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docs/linux-wine.md
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docs/linux-wine.md
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# Running the client on Linux with Wine
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This is an interim path for playing and testing on Linux while a native Linux port is a longer-term goal. Wine runs the unmodified Windows build of `Metin2.exe` / `Metin2_Debug.exe` directly. Verified to reach the character selection screen on Fedora 41 with Wine 10 Staging; other modern distros should work the same.
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Use this when you want to:
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- Smoke-test the Windows binary without rebooting into Windows
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- Develop server-side with a live client connected from the same machine
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- Run a dev loop without owning a Windows install
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## Requirements
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- A recent Wine (10.x Staging tested, 9.x stable should work). Older than 8 may be rough on D3D9.
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- `winetricks` for installing MSVC runtime, D3DX9 helper DLLs, core fonts, and Tahoma
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- A copy of the client deploy folder (the one containing `Metin2.exe`, `Metin2_Debug.exe`, `assets/`, `pack/`, `bgm/`, `config/`, `log/`). The whole folder is ~4.3 GB.
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- ~7 GB free disk for the writable client copy plus the Wine prefix
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On Fedora:
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```bash
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sudo dnf install -y wine winetricks
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```
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On Debian/Ubuntu (use the WineHQ repo for a modern version):
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```bash
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sudo apt install -y wine winetricks
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```
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## One-shot setup
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The easiest way is the helper script in this repo:
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```bash
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./scripts/setup-wine-prefix.sh /path/to/windows/client ~/metin-wine
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```
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This will:
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1. Copy the client folder to `~/metin-wine/client` (needs to be on a writable filesystem, so an NTFS read-only mount won't do).
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2. Create a fresh Wine prefix at `~/metin-wine/prefix`.
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3. Install `vcrun2022`, `d3dx9`, `corefonts`, and `tahoma` via winetricks.
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4. Print the launch command.
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See the script itself for exact steps if you prefer to run them manually.
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## Why Tahoma is required
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The client hard-codes Tahoma as its UI font. On Windows this is invisible because Tahoma ships with the OS; on a fresh Wine prefix it's missing, and the result is that the login screen renders layouts and backgrounds correctly but **all text is invisible**. You can reach the server picker and character selection, you just can't read anything. Installing Tahoma via `winetricks tahoma` fixes it in one shot.
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If the login screen looks right but has no readable text, this is what you're seeing.
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## Launching
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After setup, the launch command is just:
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```bash
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cd ~/metin-wine/client
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WINEPREFIX=~/metin-wine/prefix wine Metin2.exe
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```
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Use `Metin2_Debug.exe` instead of `Metin2.exe` if you want more verbose client-side logging via `OutputDebugString`. Wine will echo those to stderr when `WINEDEBUG` includes `+seh` or you pass `+outputdebugstring`. For normal play use `-all,+err`.
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## Logs and debug output
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Useful `WINEDEBUG` settings:
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- `WINEDEBUG=-all,+err` — quiet, only real errors. Use this for normal play.
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- `WINEDEBUG=-all,+loaddll,+module,+err` — shows which DLLs Wine loads, handy when the client crashes early with a missing DLL.
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- `WINEDEBUG=-all,+err,+seh` — captures the client's own `OutputDebugString` calls via SEH, which is how metin2's internal logging surfaces. Very noisy but useful when diagnosing client-side issues ("CResource::Load file not exist X", "CPythonNonPlayer::LoadNonPlayerData", etc.).
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Redirect to a file and grep the signal out of the noise:
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```bash
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WINEDEBUG=-all,+err,+seh wine Metin2_Debug.exe >wine-run.log 2>&1
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grep -E 'OutputDebugString[AW] "' wine-run.log | sed 's/.*OutputDebugString[AW] //' | sort -u
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```
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The client also writes its own logs to `log/` inside the client folder. Those are plain text and more readable than the Wine SEH traces.
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## Known quirks
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- **Wayland:** works via XWayland, no special config. If the window opens minimized or off-screen, `Alt+Tab` to find it.
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- **Read-only NTFS mount:** don't try to launch from a read-only mount of your Windows partition. The client creates and writes `log/`, `config/`, and cache files; on a read-only FS the launch will be confusing. Always copy to a writable location first. `setup-wine-prefix.sh` does this for you.
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- **DXVK render state warnings:** lines like `D3D9DeviceEx::SetRenderState: Unhandled render state 163` in the log are harmless. DXVK doesn't implement every legacy D3D9 render state, but the ones metin2 cares about all work.
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- **SEH dispatch spam:** `dispatch_exception code=4001000a` / `4001000c` are how Windows signals `OutputDebugStringW` / `OutputDebugStringA`. They're soft exceptions, not errors. They only show up if you enable `+seh` in `WINEDEBUG`.
