MR-3: Bunch of fixes

This commit is contained in:
Mind Rapist
2025-12-25 08:41:47 +02:00
parent c34595a188
commit 5738ecfbbb
19 changed files with 111 additions and 92 deletions

View File

@@ -1007,16 +1007,16 @@
"[Group] The target is not a member of your group.";
"<파티> 던전 안에서는 파티에서 추방할 수 없습니다.";
"[Group] You cannot kick out a player while you are in a dungeon.";
"[Group] You cannot disband the group while you're in a dungeon.";
"<파티> 던젼내에서는 파티원을 추방할 수 없습니다.";
"[Group] You cannot kick out a player while you are in a dungeon.";
"[Group] You cannot kick out a group member while you are in a dungeon.";
"<파티> 파티에서 추방당하셨습니다.";
"[Group] You have been out kicked of the group.";
"[Group] You have been kicked out of the group.";
"<파티> 던젼내에서는 파티를 나갈 수 없습니다.";
"[Group] You cannot leave a group while you are in a dungeon.";
"[Group] You cannot leave the group while you are in a dungeon.";
"<파티> 다른 파티원을 탈퇴시킬 수 없습니다.";
"[Group] You cannot kick out group members.";
@@ -1505,7 +1505,7 @@
"[Group] %s has joined your group.";
"<파티> %s님의 파티에 참가하셨습니다.";
"[Group] %s has joined your Group.";
"[Group] You have joined %s's group.";
"다른 거래중(창고,교환,상점)에는 개인상점을 사용할 수 없습니다.";
"You can't use a private shop now.";

View File

@@ -5,28 +5,47 @@ quest reset_status begin
local idx = item.get_vnum() - 71103
local func = { pc.get_ht, pc.get_iq, pc.get_st, pc.get_dx }
if func[idx+1]() == 1 then
-- MR-3: Individually reset stats to initial values based on job
local job = pc.get_job()
-- Stat minimums by job and stat index (HT, IQ, ST, DX)
local stat_min = {
-- Warrior
[0] = { 6, 3, 4, 3 },
-- Assassin
[1] = { 3, 6, 4, 3 },
-- Sura
[2] = { 4, 3, 6, 3 },
-- Shaman
[3] = { 3, 4, 3, 6 },
}
local initVal = stat_min[job][idx+1]
if func[idx + 1]() == initVal then
say_title(gameforge.reset_scroll._10_sayTitle)
say(name[idx+1]..gameforge.reset_status._50_say)
say(name[idx+1]..gameforge.reset_status._60_say)
say(name[idx + 1] .. string.format(gameforge.reset_status._50_say, initVal))
say(name[idx + 1] .. gameforge.reset_status._60_say)
say("")
return
end
say_title(gameforge.reset_scroll._10_sayTitle)
say(name[idx+1]..gameforge.reset_status._70_say)
say(name[idx + 1] .. string.format(gameforge.reset_status._70_say, initVal))
say(gameforge.reset_status._80_say)
say("")
say(gameforge.reset_status._90_say)
say("")
-- MR-3: --- END OF -- Individually reset stats to initial values based on job
local s = select(gameforge.reset_status._100_say, gameforge.reset_status._110_say)
if s == 1 then
if pc.reset_status( idx ) == true then
if pc.reset_status(idx) == true then
say_title(gameforge.reset_scroll._10_sayTitle)
say(gameforge.reset_status._120_say)
pc.remove_item(item.get_vnum())
else
say_title(gameforge.reset_scroll._10_sayTitle)

