forked from metin-server/m2dev-server
Tabbing
style-only change; no functional behavior should be affected.
This commit is contained in:
@@ -1,6 +1,6 @@
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quest new_quest_lv7 begin
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state start begin
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-- Function declaration
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-- Function declaration
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function reward()
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local div = number(1,5)
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local reward = 5000
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@@ -8,6 +8,7 @@ quest new_quest_lv7 begin
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reward = math.floor(reward/div)
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return reward
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end
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function reward_exp()
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local div = number(1,4)
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local reward_exp = 4000
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@@ -16,29 +17,30 @@ quest new_quest_lv7 begin
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return reward_exp
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end
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-- end function declaration
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-- When level 7 target Octavio for new Quest-------------------------------------------------------------
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when login or levelup with pc.get_level() >= 7 begin
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local v=find_npc_by_vnum(20008)
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if 0==v then
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local v = find_npc_by_vnum(20008)
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if 0 == v then
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else
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target.vid("__TARGET__", v, gameforge.new_quest_lv7._010_target)
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end
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end
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when 20008.chat.gameforge.new_quest_lv7._020_say_title with pc.get_level() >= 7 begin
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target.delete("__TARGET__")
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local empire = pc.get_empire()
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say_title(gameforge.new_quest_lv7._011_say_title) -- A Daughters Wedding
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say(gameforge.new_quest_lv7._021_say) -- Octavio has a daughter and she is in love with a guy for a village
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if empire == 1 then -- = Shinsoo
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say(gameforge.new_quest_lv7._022_say) -- The guy lives in a village in the Jayang area
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end
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if empire == 2 then -- = Chunjo
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say(gameforge.new_quest_lv7._023_say) -- The guy lives in a village in the Bokjung area
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end
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if empire == 3 then -- = Jinno
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say(gameforge.new_quest_lv7._024_say) -- The guy lives in a village in the Bakra area
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end
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if empire == 1 then -- = Shinsoo
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say(gameforge.new_quest_lv7._022_say) -- The guy lives in a village in the Jayang area
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end
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if empire == 2 then -- = Chunjo
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say(gameforge.new_quest_lv7._023_say) -- The guy lives in a village in the Bokjung area
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end
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if empire == 3 then -- = Jinno
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say(gameforge.new_quest_lv7._024_say) -- The guy lives in a village in the Bakra area
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end
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wait() -- next button
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say_title(gameforge.new_quest_lv7._011_say_title) -- A Daughters Wedding
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say(gameforge.new_quest_lv7._030_say) -- Octavio heared that she is going to marry him there
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@@ -69,7 +71,7 @@ quest new_quest_lv7 begin
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state ask_oldwoman begin
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function get_old_woman_map()
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local empire = pc.get_empire()
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if empire == 1 then
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if empire == 1 then
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return 1
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elseif empire == 2 then
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return 21
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@@ -77,6 +79,7 @@ quest new_quest_lv7 begin
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return 41
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end
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end
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function is_my_vil()
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if pc.get_map_index() == new_quest_lv7.get_old_woman_map() then
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return true
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@@ -97,14 +100,16 @@ quest new_quest_lv7 begin
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new_quest_lv7_drop1 = 30169 -- Blutrote Blume
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new_quest_lv7_drop2 = 30170 -- Orangefarbene Blume
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new_quest_lv7_drop3 = 30171 -- Duftende gelbe Blume
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-- BEGIN EDIT added by Arne 18Sept09, according to Mantis 0026063, REASON: No quest letter, no questbook entry
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send_letter(gameforge.new_quest_lv7._020_say_title) -- A Daughters Wedding
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q.start()
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q.set_title(gameforge.new_quest_lv7._020_say_title) -- A Daughters Wedding
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-- END EDIT
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if new_quest_lv7.is_my_vil() then
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local v=find_npc_by_vnum(9006) -- Old Lady
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if 0==v then
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local v = find_npc_by_vnum(9006) -- Old Lady
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if 0 == v then
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else
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target.vid("__TARGET2__", v, gameforge.new_quest_lv7._040_target ) -- Old Lady
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end
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@@ -125,29 +130,29 @@ quest new_quest_lv7 begin
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target.delete("__TARGET2__")
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say_title(gameforge.new_quest_lv7._012_say_title) -- yellow text headline
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say(gameforge.new_quest_lv7._051_say)
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wait()
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wait()
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say_title(gameforge.new_quest_lv7._012_say_title) -- yellow text headline
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say(gameforge.new_quest_lv7._052_say)
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-- "vom Bräutigam an seine Liebste überreicht" versteht das unsere Zielgruppe?
