Files
m2dev-client-src/src/MilesLib/SoundManager.cpp
2025-08-19 00:20:40 +02:00

394 lines
10 KiB
C++

#include "StdAfx.h"
#include "SoundManager.h"
#include "EterBase/Timer.h"
#include "EterBase/Utils.h"
#include "EterBase/Debug.h"
#undef min
#undef max
#include <cmath>
//#define IS_STATIC
//#include <StepTimer.h>
#include "MSSFileAPI.hpp"
#include <mss.h>
MilesLibrary::MilesLibrary()
{
Register_RIB(MP3Dec);
//AIL_configure_logging("miles.log", nullptr, 2);
AIL_startup();
RegisterMilesFileAPI();
}
MilesLibrary::~MilesLibrary()
{
AIL_shutdown();
}
CSoundManager::CSoundManager()
: m_isSoundDisable(false), m_max2dSoundsPlaying(8), m_max3dSoundsPlaying(64), m_maxMusicPlaying(4),
m_fxPosition(0.0f), m_fyPosition(0.0f), m_fzPosition(0.0f), m_fSoundScale(200.0f), m_fAmbienceSoundScale(1000.0f),
m_fSoundVolume(1.0f), m_fMusicVolume(1.0f), m_fBackupMusicVolume(0.0f), m_fBackupSoundVolume(0.0f),
m_driver(nullptr)
{
// ctor
}
bool CSoundManager::Create()
{
m_driver = AIL_open_digital_driver(44100, 16, MSS_MC_USE_SYSTEM_CONFIG , 0);
if (!m_driver)
{
Tracenf("AIL_open_digital_driver(): %s", AIL_last_error());
return false;
}
AIL_set_3D_distance_factor(m_driver, 0.001f);
return true;
}
void CSoundManager::SetPosition(float fx, float fy, float fz)
{
m_fxPosition = fx;
m_fyPosition = fy;
m_fzPosition = fz;
}
void CSoundManager::SetDirection(float fxDir, float fyDir, float fzDir, float fxUp, float fyUp, float fzUp)
{
if (!m_driver)
return;
AIL_set_listener_3D_orientation(m_driver, fxDir, fyDir, -fzDir, fxUp, fyUp, -fzUp);
}
void CSoundManager::Update()
{
for (auto it = m_sounds2d.begin(); it != m_sounds2d.end();)
{
if (it->IsDone())
it = m_sounds2d.erase(it);
else
++it;
}
for (auto it = m_sounds3d.begin(); it != m_sounds3d.end();)
{
if (it->IsDone())
it = m_sounds3d.erase(it);
else
++it;
}
for (auto it = m_music.begin(); it != m_music.end();)
{
// If Update() returns false, the song has finished playing.
if (it->second.Update(m_fMusicVolume))
++it;
else
it = m_music.erase(it);
}
}
float CSoundManager::GetSoundScale()
{
return m_fSoundScale;
}
void CSoundManager::SetSoundScale(float fScale)
{
m_fSoundScale = fScale;
}
void CSoundManager::SetAmbienceSoundScale(float fScale)
{
m_fAmbienceSoundScale = fScale;
}
void CSoundManager::SetSoundVolume(float fVolume)
{
if (m_isSoundDisable)
{
m_fBackupSoundVolume = fVolume;
return;
}
fVolume = std::max(std::min(fVolume, 1.0f), 0.0f);
m_fSoundVolume = fVolume;
m_fBackupSoundVolume = fVolume;
}
void CSoundManager::SetMusicVolume(float fVolume)
{
if (m_isSoundDisable)
{
m_fBackupMusicVolume = fVolume;
return;
}
fVolume = std::max(std::min(fVolume, 1.0f), 0.0f);
m_fMusicVolume = fVolume;
m_fBackupMusicVolume = fVolume;
for (auto &p : m_music)
{
if (MUSIC_STATE_OFF == p.second.MusicState)
continue;
if (MUSIC_STATE_FADE_OUT == p.second.MusicState)
continue;
p.second.fVolume = fVolume;
p.second.stream.SetVolume(fVolume);
}
}
