Files
m2dev-client-src/src/UserInterface/PythonGameEventManagerModule.cpp
2025-08-28 20:50:20 +02:00

30 lines
693 B
C++

#include "StdAfx.h"
#include "GameLib/GameEventManager.h"
PyObject * eventMgrUpdate(PyObject * poSelf, PyObject * poArgs)
{
float fx;
if (!PyTuple_GetFloat(poArgs, 0, &fx))
return Py_BuildException();
float fy;
if (!PyTuple_GetFloat(poArgs, 1, &fy))
return Py_BuildException();
float fz;
if (!PyTuple_GetFloat(poArgs, 2, &fz))
return Py_BuildException();
CGameEventManager::Instance().SetCenterPosition(fx, fy, fz);
CGameEventManager::Instance().Update();
return Py_BuildNone();
}
void initeventmgr()
{
static PyMethodDef s_methods[] =
{
{ "Update", eventMgrUpdate, METH_VARARGS },
{ NULL, NULL, NULL },
};
Py_InitModule("eventMgr", s_methods);
}