forked from metin-server/m2dev-client
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9 Commits
claude/upd
...
main
| Author | SHA1 | Date | |
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b9065ca8d2 | ||
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8767a2b3ac | ||
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0edaea5993 | ||
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5e79fc27e1 | ||
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95fc2df7c0 | ||
| 1dba3e3c91 | |||
| 9c95590099 | |||
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dd0643137f | ||
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0aa8361f09 |
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BIN
assets/Effect/ymir work/effect/etc/compete/ready.dds
Normal file
BIN
assets/Effect/ymir work/effect/etc/compete/ready.dds
Normal file
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BIN
assets/Effect/ymir work/effect/monster2/smoke_dust.dds
Normal file
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Normal file
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Normal file
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Normal file
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BIN
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Normal file
BIN
assets/Sound/sound/monster/bou/bou_swing1.wav
Normal file
Binary file not shown.
BIN
assets/Sound/sound/monster/chuhen/club_attack.wav
Normal file
BIN
assets/Sound/sound/monster/chuhen/club_attack.wav
Normal file
Binary file not shown.
BIN
assets/Sound/sound/monster/gupae/gup_swing2.wav
Normal file
BIN
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Normal file
Binary file not shown.
BIN
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Normal file
BIN
assets/Sound/sound/monster/gupae/gup_swing3.wav
Normal file
Binary file not shown.
BIN
assets/Sound/sound/monster/maenghwan/mah_swing1.wav
Normal file
BIN
assets/Sound/sound/monster/maenghwan/mah_swing1.wav
Normal file
Binary file not shown.
BIN
assets/Sound/sound/monster/misterious_diseased_boss/damage_1.wav
Normal file
BIN
assets/Sound/sound/monster/misterious_diseased_boss/damage_1.wav
Normal file
Binary file not shown.
BIN
assets/Sound/sound/monster/thief1/th1_act2.wav
Normal file
BIN
assets/Sound/sound/monster/thief1/th1_act2.wav
Normal file
Binary file not shown.
BIN
assets/Sound/sound/monster/thief1/th1_swing2.wav
Normal file
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Normal file
Binary file not shown.
BIN
assets/Sound/sound/monster/thief1/th1_swing3.wav
Normal file
BIN
assets/Sound/sound/monster/thief1/th1_swing3.wav
Normal file
Binary file not shown.
BIN
assets/Sound/sound/monster/thief2/th2_swing2.wav
Normal file
BIN
assets/Sound/sound/monster/thief2/th2_swing2.wav
Normal file
Binary file not shown.
BIN
assets/Sound/sound/monster/thief2/th2_swing3.wav
Normal file
BIN
assets/Sound/sound/monster/thief2/th2_swing3.wav
Normal file
Binary file not shown.
BIN
assets/Sound/sound/monster/thiefboss1/thb1_swing2.wav
Normal file
BIN
assets/Sound/sound/monster/thiefboss1/thb1_swing2.wav
Normal file
Binary file not shown.
BIN
assets/Sound/sound/monster/thiefboss2/thb2_swing2.wav
Normal file
BIN
assets/Sound/sound/monster/thiefboss2/thb2_swing2.wav
Normal file
Binary file not shown.
BIN
assets/Sound/sound/monster/thiefboss2/thb2_swing3.wav
Normal file
BIN
assets/Sound/sound/monster/thiefboss2/thb2_swing3.wav
Normal file
Binary file not shown.
BIN
assets/Sound/sound/monster/thiefboss3/thb3_swing2.wav
Normal file
BIN
assets/Sound/sound/monster/thiefboss3/thb3_swing2.wav
Normal file
Binary file not shown.
BIN
assets/Sound/sound/pc/sura/general/attack_1.wav
Normal file
BIN
assets/Sound/sound/pc/sura/general/attack_1.wav
Normal file
Binary file not shown.
BIN
assets/Sound/sound/pc/sura/general/attack_2.wav
Normal file
BIN
assets/Sound/sound/pc/sura/general/attack_2.wav
Normal file
Binary file not shown.
BIN
assets/Sound/sound/pc/sura/general/attack_3.wav
Normal file
BIN
assets/Sound/sound/pc/sura/general/attack_3.wav
Normal file
Binary file not shown.
BIN
assets/Sound/sound/pc/sura/general/swing_3.wav
Normal file
BIN
assets/Sound/sound/pc/sura/general/swing_3.wav
Normal file
Binary file not shown.
BIN
assets/Sound/sound/pc/sura/skill/horse_splash.wav
Normal file
BIN
assets/Sound/sound/pc/sura/skill/horse_splash.wav
Normal file
Binary file not shown.
Binary file not shown.
