diff --git a/README.md b/README.md
index 842292c..228a10a 100644
--- a/README.md
+++ b/README.md
@@ -9,34 +9,7 @@ This repository contains the core server files and configurations. It includes f
## 📋 Changelog
### 🐛 Bug Fixes
-* **Frostbeard synching fixed:** The monster now runs and attacks without issues
-* **Item drops updated:** Item drops for Razador and Nemere bosses have been added/updated fully official-like
-* **Missing Szel group added:** Missing Szel group for Nemere's Watchtower has been added
-* **Experience points from chests:** Fixed a bug where experience points were being replaced by Experience Rings when opening chests
-* **Gold from chests:** Fixed a bug where Gold was being replaced by a Gold inventory item that had no value when opening chests
-
-### ⬆️ Feature Improvements
-* **Nemere's Watchtower dungeon added:** The Nemere's Watchtower dungeon has been added almost fully translated for all locales, **fully official-like**:
- * **Please run channels.py and then install.py to install the new map**
- * Map index 352 (in core 2)
- * Nemere is being included as a valid target for the Collect Quest Lv. 90
- * Safeguards added to prevent mounting inside the dungeon in horse_summon.quest and ride.quest
- * The full dungeon quest, official-like, with the correct cooldown times, true per-hit conditional immunity (MISS hits) for targeted monsters and a lot more helping functions:
- * `d.regen_file_with_immunity`: Spawn all monster/groups from a dungeon folder's regen.txt file with conditional immunity embedded from spawn
- * `d.regen_file_with_vids`: The VIDs of all spawned monsters/groups from a dungeon folder's regen.txt file are being returned to Lua for further manipulation
- * `d.spawn_group_with_immunity`: Spawn a group of monsters via its ID with conditional immunity embedded from spawn
- * `d.spawn_group_with_vids`: The VIDs of all monsters from the group spawned are being returned to Lua for further manipulation
- * `d.spawn_mob_with_immunity`: Spawn a single monster with conditional immunity embedded from spawn
- * `npc.add_damage_immunity_condition`: Add a damage immunity condition to an already spawned monster
- * `npc.clear_damage_immunity_conditions`: Clear all damage immunity from a monster so it can take damage normally again
- * `npc.is_damage_immune`: Check if a mob has damage immunity using its VID
- * `npc.set_damage_immunity`: Set damage immunity to a monster using its VID
- * `npc.set_damage_immunity_with_conditions`: Set conditional damage immunity to a monster using its VID
- * **Immunity vs Conditional immunity**: When a monster is immune to damage all hits are returning as MISS and it cannot be poisoned, burned, slowed or stunned. A condition is a rule that when applied, the monster's immunity is being ignored (for example, a mob is immune to damage unless the attacker is a Ninja - job 1). Multiple conditions are possible.
- * Added the data/dungeon folder with all the regen information for all stages
- * Added all translations strings for all languages (some translations may be incomplete, look for English-translated strings in translate_XX.lua/locale_string_XX.lua)
-* **Dead/Wounded Soldier NPCs added:** Added Dead/Wounded Soldier NPCs in Fireland and Snow Mountain as well as the Wounded Soldier NPC in Nemere's Watchtower (stage 6)
-* **Dungeon Entry Men updated:** Updated the Dungeon Entry Men's rotations and added correctly rotated Barricade NPCs around them, outside Nemere's Watchtower and Purgatory dungeon entrances
+* **`cube_opener_list.quest`**: Removed `locale.count_prefix` that was pointing to an empty object and wouldn't let the dialog continue after that point.
diff --git a/share/locale/english/quest/cube_opener_list.quest b/share/locale/english/quest/cube_opener_list.quest
index 322d9d3..1b07eb4 100644
--- a/share/locale/english/quest/cube_opener_list.quest
+++ b/share/locale/english/quest/cube_opener_list.quest
@@ -32,8 +32,11 @@ quest cube_opener_list begin
say_title(mob_name(20378))
say(string.format(gameforge.cube_opener_list._010_say, item_name(vnum)))
say_title(gameforge.cube_opener_list._020_sayTitle)
+
for i, material in ipairs(material_list) do
- say(" " .. item_name(material.vnum) .. " " .. locale.count_prefix .. material.count .. " " .. locale.count_postfix .. "")
+ -- MR-11: Removed locale.count_prefix (empty object)
+ say(" " .. item_name(material.vnum) .. " " .. material.count .. " " .. locale.count_postfix .. "")
+ -- MR-11: -- END OF -- Removed locale.count_prefix (empty object)
can_change = can_change and (material.count <= pc.count_item(material.vnum))
end
@@ -41,6 +44,7 @@ quest cube_opener_list begin
say_title(gameforge.cube_opener_list._030_say)
say_item_vnum(upgrade_list[vnum])
say("")
+
wait()
if true == can_change then