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wait()
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wait()
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say(gameforge.new_quest_lv7._054_say)
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say_reward(string.format("%s x", new_quest_lv7_AmountNeed1))
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say_item_vnum(new_quest_lv7_drop1) -- icon of item
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say_reward(gameforge.new_quest_lv7._055_say)
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say(mob_name(new_quest_lv7_mob1))
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wait()
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wait()
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say(gameforge.new_quest_lv7._056_say)
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say_reward(string.format("%s x", new_quest_lv7_AmountNeed2))
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say_item_vnum(new_quest_lv7_drop2) -- icon of item
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say_reward(gameforge.new_quest_lv7._055_say)
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say(mob_name(new_quest_lv7_mob2))
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wait()
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wait()
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say(gameforge.new_quest_lv7._056_say)
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say_reward(string.format("%s x", new_quest_lv7_AmountNeed3))
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say_item_vnum(new_quest_lv7_drop3) -- icon of item
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say_reward(gameforge.new_quest_lv7._055_say )
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say(mob_name(new_quest_lv7_mob3))
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wait()
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wait()
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say_title(gameforge.new_quest_lv7._012_say_title)
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say(gameforge.new_quest_lv7._060_say)
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-- Wo ist die Schwester?
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@@ -155,6 +160,7 @@ quest new_quest_lv7 begin
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set_state(collect_flowers)
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end
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end
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----- collect flowers -------------------------------------------------------------------------------------------------
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state collect_flowers begin
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-- BEGIN EDIT added by Arne 18Sept09, according to Mantis 0026063, REASON: No letter, questbook entry, button
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@@ -174,8 +180,8 @@ quest new_quest_lv7 begin
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-- FIX: if the player already has all flowers, go directly to return_oldwoman
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if pc.count_item(new_quest_lv7_drop1) >= new_quest_lv7_AmountNeed1
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and pc.count_item(new_quest_lv7_drop2) >= new_quest_lv7_AmountNeed2
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and pc.count_item(new_quest_lv7_drop3) >= new_quest_lv7_AmountNeed3 then
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and pc.count_item(new_quest_lv7_drop2) >= new_quest_lv7_AmountNeed2
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and pc.count_item(new_quest_lv7_drop3) >= new_quest_lv7_AmountNeed3 then
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q.done()
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set_state(return_oldwoman)
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return
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@@ -188,25 +194,30 @@ quest new_quest_lv7 begin
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-- itemicon vnum of flower used for icon
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function when_one_killed(neededAmount, dropProb, itemIcon)
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if pc.count_item(itemIcon) < neededAmount then
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local drop=number(1,100)
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local drop = number(1,100)
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if drop <= dropProb then -- probability if s.th. drops
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pc.give_item2(itemIcon) -- icon of item by vnum - Blutrote Blume
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-- EDIT Arne 18Sept09 moved q.done Reason: removed quest from book
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-- BEGIN EDIT added by Arne 18Sept09, according to Mantis 0026063, REASON: No arrow on old lady for flower return
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--notice_multiline(gameforge.new_quest_lv7._088_notice, notice)