@@ -55,6 +55,157 @@ from _weakref import proxy
|
|||||||
SCREENSHOT_CWDSAVE = False
|
SCREENSHOT_CWDSAVE = False
|
||||||
SCREENSHOT_DIR = None
|
SCREENSHOT_DIR = None
|
||||||
|
|
||||||
|
|
||||||
|
def _WriteHeadlessMapTrace(message):
|
||||||
|
if os.environ.get("M2_HEADLESS_SCENARIO", "").strip().lower() != "map_load":
|
||||||
|
return
|
||||||
|
|
||||||
|
try:
|
||||||
|
open("log/headless_map_load_trace.txt", "a").write("%s\n" % message)
|
||||||
|
except:
|
||||||
|
pass
|
||||||
|
|
||||||
|
|
||||||
|
def _GetHeadlessScenario():
|
||||||
|
return os.environ.get("M2_HEADLESS_SCENARIO", "").strip().lower()
|
||||||
|
|
||||||
|
|
||||||
|
def _WriteHeadlessTrace(message):
|
||||||
|
scenario = _GetHeadlessScenario()
|
||||||
|
if scenario == "map_load":
|
||||||
|
tracePath = "log/headless_map_load_trace.txt"
|
||||||
|
elif scenario == "gm_teleport":
|
||||||
|
tracePath = "log/headless_gm_teleport_trace.txt"
|
||||||
|
else:
|
||||||
|
return
|
||||||
|
|
||||||
|
try:
|
||||||
|
open(tracePath, "a").write("%s\n" % message)
|
||||||
|
except:
|
||||||
|
pass
|
||||||
|
|
||||||
|
|
||||||
|
def _GetHeadlessFloat(name, default):
|
||||||
|
try:
|
||||||
|
return float(os.environ.get(name, str(default)))
|
||||||
|
except (TypeError, ValueError):
|
||||||
|
return default
|
||||||
|
|
||||||
|
|
||||||
|
def _GetHeadlessWarpSteps():
|
||||||
|
rawValue = os.environ.get("M2_HEADLESS_WARP_STEPS", "").strip()
|
||||||
|
steps = []
|
||||||
|
|
||||||
|
if not rawValue:
|
||||||
|
return steps
|
||||||
|
|
||||||
|
for rawStep in rawValue.split("|"):
|
||||||
|
rawStep = rawStep.strip()
|
||||||
|
if not rawStep:
|
||||||
|
continue
|
||||||
|
|
||||||
|
parts = [part.strip() for part in rawStep.split(",")]
|
||||||
|
if len(parts) != 3:
|
||||||
|
_WriteHeadlessTrace("Invalid warp step=%s" % rawStep)
|
||||||
|
continue
|
||||||
|
|
||||||
|
mapName = parts[0]
|
||||||
|
|
||||||
|
try:
|
||||||
|
globalX = int(parts[1])
|
||||||
|
globalY = int(parts[2])
|
||||||
|
except:
|
||||||
|
_WriteHeadlessTrace("Invalid warp coords step=%s" % rawStep)
|
||||||
|
continue
|
||||||
|
|
||||||
|
steps.append({
|
||||||
|
"map_name": mapName,
|
||||||
|
"global_x": globalX,
|
||||||
|
"global_y": globalY,
|
||||||
|
})
|
||||||
|
|
||||||
|
return steps
|
||||||
|
|
||||||
|
|
||||||
|
HEADLESS_GM_STATE = {
|
||||||
|
"initialized": False,
|
||||||
|
"steps": [],
|
||||||
|
"index": 0,
|
||||||
|
"phase": "idle",
|
||||||
|
"command_at": 0.0,
|
||||||
|
"deadline": 0.0,
|
||||||
|
"quit_requested": False,
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
def _HeadlessGMEnabled():
|
||||||
|
return _GetHeadlessScenario() == "gm_teleport"
|
||||||
|
|
||||||
|
|
||||||
|
def _HeadlessGMCommandDelay():
|
||||||
|
return _GetHeadlessFloat("M2_HEADLESS_COMMAND_DELAY", 5.0)
|
||||||
|
|
||||||
|
|
||||||
|
def _HeadlessGMWarpTimeout():
|
||||||
|
return _GetHeadlessFloat("M2_HEADLESS_WARP_TIMEOUT", 20.0)
|
||||||
|
|
||||||
|
|
||||||
|
def _HeadlessGMSettleDelay():
|
||||||
|
return _GetHeadlessFloat("M2_HEADLESS_SETTLE_DELAY", 2.0)
|
||||||
|
|
||||||
|
|
||||||
|
def _HeadlessGMRequestQuit(message):
|
||||||
|
global HEADLESS_GM_STATE
|
||||||
|
|
||||||
|
if message:
|
||||||
|
_WriteHeadlessTrace(message)
|
||||||
|
|
||||||
|
if HEADLESS_GM_STATE.get("quit_requested"):
|
||||||
|
return
|
||||||
|
|
||||||
|
HEADLESS_GM_STATE["quit_requested"] = True
|
||||||
|
app.Exit()
|
||||||
|
|
||||||
|
|
||||||
|
class _HeadlessDummy(object):
|
||||||
|
def __call__(self, *args, **kwargs):
|
||||||
|
return None
|
||||||
|
|
||||||
|
def __getattr__(self, name):
|
||||||
|
return self
|
||||||
|
|
||||||
|
def __nonzero__(self):
|
||||||
|
return False
|
||||||
|
|
||||||
|
|
||||||
|
_HEADLESS_DUMMY = _HeadlessDummy()
|
||||||
|
|
||||||
|
|
||||||
|
class _HeadlessInterface(object):
|
||||||
|
def MakeInterface(self):
|
||||||
|
return None
|
||||||
|
|
||||||
|
def ShowDefaultWindows(self):
|
||||||
|
return None
|
||||||
|
|
||||||
|
def HideAllWindows(self):
|
||||||
|
return None
|
||||||
|
|
||||||
|
def Close(self):
|
||||||
|
return None
|
||||||
|
|
||||||
|
def BUILD_OnUpdate(self):
|
||||||
|
return None
|
||||||
|
|
||||||
|
def OpenWhisperDialog(self, *args):
|
||||||
|
return None
|
||||||
|
|
||||||
|
def SetMapName(self, *args):
|
||||||
|
return None
|
||||||
|
|
||||||
|
def __getattr__(self, name):
|
||||||
|
return _HEADLESS_DUMMY
|
||||||
|
|
||||||
cameraDistance = 1550.0
|
cameraDistance = 1550.0
|
||||||
cameraPitch = 27.0
|
cameraPitch = 27.0
|
||||||
cameraRotation = 0.0
|
cameraRotation = 0.0
|
||||||
@@ -64,6 +215,7 @@ testAlignment = 0
|
|||||||
|
|
||||||
class GameWindow(ui.ScriptWindow):
|
class GameWindow(ui.ScriptWindow):
|
||||||
def __init__(self, stream):
|
def __init__(self, stream):
|
||||||
|
_WriteHeadlessTrace("GameWindow.__init__ begin")
