Files
m2dev-server/share/locale/english/quest/new_quest_lv7.quest
ErLullo a1ea9e3174 Update new_quest_lv7.quest
- Recompute new_quest_lv7_DestMapIndex in the goto_oldwomans_sister state based on the player’s empire.
- Restrict the 9006.chat handler in goto_oldwomans_sister with
  `pc.get_map_index() == new_quest_lv7_DestMapIndex`, so the bouquet
  can only be delivered to the sister in the correct second village
  (Jayang/Bokjung/Bakra) and not to the old woman in the first village.

This prevents completing the sister step by talking to the wrong 9006 NPC
after briefly entering and leaving the destination map, and aligns the
behavior with the intended narrative flow.
2026-01-13 09:53:12 +01:00

645 lines
30 KiB
Plaintext

quest new_quest_lv7 begin
state start begin
-- Function declaration
function reward()
local div = number(1,5)
local reward = 5000
--notice(string.format("%d - reward | div =%d"), reward, div)
reward = math.floor(reward/div)
return reward
end
function reward_exp()
local div = number(1,4)
local reward_exp = 4000
--notice(string.format("%d - reward | div =%d"), reward, div)
reward_exp = math.floor(reward_exp/div)
return reward_exp
end
-- end function declaration
-- When level 7 target Octavio for new Quest-------------------------------------------------------------
when login or levelup with pc.get_level() >= 7 begin
local v=find_npc_by_vnum(20008)
if 0==v then
else
target.vid("__TARGET__", v, gameforge.new_quest_lv7._010_target)
end
end
when 20008.chat.gameforge.new_quest_lv7._020_say_title with pc.get_level() >= 7 begin
target.delete("__TARGET__")
local empire = pc.get_empire()
say_title(gameforge.new_quest_lv7._011_say_title) -- A Daughters Wedding
say(gameforge.new_quest_lv7._021_say) -- Octavio has a daughter and she is in love with a guy for a village
if empire == 1 then -- = Shinsoo
say(gameforge.new_quest_lv7._022_say) -- The guy lives in a village in the Jayang area
end
if empire == 2 then -- = Chunjo
say(gameforge.new_quest_lv7._023_say) -- The guy lives in a village in the Bokjung area
end
if empire == 3 then -- = Jinno
say(gameforge.new_quest_lv7._024_say) -- The guy lives in a village in the Bakra area
end
wait() -- next button
say_title(gameforge.new_quest_lv7._011_say_title) -- A Daughters Wedding
say(gameforge.new_quest_lv7._030_say) -- Octavio heared that she is going to marry him there
say(gameforge.new_quest_lv7._031_say) -- Go to the Old Lady and ask her to help with the preperations
local doquest = select(gameforge.subquest_06._40_select, gameforge.subquest_12._50_select, gameforge.new_quest_lv75._290_2_select)
if doquest == 1 then
set_state(ask_oldwoman) -- Quest approved
elseif doquest == 3 then -- abort permantenly
say(gameforge.subquest_06._60_say)
local abortquest = select(gameforge.subquest_06._70_select, gameforge.subquest_06._80_select)
if abortquest == 1 then
set_state(__GIVEUP__)
else
say_title(gameforge.new_quest_lv7._011_say_title) -- A Daughters Wedding
say(gameforge.subquest_11._80_say)
return
end
else
say_title(gameforge.new_quest_lv7._011_say_title) -- A Daughters Wedding
say(gameforge.subquest_11._80_say)
return
end
end
end
---- ask altefrau what to do --------------------------------------------------------------------------------
state ask_oldwoman begin
function get_old_woman_map()
local empire = pc.get_empire()
if empire == 1 then
return 1
elseif empire == 2 then
return 21
elseif empire == 3 then
return 41
end
end
function is_my_vil()
if pc.get_map_index() == new_quest_lv7.get_old_woman_map() then
return true
else
return false
end
end
when enter or login begin
new_quest_lv7_AmountNeed1 = 1
new_quest_lv7_AmountNeed2 = 1
new_quest_lv7_AmountNeed3 = 1
new_quest_lv7_mob1 = 173 -- kill a 173#Hungriger Alpha-Wolf
new_quest_lv7_mob2 = 174 -- kill a 174#Hungriger Blauwolf
new_quest_lv7_mob3 = 175 -- kill a 175#Hungriger Alpha-Blauwolf
-- Einige deser Mobs werden auch in der Level 7 Aufgabe verwendet, was dazu führt,
-- dass diese dort nicht mehr hoch zählen wenn man sie tötet.
new_quest_lv7_drop1 = 30169 -- Blutrote Blume
new_quest_lv7_drop2 = 30170 -- Orangefarbene Blume
new_quest_lv7_drop3 = 30171 -- Duftende gelbe Blume
-- BEGIN EDIT added by Arne 18Sept09, according to Mantis 0026063, REASON: No quest letter, no questbook entry
send_letter(gameforge.new_quest_lv7._020_say_title) -- A Daughters Wedding
q.start()