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if (pc.count_item(new_quest_lv7_drop3) == new_quest_lv7_AmountNeed3 and pc.count_item(new_quest_lv7_drop2) == new_quest_lv7_AmountNeed2 and pc.count_item(new_quest_lv7_drop1) == new_quest_lv7_AmountNeed1) then
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return true
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end
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if pc.count_item(new_quest_lv7_drop3) == new_quest_lv7_AmountNeed3
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and pc.count_item(new_quest_lv7_drop2) == new_quest_lv7_AmountNeed2
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and pc.count_item(new_quest_lv7_drop1) == new_quest_lv7_AmountNeed1 then
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return true
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end
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else
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--notice_multiline(gameforge.new_quest_lv7._082_say, notice)
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end
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--notice_multiline(gameforge.new_quest_lv7._082_say, notice)
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end
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end
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-- FIX: also check completion when there is no drop or flowers came from trade
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if (pc.count_item(new_quest_lv7_drop3) >= new_quest_lv7_AmountNeed3 and pc.count_item(new_quest_lv7_drop2) >= new_quest_lv7_AmountNeed2 and pc.count_item(new_quest_lv7_drop1) >= new_quest_lv7_AmountNeed1) then
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if pc.count_item(new_quest_lv7_drop3) >= new_quest_lv7_AmountNeed3
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and pc.count_item(new_quest_lv7_drop2) >= new_quest_lv7_AmountNeed2
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and pc.count_item(new_quest_lv7_drop1) >= new_quest_lv7_AmountNeed1 then
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return true
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end
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end
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-------------- Blutrote Blume ------------------------------------------------------
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-- kill a 173#Hungriger Alpha-Wolf
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when 173.kill begin
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@@ -215,14 +226,16 @@ quest new_quest_lv7 begin
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set_state(return_oldwoman)
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end
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end
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-------------- Orangefarbene Blume ------------------------------------------------------
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-- kill a 174#Hungriger Blauwolf
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when 174.kill begin
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if new_quest_lv7.when_one_killed(new_quest_lv7_AmountNeed2, new_quest_lv7_dropProb2, new_quest_lv7_drop2) then
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q.done()
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set_state(return_oldwoman)
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end
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end
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end
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-------------- Duftende gelbe Blume ------------------------------------------------------
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-- kill a 175#Hungriger Alpha-Blauwolf
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when 175.kill begin
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@@ -238,23 +251,19 @@ quest new_quest_lv7 begin
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say_title(gameforge.new_quest_lv7._020_say_title)
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say(gameforge.new_quest_lv7._092_say) -- collect flowers for the Bouquet
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if pc.count_item(new_quest_lv7_drop1) < new_quest_lv7_AmountNeed1 then
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say_reward(string.format(gameforge.new_quest_lv7._085_1_say_reward, new_quest_lv7_AmountNeed1 -
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pc.count_item(new_quest_lv7_drop1))) -- number of red flowers missing
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say_reward(string.format(gameforge.new_quest_lv7._085_1_say_reward, new_quest_lv7_AmountNeed1 - pc.count_item(new_quest_lv7_drop1))) -- number of red flowers missing
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end
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if pc.count_item(new_quest_lv7_drop2) < new_quest_lv7_AmountNeed2 then
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say_reward(string.format(gameforge.new_quest_lv7._085_2_say_reward, new_quest_lv7_AmountNeed2 -
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pc.count_item(new_quest_lv7_drop2))) -- number of orange flowers missing