|
||||||
ui.ScriptWindow.__init__(self, "GAME")
|
ui.ScriptWindow.__init__(self, "GAME")
|
||||||
self.SetWindowName("game")
|
self.SetWindowName("game")
|
||||||
net.SetPhaseWindow(net.PHASE_WINDOW_GAME, self)
|
net.SetPhaseWindow(net.PHASE_WINDOW_GAME, self)
|
||||||
@@ -72,6 +224,7 @@ class GameWindow(ui.ScriptWindow):
|
|||||||
self.quickSlotPageIndex = 0
|
self.quickSlotPageIndex = 0
|
||||||
self.lastPKModeSendedTime = 0
|
self.lastPKModeSendedTime = 0
|
||||||
self.pressNumber = None
|
self.pressNumber = None
|
||||||
|
self.headlessGmEnabled = _HeadlessGMEnabled()
|
||||||
|
|
||||||
self.guildWarQuestionDialog = None
|
self.guildWarQuestionDialog = None
|
||||||
self.interface = None
|
self.interface = None
|
||||||
@@ -82,9 +235,16 @@ class GameWindow(ui.ScriptWindow):
|
|||||||
self.playerGauge = None
|
self.playerGauge = None
|
||||||
|
|
||||||
self.stream = stream
|
self.stream = stream
|
||||||
self.interface = interfaceModule.Interface()
|
if self.headlessGmEnabled:
|
||||||
self.interface.MakeInterface()
|
self.interface = _HeadlessInterface()
|
||||||
self.interface.ShowDefaultWindows()
|
_WriteHeadlessTrace("GameWindow.__init__ interface_headless")
|
||||||
|
else:
|
||||||
|
self.interface = interfaceModule.Interface()
|
||||||
|
_WriteHeadlessTrace("GameWindow.__init__ interface")
|
||||||
|
self.interface.MakeInterface()
|
||||||
|
_WriteHeadlessTrace("GameWindow.__init__ interface_made")
|
||||||
|
self.interface.ShowDefaultWindows()
|
||||||
|
_WriteHeadlessTrace("GameWindow.__init__ default_windows")
|
||||||
|
|
||||||
self.curtain = uiPhaseCurtain.PhaseCurtain()
|
self.curtain = uiPhaseCurtain.PhaseCurtain()
|
||||||
self.curtain.speed = 0.03
|
self.curtain.speed = 0.03
|
||||||
@@ -112,6 +272,7 @@ class GameWindow(ui.ScriptWindow):
|
|||||||
|
|
||||||
self.__ServerCommand_Build()
|
self.__ServerCommand_Build()
|
||||||
self.__ProcessPreservedServerCommand()
|
self.__ProcessPreservedServerCommand()
|
||||||
|
_WriteHeadlessTrace("GameWindow.__init__ done")
|
||||||
|
|
||||||
def __del__(self):
|
def __del__(self):
|
||||||
player.SetGameWindow(0)
|
player.SetGameWindow(0)
|
||||||
@@ -133,6 +294,10 @@ class GameWindow(ui.ScriptWindow):
|
|||||||
self.enableXMasBoom = False
|
self.enableXMasBoom = False
|
||||||
self.startTimeXMasBoom = 0.0
|
self.startTimeXMasBoom = 0.0
|
||||||
self.indexXMasBoom = 0
|
self.indexXMasBoom = 0
|
||||||
|
currentMap = background.GetCurrentMapName()
|
||||||
|
_WriteHeadlessTrace("GameWindow.Open current_map=%s" % currentMap)
|
||||||
|
if self.headlessGmEnabled:
|
||||||
|
self.__HeadlessGMOnOpen(currentMap)
|
||||||
|
|
||||||
global cameraDistance, cameraPitch, cameraRotation, cameraHeight
|
global cameraDistance, cameraPitch, cameraRotation, cameraHeight
|
||||||
|
|
||||||
@@ -220,6 +385,7 @@ class GameWindow(ui.ScriptWindow):
|
|||||||
self.currentCubeNPC = 0
|
self.currentCubeNPC = 0
|
||||||
|
|
||||||
def Close(self):
|
def Close(self):
|
||||||
|
_WriteHeadlessTrace("GameWindow.Close begin current_map=%s" % background.GetCurrentMapName())
|
||||||
self.Hide()
|
self.Hide()
|
||||||
|
|
||||||
global cameraDistance, cameraPitch, cameraRotation, cameraHeight
|
global cameraDistance, cameraPitch, cameraRotation, cameraHeight
|
||||||
@@ -298,6 +464,7 @@ class GameWindow(ui.ScriptWindow):
|
|||||||
app.HideCursor()
|
app.HideCursor()
|
||||||
|
|
||||||
print("---------------------------------------------------------------------------- CLOSE GAME WINDOW")
|
print("---------------------------------------------------------------------------- CLOSE GAME WINDOW")
|
||||||
|
_WriteHeadlessTrace("GameWindow.Close end current_map=%s" % background.GetCurrentMapName())
|
||||||
|
|
||||||
def __BuildKeyDict(self):
|
def __BuildKeyDict(self):
|
||||||
onPressKeyDict = {}
|
onPressKeyDict = {}
|
||||||
@@ -856,6 +1023,7 @@ class GameWindow(ui.ScriptWindow):
|
|||||||
|
|
||||||
# SHOW_LOCAL_MAP_NAME
|
# SHOW_LOCAL_MAP_NAME
|
||||||
def ShowMapName(self, mapName, x, y):
|
def ShowMapName(self, mapName, x, y):
|
||||||
|
_WriteHeadlessTrace("ShowMapName map=%s x=%d y=%d" % (mapName, x, y))
|
||||||
|
|
||||||
if self.mapNameShower:
|
if self.mapNameShower:
|
||||||
self.mapNameShower.ShowMapName(mapName, x, y)
|
self.mapNameShower.ShowMapName(mapName, x, y)
|
||||||
@@ -1465,8 +1633,104 @@ class GameWindow(ui.ScriptWindow):
|
|||||||
def OnMouseMiddleButtonUp(self):
|
def OnMouseMiddleButtonUp(self):
|
||||||
player.SetMouseMiddleButtonState(player.MBS_CLICK)
|
player.SetMouseMiddleButtonState(player.MBS_CLICK)
|
||||||
|
|
||||||
|
def __HeadlessGMOnOpen(self, currentMap):
|
||||||
|
global HEADLESS_GM_STATE
|
||||||
|
|
||||||
|
state = HEADLESS_GM_STATE
|
||||||
|
now = app.GetTime()
|
||||||
|
|
||||||
|
if not state["initialized"]:
|
||||||
|
state["steps"] = _GetHeadlessWarpSteps()
|
