quest setstate_test begin
	state start begin
	end
	state hunt begin
		when login begin
			notice("You killed: " .. pc.getqf("killed") .. " wild dogs")
		end
		when login or enter begin
			q.set_title("kill dogs")
			q.set_counter("Killed dogs: ", pc.getqf("killed"))
			q.start()
		end
		
		when 101.kill begin
			local killed = pc.getqf("killed")+1
			notice("You killed: " .. killed)
			pc.setqf("killed", killed)
			q.set_counter("Killed dogs: ", killed)
		end
	end
end