiDir::LTR; break; }
if (cd == ECharDir::RTL) { nextStrong = EBidiDir::RTL; break; }
}
}
// If both sides agree, neutral adopts that direction
if (lastStrong == nextStrong)
return lastStrong;
// Handle edge cases for leading/trailing punctuation
if (nextStrong == baseDir && lastStrong != baseDir)
return lastStrong;
if (lastStrong == baseDir && nextStrong != baseDir)
return nextStrong;
// Otherwise fall back to base direction
return baseDir;
}
static EBidiDir DetectBaseDir_FirstStrong(const wchar_t* s, int n)
{
if (!s || n <= 0)
return EBidiDir::LTR;
for (int i = 0; i < n; ++i)
{
const wchar_t ch = s[i];
// Check RTL first, then alpha
if (IsRTLCodepoint(ch))
return EBidiDir::RTL;
if (IsStrongAlpha(ch))
return EBidiDir::LTR;
}
return EBidiDir::LTR;
}
static std::vector<wchar_t> BuildVisualBidiText_Tagless(const wchar_t* s, int n, bool forceRTL)
{
if (!s || n <= 0)
return {};
// Use buffer pool to avoid per-call allocations
BiDiBuffers::TBufferPool& buffers = BiDiBuffers::Get();
buffers.EnsureCapacity((size_t)n);
// 1) base direction
EBidiDir base = forceRTL ? EBidiDir::RTL : DetectBaseDir_FirstStrong(s, n);
// Pre-compute strong character positions for O(1) neutral resolution
TStrongDirCache strongCache(s, n, base);
// 2) split into runs - use a more efficient approach
// Instead of TBidiRun with vectors, use start/end indices
struct TRunInfo { int start; int end; EBidiDir dir; };
thread_local static std::vector<TRunInfo> s_runs;
s_runs.clear();
s_runs.reserve((size_t)std::max(4, n / 50));
EBidiDir lastStrong = base;
EBidiDir currentRunDir = base;
int runStart = 0;
for (int i = 0; i < n; ++i)
{
EBidiDir d;
ECharDir cd = GetCharDirSmart(s, n, i);
if (cd == ECharDir::RTL)
{
d = EBidiDir::RTL;
lastStrong = EBidiDir::RTL;
}
else if (cd == ECharDir::LTR)
{
d = EBidiDir::LTR;
lastStrong = EBidiDir::LTR;
}
else
{
// Pass cache for O(1) lookup instead of O(n) scan
d = ResolveNeutralDir(s, n, i, base, lastStrong, &strongCache);
}
// Start a new run if direction changes
if (d != currentRunDir)
{
if (i > runStart)
s_runs.push_back({runStart, i, currentRunDir});
runStart = i;
currentRunDir = d;
}
}
// Push final run
if (n > runStart)
s_runs.push_back({runStart, n, currentRunDir});
// 3) shape RTL runs using pooled buffer
buffers.shaped.clear();
auto shapeRun = [&](int start, int end) -> std::pair<const wchar_t*, int>
{
int len = end - start;
if (len <= 0)
return {nullptr, 0};
// Check for potential integer overflow
if ((size_t)len > SIZE_MAX / ARABIC_SHAPING_EXPANSION_FACTOR_RETRY - ARABIC_SHAPING_SAFETY_MARGIN_RETRY)
return {s + start, len}; // Return unshaped
size_t neededSize = buffers.shaped.size() + (size_t)len * ARABIC_SHAPING_EXPANSION_FACTOR + ARABIC_SHAPING_SAFETY_MARGIN;
if (buffers.shaped.capacity() < neededSize)
buffers.shaped.reserve(neededSize);
size_t outStart = buffers.shaped.size();
buffers.shaped.resize(outStart + (size_t)len * ARABIC_SHAPING_EXPANSION_FACTOR + ARABIC_SHAPING_SAFETY_MARGIN);
int outLen = Arabic_MakeShape(const_cast<wchar_t*>(s + start), len,
buffers.shaped.data() + outStart,
(int)(buffers.shaped.size() - outStart));
if (outLen <= 0)
return {s + start, len}; // Return unshaped on failure
buffers.shaped.resize(outStart + (size_t)outLen);
return {buffers.shaped.data() + outStart, outLen};
};
// 4) produce visual order
std::vector<wchar_t> visual;
visual.reserve((size_t)n);
auto emitRun = [&](const TRunInfo& run)
{
if (run.dir == EBidiDir::RTL)
{
// Shape and reverse RTL runs
std::pair<const wchar_t*, int> shaped = shapeRun(run.start, run.end);
const wchar_t* ptr = shaped.first;
int len = shaped.second;
if (ptr && len > 0)
{
for (int k = len - 1; k >= 0; --k)
visual.push_back(ptr[k]);
}
}
else
{
// LTR runs: copy directly
visual.insert(visual.end(), s + run.start, s + run.end);
}
};
if (base == EBidiDir::LTR)
{
for (const auto& run : s_runs)
emitRun(run);
}
else
{
for (int i = (int)s_runs.size() - 1; i >= 0; --i)
emitRun(s_runs[(size_t)i]);
}
return visual;
}