View File

@@ -1,4 +1,4 @@
exportTestForCharset = "üöäÜÖÄß "
exportTestForCharset = "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> "
gameforge = {}
gameforge.arena_manager = {}
gameforge.arena_manager._100_say = "You want to fight against yourself?[ENTER]Do as you please, but you don't need an arena for[ENTER]that.[ENTER]Come again when you're ready to take this[ENTER]seriously. "
@@ -821,7 +821,7 @@ gameforge.dragon_soul_daily_gift._040_say = "Ah, I sense the Power of the Dragon
gameforge.dragon_soul_daily_gift._050_say = "Here you go, your Cor Draconis. You're welcome. "
gameforge.dragon_soul_daily_gift._060_say = "I'm very sorry, I cannot spare more than one a[ENTER]day. Come again tomorrow. Perhaps I will have a[ENTER]new Cor Draconis for you then. "
gameforge.dragon_soul_gift_mgr = {}
gameforge.dragon_soul_gift_mgr._010_npcChat = "GM: Daily Quest Settings "
gameforge.dragon_soul_gift_mgr._010_npcChat = "GM: Daily Quest <EFBFBD> Settings "
gameforge.dragon_soul_gift_mgr._020_say = "Start time "
gameforge.dragon_soul_gift_mgr._030_say = "End time "
gameforge.dragon_soul_gift_mgr._040_say = "Enter following format for date and time:[ENTER]yy.mm.dd[ENTER]hh.mm "
@@ -891,7 +891,7 @@ gameforge.event_easter._020_sayTitle = "Easter Bunny: "
gameforge.event_easter._030_say = "I have hidden Easter Eggs all over the place![ENTER]Find them and bring them to me and I'll give you[ENTER]a reward. "
gameforge.event_easter._035_say = "Unfortunately you haven't collected any Easter[ENTER]Eggs yet! Come back when you've got some Easter[ENTER]Eggs in your inventory. "
gameforge.event_easter._040_chat = "I have found Easter Eggs! "
gameforge.event_easter._050_say = "Very good! Ill exchange your Easter Eggs for %d[ENTER]of these: "
gameforge.event_easter._050_say = "Very good! I<EFBFBD>ll exchange your Easter Eggs for %d[ENTER]of these: "
gameforge.event_easter._055_say = "You have brought me the following amount of eggs:[ENTER]%d "
gameforge.event_easter._060_say = "Did you find some Easter Eggs? "
gameforge.event_easter._065_say = "You have to give me %d eggs for that! "
@@ -905,9 +905,9 @@ gameforge.event_flame_dungeon_open._010_npcChat = "Problems in the Fireland "
gameforge.event_flame_dungeon_open._020_say = "Hi, have you heard yet? We dicovered a big ruin[ENTER]in the fireland... If i was a warrior like you are.[ENTER]I would go there[ENTER]but my skills are no high enough. "
gameforge.event_flame_dungeon_open._030_say = "Hm... come back later, so i can give you a[ENTER]teleportscroll for the ruins coordinates ...would you go to the ruin and tell me about it? im very curious... hoho. "
gameforge.event_flame_dungeon_open._040_npcChat = "Give me the teleportscroll! "
gameforge.event_flame_dungeon_open._050_say = "Oh ho!! You are a courageous guy. You dare to go in[ENTER]the hot and steamy fireland.[ENTER]Only a brave warrior would say that! Let´s see ... "
gameforge.event_flame_dungeon_open._050_say = "Oh ho!! You are a courageous guy. You dare to go in[ENTER]the hot and steamy fireland.[ENTER]Only a brave warrior would say that! Let<EFBFBD>s see ... "
gameforge.event_flame_dungeon_open._060_say = "So!! Here!! Like i promised here is your teleportscroll[ENTER]Also here is a passage ticket. Go! And report me about it! Be carefull! "
gameforge.event_flame_dungeon_open._070_say = "Hello? It´s hard for me to fabricate a teleportscroll. I can give you only one per day, so come back tomorrow. "
gameforge.event_flame_dungeon_open._070_say = "Hello? It<EFBFBD>s hard for me to fabricate a teleportscroll. I can give you only one per day, so come back tomorrow. "
gameforge.event_flame_dungeon_open._080_say = "Before you can enter the dungeon, you have to kill some cyclopse have fun! "
gameforge.event_halloween_hair = {}
gameforge.event_halloween_hair._100_say = "You can use the Magic Wand to transform a[ENTER]Halloween Pumpkin into a Halloween Chest.[ENTER]Monsters drop the pumpkins and I put the Magic[ENTER]Wand behind the rotating coin so that no one[ENTER]would steal it from me. Give it a try! "
@@ -1759,7 +1759,7 @@ gameforge.horse_summon._250_sayReward = "To call a horse for intermediate riders
gameforge.horse_summon._260_sayReward = "A horse for expert riders has been called. "
gameforge.horse_summon._270_sayReward = "It didn't work - the Military Horse could not be[ENTER]called. You can improve your chances of[ENTER]successfully calling the horse by training your[ENTER]horse calling skills. "
gameforge.horse_summon._280_sayReward = "Your mental strength is too low. You need a[ENTER]minimum of 300 Spell Points to call the expert's[ENTER]horse. "
gameforge.horse_summon._290_say = "s Feuerphönix "
gameforge.horse_summon._290_say = "s Feuerph<EFBFBD>nix "
gameforge.horse_summon._300_chat = "You cannot summon the Fire Phoenix while you are mounted. "
gameforge.horse_summon._30_say = "This is the new Horse Picture. Try not to lose it[ENTER]again. "
gameforge.horse_summon._40_say = "You don't have enough Yang. "
@@ -3176,7 +3176,7 @@ gameforge.locale.questscroll5.mission_54_mis = "Kill 60 Flame Warriors. "
gameforge.locale.questscroll5.mission_54_text = "Not too long ago, the child of a nobleman who[ENTER]went into the Fireland was killed by a Flame[ENTER]Warrior. If you kill the Flame Warriors, you'll[ENTER]be rewarded. Why don't you give it a try? "
gameforge.locale.questscroll5.mission_55_hunt = "Examine the Ghost Trees "
gameforge.locale.questscroll5.mission_55_mis = "Destroy 30 Ghost Trees. "
gameforge.locale.questscroll5.mission_55_text = "Usually, they look just like trees and then,[ENTER]all of a sudden, they come alive and attack[ENTER]animals and humans. Find out how we can destroy[ENTER]the Ghost Trees. "
gameforge.locale.questscroll5.mission_55_text = "Usually, they look just like trees <EFBFBD> and then,[ENTER]all of a sudden, they come alive and attack[ENTER]animals and humans. Find out how we can destroy[ENTER]the Ghost Trees. "
gameforge.locale.questscroll5.mission_56_hunt = "The Secret of the Ghost Forest "
gameforge.locale.questscroll5.mission_56_mis = "Kill 40 Ghost Stumps and 30 Dryads. "
gameforge.locale.questscroll5.mission_56_text = "Research has shown that the Ghost Forest is an[ENTER]area populated by Ghost Stumps and Dryads. If you[ENTER]eliminate them, you might be able to put an end[ENTER]to the spreading of the Ghost Trees. "
@@ -3896,7 +3896,7 @@ gameforge.main_quest_flame_lv100._060_say = "Whilst our alchemist searches for a
gameforge.main_quest_flame_lv100._070_say = "Naturally. "
gameforge.main_quest_flame_lv100._080_say = "Thank you. Now hurry! "
gameforge.main_quest_flame_lv100._090_notice = "Defeat 300 Fireland demons in the fortress[ENTER]surroundings and at the location of the Sun[ENTER]Herbs. "
gameforge.main_quest_flame_lv100._100_sayTitle = "Dämonenhatz "
gameforge.main_quest_flame_lv100._100_sayTitle = "D<EFBFBD>monenhatz "
gameforge.main_quest_flame_lv100._110_say = "Kill 300 Demons near the [ENTER]Fireland Fortress and around the sun herbs"
gameforge.main_quest_flame_lv100._120_say = "I fear that you have not yet defeated enough[ENTER]demons. Head back into Fireland and keep[ENTER]fighting. "
gameforge.main_quest_flame_lv100._130_notice = "You have defeated all of the demons.[ENTER]Now report back to Yak-Hwan. "
@@ -3959,7 +3959,7 @@ gameforge.main_quest_flame_lv101._230_say = "You were successful then! This Rive
gameforge.main_quest_flame_lv101._240_say = {}
gameforge.main_quest_flame_lv101._250_say = "A letter... to leave my scouts[ENTER]has? I am shocked. Let us join his[ENTER]Read last words. "
gameforge.main_quest_flame_lv101._260_sayTitle = "Hastily written words: "
gameforge.main_quest_flame_lv101._270_say = "Yak-Hwan, I will not return alive, but I hope[ENTER]that this letter will get to you. I have come[ENTER]across a fortress in Fireland that is not marked[ENTER]on any map. Its ruler is a powerful Fireland[ENTER]demon a unique aura surrounds him just as all[ENTER]the other demons in his following.[ENTER]His roar is deafening and he seems to be guarding[ENTER]something. But what that is, I cannot say.[ENTER]Forgive me, I have failed... "
gameforge.main_quest_flame_lv101._270_say = "Yak-Hwan, I will not return alive, but I hope[ENTER]that this letter will get to you. I have come[ENTER]across a fortress in Fireland that is not marked[ENTER]on any map. Its ruler is a powerful Fireland[ENTER]demon <EFBFBD> a unique aura surrounds him just as all[ENTER]the other demons in his following.[ENTER]His roar is deafening and he seems to be guarding[ENTER]something. But what that is, I cannot say.[ENTER]Forgive me, I have failed... "
gameforge.main_quest_flame_lv101._280_say = "We have to find out what is being hidden in this[ENTER]fortress.[ENTER]Look here, on the inside of the Riveted Necklace[ENTER]there is an engraving. I will ask Yon-I-Walker[ENTER]for advice. He will be in touch with you should[ENTER]he need your help. "
gameforge.main_quest_flame_lv101._290_sendLetter = "Decrypt engraving "
gameforge.main_quest_flame_lv101._300_say = "Yon-I-Walker is looking for you. Go to him. "
@@ -4001,7 +4001,7 @@ gameforge.main_quest_flame_lv102._110_say = "Armor fragment of the %s: %d piece,
gameforge.main_quest_flame_lv102._120_say = "You have not enough demons defeated.[ENTER]to complete a total of 30 pieces and bring me your[ENTER]daemon claws as proof! "
gameforge.main_quest_flame_lv102._130_notice = "You have defeated all of the Ember Flame Demons.[ENTER]Report back to Yak-Hwan. "
gameforge.main_quest_flame_lv102._140_say = "Go to Yon-I-Walker. "
gameforge.main_quest_flame_lv102._150_say = "You are back and from what I can see, you were[ENTER]successful! What can you tell me? "
gameforge.main_quest_flame_lv102._150_say = "You are back <EFBFBD> and from what I can see, you were[ENTER]successful! What can you tell me? "