||||||
|
state["index"] = 0
|
||||||
|
state["phase"] = "waiting_command"
|
||||||
|
state["command_at"] = now + _HeadlessGMCommandDelay()
|
||||||
|
state["deadline"] = 0.0
|
||||||
|
state["quit_requested"] = False
|
||||||
|
state["initialized"] = True
|
||||||
|
_WriteHeadlessTrace("GM ready current_map=%s steps=%d" % (currentMap, len(state["steps"])))
|
||||||
|
|
||||||
|
if not state["steps"]:
|
||||||
|
state["phase"] = "failed"
|
||||||
|
_HeadlessGMRequestQuit("No warp steps configured")
|
||||||
|
return
|
||||||
|
|
||||||
|
if state["phase"] != "waiting_open":
|
||||||
|
return
|
||||||
|
|
||||||
|
if state["index"] >= len(state["steps"]):
|
||||||
|
state["phase"] = "success"
|
||||||
|
_HeadlessGMRequestQuit("Scenario success current_map=%s" % currentMap)
|
||||||
|
return
|
||||||
|
|
||||||
|
expectedMap = state["steps"][state["index"]]["map_name"]
|
||||||
|
if currentMap != expectedMap:
|
||||||
|
state["phase"] = "failed"
|
||||||
|
_HeadlessGMRequestQuit("Warp open mismatch index=%d expected=%s current_map=%s" % (state["index"], expectedMap, currentMap))
|
||||||
|
return
|
||||||
|
|
||||||
|
_WriteHeadlessTrace("Warp arrived index=%d map=%s" % (state["index"], currentMap))
|
||||||
|
state["index"] += 1
|
||||||
|
|
||||||
|
if state["index"] >= len(state["steps"]):
|
||||||
|
state["phase"] = "success"
|
||||||
|
_HeadlessGMRequestQuit("Scenario success current_map=%s" % currentMap)
|
||||||
|
return
|
||||||
|
|
||||||
|
state["phase"] = "settling"
|
||||||
|
state["command_at"] = now + _HeadlessGMSettleDelay()
|
||||||
|
state["deadline"] = 0.0
|
||||||
|
|
||||||
|
def __HeadlessGMOnUpdate(self):
|
||||||
|
global HEADLESS_GM_STATE
|
||||||
|
|
||||||
|
if not self.headlessGmEnabled:
|
||||||
|
return
|
||||||
|
|
||||||
|
state = HEADLESS_GM_STATE
|
||||||
|
if not state["initialized"] or state["quit_requested"]:
|
||||||
|
return
|
||||||
|
|
||||||
|
now = app.GetTime()
|
||||||
|
|
||||||
|
if state["phase"] == "waiting_command":
|
||||||
|
if state["index"] >= len(state["steps"]):
|
||||||
|
state["phase"] = "success"
|
||||||
|
_HeadlessGMRequestQuit("Scenario success current_map=%s" % background.GetCurrentMapName())
|
||||||
|
return
|
||||||
|
|
||||||
|
if now < state["command_at"]:
|
||||||
|
return
|
||||||
|
|
||||||
|
if 0 == player.GetMainCharacterIndex():
|
||||||
|
return
|
||||||
|
|
||||||
|
step = state["steps"][state["index"]]
|
||||||
|
meterX = int(step["global_x"] / 100)
|
||||||
|
meterY = int(step["global_y"] / 100)
|
||||||
|
command = "/warp %d %d" % (meterX, meterY)
|
||||||
|
_WriteHeadlessTrace("Warp send index=%d map=%s meter_x=%d meter_y=%d current_map=%s" % (state["index"], step["map_name"], meterX, meterY, background.GetCurrentMapName()))
|
||||||
|
net.SendChatPacket(command)
|
||||||
|
state["phase"] = "waiting_open"
|
||||||
|
state["deadline"] = now + _HeadlessGMWarpTimeout()
|
||||||
|
return
|
||||||
|
|
||||||
|
if state["phase"] == "settling":
|
||||||
|
if now >= state["command_at"]:
|
||||||
|
state["phase"] = "waiting_command"
|
||||||
|
return
|
||||||
|
|
||||||
|
if state["phase"] == "waiting_open" and now > state["deadline"]:
|
||||||
|
if state["index"] < len(state["steps"]):
|
||||||
|
expectedMap = state["steps"][state["index"]]["map_name"]
|
||||||
|
else:
|
||||||
|
expectedMap = ""
|
||||||
|
state["phase"] = "failed"
|
||||||
|
_HeadlessGMRequestQuit("Warp timeout index=%d expected=%s current_map=%s" % (state["index"], expectedMap, background.GetCurrentMapName()))
|
||||||
|
return
|
||||||
|
|
||||||
def OnUpdate(self):
|
def OnUpdate(self):
|
||||||
app.UpdateGame()
|
app.UpdateGame()
|
||||||
|
self.__HeadlessGMOnUpdate()
|
||||||
|
|
||||||
if self.mapNameShower.IsShow():
|
if self.mapNameShower.IsShow():
|
||||||
self.mapNameShower.Update()
|
self.mapNameShower.Update()
|
||||||
@@ -2229,4 +2493,3 @@ class GameWindow(ui.ScriptWindow):
|
|||||||
|
|
||||||
def SkillClearCoolTime(self, slotIndex):
|
def SkillClearCoolTime(self, slotIndex):
|
||||||
self.interface.SkillClearCoolTime(slotIndex)
|
self.interface.SkillClearCoolTime(slotIndex)
|
||||||
|
|
||||||
|
|||||||
@@ -1,3 +1,5 @@
|
|||||||
|
import os
|
||||||
|
|
||||||
import ui
|
import ui
|
||||||
import uiScriptLocale
|
import uiScriptLocale
|
||||||
import net
|
import net
|
||||||
@@ -35,6 +37,25 @@ import uiOption
|
|||||||
import uiRestart
|
import uiRestart
|
||||||
####################################
|
####################################
|
||||||
|
|
||||||
|
|
||||||
|
def _GetHeadlessScenario():
|
||||||
|
return os.environ.get("M2_HEADLESS_SCENARIO", "").strip().lower()
|
||||||
|
|
||||||
|
|
||||||
|
def _WriteHeadlessTrace(message):
|
||||||
|
scenario = _GetHeadlessScenario()
|
||||||
|
if scenario == "map_load":
|
||||||
|
tracePath = "log/headless_map_load_trace.txt"
|
||||||
|
elif scenario == "gm_teleport":