// ============================================================================
// Chat Message BiDi Processing (Separate name/message handling)
// ============================================================================
// Build visual BiDi text for chat messages with separate name and message
// This avoids fragile " : " detection and handles cases where username contains " : "
//
// RECOMMENDED USAGE:
// Instead of: SetValue("PlayerName : Message")
// Use this function with separated components:
// - name: "PlayerName" (without " : ")
// - msg: "Message" (without " : ")
//
// INTEGRATION NOTES:
// To use this properly, you need to:
// 1. Modify the server/network code to send chat name and message separately
// 2. Or parse the chat string in PythonNetworkStreamPhaseGame.cpp BEFORE passing to GrpTextInstance
// 3. Then call this function instead of BuildVisualBidiText_Tagless
//
static inline std::vector<wchar_t> BuildVisualChatMessage(
const wchar_t* name, int nameLen,
const wchar_t* msg, int msgLen,
bool forceRTL)
{
if (!name || !msg || nameLen <= 0 || msgLen <= 0)
return {};
// Check if message contains RTL or hyperlink tags
bool msgHasRTL = false;
bool msgHasTags = false;
for (int i = 0; i < msgLen; ++i)
{
if (IsRTLCodepoint(msg[i]))
msgHasRTL = true;
if (msg[i] == L'|')
msgHasTags = true;
if (msgHasRTL && msgHasTags)
break;
}
// Build result based on UI direction (pre-reserve exact size)
std::vector<wchar_t> visual;
visual.reserve((size_t)(nameLen + msgLen + 3)); // +3 for " : "
// Decision: UI direction determines order (for visual consistency)
// RTL UI: "Message : Name" (message on right, consistent with RTL reading flow)
// LTR UI: "Name : Message" (name on left, consistent with LTR reading flow)
if (forceRTL)
{
// RTL UI: "Message : Name"
// Don't apply BiDi if message has tags (hyperlinks are pre-formatted)
if (msgHasTags)
{
visual.insert(visual.end(), msg, msg + msgLen);
}
else
{
// Apply BiDi to message with auto-detection (don't force RTL)
// Let the BiDi algorithm detect base direction from first strong character
std::vector<wchar_t> msgVisual = BuildVisualBidiText_Tagless(msg, msgLen, forceRTL);
visual.insert(visual.end(), msgVisual.begin(), msgVisual.end());
}
visual.push_back(L' ');
visual.push_back(L':');
visual.push_back(L' ');
visual.insert(visual.end(), name, name + nameLen); // Name on left side
}
else
{
// LTR UI: "Name : Message"
visual.insert(visual.end(), name, name + nameLen); // Name on left side
visual.push_back(L' ');
visual.push_back(L':');
visual.push_back(L' ');
// Don't apply BiDi if message has tags (hyperlinks are pre-formatted)
if (msgHasTags)
{
visual.insert(visual.end(), msg, msg + msgLen);
}
else
{
// Apply BiDi to message with auto-detection (don't force RTL)
// Let the BiDi algorithm detect base direction from first strong character
std::vector<wchar_t> msgVisual = BuildVisualBidiText_Tagless(msg, msgLen, forceRTL);
visual.insert(visual.end(), msgVisual.begin(), msgVisual.end());
}
}
return visual;
}
// ============================================================================
// TextTail formatting for RTL UI
// ============================================================================
enum class EPlaceDir
{
Left, // place block to the LEFT of the cursor (cursor is a right edge)
Right // place block to the RIGHT of the cursor (cursor is a left edge)
};
template <typename TText>
inline float TextTailBiDi(TText* t, float cursorX, float y, float z, float fxAdd, EPlaceDir dir)
{
if (!t)
return cursorX;
int w = 0, h = 0;
t->GetTextSize(&w, &h);
const float fw = static_cast<float>(w);
float x;
if (dir == EPlaceDir::Left)
{
x = t->IsRTL() ? cursorX : (cursorX - fw);
// advance cursor left
cursorX = cursorX - fw - fxAdd;
}
else
{
x = t->IsRTL() ? (cursorX + fw) : cursorX;
// advance cursor right
cursorX = cursorX + fw + fxAdd;
}
// SNAP to pixel grid to avoid "broken pixels"
x = floorf(x + 0.5f);
y = floorf(y + 0.5f);
t->SetPosition(x, y, z);
t->Update();
return cursorX;
}