gameforge.main_quest_flame_lv102._160_say = {}
gameforge.main_quest_flame_lv102._170_say = "A powerful flame demon, you say? That is Razador,[ENTER]Ruler of Fire! If the Servants have sent him,[ENTER]there must be something of great value in the[ENTER]fortress. Perhaps even the legendary red dragon![ENTER]I will talk with my advisers. Here, take this[ENTER]Passage Ticket and look after it. You will need[ENTER]it later. "
gameforge.main_quest_flame_lv102._180_sendLetter = "Razador "
@@ -4024,7 +4024,7 @@ gameforge.main_quest_flame_lv102._340_say = {}
gameforge.main_quest_flame_lv102._350_sendLetter = "Black Matter Neutralisation "
gameforge.main_quest_flame_lv102._360_say = "Good news! I have found out how the power of[ENTER]Black Matter can be neutralised. "
gameforge.main_quest_flame_lv102._370_say = {}
gameforge.main_quest_flame_lv102._380_say = "All powers of nature have a counterpart light[ENTER]and dark, fire and water, good and evil. Even[ENTER]Black Matter has a counterpart, something which[ENTER]has the power to neutralise it: Pure Lumen! "
gameforge.main_quest_flame_lv102._380_say = "All powers of nature have a counterpart <EFBFBD> light[ENTER]and dark, fire and water, good and evil. Even[ENTER]Black Matter has a counterpart, something which[ENTER]has the power to neutralise it: Pure Lumen! "
gameforge.main_quest_flame_lv102._390_say = "To produce Pure Lumen, you need to melt Energy[ENTER]Fragments in Mong Water. Could you gather 50[ENTER]bottles of Mong Water as well as 100 Energy[ENTER]Fragments and then take them to Yu-Hwan? Thank[ENTER]you. "
gameforge.main_quest_flame_lv102._400_say = "Consider it done! "
gameforge.main_quest_flame_lv102._410_notice = "Gather 50 bottles of Mong Water as well as 100[ENTER]Energy Fragments and take them to Yu-Hwan. "
@@ -4055,7 +4055,7 @@ gameforge.main_quest_flame_lv103._070_notice = "Follow them into the Red Dragon
gameforge.main_quest_flame_lv103._080_sayTitle = "To the Fortress! "
gameforge.main_quest_flame_lv103._090_say = "Follow them into the Red Dragon Fortress[ENTER]and search the Commandant. "
gameforge.main_quest_flame_lv103._100_say = "You are still here? Go, follow my men to the Red[ENTER]Dragon Fortress! "
gameforge.main_quest_flame_lv103._110_say = "Nice to see you. They spotted us so[ENTER]we have to attack the fortress earlier.[ENTER]Everything was fine until ... RAZADOR[ENTER]we dont had any chance the whole squad[ENTER]died. I'm the last one. Can you tell Yak-Hwan[ENTER]what happend? Thanks. "
gameforge.main_quest_flame_lv103._110_say = "Nice to see you. They spotted us so[ENTER]we have to attack the fortress earlier.[ENTER]Everything was fine until ... RAZADOR[ENTER]we dont had any chance <EFBFBD> the whole squad[ENTER]died. I'm the last one. Can you tell Yak-Hwan[ENTER]what happend? Thanks. "
gameforge.main_quest_flame_lv103._120_say = "Report the events in the Red Dragon Fortress to[ENTER]Yak-Hwan. "
gameforge.main_quest_flame_lv103._130_say = "You're back already? What... something went wrong?Talk! "
gameforge.main_quest_flame_lv103._140_say = {}
@@ -4123,7 +4123,7 @@ gameforge.main_quest_flame_lv104._200_notice = "Go to Yon-I-Walker and find out
gameforge.main_quest_flame_lv104._210_sayTitle = "Talk to Yon-I-Walker. "
gameforge.main_quest_flame_lv104._220_say = "Go to Yon-I-Walker and find out how Razador can[ENTER]be defeated for good. "
gameforge.main_quest_flame_lv104._230_say = "You haven't been to see Yon-I-Walker yet? How do[ENTER]you propose to defeat Razador?! Go! What are you[ENTER]waiting for! "
gameforge.main_quest_flame_lv104._240_say = "Yes, it is true. Razador is back and even more[ENTER]agitated than ever before. We only have one[ENTER]option to stop the Servants of the Darkness from[ENTER]carrying out their plan... "
gameforge.main_quest_flame_lv104._240_say = "Yes, it is true. Razador is back <EFBFBD> and even more[ENTER]agitated than ever before. We only have one[ENTER]option to stop the Servants of the Darkness from[ENTER]carrying out their plan... "
gameforge.main_quest_flame_lv104._250_say = "Razador will not rest before he has completed his[ENTER]task and has freed the red dragon. To stop this,[ENTER]we will have to banish the dragon. "
gameforge.main_quest_flame_lv104._260_say = {}
gameforge.main_quest_flame_lv104._270_say = "The element of the red dragon is the fire ... and[ENTER]Fire is best tackled with - Fire! Each[ENTER]flame daemon has a magma core.[ENTER]Acquire me five cores of the following[ENTER]Monsters: Gluten Flame King, gluten flame beard,[ENTER]gluten flame Golem, gluten flame general and[ENTER]gluten flame Prince "
@@ -4154,7 +4154,7 @@ gameforge.main_quest_flame_lv104._510_say = "Perfect! The Wing skin is very resi
gameforge.main_quest_flame_lv104._520_notice = "You have all the pieces of wing skin. Take them to[ENTER]yon-I-walker. "
gameforge.main_quest_flame_lv105 = {}
gameforge.main_quest_flame_lv105._010_sendLetter = "Battle Begins "
gameforge.main_quest_flame_lv105._020_say = "Get ready the battle is beginning. Yak-Hwan has[ENTER]a final briefing for you. "
gameforge.main_quest_flame_lv105._020_say = "Get ready <EFBFBD> the battle is beginning. Yak-Hwan has[ENTER]a final briefing for you. "
gameforge.main_quest_flame_lv105._030_say = "It is time. Our troops are ready. The battle can[ENTER]start. Do you have the Ring of Samael with you? "
gameforge.main_quest_flame_lv105._040_say = "Yes, here they are "
gameforge.main_quest_flame_lv105._050_say = "Ah very good. I will explain how you can use it[ENTER]later. But first we need to break through the[ENTER]newly formed flame demon defence lines. Head to[ENTER]the Red Dragon Fortress and defeat:[ENTER]10 Ember Flame Kings[ENTER]10 Ember Flame Beards[ENTER]10 Ember Flame Trolls[ENTER]10 Ember Flame Generals[ENTER]10 Ember Flame Chieftains "
@@ -4167,14 +4167,14 @@ gameforge.main_quest_flame_lv105._110_sayReward = "You need a group and a pass!
gameforge.main_quest_flame_lv105._120_say = "We have not yet been able to break through the[ENTER]enemy defence lines. Defeat all of the required[ENTER]Ember Flame Demons. "
gameforge.main_quest_flame_lv105._130_notice = "You have defeated the army of Ember Flame Demons.[ENTER]Report to Yak-Hwan. "
gameforge.main_quest_flame_lv105._140_say = "Return to Yak-Hwan. "
gameforge.main_quest_flame_lv105._150_say = "You have done well. We have gotten another step[ENTER]closer to our goal the red dragon will not be a[ENTER]threat to us for much longer! "
gameforge.main_quest_flame_lv105._150_say = "You have done well. We have gotten another step[ENTER]closer to our goal <EFBFBD> the red dragon will not be a[ENTER]threat to us for much longer! "
gameforge.main_quest_flame_lv105._160_sendLetter = "Favor and resentment "
gameforge.main_quest_flame_lv105._170_say = "Your arch-enemy, Razador, seems to resent the[ENTER]fact that you killed him. His roar sounds louder[ENTER]than ever before across the plains of Doyyumhwan. "
gameforge.main_quest_flame_lv105._180_say = "It is time to silence him once again. As he[ENTER]stands, with eagle eyes, above the gate behind[ENTER]which the red dragon is held. Be wary of him! He[ENTER]will have learnt from his defeat and will not[ENTER]make the same mistakes twice. "
gameforge.main_quest_flame_lv105._190_notice = "Defeat Razador, Ruler of Fire. "
gameforge.main_quest_flame_lv105._200_sayTitle = "Play with Fire "
gameforge.main_quest_flame_lv105._210_say = "Defeat Razador, Ruler of Fire, in the Red Dragon[ENTER]Fortress. "
gameforge.main_quest_flame_lv105._220_say = "Was Razador too much for you this time? I can[ENTER]hardly believe it! You managed it once you will[ENTER]manage it this time too! "
gameforge.main_quest_flame_lv105._220_say = "Was Razador too much for you this time? I can[ENTER]hardly believe it! You managed it once <EFBFBD> you will[ENTER]manage it this time too! "
gameforge.main_quest_flame_lv105._230_notice = "Razador has been defeated. Report back to[ENTER]Yak-Hwan. "
gameforge.main_quest_flame_lv105._240_say = "I knew you'd do it! Great. Now[ENTER]we will prepare everything for the banishment of the Red Dragon.[ENTER]I'll call you as soon as we are ready. "
gameforge.main_quest_flame_lv105._250_sendLetter = "Banishment of Red Dragon "
@@ -4194,7 +4194,7 @@ gameforge.main_quest_flame_lv105._380_say = "Oh. Good work. Thanks to you, we co
gameforge.main_quest_flame_lv99 = {}
gameforge.main_quest_flame_lv99._010_sendLetter = "Run into the Fire "
gameforge.main_quest_flame_lv99._020_say = "Yak-Hwan is looking for you. Go to him and find[ENTER]out what he wants. "
gameforge.main_quest_flame_lv99._030_say = "Welcome back! We should have been granted even[ENTER]just the smallest of breaks the Servants of[ENTER]Darkness are back in action. That cannot be good. "
gameforge.main_quest_flame_lv99._030_say = "Welcome back! We should have been granted even[ENTER]just the smallest of breaks <EFBFBD> the Servants of[ENTER]Darkness are back in action. That cannot be good. "
gameforge.main_quest_flame_lv99._040_say = {}
gameforge.main_quest_flame_lv99._050_say = "However, my information is very vague. All we[ENTER]know is that they are holed up in Fireland. "
gameforge.main_quest_flame_lv99._060_say = "We have already sent out a scout. But recently he[ENTER]broke off contact with us and I am very[ENTER]concerned.[ENTER]Can you take a look for him on your way to[ENTER]Fireland? "
@@ -4226,7 +4226,7 @@ gameforge.main_quest_flame_lv99._310_sendLetter = "Explore Aura "
gameforge.main_quest_flame_lv99._320_say = "Yon-I-Walker is looking for you. Go to him to[ENTER]find out more. "
gameforge.main_quest_flame_lv99._330_say = "Ah, there you are! The aura is treacherous and is[ENTER]clouding my mind.[ENTER]I need Sun Herbs to lighten my mind and to[ENTER]continue my investigations. Can you get me some? "
gameforge.main_quest_flame_lv99._340_say = "Of course. "