void CSoundManager::SaveVolume()
{
// NOTE : 두번 이상 Save를 시도할때는 그냥 Return
if (m_isSoundDisable)
return;
float fBackupMusicVolume = m_fMusicVolume;
float fBackupSoundVolume = m_fSoundVolume;
SetMusicVolume(0.0f);
SetSoundVolume(0.0f);
m_fBackupMusicVolume = fBackupMusicVolume;
m_fBackupSoundVolume = fBackupSoundVolume;
m_isSoundDisable = true;
}
void CSoundManager::RestoreVolume()
{
m_isSoundDisable = false;
SetMusicVolume(m_fBackupMusicVolume);
SetSoundVolume(m_fBackupSoundVolume);
}
float CSoundManager::GetSoundVolume()
{
return m_fSoundVolume;
}
float CSoundManager::GetMusicVolume()
{
return m_fMusicVolume;
}
void CSoundManager::PlaySound2D(std::string_view filename)
{
if (0.0f == GetSoundVolume())
return;
if (m_sounds2d.size() >= m_max2dSoundsPlaying)
return;
const auto file = m_cache.Get(filename);
if (!file)
return;
if (!m_driver)
return;
const auto sample = AIL_allocate_sample_handle(m_driver);
if (!sample)
{
Tracenf("AIL_allocate_sample_handle(): %s for %s", AIL_last_error(), filename.data());
return;
}
m_sounds2d.emplace_back(sample);
m_sounds2d.back().SetFile(file);
m_sounds2d.back().SetVolume(GetSoundVolume());
m_sounds2d.back().Play(1);
}
float CSoundManager::__GetVolumeFromDistance(float fDistance)
{
return GetSoundVolume() - (fDistance / 2500);
}
// return 1.0f / (1.0f + (1.0f * (fDistance - 1.0f)));
void CSoundManager::PlaySound3D(float fx, float fy, float fz, std::string_view filename, int iPlayCount)
{
if (0.0f == GetSoundVolume())
return;
if (m_sounds3d.size() >= m_max3dSoundsPlaying)
{
return;
}
const auto file = m_cache.Get(filename);
if (!file)
{
Tracenf("Not playing %s file not found", filename.data());
return;
}
const auto sample = AIL_allocate_sample_handle(m_driver);
if (!sample)
{
Tracenf("AIL_allocate_sample_handle(): %s for %s", AIL_last_error(), filename.data());
return;
}
float fDistance = sqrtf((fx - m_fxPosition) * (fx - m_fxPosition) + (fy - m_fyPosition) * (fy - m_fyPosition) +
(fz - m_fzPosition) * (fz - m_fzPosition));
Tracenf("SampSet distance {} {}", fDistance ,__GetVolumeFromDistance(fDistance));
m_sounds3d.emplace_back(sample);
m_sounds3d.back().SetFile(file);
m_sounds3d.back().SetPosition((fx - m_fxPosition) / m_fSoundScale,
(fy - m_fyPosition) / m_fSoundScale,
(fz - m_fzPosition) / m_fSoundScale);
m_sounds3d.back().SetVolume(__GetVolumeFromDistance(fDistance));
m_sounds3d.back().Play(iPlayCount);
}
std::unique_ptr<SoundSample> CSoundManager::PlayAmbienceSound3D(float fx, float fy, float fz, std::string_view filename,
int iPlayCount)
{
if (0.0f == GetSoundVolume())
return nullptr;
if (m_sounds3d.size() >= m_max3dSoundsPlaying)
return nullptr;
const auto file = m_cache.Get(filename);
if (!file)
return nullptr;
if (!m_driver)
return nullptr;
const auto sample = AIL_allocate_sample_handle(m_driver);
if (!sample)
{
Tracenf("AIL_allocate_sample_handle(): %s for %s", AIL_last_error(), filename.data());
return nullptr;
}