|
||||||
|
tracePath = "log/headless_gm_teleport_trace.txt"
|
||||||
|
else:
|
||||||
|
return
|
||||||
|
|
||||||
|
try:
|
||||||
|
open(tracePath, "a").write("%s\n" % message)
|
||||||
|
except:
|
||||||
|
pass
|
||||||
|
|
||||||
class LoadingWindow(ui.ScriptWindow):
|
class LoadingWindow(ui.ScriptWindow):
|
||||||
def __init__(self, stream):
|
def __init__(self, stream):
|
||||||
print("NEW LOADING WINDOW -------------------------------------------------------------------------------")
|
print("NEW LOADING WINDOW -------------------------------------------------------------------------------")
|
||||||
@@ -218,6 +239,7 @@ class LoadingWindow(ui.ScriptWindow):
|
|||||||
try:
|
try:
|
||||||
runFunc()
|
runFunc()
|
||||||
except:
|
except:
|
||||||
|
_WriteHeadlessTrace("LoadData failure step=%d" % progress)
|
||||||
self.errMsg.Show()
|
self.errMsg.Show()
|
||||||
self.loadStepList=[]
|
self.loadStepList=[]
|
||||||
|
|
||||||
@@ -302,7 +324,9 @@ class LoadingWindow(ui.ScriptWindow):
|
|||||||
emotion.RegisterEmotionIcons()
|
emotion.RegisterEmotionIcons()
|
||||||
|
|
||||||
def __LoadMap(self):
|
def __LoadMap(self):
|
||||||
|
_WriteHeadlessTrace("LoadMap begin global_x=%d global_y=%d" % (self.playerX, self.playerY))
|
||||||
net.Warp(self.playerX, self.playerY)
|
net.Warp(self.playerX, self.playerY)
|
||||||
|
_WriteHeadlessTrace("LoadMap current_map=%s" % background.GetCurrentMapName())
|
||||||
|
|
||||||
def __LoadSound(self):
|
def __LoadSound(self):
|
||||||
playerSettingModule.LoadGameData("SOUND")
|
playerSettingModule.LoadGameData("SOUND")
|
||||||
@@ -337,6 +361,7 @@ class LoadingWindow(ui.ScriptWindow):
|
|||||||
# END_OF_GUILD_BUILDING
|
# END_OF_GUILD_BUILDING
|
||||||
|
|
||||||
def __StartGame(self):
|
def __StartGame(self):
|
||||||
|
_WriteHeadlessTrace("StartGame begin current_map=%s" % background.GetCurrentMapName())
|
||||||
background.SetViewDistanceSet(background.DISTANCE0, 25600)
|
background.SetViewDistanceSet(background.DISTANCE0, 25600)
|
||||||
"""
|
"""
|
||||||
background.SetViewDistanceSet(background.DISTANCE1, 19200)
|
background.SetViewDistanceSet(background.DISTANCE1, 19200)
|
||||||
@@ -349,6 +374,7 @@ class LoadingWindow(ui.ScriptWindow):
|
|||||||
app.SetGlobalCenterPosition(self.playerX, self.playerY)
|
app.SetGlobalCenterPosition(self.playerX, self.playerY)
|
||||||
|
|
||||||
net.StartGame()
|
net.StartGame()
|
||||||
|
_WriteHeadlessTrace("StartGame queued current_map=%s" % background.GetCurrentMapName())
|
||||||
|
|
||||||
def _ReloadTitleNames():
|
def _ReloadTitleNames():
|
||||||
for i in range(len(localeInfo.TITLE_NAME_LIST)):
|
for i in range(len(localeInfo.TITLE_NAME_LIST)):
|
||||||
|
|||||||
@@ -1,3 +1,4 @@
|
|||||||
|
import os
|
||||||
import dbg
|
import dbg
|
||||||
import app
|
import app
|
||||||
import net
|
import net
|
||||||
@@ -18,6 +19,10 @@ import ime
|
|||||||
import uiScriptLocale
|
import uiScriptLocale
|
||||||
import debugInfo
|
import debugInfo
|
||||||
|
|
||||||
|
|
||||||
|
def _AllowHeadlessLoginInfo():
|
||||||
|
return os.environ.get("M2_HEADLESS_SCENARIO", "").strip().lower() == "gm_teleport"
|
||||||
|
|
||||||
# Multi-language hot-reload system
|
# Multi-language hot-reload system
|
||||||
from uilocaleselector import LocaleSelector
|
from uilocaleselector import LocaleSelector
|
||||||
|
|
||||||
@@ -715,7 +720,7 @@ class LoginWindow(ui.ScriptWindow):
|
|||||||
|
|
||||||
def __LoadLoginInfo(self, loginInfoFileName):
|
def __LoadLoginInfo(self, loginInfoFileName):
|
||||||
# This should not work in production
|
# This should not work in production
|
||||||
if not debugInfo.IsDebugMode():
|
if not debugInfo.IsDebugMode() and not _AllowHeadlessLoginInfo():
|
||||||
app.loggined = FALSE
|
app.loggined = FALSE
|
||||||
else:
|
else:
|
||||||
try:
|
try:
|
||||||
|
|||||||
@@ -1,6 +1,8 @@
|
|||||||
###################################################################################################
|
###################################################################################################
|
||||||
# Network
|
# Network
|
||||||
|
|
||||||
|
import os
|
||||||
|
|
||||||
import app
|
import app
|
||||||
import chr
|
import chr
|
||||||
import dbg
|
import dbg
|
||||||
@@ -18,6 +20,25 @@ import uiPhaseCurtain
|
|||||||
|
|
||||||
import localeInfo
|
import localeInfo
|
||||||
|
|
||||||
|
|
||||||
|
def _GetHeadlessScenario():
|
||||||
|
return os.environ.get("M2_HEADLESS_SCENARIO", "").strip().lower()
|
||||||
|
|
||||||
|
|
||||||
|
def _WriteHeadlessTrace(message):
|
||||||
|
scenario = _GetHeadlessScenario()
|
||||||
|
if scenario == "map_load":
|
||||||
|
tracePath = "log/headless_map_load_trace.txt"
|
||||||
|
elif scenario == "gm_teleport":
|
||||||
|
tracePath = "log/headless_gm_teleport_trace.txt"
|
||||||
|
else:
|
||||||
|
return
|
||||||
|
|
||||||
|