gameforge.main_quest_flame_lv99._350_say = "The Sun Herbs grow in hot, dry locations they[ENTER]can be found in Fireland all year round. I'll[ENTER]mark the last location I found some on the map.[ENTER]Although I'm not entirely certain that was the[ENTER]actual location... "
gameforge.main_quest_flame_lv99._350_say = "The Sun Herbs grow in hot, dry locations <EFBFBD> they[ENTER]can be found in Fireland all year round. I'll[ENTER]mark the last location I found some on the map.[ENTER]Although I'm not entirely certain that was the[ENTER]actual location... "
gameforge.main_quest_flame_lv99._360_say = "I'll head out immediately! "
gameforge.main_quest_flame_lv99._370_notice = "Go to the marked location in Fireland and search[ENTER]for Sun Herbs. "
gameforge.main_quest_flame_lv99._380_sayTitle = "Get Sunherbs "
@@ -5172,8 +5172,8 @@ gameforge.main_quest_lv92._290_2_notice = "Head back to Admiral Angmur. "
gameforge.main_quest_lv92._300_say = "You are back! Did you find Bae-Yong? "
gameforge.main_quest_lv92._310_say = "Yes, but... "
gameforge.main_quest_lv92._320_say = "But?[ENTER]Oh no. Is he dead? "
gameforge.main_quest_lv92._330_say = "I couldn't do anymore for him. My condolences. He[ENTER]was a brave man he defended the final piece of[ENTER]the letter with is life. Here it is. "
gameforge.main_quest_lv92._340_say = "The loss of Bae-Yong hurts us badly. But I am[ENTER]very proud of him. He completed his mission we[ENTER]now have all the pieces of the letter. "
gameforge.main_quest_lv92._330_say = "I couldn't do anymore for him. My condolences. He[ENTER]was a brave man <EFBFBD> he defended the final piece of[ENTER]the letter with is life. Here it is. "
gameforge.main_quest_lv92._340_say = "The loss of Bae-Yong hurts us badly. But I am[ENTER]very proud of him. He completed his mission <EFBFBD> we[ENTER]now have all the pieces of the letter. "
gameforge.main_quest_lv92._350_say = "I thank you for everything. Here, take this here[ENTER]as a reward.[ENTER]I'm going to light a incense stick in the temple[ENTER]for Bae-Yong now.[ENTER]I'll call on you later. "
gameforge.main_quest_lv92._360_say = "Go to Admiral Angmur. "
gameforge.main_quest_lv92._370_sendLetter = "Decrypt the Red Thief Letter "
@@ -5323,7 +5323,7 @@ gameforge.main_quest_lv94._390_say = "... failed? No, I don't believe it. Go tak
gameforge.main_quest_lv94._400_1_notice = "You have defeated the Red Chief. "
gameforge.main_quest_lv94._400_2_notice = "Take his cape and bring it to Admiral Angmur. "
gameforge.main_quest_lv94._410_say = "Admiral Angmur is waiting for you. "
gameforge.main_quest_lv94._420_say = "The cape! I knew you would do it. We'll hang it[ENTER]up near to their camp so that they can see it [ENTER]that'll unnerve the Red Thief Gang.[ENTER]My people will take care of it. That way you can[ENTER]recover. "
gameforge.main_quest_lv94._420_say = "The cape! I knew you would do it. We'll hang it[ENTER]up near to their camp so that they can see it <EFBFBD>[ENTER]that'll unnerve the Red Thief Gang.[ENTER]My people will take care of it. That way you can[ENTER]recover. "
gameforge.main_quest_lv94._430_sendLetter = "Weaken the Cyclops "
gameforge.main_quest_lv94._440_say = "Admiral Angmur would like to talk to you. "
gameforge.main_quest_lv94._450_say = "Our plan is working: when the Red Thieves saw the[ENTER]cape a great amount of disruption broke out. In[ENTER]the end, the demons and humans ended up fighting[ENTER]each other. Now this gang is completely[ENTER]disorganised.[ENTER]Next up for us are the Cyclops. "
@@ -5401,7 +5401,7 @@ gameforge.main_quest_lv95._110_say = "Report back to Admiral Angmur. "
gameforge.main_quest_lv95._120_say = "Aye, so you were able to hold your ground against[ENTER]Captain Hooks. What's that? A letter? Show me! "
gameforge.main_quest_lv95._130_say = {}
gameforge.main_quest_lv95._140_say = "Curses. Captain Hooks has already passed on the[ENTER]Black Gold to the Banshee.[ENTER]The last sentence poses a puzzle: The curse of[ENTER]life will be summoned from the fog of time by the[ENTER]army of darkness. "
gameforge.main_quest_lv95._150_say = "We have to stop the delivery! We think that the[ENTER]Banshee's hideout is to the west on Gautama Cliff[ENTER] a godless place, constantly enclosed in thick[ENTER]fog.[ENTER]Ogres and Lemures dwell there. "
gameforge.main_quest_lv95._150_say = "We have to stop the delivery! We think that the[ENTER]Banshee's hideout is to the west on Gautama Cliff[ENTER]<EFBFBD> a godless place, constantly enclosed in thick[ENTER]fog.[ENTER]Ogres and Lemures dwell there. "
gameforge.main_quest_lv95._160_say = {}
gameforge.main_quest_lv95._170_say = "As soon as I know which route will be used to[ENTER]bring the Black Gold to the Banshee, I'll tell[ENTER]you. "
gameforge.main_quest_lv95._180_sendLetter = "Head off the Delivery "
@@ -5438,7 +5438,7 @@ gameforge.main_quest_lv95._470_sendLetter = "Curse of Life "
gameforge.main_quest_lv95._480_say = "Admiral Angmur has new information for you. Go to[ENTER]him. "
gameforge.main_quest_lv95._490_say = "We now know what is meant by the curse of life[ENTER]and the army of darkness. There once lived a[ENTER]horrible mage on Dark Dragon Rock. He had[ENTER]aspirations for domination over the entire[ENTER]continent and he literally stopped at nothing to[ENTER]achieve this: using black magic, he raised the[ENTER]dead and sent them into battle as his army. "
gameforge.main_quest_lv95._500_say = {}
gameforge.main_quest_lv95._510_say = "Summoning the dead even the thought of it makes[ENTER]me cringe. The Servants of the Darkness are using[ENTER]the Black Gold to create an army of the undead.[ENTER]We have to stop them! "
gameforge.main_quest_lv95._510_say = "Summoning the dead <EFBFBD> even the thought of it makes[ENTER]me cringe. The Servants of the Darkness are using[ENTER]the Black Gold to create an army of the undead.[ENTER]We have to stop them! "
gameforge.main_quest_lv95._520_say = "Search for the Lemures Magician in the old ruins[ENTER]at Gautama Cliff. He knows something about this[ENTER]curse. If you ask him nicely, I'm sure he'll tell[ENTER]you everything we need to know. "
gameforge.main_quest_lv95._530_say = "Ask nicely... ho hum. Understood. "
gameforge.main_quest_lv95._540_sayTitle = "Curse of Life "
@@ -5460,7 +5460,7 @@ gameforge.main_quest_lv95._680_say = "Aye, you are back! Let's put the pieces of
gameforge.main_quest_lv95._690_sayReward = "Three things are needed to awaken the dead:[ENTER]1. A human body[ENTER]2. Black Gold[ENTER]3. Tree Demon bark[ENTER]Only a magician with outstanding skills can[ENTER]summon the curse of life and maintain it. And[ENTER]when they die, the whole undead army falls with[ENTER]them. "
gameforge.main_quest_lv95._700_say = "So its for this reason that our cemeteries have[ENTER]been defiled and the corpses stolen from their[ENTER]graves. They are to be brought to life and[ENTER]marched against us as an undead army. What a[ENTER]sickening thought! "
gameforge.main_quest_lv95._710_say = "We need to stop this outrageous deed! "
gameforge.main_quest_lv95._720_say = "Aye, but time is working against us. Only the[ENTER]Banshee is powerful enough to summon a curse of[ENTER]this size but we don't know where she is[ENTER]hiding.[ENTER]I will send out more men to find out the location[ENTER]of the dark high priestess. As soon as I hear[ENTER]something, I will let you know. "
gameforge.main_quest_lv95._720_say = "Aye, but time is working against us. Only the[ENTER]Banshee is powerful enough to summon a curse of[ENTER]this size <EFBFBD> but we don't know where she is[ENTER]hiding.[ENTER]I will send out more men to find out the location[ENTER]of the dark high priestess. As soon as I hear[ENTER]something, I will let you know. "
gameforge.main_quest_lv95._730_say = {}
gameforge.main_quest_lv95._740_say = "The adventure continues as soon as you have[ENTER]reached level 96. "
gameforge.main_quest_lv95._750_say = "Report back to Admiral Angmur. "
@@ -5504,7 +5504,7 @@ gameforge.main_quest_lv96._320_say = "Here, take the Gold Hunter's Band. Use it
gameforge.main_quest_lv96._330_say = "We need 100 Gold Coins. But I fear that not all[ENTER]of the coins that you will find will be used as a[ENTER]medium. There is a lot of work ahead of you. "
gameforge.main_quest_lv96._340_say = "No problem. "
gameforge.main_quest_lv96._350_sayTitle = "Hunt for Gold "
gameforge.main_quest_lv96._360_say = "Go up against the Ogres in battle and collect[ENTER]Coin Bags. Not all of the coins are mediums [ENTER]have them checked by Yon-I-Walker. "
gameforge.main_quest_lv96._360_say = "Go up against the Ogres in battle and collect[ENTER]Coin Bags. Not all of the coins are mediums <EFBFBD>[ENTER]have them checked by Yon-I-Walker. "
gameforge.main_quest_lv96._370_say = "Yep, I can clearly sense the dark magic here. "
gameforge.main_quest_lv96._380_say = "Fantastic, we now have all the gold coins that[ENTER]could be used as a medium. That certainly won't[ENTER]please the Banshee! Here, take this as a reward.[ENTER]Angmur will issue your next task. "
gameforge.main_quest_lv96._390_say = "There are still gold coins missing. Collect %d[ENTER]more. "
@@ -5524,7 +5524,7 @@ gameforge.main_quest_lv96._510_2_notice = "Report this news to Admiral Angmur. "
gameforge.main_quest_lv96._520_say = "Report back to Admiral Angmur. "
gameforge.main_quest_lv96._530_say = "Good to see you return unharmed! Were you[ENTER]successful? What?! The bark was already pulled[ENTER]from the Tree Demons and there were fresh signs[ENTER]of battle? The Servants of the Darkness must have[ENTER]gotten there before us. "
gameforge.main_quest_lv96._540_say = {}
gameforge.main_quest_lv96._550_say = "If they have the bark, then they will also find a[ENTER]way to summon the curse of life. It seems it is[ENTER]unavoidable we are heading into war. The[ENTER]Banshee will not be able to hide from us much[ENTER]longer. My men are already on her tracks. I will[ENTER]call for you when we have found her. "