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say_reward(string.format(gameforge.new_quest_lv7._085_2_say_reward, new_quest_lv7_AmountNeed2 - pc.count_item(new_quest_lv7_drop2))) -- number of orange flowers missing
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end
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if pc.count_item(new_quest_lv7_drop3) < new_quest_lv7_AmountNeed3 then
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say_reward(string.format(gameforge.new_quest_lv7._085_3_say_reward, new_quest_lv7_AmountNeed3 -
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pc.count_item(new_quest_lv7_drop3))) -- number of yellow flowers missing
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say_reward(string.format(gameforge.new_quest_lv7._085_3_say_reward, new_quest_lv7_AmountNeed3 - pc.count_item(new_quest_lv7_drop3))) -- number of yellow flowers missing
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end
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end
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end
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state return_oldwoman begin -- BEGIN EDIT added by Arne 18Sept09, according to Mantis 0026063, state needed to set up quest
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when enter or login begin
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new_quest_lv7_AmountNeed1 = 1
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new_quest_lv7_AmountNeed2 = 1
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@@ -262,13 +271,13 @@ quest new_quest_lv7 begin
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new_quest_lv7_drop1 = 30169 -- Blutrote Blume
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new_quest_lv7_drop2 = 30170 -- Orangefarbene Blume
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new_quest_lv7_drop3 = 30171 -- Duftende gelbe Blume
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local v=find_npc_by_vnum(9006)
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local v = find_npc_by_vnum(9006)
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send_letter(gameforge.new_quest_lv7._020_say_title)
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q.start()
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q.set_title(gameforge.new_quest_lv7._020_say_title)
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if 0==v then
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else
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target.vid("__TARGET6__", v, gameforge.new_quest_lv7._040_target)
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if 0 == v then
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else
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target.vid("__TARGET6__", v, gameforge.new_quest_lv7._040_target)
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end
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end
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@@ -279,13 +288,15 @@ quest new_quest_lv7 begin
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-- FIX: correct map name (same logic as in ask_oldwoman)
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say(string.format(gameforge.new_quest_lv7._042_say, get_map_name_by_number(new_quest_lv7.get_old_woman_map())))
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end
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--END EDIT
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--END EDIT
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-------------- try to give old woman the flowers ---------------------
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when 9006.chat.gameforge.new_quest_lv7._020_say_title begin
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target.delete("__TARGET6__")
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say_title(gameforge.new_quest_lv7._012_say_title)
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if (pc.count_item(new_quest_lv7_drop1) < new_quest_lv7_AmountNeed1 or pc.count_item(new_quest_lv7_drop2) < new_quest_lv7_AmountNeed2 or pc.count_item(new_quest_lv7_drop3) < new_quest_lv7_AmountNeed3) then
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if pc.count_item(new_quest_lv7_drop1) < new_quest_lv7_AmountNeed1
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or pc.count_item(new_quest_lv7_drop2) < new_quest_lv7_AmountNeed2
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or pc.count_item(new_quest_lv7_drop3) < new_quest_lv7_AmountNeed3 then
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say(gameforge.new_quest_lv7._110_say)
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-- FIX: avoid negative numbers if player has more flowers than needed
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say_reward(string.format(gameforge.new_quest_lv7._085_say_reward, math.max(0, new_quest_lv7_AmountNeed1 - pc.count_item(new_quest_lv7_drop1))))
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@@ -316,6 +327,7 @@ quest new_quest_lv7 begin
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end
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end
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end