try:
|
||||||
|
open(tracePath, "a").write("%s\n" % message)
|
||||||
|
except:
|
||||||
|
pass
|
||||||
|
|
||||||
class PopupDialog(ui.ScriptWindow):
|
class PopupDialog(ui.ScriptWindow):
|
||||||
# MR-15: Multiline dialog messages
|
# MR-15: Multiline dialog messages
|
||||||
BASE_HEIGHT = 105
|
BASE_HEIGHT = 105
|
||||||
@@ -167,6 +188,7 @@ class MainStream(object):
|
|||||||
|
|
||||||
if newPhaseWindow:
|
if newPhaseWindow:
|
||||||
newPhaseWindow.Open()
|
newPhaseWindow.Open()
|
||||||
|
_WriteHeadlessTrace("MainStream.ChangePhase opened=%s" % newPhaseWindow.__class__.__name__)
|
||||||
|
|
||||||
self.curPhaseWindow=newPhaseWindow
|
self.curPhaseWindow=newPhaseWindow
|
||||||
|
|
||||||
@@ -237,7 +259,7 @@ class MainStream(object):
|
|||||||
try:
|
try:
|
||||||
import introLoading
|
import introLoading
|
||||||
loadingPhaseWindow=introLoading.LoadingWindow(self)
|
loadingPhaseWindow=introLoading.LoadingWindow(self)
|
||||||
loadingPhaseWindow.LoadData(x, y)
|
loadingPhaseWindow.DEBUG_LoadData(x, y)
|
||||||
self.SetPhaseWindow(loadingPhaseWindow)
|
self.SetPhaseWindow(loadingPhaseWindow)
|
||||||
except:
|
except:
|
||||||
import exception
|
import exception
|
||||||
@@ -256,8 +278,10 @@ class MainStream(object):
|
|||||||
def SetGamePhase(self):
|
def SetGamePhase(self):
|
||||||
try:
|
try:
|
||||||
import game
|
import game
|
||||||
|
_WriteHeadlessTrace("MainStream.SetGamePhase begin current_map=%s" % background.GetCurrentMapName())
|
||||||
self.popupWindow.Close()
|
self.popupWindow.Close()
|
||||||
self.SetPhaseWindow(game.GameWindow(self))
|
self.SetPhaseWindow(game.GameWindow(self))
|
||||||
|
_WriteHeadlessTrace("MainStream.SetGamePhase queued current_map=%s" % background.GetCurrentMapName())
|
||||||
except:
|
except:
|
||||||
raise
|
raise
|
||||||
import exception
|
import exception
|
||||||
|
|||||||
@@ -1,3 +1,5 @@
|
|||||||
|
import os
|
||||||
|
|
||||||
import dbg
|
import dbg
|
||||||
import app
|
import app
|
||||||
import localeInfo
|
import localeInfo
|
||||||
@@ -14,6 +16,51 @@ import stringCommander
|
|||||||
|
|
||||||
#bind_me(locals().values())
|
#bind_me(locals().values())
|
||||||
|
|
||||||
|
|
||||||
|
def _GetHeadlessScenario():
|
||||||
|
return os.environ.get("M2_HEADLESS_SCENARIO", "").strip().lower()
|
||||||
|
|
||||||
|
|
||||||
|
def _WriteHeadlessTrace(message):
|
||||||
|
scenario = _GetHeadlessScenario()
|
||||||
|
if scenario == "map_load":
|
||||||
|
tracePath = "log/headless_map_load_trace.txt"
|
||||||
|
elif scenario == "gm_teleport":
|
||||||
|
tracePath = "log/headless_gm_teleport_trace.txt"
|
||||||
|
else:
|
||||||
|
return
|
||||||
|
|
||||||
|
try:
|
||||||
|
open(tracePath, "a").write("%s\n" % message)
|
||||||
|
except:
|
||||||
|
pass
|
||||||
|
|
||||||
|
|
||||||
|
def _GetHeadlessInt(name, default):
|
||||||
|
try:
|
||||||
|
return int(os.environ.get(name, str(default)))
|
||||||
|
except (TypeError, ValueError):
|
||||||
|
return default
|
||||||
|
|
||||||
|
|
||||||
|
def _SetInitialPhase(mainStream):
|
||||||
|
scenario = _GetHeadlessScenario()
|
||||||
|
if scenario == "map_load":
|
||||||
|
mapName = os.environ.get("M2_HEADLESS_MAP_NAME", "").strip()
|
||||||
|
globalX = _GetHeadlessInt("M2_HEADLESS_GLOBAL_X", 460800)
|
||||||
|
globalY = _GetHeadlessInt("M2_HEADLESS_GLOBAL_Y", 960000)
|
||||||
|
|
||||||
|
_WriteHeadlessTrace("Scenario begin map=%s global_x=%d global_y=%d" % (mapName, globalX, globalY))
|
||||||
|
mainStream.SetTestGamePhase(globalX, globalY)
|
||||||
|
return
|
||||||
|
|
||||||
|
if scenario == "gm_teleport":
|
||||||
|
_WriteHeadlessTrace("Scenario begin gm_teleport")
|
||||||
|
mainStream.SetLoginPhase()
|
||||||
|
return
|
||||||
|
|
||||||
|
mainStream.SetLoginPhase()
|
||||||
|
|
||||||
def RunApp():
|
def RunApp():
|
||||||
musicInfo.LoadLastPlayFieldMusic()
|
musicInfo.LoadLastPlayFieldMusic()
|
||||||
|
|
||||||
@@ -47,8 +94,7 @@ def RunApp():
|
|||||||
mainStream.Create()
|
mainStream.Create()
|
||||||
|
|
||||||
#mainStream.SetLoadingPhase()
|
#mainStream.SetLoadingPhase()
|
||||||
|
_SetInitialPhase(mainStream)
|
||||||
mainStream.SetLoginPhase()
|
|
||||||
#mainStream.SetSelectCharacterPhase()
|
#mainStream.SetSelectCharacterPhase()
|
||||||
#mainStream.SetCreateCharacterPhase()
|
#mainStream.SetCreateCharacterPhase()
|
||||||
#mainStream.SetSelectEmpirePhase()
|
#mainStream.SetSelectEmpirePhase()
|
||||||
@@ -58,4 +104,3 @@ def RunApp():
|
|||||||
mainStream.Destroy()
|
mainStream.Destroy()
|
||||||
|
|
||||||
RunApp()
|
RunApp()
|
||||||
|
|
||||||
|
|||||||
BIN
assets/sound2/sound/monster2/outlaw/fall.wav
Normal file
BIN
assets/sound2/sound/monster2/outlaw/fall.wav
Normal file
Binary file not shown.
BIN
assets/sound2/sound/pc2/assassin/bow/attack1.wav
Normal file
BIN
assets/sound2/sound/pc2/assassin/bow/attack1.wav
Normal file
Binary file not shown.