gameforge.main_quest_lv96._550_say = "If they have the bark, then they will also find a[ENTER]way to summon the curse of life. It seems it is[ENTER]unavoidable <EFBFBD> we are heading into war. The[ENTER]Banshee will not be able to hide from us much[ENTER]longer. My men are already on her tracks. I will[ENTER]call for you when we have found her. "
gameforge.main_quest_lv96._560_sayTitle = "The adventure continues as soon as you have[ENTER]reached level 97. "
gameforge.main_quest_lv96._570_counterName = "(Remaining: %s %s, %s %s) "
gameforge.main_quest_lv96._580_sayReward = "%s: %d pieces "
@@ -5546,10 +5546,10 @@ gameforge.main_quest_lv97._080_sayTitle = "The Temple Servant "
gameforge.main_quest_lv97._090_say = "Defeat Mu-Shu, the Banshee's Temple Servant, at[ENTER]Gautama Cliff. "
gameforge.main_quest_lv97._100_notice = "Killer blow struck, the Temple Servant sinks to[ENTER]the ground. "
gameforge.main_quest_lv97._110_say = "You fools! You willingly took the bait that the[ENTER]Banshee set out for you. Whilst you wasted your[ENTER]time with me, the mistress and Yah-Ki, the true[ENTER]Temple Servant, have already begun the curse. I[ENTER]pray that it succeeds! "
gameforge.main_quest_lv97._120_say = "A doppelgänger has thrown you off the scent![ENTER]After you search her, you find a similar necklace[ENTER]to the one on Martyaxwar. In the interior pocket[ENTER]there is a document. "
gameforge.main_quest_lv97._120_say = "A doppelg<EFBFBD>nger has thrown you off the scent![ENTER]After you search her, you find a similar necklace[ENTER]to the one on Martyaxwar. In the interior pocket[ENTER]there is a document. "
gameforge.main_quest_lv97._130_say = "Report back to Admiral Angmur. "
gameforge.main_quest_lv97._140_say = "You are back! Did you defeat the Temple Servant? "
gameforge.main_quest_lv97._150_say = "No, we were deceived by a doppelgänger. The real[ENTER]Temple Servant was able to prepare the summoning[ENTER]of the dead in peace. Here, I found this[ENTER]document. "
gameforge.main_quest_lv97._150_say = "No, we were deceived by a doppelg<EFBFBD>nger. The real[ENTER]Temple Servant was able to prepare the summoning[ENTER]of the dead in peace. Here, I found this[ENTER]document. "
gameforge.main_quest_lv97._160_say = "Curses! How could we fall for her little game?![ENTER]Please, show me the document. "
gameforge.main_quest_lv97._170_say = {}
gameforge.main_quest_lv97._180_say = {}
@@ -5568,7 +5568,7 @@ gameforge.main_quest_lv97._300_notice = "The alchemist has given you the Fossil
gameforge.main_quest_lv97._310_say = "Ah, the Fossil Earth. Very good, I shall get to[ENTER]work. I will report what I find out to the[ENTER]Admiral. "
gameforge.main_quest_lv97._320_sendLetter = "Through the back door "
gameforge.main_quest_lv97._330_say = "Admiral Angmur is looking for you. "
gameforge.main_quest_lv97._340_say = "We now know where the Temple Servant Yah-Ki is[ENTER]residing. But the base resembles a fortress [ENTER]guard troops patrol there around the clock. A[ENTER]frontal attack at this time would be pure[ENTER]suicide. "
gameforge.main_quest_lv97._340_say = "We now know where the Temple Servant Yah-Ki is[ENTER]residing. But the base resembles a fortress <EFBFBD>[ENTER]guard troops patrol there around the clock. A[ENTER]frontal attack at this time would be pure[ENTER]suicide. "
gameforge.main_quest_lv97._350_say = "For this reason, we want to attack in an ambush.[ENTER]My men are searching for a suitable location.[ENTER]Distract the guards to provide us with more time. "
gameforge.main_quest_lv97._360_say = {}
gameforge.main_quest_lv97._370_say = "The greatest danger comes from a troop of guards[ENTER]who call themselves the Brigade of Black Death.[ENTER]This brigade consists of Moghu, Carnifex and[ENTER]General Albus. Their leader is Skeletos.[ENTER]Eliminate them, before they uncover my scouting[ENTER]troop. "
@@ -5590,7 +5590,7 @@ gameforge.main_quest_lv97._520_say = "Defeat the Temple Servant Yah-Ki and stop
gameforge.main_quest_lv97._530_say = "The decisive day has arrived. If we fall, the[ENTER]world falls with us. But if we are victorious,[ENTER]our deeds will still be sung in songs one hundred[ENTER]years from now. Stop the Servants of Darkness.[ENTER]Defeat the Temple Servant Yah-Ki! "
gameforge.main_quest_lv97._540_say = "Why are you here? The battle is not yet won![ENTER]Defeat the Temple Servant Yah-Ki. All our hopes[ENTER]rest on you. "
gameforge.main_quest_lv97._550_1_notice = "You have brought your opponent to their knees and[ENTER]victory is yours! "
gameforge.main_quest_lv97._550_2_notice = "There's no time for relaxing the Temple Servant[ENTER]Yah-Ki is waiting for you. "
gameforge.main_quest_lv97._550_2_notice = "There's no time for relaxing <EFBFBD> the Temple Servant[ENTER]Yah-Ki is waiting for you. "
gameforge.main_quest_lv97._560_notice = "You have won! With a bloodcurdling scream, Yah-Ki[ENTER]sinks to the ground. "
gameforge.main_quest_lv97._570_say = "Aaargh! This cannot be! Defeated by a mortal...[ENTER]oh, Banshee, forgive me! I have failed. I could[ENTER]not complete my ta... "
gameforge.main_quest_lv97._580_say = "You search amongst her lifeless body and find a[ENTER]sealed letter. Return with it to Admiral Angmur. "
@@ -5720,7 +5720,7 @@ gameforge.map_warp._240_say = "As you like. Watch out, off we go! "
gameforge.map_warp._250_say = "As you wish... See you soon! "
gameforge.map_warp._260_npcChat = "Dark Dragon Rock "
gameforge.map_warp._270_say = "Recently a mysterious island has been discovered.[ENTER]It has been named Dark Dragon Rock. Those that[ENTER]wish to survive there need to have quite a bit of[ENTER]experience. For this reason, I will only take[ENTER]warriors who have reached level 90. Are you ready[ENTER]to undertake this journey? "
gameforge.map_warp._280_say = "You can only get to the island by ship and the[ENTER]journey there is long and arduous. The higher[ENTER]your level, the more demanding the transport. For[ENTER]this reason, I have to ask for a higher fee from[ENTER]you. "
gameforge.map_warp._280_say = "You can only get to the island by ship <EFBFBD> and the[ENTER]journey there is long and arduous. The higher[ENTER]your level, the more demanding the transport. For[ENTER]this reason, I have to ask for a higher fee from[ENTER]you. "
gameforge.map_warp._280_sayReward = "This journey costs you %d Yang. "
gameforge.map_warp._30_say = "This is a fascinating place. But does anything[ENTER]out of the ordinary ever happen here? Probably[ENTER]not. In other parts of the country, everything[ENTER]looks a little different! I'm sure there's[ENTER]somewhere interesting that I could teleport you[ENTER]to. As the powers of evil have got stronger[ENTER]again, time and space has been thrown into chaos.[ENTER]Your return might not always work. Do you want to[ENTER]be teleported anyway? "
gameforge.map_warp._40_say = "Hm... With your current level, you're too weak to[ENTER]endure the trip through time and space. Come[ENTER]again when you have a level that is higher than[ENTER]10. "
@@ -7032,7 +7032,7 @@ gameforge.priv_empire._56_array = "Experience point percent bonus "
gameforge.priv_empire._60_sayReward = "%s bonus : %s "
gameforge.priv_empire._70_say = "Choose additional bonus percentages: "
gameforge.questscroll1 = {}
gameforge.questscroll1._10_say = "¸ÇöÁßÀÔ´Ï´Ù "
gameforge.questscroll1._10_say = "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դϴ<EFBFBD> "
gameforge.questscroll5 = {}
gameforge.questscroll5._100_say = "There's already a quest in progress. The only way[ENTER]to start another quest now is to finish or cancel[ENTER]your current quest. "
gameforge.questscroll5._10_select = "Aa "
@@ -7072,7 +7072,7 @@ gameforge.reset_scroll._150_say = "Re-initialize skill %s. "
gameforge.reset_scroll._160_sayReward = "The chosen skill was reset. "
gameforge.reset_scroll._20_say = "This scroll allows you to reset all your previous[ENTER]status improvements. Your whole status will be[ENTER]affected: VIT, INT, STR and DEX will all be reset[ENTER]to 1. The points you gain from this can be[ENTER]redistributed.[ENTER][ENTER]Do you want to use the scroll now? "
gameforge.reset_scroll._30_sayTitle = "Status reset: Confirm "
gameforge.reset_scroll._40_say = "All your status points will be reset to 1.[ENTER]Do you really want to reset your status? "
gameforge.reset_scroll._40_say = "All your status points will be reset to their initial values.[ENTER]Do you really want to reset your status? "
gameforge.reset_scroll._50_sayTitle = "Reset skill "
gameforge.reset_scroll._60_sayReward = "A skill of your choice will be reset. You will[ENTER]receive all the points of that particular skill[ENTER]back, apart from the ones that you got from[ENTER]books. This means that you will get a maximum of[ENTER]17 skill points back. You can redistribute the[ENTER]points that you get back onto a skill of your[ENTER]choice. "
gameforge.reset_scroll._70_say = "You do not have a skill that can be reset. "
@@ -7087,9 +7087,9 @@ gameforge.reset_status._130_say = "Reset has failed! "
gameforge.reset_status._20_say = "Your intelligence "
gameforge.reset_status._30_say = "Your strength "
gameforge.reset_status._40_say = "Your dexterity "
gameforge.reset_status._50_say = "currently has a value of 1. "
gameforge.reset_status._50_say = "is already at %s. "
gameforge.reset_status._60_say = "cannot be reset. "
gameforge.reset_status._70_say = "is being reset to 1. "
gameforge.reset_status._70_say = "will be reset to %s. "
gameforge.reset_status._80_say = "Your remaining points will be reimbursed as[ENTER]training points. "
gameforge.reset_status._90_say = "Do you want to continue? "
gameforge.ride = {}

