From 0126cdd7ff1207f1e042aeae5c4d5ea0471ba943 Mon Sep 17 00:00:00 2001 From: Mind Rapist Date: Fri, 13 Feb 2026 01:50:14 +0200 Subject: [PATCH] Several bug fixes --- README.md | 29 +------------------ .../english/quest/cube_opener_list.quest | 6 +++- 2 files changed, 6 insertions(+), 29 deletions(-) diff --git a/README.md b/README.md index 842292c..228a10a 100644 --- a/README.md +++ b/README.md @@ -9,34 +9,7 @@ This repository contains the core server files and configurations. It includes f ## 📋 Changelog ### 🐛 Bug Fixes -* **Frostbeard synching fixed:** The monster now runs and attacks without issues -* **Item drops updated:** Item drops for Razador and Nemere bosses have been added/updated fully official-like -* **Missing Szel group added:** Missing Szel group for Nemere's Watchtower has been added -* **Experience points from chests:** Fixed a bug where experience points were being replaced by Experience Rings when opening chests -* **Gold from chests:** Fixed a bug where Gold was being replaced by a Gold inventory item that had no value when opening chests - -### ⬆️ Feature Improvements -* **Nemere's Watchtower dungeon added:** The Nemere's Watchtower dungeon has been added almost fully translated for all locales, **fully official-like**: - * **Please run channels.py and then install.py to install the new map** - * Map index 352 (in core 2) - * Nemere is being included as a valid target for the Collect Quest Lv. 90 - * Safeguards added to prevent mounting inside the dungeon in horse_summon.quest and ride.quest - * The full dungeon quest, official-like, with the correct cooldown times, true per-hit conditional immunity (MISS hits) for targeted monsters and a lot more helping functions: - * `d.regen_file_with_immunity`: Spawn all monster/groups from a dungeon folder's regen.txt file with conditional immunity embedded from spawn - * `d.regen_file_with_vids`: The VIDs of all spawned monsters/groups from a dungeon folder's regen.txt file are being returned to Lua for further manipulation - * `d.spawn_group_with_immunity`: Spawn a group of monsters via its ID with conditional immunity embedded from spawn - * `d.spawn_group_with_vids`: The VIDs of all monsters from the group spawned are being returned to Lua for further manipulation - * `d.spawn_mob_with_immunity`: Spawn a single monster with conditional immunity embedded from spawn - * `npc.add_damage_immunity_condition`: Add a damage immunity condition to an already spawned monster - * `npc.clear_damage_immunity_conditions`: Clear all damage immunity from a monster so it can take damage normally again - * `npc.is_damage_immune`: Check if a mob has damage immunity using its VID - * `npc.set_damage_immunity`: Set damage immunity to a monster using its VID - * `npc.set_damage_immunity_with_conditions`: Set conditional damage immunity to a monster using its VID - * **Immunity vs Conditional immunity**: When a monster is immune to damage all hits are returning as MISS and it cannot be poisoned, burned, slowed or stunned. A condition is a rule that when applied, the monster's immunity is being ignored (for example, a mob is immune to damage unless the attacker is a Ninja - job 1). Multiple conditions are possible. - * Added the data/dungeon folder with all the regen information for all stages - * Added all translations strings for all languages (some translations may be incomplete, look for English-translated strings in translate_XX.lua/locale_string_XX.lua) -* **Dead/Wounded Soldier NPCs added:** Added Dead/Wounded Soldier NPCs in Fireland and Snow Mountain as well as the Wounded Soldier NPC in Nemere's Watchtower (stage 6) -* **Dungeon Entry Men updated:** Updated the Dungeon Entry Men's rotations and added correctly rotated Barricade NPCs around them, outside Nemere's Watchtower and Purgatory dungeon entrances +* **`cube_opener_list.quest`**: Removed `locale.count_prefix` that was pointing to an empty object and wouldn't let the dialog continue after that point.

diff --git a/share/locale/english/quest/cube_opener_list.quest b/share/locale/english/quest/cube_opener_list.quest index 322d9d3..1b07eb4 100644 --- a/share/locale/english/quest/cube_opener_list.quest +++ b/share/locale/english/quest/cube_opener_list.quest @@ -32,8 +32,11 @@ quest cube_opener_list begin say_title(mob_name(20378)) say(string.format(gameforge.cube_opener_list._010_say, item_name(vnum))) say_title(gameforge.cube_opener_list._020_sayTitle) + for i, material in ipairs(material_list) do - say(" " .. item_name(material.vnum) .. " " .. locale.count_prefix .. material.count .. " " .. locale.count_postfix .. "") + -- MR-11: Removed locale.count_prefix (empty object) + say(" " .. item_name(material.vnum) .. " " .. material.count .. " " .. locale.count_postfix .. "") + -- MR-11: -- END OF -- Removed locale.count_prefix (empty object) can_change = can_change and (material.count <= pc.count_item(material.vnum)) end @@ -41,6 +44,7 @@ quest cube_opener_list begin say_title(gameforge.cube_opener_list._030_say) say_item_vnum(upgrade_list[vnum]) say("") + wait() if true == can_change then