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--- go to twin sister of old woman in other kingdom---------------------------------------------------------------------------------------------------
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state find_empire begin
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when login or enter begin
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@@ -324,34 +336,36 @@ quest new_quest_lv7 begin
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q.start()
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q.set_title(gameforge.new_quest_lv7._020_say_title)
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-- END EDIT
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new_quest_lv7_DestMapIndex = 99
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if pc.get_empire() == 1 then -- = Shinsoo
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new_quest_lv7_DestMapIndex = 3 -- = Yayang
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local v=find_npc_by_vnum(10001)
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if 0==v then
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local v = find_npc_by_vnum(10001)
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if 0 == v then
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else
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target.vid("__TARGET7__", v, gameforge.map_warp._190_select)
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end
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elseif pc.get_empire() == 2 then -- = Chunjo
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new_quest_lv7_DestMapIndex = 23 -- = Bokjung
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local v=find_npc_by_vnum(10003)
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if 0==v then
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local v = find_npc_by_vnum(10003)
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if 0 == v then
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else
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target.vid("__TARGET7__", v, gameforge.map_warp._210_select)
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end
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elseif pc.get_empire() == 3 then -- = Jinno
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new_quest_lv7_DestMapIndex = 43 -- = Bakra
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local v=find_npc_by_vnum(10005)
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if 0==v then
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local v = find_npc_by_vnum(10005)
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if 0 == v then
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else
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target.vid("__TARGET7__", v, gameforge.map_warp._230_select)
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end
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end
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if pc.get_map_index() == new_quest_lv7_DestMapIndex then
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target.delete("__TARGET7__")
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--notice_multiline(gameforge.new_quest_lv7._125_notice, notice)
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local v=find_npc_by_vnum(9006)
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if 0==v then
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local v = find_npc_by_vnum(9006)
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if 0 == v then
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else
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target.vid("__TARGET3__", v, gameforge.subquest_48._230_targetVid)
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end
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@@ -360,7 +374,6 @@ quest new_quest_lv7 begin
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end
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when button or info begin
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say_title(gameforge.new_quest_lv7._020_say_title)
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say(gameforge.new_quest_lv7._131_say)
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if new_quest_lv7_DestMapIndex == 3 then
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@@ -372,6 +385,7 @@ quest new_quest_lv7 begin
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end
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end
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end
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------ find the sister of the old woman in a different empire ------------------------------------------------------------------------------------------------------
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state goto_oldwomans_sister begin
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when enter or login begin
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@@ -396,11 +410,11 @@ quest new_quest_lv7 begin
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say_title(gameforge.new_quest_lv7._020_say_title) -- yellow