View File

@@ -7072,7 +7072,7 @@ gameforge.reset_scroll._150_say = "Resetovat schopnost %s. "
gameforge.reset_scroll._160_sayReward = "Zvolená schopnost byla zresetována. "
gameforge.reset_scroll._20_say = "Tento svitek ti umožní resetovat všechny tvé[ENTER]předchozí vylepšení schopností. Bude mít efekt na[ENTER]všechny schopnosti: vitalita, inteligence, síla a[ENTER]pohyblivost budou resetovány na hodnotu 1. Body,[ENTER]které jsi již získal, budeš moci znovu rozdělit.[ENTER][ENTER]Přeješ si nyní svitek použít? "
gameforge.reset_scroll._30_sayTitle = "Reset vlastností těla: Potvrdit "
gameforge.reset_scroll._40_say = "Všechny doposud rozdané body budou nově rozděleny.Jsi si jistý, že chceš zapomenout všechno, co ses[ENTER]naučil? "
gameforge.reset_scroll._40_say = "Všechny doposud rozdané body budou nově rozděleny.[ENTER]Jsi si jistý, že chceš zapomenout všechno, co ses[ENTER]naučil? "
gameforge.reset_scroll._50_sayTitle = "Reset schopností "
gameforge.reset_scroll._60_sayReward = "Zvolená schopnost bude resetována. Body si můžeš[ENTER]nanovo rozvrhnout. Ztratíš ale body, které jsi[ENTER]získal díky knihám a dostaneš maximálně 17 bodů[ENTER]nazpátek - i když jsi jich spotřeboval na určitou[ENTER]schopnost víc. "
gameforge.reset_scroll._70_say = "Neexistuje žádná schopnost, která by mohla být[ENTER]inicializována. "
@@ -7087,9 +7087,9 @@ gameforge.reset_status._130_say = "Reset selhal! "
gameforge.reset_status._20_say = "Vaše inteligence "
gameforge.reset_status._30_say = "Tvoje síla "
gameforge.reset_status._40_say = "Vaše pohyblivost "
gameforge.reset_status._50_say = "má momentálně hodnotu 1. "
gameforge.reset_status._50_say = "má momentálně hodnotu %s. "
gameforge.reset_status._60_say = "nemůže být resetováno. "
gameforge.reset_status._70_say = "je resetováno na 1. "
gameforge.reset_status._70_say = "je resetováno na %s. "
gameforge.reset_status._80_say = "Zbývající body budou vráceny jako tréninkové body. "
gameforge.reset_status._90_say = "Přejete si pokračovat? "
gameforge.ride = {}