@@ -1,5 +1,5 @@
|
|||||||
ScriptType CharacterSoundInformation
|
ScriptType CharacterSoundInformation
|
||||||
|
|
||||||
SoundDataCount 2
|
SoundDataCount 2
|
||||||
SoundData00 0.066000 "sound/pc2/assassin/dualhand_sword/combo7.wav"
|
SoundData00 0.231000 "sound/pc2/assassin/dualhand_sword/combo4.wav"
|
||||||
SoundData01 0.033000 "sound/common/swing/w_1h_c_2.wav"
|
SoundData01 0.198000 "sound/common/swing/a_dh_c_4.wav"
|
||||||
|
|||||||
91
docs/linux-wine.md
Normal file
91
docs/linux-wine.md
Normal file
@@ -0,0 +1,91 @@
|
|||||||
|
# Running the client on Linux with Wine
|
||||||
|
|
||||||
|
This is an interim path for playing and testing on Linux while a native Linux port is a longer-term goal. Wine runs the unmodified Windows build of `Metin2.exe` / `Metin2_Debug.exe` directly. Verified to reach the character selection screen on Fedora 41 with Wine 10 Staging; other modern distros should work the same.
|
||||||
|
|
||||||
|
Use this when you want to:
|
||||||
|
|
||||||
|
- Smoke-test the Windows binary without rebooting into Windows
|
||||||
|
- Develop server-side with a live client connected from the same machine
|
||||||
|
- Run a dev loop without owning a Windows install
|
||||||
|
|
||||||
|
## Requirements
|
||||||
|
|
||||||
|
- A recent Wine (10.x Staging tested, 9.x stable should work). Older than 8 may be rough on D3D9.
|
||||||
|
- `winetricks` for installing MSVC runtime, D3DX9 helper DLLs, core fonts, and Tahoma
|
||||||
|
- A copy of the client deploy folder (the one containing `Metin2.exe`, `Metin2_Debug.exe`, `assets/`, `pack/`, `bgm/`, `config/`, `log/`). The whole folder is ~4.3 GB.
|
||||||
|
- ~7 GB free disk for the writable client copy plus the Wine prefix
|
||||||
|
|
||||||
|
On Fedora:
|
||||||
|
|
||||||
|
```bash
|
||||||
|
sudo dnf install -y wine winetricks
|
||||||
|
```
|
||||||
|
|
||||||
|
On Debian/Ubuntu (use the WineHQ repo for a modern version):
|
||||||
|
|
||||||
|
```bash
|
||||||
|
sudo apt install -y wine winetricks
|
||||||
|
```
|
||||||
|
|
||||||
|
## One-shot setup
|
||||||
|
|
||||||
|
The easiest way is the helper script in this repo:
|
||||||
|
|
||||||
|
```bash
|
||||||
|
./scripts/setup-wine-prefix.sh /path/to/windows/client ~/metin-wine
|
||||||
|
```
|
||||||
|
|
||||||
|
This will:
|
||||||
|
|
||||||
|
1. Copy the client folder to `~/metin-wine/client` (needs to be on a writable filesystem, so an NTFS read-only mount won't do).
|
||||||
|
2. Create a fresh Wine prefix at `~/metin-wine/prefix`.
|
||||||
|
3. Install `vcrun2022`, `d3dx9`, `corefonts`, and `tahoma` via winetricks.
|
||||||
|
4. Print the launch command.
|
||||||
|
|
||||||
|
See the script itself for exact steps if you prefer to run them manually.
|
||||||
|
|
||||||
|
## Why Tahoma is required
|
||||||
|
|
||||||
|
The client hard-codes Tahoma as its UI font. On Windows this is invisible because Tahoma ships with the OS; on a fresh Wine prefix it's missing, and the result is that the login screen renders layouts and backgrounds correctly but **all text is invisible**. You can reach the server picker and character selection, you just can't read anything. Installing Tahoma via `winetricks tahoma` fixes it in one shot.
|
||||||
|
|
||||||
|
If the login screen looks right but has no readable text, this is what you're seeing.
|
||||||
|
|
||||||
|
## Launching
|
||||||
|
|
||||||
|
After setup, the launch command is just:
|
||||||
|
|
||||||
|
```bash
|
||||||
|
cd ~/metin-wine/client
|
||||||
|
WINEPREFIX=~/metin-wine/prefix wine Metin2.exe
|
||||||
|
```
|
||||||
|
|
||||||
|
Use `Metin2_Debug.exe` instead of `Metin2.exe` if you want more verbose client-side logging via `OutputDebugString`. Wine will echo those to stderr when `WINEDEBUG` includes `+seh` or you pass `+outputdebugstring`. For normal play use `-all,+err`.
|
||||||
|
|
||||||
|
## Logs and debug output
|
||||||
|
|
||||||
|
Useful `WINEDEBUG` settings:
|
||||||
|
|
||||||
|
- `WINEDEBUG=-all,+err` — quiet, only real errors. Use this for normal play.
|
||||||
|
- `WINEDEBUG=-all,+loaddll,+module,+err` — shows which DLLs Wine loads, handy when the client crashes early with a missing DLL.
|
||||||
|
- `WINEDEBUG=-all,+err,+seh` — captures the client's own `OutputDebugString` calls via SEH, which is how metin2's internal logging surfaces. Very noisy but useful when diagnosing client-side issues ("CResource::Load file not exist X", "CPythonNonPlayer::LoadNonPlayerData", etc.).
|
||||||
|
|
||||||
|
Redirect to a file and grep the signal out of the noise:
|
||||||
|
|
||||||
|
```bash
|
||||||
|
WINEDEBUG=-all,+err,+seh wine Metin2_Debug.exe >wine-run.log 2>&1
|
||||||
|
grep -E 'OutputDebugString[AW] "' wine-run.log | sed 's/.*OutputDebugString[AW] //' | sort -u
|
||||||
|
```
|
||||||
|
|
||||||
|
The client also writes its own logs to `log/` inside the client folder. Those are plain text and more readable than the Wine SEH traces.
|
||||||
|
|
||||||
|
## Known quirks
|
||||||
|
|
||||||
|
- **Wayland:** works via XWayland, no special config. If the window opens minimized or off-screen, `Alt+Tab` to find it.
|
||||||
|
- **Read-only NTFS mount:** don't try to launch from a read-only mount of your Windows partition. The client creates and writes `log/`, `config/`, and cache files; on a read-only FS the launch will be confusing. Always copy to a writable location first. `setup-wine-prefix.sh` does this for you.
|
||||||
|
- **DXVK render state warnings:** lines like `D3D9DeviceEx::SetRenderState: Unhandled render state 163` in the log are harmless. DXVK doesn't implement every legacy D3D9 render state, but the ones metin2 cares about all work.
|
||||||
|
- **SEH dispatch spam:** `dispatch_exception code=4001000a` / `4001000c` are how Windows signals `OutputDebugStringW` / `OutputDebugStringA`. They're soft exceptions, not errors. They only show up if you enable `+seh` in `WINEDEBUG`.
|
||||||
|
- **First launch is slower:** DXVK compiles its shader pipelines on first run and writes a state cache. Subsequent launches are noticeably faster.