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pc.remove_item(30172, pc.count_item(30172))
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say_title(pc.get_name())
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say(gameforge.new_quest_lv7._140_say)
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say_title(gameforge.new_quest_lv7._012_say_title)
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say(gameforge.new_quest_lv7._140_say)
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say_title(gameforge.new_quest_lv7._012_say_title)
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say(gameforge.new_quest_lv7._141_say)
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wait()
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say_title(gameforge.new_quest_lv7._012_say_title)
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say_title(gameforge.new_quest_lv7._012_say_title)
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say(gameforge.new_quest_lv7._142_say)
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q.done()
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set_state(find_way_home)
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@@ -413,11 +427,13 @@ quest new_quest_lv7 begin
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set_state(ask_oldwoman)
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end
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end
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when button or info begin
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q.set_title(gameforge.new_quest_lv7._020_say_title)
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say(gameforge.new_quest_lv7._145_say)
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end
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end
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------ return to first village ------------------------------------------------------------------------------------------------------
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state find_way_home begin
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when login or enter begin
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@@ -429,22 +445,22 @@ quest new_quest_lv7 begin
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new_quest_lv7_HomeMapIndex = 99
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if pc.get_empire() == 1 then -- = Shinsoo
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new_quest_lv7_HomeMapIndex = 1 -- = Youngan
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local v=find_npc_by_vnum(10002)
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if 0==v then
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local v = find_npc_by_vnum(10002)
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if 0 == v then
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||||
else
|
||||
target.vid("__TARGET7__", v, gameforge.map_warp._180_select)
|
||||
end
|
||||
elseif pc.get_empire() == 2 then -- = Chunjo
|
||||
new_quest_lv7_HomeMapIndex = 21 -- = Joan
|
||||
local v=find_npc_by_vnum(10004)
|
||||
if 0==v then
|
||||
local v = find_npc_by_vnum(10004)
|
||||
if 0 == v then
|
||||
else
|
||||
target.vid("__TARGET7__", v, gameforge.map_warp._200_select)
|
||||
end
|
||||
elseif pc.get_empire() == 3 then -- = Jinno
|
||||
new_quest_lv7_HomeMapIndex = 41 -- = Pyungmoo
|
||||
local v=find_npc_by_vnum(10006)
|
||||
if 0==v then
|
||||
local v = find_npc_by_vnum(10006)
|
||||
if 0 == v then
|
||||
else
|
||||
target.vid("__TARGET7__", v, gameforge.map_warp._220_select)
|
||||
end
|
||||
@@ -452,8 +468,8 @@ quest new_quest_lv7 begin
|
||||
if pc.get_map_index() == new_quest_lv7_HomeMapIndex then
|
||||
target.delete("__TARGET7__")
|
||||
--notice_multiline(gameforge.new_quest_lv7._129_say, notice)
|
||||
local v=find_npc_by_vnum(20008)
|
||||
if 0==v then
|
||||
local v = find_npc_by_vnum(20008)
|
||||
if 0 == v then
|
||||
else
|
||||
target.vid("__TARGET5__", v, gameforge.subquest_48._230_targetVid)
|
||||
end
|
||||
@@ -474,14 +490,14 @@ quest new_quest_lv7 begin
|
||||
say(gameforge.new_quest_lv7._137_say)
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
------ invite ocatvio to the wedding ------------------------------------------------------------------------------------------------------
|
||||
state back_to_octavio begin
|
||||
when enter or login begin
|
||||
-- BEGIN EDIT added by Arne 18Sept09, according to Mantis 0026063, REASON: no quest, no letter
|
||||
local v=find_npc_by_vnum(20008)
|
||||
if 0==v then
|
||||
local v = find_npc_by_vnum(20008)
|
||||
if 0 == v then
|
||||
else
|
||||
target.vid("__TARGET5__", v, gameforge.new_quest_lv7._010_target)
|
||||
end
|
||||
@@ -504,7 +520,6 @@ quest new_quest_lv7 begin
|
||||
say(gameforge.new_quest_lv7._129_say)
|
||||
end
|
||||
|
||||
|
||||
when 20008.chat.gameforge.new_quest_lv7._020_say_title begin
|
||||
target.delete("__TARGET5__")
|
||||
say_title(gameforge.new_quest_lv7._020_say_title)
|
||||
@@ -516,11 +531,11 @@ quest new_quest_lv7 begin
|
||||
say(gameforge.new_quest_lv7._152_say)
|
||||
|
||||
-- random reward
|
||||
local reward=new_quest_lv7.reward()
|
||||
local reward_exp=new_quest_lv7.reward_exp()
|
||||