View File

@@ -7072,7 +7072,7 @@ gameforge.reset_scroll._150_say = "Die Fertigkeit[ENTER]%s[ENTER]wurde zur
gameforge.reset_scroll._160_sayReward = "Die gewählte Fertigkeit wurde zurückgesetzt. "
gameforge.reset_scroll._20_say = "Diese Schriftrolle ermöglicht es dir, all deine[ENTER]bisherigen Status-Steigerungen rückgängig zu[ENTER]machen. Dein ganzer Status ist davon betroffen:[ENTER]VIT, INT, STR und DEX werden auf 1 zurückgesetzt.[ENTER]Die dadurch freigewordenen Punkte kannst[ENTER]du nach Belieben neu verteilen.[ENTER]Willst du die Rolle jetzt benutzen? "
gameforge.reset_scroll._30_sayTitle = "Status zurücksetzen: Bestätigen "
gameforge.reset_scroll._40_say = "Alle deine Status-Werte werden auf 1[ENTER]zurückgesetzt.[ENTER]Möchtest du wirklich fortfahren? "
gameforge.reset_scroll._40_say = "Alle deine Status-Werte werden auf ihre[ENTER]anfangswerte zurückgesetzt. Möchtest du wirklich[ENTER]fortfahren? "
gameforge.reset_scroll._50_sayTitle = "Fertigkeit zurücksetzen "
gameforge.reset_scroll._60_sayReward = "Eine Fertigkeit deiner Wahl wird auf Null[ENTER]zurückgesetzt. Du erhältst alle darauf[ENTER]ausgegebenen Fertigkeitspunkte zurück, außer[ENTER]denen, die durch Bücher gewonnen wurden. Das[ENTER]bedeutet, dass du maximal 17 Fertigkeitspunkte[ENTER]zurückbekommen kannst. Die zurückgewonnenen[ENTER]Punkte kannst du nach Belieben neu auf deine[ENTER]Fertigkeiten verteilen. "
gameforge.reset_scroll._70_say = "Du hast keine Fertigkeit, die du zurücksetzen[ENTER]könntest. "
@@ -7087,9 +7087,9 @@ gameforge.reset_status._130_say = "R
gameforge.reset_status._20_say = "Deine Intelligenz "
gameforge.reset_status._30_say = "Deine Stärke "
gameforge.reset_status._40_say = "Deine Beweglichkeit "
gameforge.reset_status._50_say = "hat derzeit den Wert 1. "
gameforge.reset_status._50_say = "hat derzeit den Wert %s. "
gameforge.reset_status._60_say = "kann nicht zurückgesetzt werden. "
gameforge.reset_status._70_say = "wird auf 1 zurückgesetzt. "
gameforge.reset_status._70_say = "wird auf %s zurückgesetzt. "
gameforge.reset_status._80_say = "Die verbleibenden Punkte werden dir als[ENTER]Trainingspunkte zurückgegeben. "
gameforge.reset_status._90_say = "Willst du fortfahren? "
gameforge.ride = {}

View File

@@ -7087,9 +7087,9 @@ gameforge.reset_status._130_say = "Nulstilling fejlede! "
gameforge.reset_status._20_say = "Din intelligens "
gameforge.reset_status._30_say = "Din styrke "
gameforge.reset_status._40_say = "Din smidighed "
gameforge.reset_status._50_say = "har i øjeblikket en værdi på 1. "
gameforge.reset_status._50_say = "har i øjeblikket en værdi på %s. "
gameforge.reset_status._60_say = "kan ikke nulstilles. "
gameforge.reset_status._70_say = "bliver nulstillet til 1. "
gameforge.reset_status._70_say = "bliver nulstillet til %s. "
gameforge.reset_status._80_say = "Dine resterende point bliver refunderet som[ENTER]trænings point. "
gameforge.reset_status._90_say = "Vil du fortsætte? "
gameforge.ride = {}

View File

@@ -7087,9 +7087,9 @@ gameforge.reset_status._130_say = "
gameforge.reset_status._20_say = "Tu inteligencia "
gameforge.reset_status._30_say = "Tu fuerza "
gameforge.reset_status._40_say = "Tu destreza "
gameforge.reset_status._50_say = "actualmente tiene un valor de 1. "
gameforge.reset_status._50_say = "actualmente tiene un valor de %s. "
gameforge.reset_status._60_say = "no puede ser restaurado. "
gameforge.reset_status._70_say = "está siendo restaurado a 1. "
gameforge.reset_status._70_say = "está siendo restaurado a %s. "
gameforge.reset_status._80_say = "Tus puntos restantes serán reintegrados como[ENTER]puntos de entrenamiento. "
gameforge.reset_status._90_say = "¿Quieres continuar? "
gameforge.ride = {}

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@@ -7087,9 +7087,9 @@ gameforge.reset_status._130_say = "La mise
gameforge.reset_status._20_say = "Votre intelligence "
gameforge.reset_status._30_say = "Votre force "
gameforge.reset_status._40_say = "Votre dextérité "
gameforge.reset_status._50_say = "a actuellement une valeur de 1 "
gameforge.reset_status._50_say = "a actuellement une valeur de %s. "
gameforge.reset_status._60_say = "ne peut être mis à zéro "
gameforge.reset_status._70_say = "a été remis à 1 "
gameforge.reset_status._70_say = "a été remis à %s. "
gameforge.reset_status._80_say = "Vos points restants seront remboursés comme[ENTER]points de formation. "
gameforge.reset_status._90_say = "Voulez-vous continuer ? "
gameforge.ride = {}

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@@ -7087,9 +7087,9 @@ gameforge.reset_status._130_say = "
gameforge.reset_status._20_say = "Ç ÅõöõÀá óïõ "
gameforge.reset_status._30_say = "Ç ÄýíáìÞ óïõ "
gameforge.reset_status._40_say = "Ç Åõêéíçóßá óïõ "
gameforge.reset_status._50_say = "Ç ôéìÞ ïñßóôçêå óôï 1. "
gameforge.reset_status._50_say = "Ç ôéìÞ ïñßóôçêå óôï %s. "
gameforge.reset_status._60_say = "Äåí ìðïñåß íá ãßíåé åðáíáöïñÜ. "
gameforge.reset_status._70_say = "ÅðáíáöÝñèçêå óôï 1. "
gameforge.reset_status._70_say = "ÅðáíáöÝñèçêå óôï %s. "
gameforge.reset_status._80_say = "Ïé õðüëïéðïé ðüíôïé èá åðéóôñáöïýí óáí ðüíôïé[ENTER]êáôÜñôéóçò. "
gameforge.reset_status._90_say = "ÈÝëåôå íá óõíå÷ßóåôå; "
gameforge.ride = {}

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@@ -7087,9 +7087,9 @@ gameforge.reset_status._130_say = "Null
gameforge.reset_status._20_say = "Intelligenciád "
gameforge.reset_status._30_say = "Az erõd "
gameforge.reset_status._40_say = "Az ügyességed "
gameforge.reset_status._50_say = "jelenlegi értéke 1 "
gameforge.reset_status._50_say = "jelenlegi értéke %s. "
gameforge.reset_status._60_say = "nem nullázható. "
gameforge.reset_status._70_say = "visszaállítva 1-re. "
gameforge.reset_status._70_say = "visszaállítva %s-re. "
gameforge.reset_status._80_say = "A megmaradó pontjaid visszakerülnek training[ENTER]pontokhoz. "
gameforge.reset_status._90_say = "Biztosan folytatod? "
gameforge.ride = {}

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@@ -7087,9 +7087,9 @@ gameforge.reset_status._130_say = "Azzeramento fallito! "
gameforge.reset_status._20_say = "La tua intelligenza "
gameforge.reset_status._30_say = "La tua forza "
gameforge.reset_status._40_say = "La tua destrezza "
gameforge.reset_status._50_say = "attualmente ha il valore 1. "
gameforge.reset_status._50_say = "attualmente ha il valore %s. "
gameforge.reset_status._60_say = "non può essere azzerata. "
gameforge.reset_status._70_say = "viene riportata a 1. "
gameforge.reset_status._70_say = "viene riportata a %s. "
gameforge.reset_status._80_say = "I punti rimasti ti vengo assegnati come punti[ENTER]allenamento. "
gameforge.reset_status._90_say = "Desideri continuare? "
gameforge.ride = {}

