diff --git a/README.md b/README.md
index 3b6ef64f..cdab4632 100644
--- a/README.md
+++ b/README.md
@@ -7,13 +7,7 @@ This repository contains all client-side data, including locale files, configura
## 📋 Changelog
### 🐛 Bug Fixes
- - **Refining**: The window now sorts empty slots (from broken stones) to the end of the list, displaying an exact preview of how the item will look like after successful attaching.
- - **Affects**: Added affect shower support for Mall Attack Speed.
- - **Dragonsoul Alchemy**:
- - Fixed the deck affect countdown not auto-updating when time is increased in one of the equipped items.
- - Fixed the affect countdown requiring a check for remaining time in 500ms-intervals.
- - The window now opens without the player being qualified (consistency with the official).
- - **Spirit stone attachment**: The window now displays the item's existing attributes.
+ - **Guild window**: Removed the clickable area for the `BASE` tab and adjusted positions and widths for all other Guild window tabs.
diff --git a/assets/root/interfacemodule.py b/assets/root/interfacemodule.py
index fd678c96..498b6f2d 100644
--- a/assets/root/interfacemodule.py
+++ b/assets/root/interfacemodule.py
@@ -996,21 +996,20 @@ class Interface(object):
self.DRAGON_SOUL_IS_QUALIFIED = True
self.wndExpandedTaskBar.SetToolTipText(uiTaskBar.ExpandedTaskBar.BUTTON_DRAGON_SOUL, uiScriptLocale.TASKBAR_DRAGON_SOUL)
- # MR-12: Enable Dragon Soul window opening without completing the quest
def ToggleDragonSoulWindow(self):
if False == player.IsObserverMode():
if app.ENABLE_DRAGON_SOUL_SYSTEM:
if False == self.wndDragonSoul.IsShow():
- # if self.DRAGON_SOUL_IS_QUALIFIED:
- self.wndDragonSoul.Show()
- # else:
- # try:
- # self.wndPopupDialog.SetText(localeInfo.DRAGON_SOUL_UNQUALIFIED)
- # self.wndPopupDialog.Open()
- # except:
- # self.wndPopupDialog = uiCommon.PopupDialog()
- # self.wndPopupDialog.SetText(localeInfo.DRAGON_SOUL_UNQUALIFIED)
- # self.wndPopupDialog.Open()
+ if self.DRAGON_SOUL_IS_QUALIFIED:
+ self.wndDragonSoul.Show()
+ else:
+ try:
+ self.wndPopupDialog.SetText(localeInfo.DRAGON_SOUL_UNQUALIFIED)
+ self.wndPopupDialog.Open()
+ except:
+ self.wndPopupDialog = uiCommon.PopupDialog()
+ self.wndPopupDialog.SetText(localeInfo.DRAGON_SOUL_UNQUALIFIED)
+ self.wndPopupDialog.Open()
else:
self.wndDragonSoul.Close()
@@ -1018,11 +1017,10 @@ class Interface(object):
if False == player.IsObserverMode():
if app.ENABLE_DRAGON_SOUL_SYSTEM:
if False == self.wndDragonSoul.IsShow():
- # if self.DRAGON_SOUL_IS_QUALIFIED:
- self.wndDragonSoul.Show()
+ if self.DRAGON_SOUL_IS_QUALIFIED:
+ self.wndDragonSoul.Show()
else:
self.wndDragonSoul.Close()
- # MR-12: -- END OF -- Enable Dragon Soul window opening without completing the quest
def FailDragonSoulRefine(self, reason, inven_type, inven_pos):
if False == player.IsObserverMode():
diff --git a/assets/uiscript/uiscript/guildwindow.py b/assets/uiscript/uiscript/guildwindow.py
index 82f0f366..3ab55847 100644
--- a/assets/uiscript/uiscript/guildwindow.py
+++ b/assets/uiscript/uiscript/guildwindow.py
@@ -123,57 +123,57 @@ window = {
"x" : 6,
"y" : 5,
- "width" : 53,
+ "width" : 70,
"height" : 27,
},
{
"name" : "Tab_Button_02",
"type" : "radio_button",
- "x" : 61,
+ "x" : 78,
"y" : 5,
- "width" : 67,
+ "width" : 72,
"height" : 27,
},
{
"name" : "Tab_Button_03",
"type" : "radio_button",
- "x" : 130,
+ "x" : 152,
"y" : 5,
- "width" : 60,
+ "width" : 72,
"height" : 27,
},
{
"name" : "Tab_Button_04",
"type" : "radio_button",
- "x" : 192,
+ "x" : 226,
"y" : 5,
- "width" : 60,
+ "width" : 0,
"height" : 27,
},
{
"name" : "Tab_Button_05",
"type" : "radio_button",
- "x" : 254,
+ "x" : 226,
"y" : 5,
- "width" : 60,
+ "width" : 72,
"height" : 27,
},
{
"name" : "Tab_Button_06",
"type" : "radio_button",
- "x" : 316,
+ "x" : 300,
"y" : 5,
- "width" : 55,
+ "width" : 70,
"height" : 27,
},
),