auto sound = std::make_unique<SoundSample>(sample);
sound->SetFile(file);
sound->SetPosition((fx - m_fxPosition) / m_fSoundScale,
(fy - m_fyPosition) / m_fSoundScale,
(fz - m_fzPosition) / m_fSoundScale);
sound->SetVolume(GetSoundVolume());
sound->Play(iPlayCount);
return sound;
}
void CSoundManager::PlayCharacterSound3D(float fx, float fy, float fz, const std::string &filename,
bool bCheckFrequency)
{
if (0.0f == GetSoundVolume())
return;
// 어느 정도의 최적화가 필요할 수도 있다 - [levites]
if (bCheckFrequency)
{
static float s_fLimitDistance = 5000 * 5000;
float fdx = (fx - m_fxPosition) * (fx - m_fxPosition);
float fdy = (fy - m_fyPosition) * (fy - m_fyPosition);
if (fdx + fdy > s_fLimitDistance)
return;
const auto itor = m_playSoundHistoryMap.find(filename);
if (m_playSoundHistoryMap.end() != itor)
{
float fTime = itor->second;
if (CTimer::instance().GetCurrentSecond() - fTime < 0.3f)
//if (DX::StepTimer::instance().GetTotalSeconds() - fTime < 0.3f)
{
// Tracef("똑같은 소리가 0.3초 내에 다시 플레이 %s\n", filename);
return;
}
m_playSoundHistoryMap.erase(itor);
}
m_playSoundHistoryMap.emplace(filename, CTimer::instance().GetCurrentSecond());
//m_playSoundHistoryMap.emplace(filename, DX::StepTimer::instance().GetTotalSeconds());
}
Tracenf("Playing sound %s", filename.data());
PlaySound3D(fx, fy, fz, filename, 1);
}
void CSoundManager::StopAllSound3D()
{
m_sounds3d.clear();
}
void CSoundManager::FadeInMusic(const std::string &filename, float fVolumeSpeed)
{
const auto it = m_music.find(filename);
if (it != m_music.end())
{
it->second.MusicState = MUSIC_STATE_FADE_IN;
it->second.fVolumeSpeed = fVolumeSpeed;
return;
}
if (m_music.size() >= m_maxMusicPlaying)
return;
FadeOutAllMusic();
if (!m_driver)
return;
const auto stream = AIL_open_stream(m_driver, filename.c_str(), 0);
if (!stream)
{
Tracenf("AIL_open_stream(%s): %s", filename.c_str(), AIL_last_error());
return;
}
m_music.emplace(std::piecewise_construct, std::forward_as_tuple(filename),
std::forward_as_tuple(stream, filename, 0.0f, fVolumeSpeed));
}
void CSoundManager::FadeLimitOutMusic(const std::string &filename, float fLimitVolume, float fVolumeSpeed)
{
const auto it = m_music.find(filename);
if (it == m_music.end())
{
Tracenf("FadeLimitOutMusic: %s is not being played", filename.c_str());
return;
}
it->second.MusicState = MUSIC_STATE_FADE_LIMIT_OUT;
it->second.fVolumeSpeed = fVolumeSpeed;
it->second.fLimitVolume = fLimitVolume;
}
void CSoundManager::FadeOutMusic(const std::string &filename, float fVolumeSpeed)
{
const auto it = m_music.find(filename);
if (it == m_music.end())
{
Tracenf("FadeOutMusic: %s is not being played", filename.c_str());
return;
}
it->second.MusicState = MUSIC_STATE_FADE_OUT;
it->second.fVolumeSpeed = fVolumeSpeed;
}
void CSoundManager::FadeOutAllMusic()
{
for (auto &p : m_music)
{
if (MUSIC_STATE_OFF == p.second.MusicState)
continue;
p.second.MusicState = MUSIC_STATE_FADE_OUT;
p.second.fVolumeSpeed = 0.01f;
}
}