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@@ -7087,9 +7087,9 @@ gameforge.reset_status._130_say = "Terugkeer heeft gefaald! "
gameforge.reset_status._20_say = "Je intelligentie "
gameforge.reset_status._30_say = "Je kracht "
gameforge.reset_status._40_say = "Je behendigheid "
gameforge.reset_status._50_say = "heeft huidig een waarde van 1. "
gameforge.reset_status._50_say = "heeft huidig een waarde van %s. "
gameforge.reset_status._60_say = "kan niet teruggezet worden. "
gameforge.reset_status._70_say = "wordt teruggezet naar 1. "
gameforge.reset_status._70_say = "wordt teruggezet naar %s. "
gameforge.reset_status._80_say = "Je overgebleven punten zullen teruggegeven worden[ENTER]als training punten. "
gameforge.reset_status._90_say = "Wil je echt doorgaan? "
gameforge.ride = {}

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@@ -7087,9 +7087,9 @@ gameforge.reset_status._130_say = "Reset nieudany! "
gameforge.reset_status._20_say = "Twoja Inteligencja "
gameforge.reset_status._30_say = "Twoja Si³a "
gameforge.reset_status._40_say = "Twoja Zrêcznoœæ "
gameforge.reset_status._50_say = "obecnie ma 1 punkt. "
gameforge.reset_status._50_say = "obecnie ma %s punkt. "
gameforge.reset_status._60_say = "nie mo¿e zostaæ zresetowany. "
gameforge.reset_status._70_say = "jest resetowany do 1. "
gameforge.reset_status._70_say = "jest resetowany do %s. "
gameforge.reset_status._80_say = "Twoje pozosta³e punkty zostan¹ dodane jako punkty[ENTER]umiejêtnoœci. "
gameforge.reset_status._90_say = "Czy chcesz kontynuowaæ? "
gameforge.ride = {}

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@@ -7072,7 +7072,7 @@ gameforge.reset_scroll._150_say = "Reiniciar Habilidade %s. "
gameforge.reset_scroll._160_sayReward = "A Habilidade escolhida foi reiniciada. "
gameforge.reset_scroll._20_say = "Este pergaminho permite-te reiniciar todos os[ENTER]teus melhoramentos de atributos anteriores. Todos[ENTER]os teus atributos serão afectados: VIT, INT, FRÇ[ENTER]e DES serão colocados a 1. Os pontos obtidos[ENTER]poderão ser redistribuídos.[ENTER][ENTER]Queres utilizar o Pergaminho? "
gameforge.reset_scroll._30_sayTitle = "Confirmar reinicialização dos Atributos "
gameforge.reset_scroll._40_say = "Todos os teus Atributos serão colocados a 1.[ENTER]Queres mesmo reiniciar os teus Atributos? "
gameforge.reset_scroll._40_say = "Todos os teus Atributos serão colocados aos seus[ENTER]valores iniciais. Queres mesmo reiniciar os teus[ENTER]Atributos? "
gameforge.reset_scroll._50_sayTitle = "Reiniciar Habilidade "
gameforge.reset_scroll._60_sayReward = "Uma Habilidade à tua escolha será reiniciada.[ENTER]Irás receber todos os pontos gastos na[ENTER]Habilidade, excepto aqueles recebidos através de[ENTER]livros. Além disso, apenas receberás um máximo de[ENTER]17 pontos. Podes usar estes pontos numa[ENTER]Habilidade à tua escolha. "
gameforge.reset_scroll._70_say = "Não há Habilidades que possam ser reiniciadas. "
@@ -7087,9 +7087,9 @@ gameforge.reset_status._130_say = "A reinicializa
gameforge.reset_status._20_say = "A tua Inteligência "
gameforge.reset_status._30_say = "A tua Força "
gameforge.reset_status._40_say = "A tua Destreza "
gameforge.reset_status._50_say = "tem actualmente o valor de 1. "
gameforge.reset_status._50_say = "tem actualmente o valor de %s. "
gameforge.reset_status._60_say = "não pode ser reinicializada. "
gameforge.reset_status._70_say = "está a ser reinicializada. "
gameforge.reset_status._70_say = "está a ser reinicializada para %s. "
gameforge.reset_status._80_say = "Os pontos restantes serão reembolsados para[ENTER]poderes usar em treino. "
gameforge.reset_status._90_say = "Queres continuar? "
gameforge.ride = {}

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@@ -7087,9 +7087,9 @@ gameforge.reset_status._130_say = "Resetarea a eºuat."
gameforge.reset_status._20_say = "Inteligenþa Ta"
gameforge.reset_status._30_say = "Puterea ta"
gameforge.reset_status._40_say = "Dexteritatea ta"
gameforge.reset_status._50_say = "are valoarea 1 momentan."
gameforge.reset_status._50_say = "are valoarea %s momentan."
gameforge.reset_status._60_say = "nu poate fi resetatã."
gameforge.reset_status._70_say = "este resetatã la 1."
gameforge.reset_status._70_say = "este resetatã la %s."
gameforge.reset_status._80_say = "Punctele rãmase vor fi rambursate ca puncte de[ENTER]antrenament."
gameforge.reset_status._90_say = "Doriþi sã continuaþi?"
gameforge.ride = {}

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@@ -7072,7 +7072,7 @@ gameforge.reset_scroll._150_say = "%s
gameforge.reset_scroll._160_sayReward = "Выбранный навык обнулен. "
gameforge.reset_scroll._20_say = "Этот свиток поможет вам сбросить все ваши[ENTER]набранные пукты статуса. Это касается всего[ENTER]статуса в целом: здоровье, интелект, сила и[ENTER]подвижность будут сброшены до 1 и вы сможете[ENTER]перераспределить пункты заново.[ENTER][ENTER]Хотите им воспользоваться? "
gameforge.reset_scroll._30_sayTitle = "Сбросить статус: подтвердить "
gameforge.reset_scroll._40_say = "Все очки, вложенные в статус, будут распределены[ENTER]заново. Вы уверены, что хотите забыть все, чему[ENTER]научились? "
gameforge.reset_scroll._40_say = "Все очки, вложенные в статус, будут распределены[ENTER]заново. Вы уверены, что хотите забыть все, чему[ENTER]научились? "
gameforge.reset_scroll._50_sayTitle = "Сбросить навык "
gameforge.reset_scroll._60_sayReward = "Выбранный навык будет сброшен, так что вы сможете[ENTER]распределить очки заново. Однако произойдет[ENTER]потеря тех очков, которые вы получили через[ENTER]книги. Вы сможете получить обратно максимум 17[ENTER]очков, даже в том случае, если вы вложили в этот[ENTER]навык больше очков. "
gameforge.reset_scroll._70_say = "Нет навыка, который можно было бы[ENTER]инициализировать. "
@@ -7087,9 +7087,9 @@ gameforge.reset_status._130_say = "
gameforge.reset_status._20_say = "Ваш интеллект "
gameforge.reset_status._30_say = "Ваша сила "
gameforge.reset_status._40_say = "Ваша подвижность "
gameforge.reset_status._50_say = "В настоящее время стоимость 1. "
gameforge.reset_status._50_say = "В настоящее время стоимость %s. "
gameforge.reset_status._60_say = "Нельзя сбросить. "
gameforge.reset_status._70_say = "сбрасывается до 1. "
gameforge.reset_status._70_say = "сбрасывается до %s. "
gameforge.reset_status._80_say = "Оставшиеся пункты будут возвращены после[ENTER]тренировки. "
gameforge.reset_status._90_say = "Хочешь ли ты продолжать? "
gameforge.ride = {}

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@@ -7087,9 +7087,9 @@ gameforge.reset_status._130_say = "Yeniden ba
gameforge.reset_status._20_say = "Zekan "
gameforge.reset_status._30_say = "Gücün "
gameforge.reset_status._40_say = "Çevikliğin "
gameforge.reset_status._50_say = "şu anda değeri 1. "
gameforge.reset_status._50_say = "şu anda değeri %s. "
gameforge.reset_status._60_say = "yeniden başlatılamıyor. "
gameforge.reset_status._70_say = "1 değerine getiriliyor. "
gameforge.reset_status._70_say = "%s değerine getiriliyor. "
gameforge.reset_status._80_say = "Kalan puanlarınız, eğitim puanı olarak geri[ENTER]verildi. "
gameforge.reset_status._90_say = "Devam etmek istiyor musunuz? "
gameforge.ride = {}