|
||||||
|
|
||||||
|
## When to stop using Wine
|
||||||
|
|
||||||
|
This guide is for the interim. The longer-term plan is a native Linux build of the client with a free-software replacement for Granny2 animation runtime. Until that lands, Wine is the way.
|
||||||
97
scripts/setup-wine-prefix.sh
Executable file
97
scripts/setup-wine-prefix.sh
Executable file
@@ -0,0 +1,97 @@
|
|||||||
|
#!/usr/bin/env bash
|
||||||
|
# Set up a Wine prefix for running the Metin2 client on Linux.
|
||||||
|
# Idempotent: re-running on an existing prefix skips steps that are already done.
|
||||||
|
#
|
||||||
|
# Usage:
|
||||||
|
# ./scripts/setup-wine-prefix.sh <source-client-dir> <target-dir>
|
||||||
|
#
|
||||||
|
# Example:
|
||||||
|
# ./scripts/setup-wine-prefix.sh /mnt/windows_c/Users/me/metin/client ~/metin-wine
|
||||||
|
#
|
||||||
|
# Result layout:
|
||||||
|
# <target-dir>/client/ — writable copy of the client deploy folder
|
||||||
|
# <target-dir>/prefix/ — Wine prefix with required runtime deps installed
|
||||||
|
|
||||||
|
set -euo pipefail
|
||||||
|
|
||||||
|
if [[ $# -lt 2 ]]; then
|
||||||
|
echo "usage: $0 <source-client-dir> <target-dir>" >&2
|
||||||
|
echo " source-client-dir: path containing Metin2.exe, assets/, pack/, etc." >&2
|
||||||
|
echo " target-dir: directory to create (holds client/ and prefix/)" >&2
|
||||||
|
exit 2
|
||||||
|
fi
|
||||||
|
|
||||||
|
SRC=$1
|
||||||
|
DEST=$2
|
||||||
|
|
||||||
|
if [[ ! -f "$SRC/Metin2.exe" && ! -f "$SRC/Metin2_Debug.exe" ]]; then
|
||||||
|
echo "error: $SRC does not look like a client folder (no Metin2.exe or Metin2_Debug.exe)" >&2
|
||||||
|
exit 1
|
||||||
|
fi
|
||||||
|
|
||||||
|
for tool in wine winetricks; do
|
||||||
|
if ! command -v "$tool" >/dev/null 2>&1; then
|
||||||
|
echo "error: $tool not found in PATH. Install it via your package manager." >&2
|
||||||
|
exit 1
|
||||||
|
fi
|
||||||
|
done
|
||||||
|
|
||||||
|
CLIENT_DIR=$DEST/client
|
||||||
|
PREFIX_DIR=$DEST/prefix
|
||||||
|
|
||||||
|
mkdir -p "$DEST"
|
||||||
|
|
||||||
|
if [[ -d "$CLIENT_DIR" && -f "$CLIENT_DIR/Metin2.exe" ]] || [[ -d "$CLIENT_DIR" && -f "$CLIENT_DIR/Metin2_Debug.exe" ]]; then
|
||||||
|
echo "[1/3] client already present at $CLIENT_DIR, skipping copy"
|
||||||
|
else
|
||||||
|
echo "[1/3] copying client from $SRC to $CLIENT_DIR (this can take a minute)"
|
||||||
|
cp -a "$SRC" "$CLIENT_DIR"
|
||||||
|
fi
|
||||||
|
|
||||||
|
export WINEPREFIX=$PREFIX_DIR
|
||||||
|
export WINEARCH=win64
|
||||||
|
|
||||||
|
if [[ -f "$PREFIX_DIR/system.reg" ]]; then
|
||||||
|
echo "[2/3] wine prefix already exists at $PREFIX_DIR, skipping wineboot"
|
||||||
|
else
|
||||||
|
echo "[2/3] creating wine prefix at $PREFIX_DIR"
|
||||||
|
mkdir -p "$PREFIX_DIR"
|
||||||
|
wineboot --init >/dev/null 2>&1 || true
|
||||||
|
fi
|
||||||
|
|
||||||
|
# vcrun2022 — MSVC 2015-2022 runtime, required because the client is an MSVC build
|
||||||
|
# d3dx9 — D3DX9 helper DLLs (Wine implements d3d9 but not the d3dx9 helpers)
|
||||||
|
# corefonts — Arial/Courier/Times/etc., needed by some UI elements
|
||||||
|
# tahoma — the client hard-codes Tahoma as the UI font; without it, all text renders invisibly
|
||||||
|
VERBS=(vcrun2022 d3dx9 corefonts tahoma)
|
||||||
|
TO_INSTALL=()
|
||||||
|
for v in "${VERBS[@]}"; do
|
||||||
|
case $v in
|
||||||
|
vcrun2022)
|
||||||
|
if [[ -f "$PREFIX_DIR/drive_c/windows/system32/msvcp140.dll" ]]; then continue; fi ;;
|
||||||
|
d3dx9)
|
||||||
|
if [[ -f "$PREFIX_DIR/drive_c/windows/system32/d3dx9_43.dll" ]]; then continue; fi ;;
|
||||||
|
corefonts)
|
||||||
|
if [[ -f "$PREFIX_DIR/drive_c/windows/Fonts/arial.ttf" ]]; then continue; fi ;;
|
||||||
|
tahoma)
|
||||||
|
if [[ -f "$PREFIX_DIR/drive_c/windows/Fonts/tahoma.ttf" ]]; then continue; fi ;;
|
||||||
|
esac
|
||||||
|
TO_INSTALL+=("$v")
|
||||||
|
done
|
||||||
|
|
||||||
|
if [[ ${#TO_INSTALL[@]} -eq 0 ]]; then
|
||||||
|
echo "[3/3] all winetricks verbs already installed"
|
||||||
|
else
|
||||||
|
echo "[3/3] installing winetricks verbs: ${TO_INSTALL[*]}"
|
||||||
|
winetricks -q "${TO_INSTALL[@]}"
|
||||||
|
fi
|
||||||
|
|
||||||
|
echo
|
||||||
|
echo "done. to launch:"
|
||||||
|
echo
|
||||||
|
echo " cd $CLIENT_DIR"
|
||||||
|
echo " WINEPREFIX=$PREFIX_DIR wine Metin2.exe"
|
||||||
|
echo
|
||||||
|
echo "or with verbose client logging:"
|
||||||
|
echo
|
||||||
|
echo " WINEPREFIX=$PREFIX_DIR WINEDEBUG=-all,+err,+seh wine Metin2_Debug.exe"
|
||||||
Reference in New Issue
Block a user