local reward = new_quest_lv7.reward()
|
||||
local reward_exp = new_quest_lv7.reward_exp()
|
||||
|
||||
say_reward(string.format(gameforge.new_quest_lv7._154_say_reward,reward_exp))
|
||||
say_reward(string.format(gameforge.new_quest_lv7._155_say_reward,reward))
|
||||
say_reward(string.format(gameforge.new_quest_lv7._154_say_reward, reward_exp))
|
||||
say_reward(string.format(gameforge.new_quest_lv7._155_say_reward, reward))
|
||||
|
||||
-- FIX: use the same values for the actual reward
|
||||
pc.give_exp2(reward_exp)
|
||||
@@ -528,89 +543,90 @@ quest new_quest_lv7 begin
|
||||
|
||||
pc.setqf("soup", 0) -- reset flavour flag after success
|
||||
|
||||
local reward_item="0"
|
||||
local reward_item = "0"
|
||||
local job = pc.get_job()
|
||||
if job==0 then
|
||||
local r=number(1,10)
|
||||
if r==1 then
|
||||
reward_item="00013"
|
||||
elseif r==2 then
|
||||
reward_item="00023"
|
||||
elseif r==3 then
|
||||
reward_item="00033"
|
||||
elseif r==4 then
|
||||
reward_item="00043"
|
||||
elseif r==5 then
|
||||
reward_item="00053"
|
||||
elseif r==6 then
|
||||
reward_item="03003"
|
||||
elseif r==7 then
|
||||
reward_item="03013"
|
||||
elseif r==8 then
|
||||
reward_item="03023"
|
||||
elseif r==9 then
|
||||
reward_item="03033"
|
||||
elseif r==10 then
|
||||
reward_item="03043"
|
||||
if job == 0 then
|
||||
local r = number(1,10)
|
||||
if r == 1 then
|
||||
reward_item = "00013"
|
||||
elseif r == 2 then
|
||||
reward_item = "00023"
|
||||
elseif r == 3 then
|
||||
reward_item = "00033"
|
||||
elseif r == 4 then
|
||||
reward_item = "00043"
|
||||
elseif r == 5 then
|
||||
reward_item = "00053"
|
||||
elseif r == 6 then
|
||||
reward_item = "03003"
|
||||
elseif r == 7 then
|
||||
reward_item = "03013"
|
||||
elseif r == 8 then
|
||||
reward_item = "03023"
|
||||
elseif r == 9 then
|
||||
reward_item = "03033"
|
||||
elseif r == 10 then
|
||||
reward_item = "03043"
|
||||
end
|
||||
elseif job==1 then
|
||||
local r=number(1,10)
|
||||
if r==1 then
|
||||
reward_item="01003"
|
||||
elseif r==2 then
|
||||
reward_item="04003"
|
||||
elseif r==3 then
|
||||
reward_item="01013"
|
||||
elseif r==4 then
|
||||
reward_item="04013"
|
||||
elseif r==5 then
|
||||
reward_item="01023"
|
||||
elseif r==6 then
|
||||
reward_item="02003"
|
||||
elseif r==7 then
|
||||
reward_item="02013"
|
||||
elseif r==8 then
|
||||
reward_item="02023"
|
||||
elseif r==9 then
|
||||
reward_item="02033"
|
||||
elseif r==10 then
|
||||
reward_item="02043"
|
||||
elseif job == 1 then
|
||||
local r = number(1,10)
|
||||
if r == 1 then
|
||||
reward_item = "01003"
|
||||
elseif r == 2 then
|
||||
reward_item = "04003"
|
||||
elseif r == 3 then
|
||||
reward_item = "01013"
|
||||
elseif r == 4 then
|
||||
reward_item = "04013"
|
||||
elseif r == 5 then
|
||||
reward_item = "01023"
|
||||
elseif r == 6 then
|
||||
reward_item = "02003"
|
||||
elseif r == 7 then
|
||||
reward_item = "02013"
|
||||
elseif r == 8 then
|
||||
reward_item = "02023"
|
||||
elseif r == 9 then
|
||||
reward_item = "02033"
|
||||
elseif r == 10 then
|
||||
reward_item = "02043"
|
||||
end
|
||||
elseif job==2 then
|
||||
local r=number(1, 6)
|
||||
if r==1 then
|
||||
reward_item="00013"
|
||||
elseif r==2 then
|
||||
reward_item="00023"
|
||||
elseif r==3 then
|
||||
reward_item="00033"
|
||||
elseif r==4 then
|
||||
reward_item="00043"
|
||||
elseif r==5 then
|
||||
reward_item="00053"
|
||||
elseif r==6 then
|
||||
reward_item="00053"
|
||||
elseif job == 2 then
|
||||
local r = number(1, 6)
|
||||
if r == 1 then
|
||||
reward_item = "00013"
|
||||
elseif r == 2 then
|
||||
reward_item = "00023"
|
||||
elseif r == 3 then
|
||||
reward_item = "00033"
|
||||
elseif r == 4 then
|
||||
reward_item = "00043"
|
||||
elseif r == 5 then
|
||||
reward_item = "00053"
|
||||
elseif r == 6 then
|
||||
reward_item = "00053"
|
||||
end
|
||||
elseif job==3 then
|
||||
local r=number(1, 8)
|
||||
if r==1 then
|
||||
reward_item="05003"
|
||||
elseif r==2 then
|
||||
reward_item="05013"
|
||||
elseif r==3 then
|
||||
reward_item="05023"
|
||||
elseif r==4 then
|
||||
reward_item="07003"
|
||||
elseif r==5 then
|
||||
reward_item="07013"
|
||||
elseif r==6 then
|
||||
reward_item="07023"
|
||||
elseif r==7 then
|
||||
reward_item="07033"
|
||||
elseif r==8 then
|
||||
reward_item="07043"
|
||||
elseif job == 3 then
|
||||
local r = number(1, 8)
|
||||
if r == 1 then
|
||||
reward_item = "05003"
|
||||
elseif r == 2 then
|
||||
reward_item = "05013"
|
||||
elseif r == 3 then
|
||||
reward_item = "05023"
|
||||
elseif r == 4 then
|
||||
reward_item = "07003"
|
||||
elseif r == 5 then
|
||||
reward_item = "07013"
|
||||
elseif r == 6 then
|
||||
reward_item = "07023"
|
||||
elseif r == 7 then
|
||||
reward_item = "07033"
|
||||
elseif r == 8 then
|
||||
reward_item = "07043"
|
||||
end
|
||||
end
|
||||
|
||||
if reward_item != "0" then
|
||||
wait()
|
||||
say_reward(gameforge.new_quest_lv7._153_say_reward)
|
||||
@@ -633,6 +649,7 @@ quest new_quest_lv7 begin
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
------ complete ------------------------------------------------------------------------------------------------------
|
||||
state __COMPLETE__ begin
|
||||
when button or info begin
|
||||
|
||||
Reference in New Issue
Block a user