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- **First launch is slower:** DXVK compiles its shader pipelines on first run and writes a state cache. Subsequent launches are noticeably faster.
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## When to stop using Wine
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This guide is for the interim. The longer-term plan is a native Linux build of the client with a free-software replacement for Granny2 animation runtime. Until that lands, Wine is the way.
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97
scripts/setup-wine-prefix.sh
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scripts/setup-wine-prefix.sh
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#!/usr/bin/env bash
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# Set up a Wine prefix for running the Metin2 client on Linux.
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# Idempotent: re-running on an existing prefix skips steps that are already done.
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#
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# Usage:
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# ./scripts/setup-wine-prefix.sh <source-client-dir> <target-dir>
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#
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# Example:
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# ./scripts/setup-wine-prefix.sh /mnt/windows_c/Users/me/metin/client ~/metin-wine
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#
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# Result layout:
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# <target-dir>/client/ — writable copy of the client deploy folder
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# <target-dir>/prefix/ — Wine prefix with required runtime deps installed
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set -euo pipefail
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if [[ $# -lt 2 ]]; then
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echo "usage: $0 <source-client-dir> <target-dir>" >&2
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echo " source-client-dir: path containing Metin2.exe, assets/, pack/, etc." >&2
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echo " target-dir: directory to create (holds client/ and prefix/)" >&2
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exit 2
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fi
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SRC=$1
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DEST=$2
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if [[ ! -f "$SRC/Metin2.exe" && ! -f "$SRC/Metin2_Debug.exe" ]]; then
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echo "error: $SRC does not look like a client folder (no Metin2.exe or Metin2_Debug.exe)" >&2
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exit 1
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fi
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for tool in wine winetricks; do
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if ! command -v "$tool" >/dev/null 2>&1; then
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echo "error: $tool not found in PATH. Install it via your package manager." >&2
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exit 1
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fi
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done
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CLIENT_DIR=$DEST/client
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PREFIX_DIR=$DEST/prefix
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mkdir -p "$DEST"
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if [[ -d "$CLIENT_DIR" && -f "$CLIENT_DIR/Metin2.exe" ]] || [[ -d "$CLIENT_DIR" && -f "$CLIENT_DIR/Metin2_Debug.exe" ]]; then
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echo "[1/3] client already present at $CLIENT_DIR, skipping copy"
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else
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echo "[1/3] copying client from $SRC to $CLIENT_DIR (this can take a minute)"
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cp -a "$SRC" "$CLIENT_DIR"
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fi
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export WINEPREFIX=$PREFIX_DIR
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export WINEARCH=win64
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if [[ -f "$PREFIX_DIR/system.reg" ]]; then
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echo "[2/3] wine prefix already exists at $PREFIX_DIR, skipping wineboot"
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else
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echo "[2/3] creating wine prefix at $PREFIX_DIR"
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mkdir -p "$PREFIX_DIR"
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wineboot --init >/dev/null 2>&1 || true
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fi
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# vcrun2022 — MSVC 2015-2022 runtime, required because the client is an MSVC build
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# d3dx9 — D3DX9 helper DLLs (Wine implements d3d9 but not the d3dx9 helpers)
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# corefonts — Arial/Courier/Times/etc., needed by some UI elements
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# tahoma — the client hard-codes Tahoma as the UI font; without it, all text renders invisibly
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VERBS=(vcrun2022 d3dx9 corefonts tahoma)
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TO_INSTALL=()
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for v in "${VERBS[@]}"; do
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case $v in
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vcrun2022)
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if [[ -f "$PREFIX_DIR/drive_c/windows/system32/msvcp140.dll" ]]; then continue; fi ;;
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d3dx9)
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if [[ -f "$PREFIX_DIR/drive_c/windows/system32/d3dx9_43.dll" ]]; then continue; fi ;;
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corefonts)
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if [[ -f "$PREFIX_DIR/drive_c/windows/Fonts/arial.ttf" ]]; then continue; fi ;;
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tahoma)
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if [[ -f "$PREFIX_DIR/drive_c/windows/Fonts/tahoma.ttf" ]]; then continue; fi ;;
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esac
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TO_INSTALL+=("$v")
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done
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if [[ ${#TO_INSTALL[@]} -eq 0 ]]; then
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echo "[3/3] all winetricks verbs already installed"
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else
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echo "[3/3] installing winetricks verbs: ${TO_INSTALL[*]}"
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winetricks -q "${TO_INSTALL[@]}"
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fi
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echo
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echo "done. to launch:"
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echo
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echo " cd $CLIENT_DIR"
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echo " WINEPREFIX=$PREFIX_DIR wine Metin2.exe"
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echo
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echo "or with verbose client logging:"
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echo
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echo " WINEPREFIX=$PREFIX_DIR WINEDEBUG=-all,+err,+seh wine Metin2_Debug.exe"
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