q.set_title(gameforge.new_quest_lv7._020_say_title) -- A Daughters Wedding
-- END EDIT
if new_quest_lv7.is_my_vil() then
local v=find_npc_by_vnum(9006) -- Old Lady
if 0==v then
else
target.vid("__TARGET2__", v, gameforge.new_quest_lv7._040_target ) -- Old Lady
end
end
end
-- BEGIN EDIT added by Arne 18Sept09, according to Mantis 0026063, REASON: No questbook button
when button or info begin
say_title(gameforge.new_quest_lv7._020_say_title) -- A Daughters Wedding
say(gameforge.new_quest_lv7._041_say) -- goto old lady and ask her to help with the preperations
say("")
-- FIX: correct map name based on player's empire
say(string.format(gameforge.new_quest_lv7._042_say, get_map_name_by_number(new_quest_lv7.get_old_woman_map()))) -- where the old lady can be found
end
--END EDIT
when 9006.chat.gameforge.new_quest_lv7._020_say_title begin
target.delete("__TARGET2__")
say_title(gameforge.new_quest_lv7._012_say_title) -- yellow text headline
say(gameforge.new_quest_lv7._051_say)
wait()
say_title(gameforge.new_quest_lv7._012_say_title) -- yellow text headline
say(gameforge.new_quest_lv7._052_say)
-- "vom Bräutigam an seine Liebste überreicht" versteht das unsere Zielgruppe?
wait()
say(gameforge.new_quest_lv7._054_say)
say_reward(string.format("%s x", new_quest_lv7_AmountNeed1))
say_item_vnum(new_quest_lv7_drop1) -- icon of item
say_reward(gameforge.new_quest_lv7._055_say)
say(mob_name(new_quest_lv7_mob1))
wait()
say(gameforge.new_quest_lv7._056_say)
say_reward(string.format("%s x", new_quest_lv7_AmountNeed2))
say_item_vnum(new_quest_lv7_drop2) -- icon of item
say_reward(gameforge.new_quest_lv7._055_say)
say(mob_name(new_quest_lv7_mob2))
wait()
say(gameforge.new_quest_lv7._056_say)
say_reward(string.format("%s x", new_quest_lv7_AmountNeed3))
say_item_vnum(new_quest_lv7_drop3) -- icon of item
say_reward(gameforge.new_quest_lv7._055_say )
say(mob_name(new_quest_lv7_mob3))
--set flags:
pc.setqf("collect_count_1",0) --Current number of items
pc.setqf("collect_count_2",0) --Current number of items
pc.setqf("collect_count_3",0) --Current number of items
wait()
say_title(gameforge.new_quest_lv7._012_say_title)
say(gameforge.new_quest_lv7._060_say)
-- Wo ist die Schwester?
q.done()
set_state(collect_flowers)
end
end
----- collect flowers -------------------------------------------------------------------------------------------------
state collect_flowers begin
-- BEGIN EDIT added by Arne 18Sept09, according to Mantis 0026063, REASON: No letter, questbook entry, button
when enter or login begin
new_quest_lv7_AmountNeed1 = 1
new_quest_lv7_AmountNeed2 = 1
new_quest_lv7_AmountNeed3 = 1
new_quest_lv7_dropProb1 = 45
new_quest_lv7_dropProb2 = 30
new_quest_lv7_dropProb3 = 15
new_quest_lv7_drop1 = 30169 -- Blutrote Blume
new_quest_lv7_drop2 = 30170 -- Orangefarbene Blume
new_quest_lv7_drop3 = 30171 -- Duftende gelbe Blume
send_letter(gameforge.new_quest_lv7._020_say_title)
q.start()
q.set_title(gameforge.new_quest_lv7._020_say_title)
-- FIX: if the player already has all flowers, go directly to return_oldwoman
if pc.count_item(new_quest_lv7_drop1) >= new_quest_lv7_AmountNeed1
and pc.count_item(new_quest_lv7_drop2) >= new_quest_lv7_AmountNeed2
and pc.count_item(new_quest_lv7_drop3) >= new_quest_lv7_AmountNeed3 then
q.done()
set_state(return_oldwoman)
return
end
end
--END EDIT
-- use when one of 173,174,175 is killed
-- collectFlag is the name of the quest flag where a amount of collected is saved
-- itemicon vnum of flower used for icon
function when_one_killed(neededAmount, dropProb, itemIcon)
if pc.count_item(itemIcon) < neededAmount then
local drop=math.random(1,100)
if drop <= dropProb then -- probability if s.th. drops
pc.give_item2(itemIcon) -- icon of item by vnum - Blutrote Blume
-- EDIT Arne 18Sept09 moved q.done Reason: removed quest from book
-- BEGIN EDIT added by Arne 18Sept09, according to Mantis 0026063, REASON: No arrow on old lady for flower return
notice_multiline(gameforge.new_quest_lv7._088_notice, notice)
if (pc.count_item(new_quest_lv7_drop3) == new_quest_lv7_AmountNeed3 and pc.count_item(new_quest_lv7_drop2) == new_quest_lv7_AmountNeed2 and pc.count_item(new_quest_lv7_drop1) == new_quest_lv7_AmountNeed1) then
return true
end
else
notice_multiline(gameforge.new_quest_lv7._082_say, notice)
end
end
-- FIX: also check completion when there is no drop or flowers came from trade
if (pc.count_item(new_quest_lv7_drop3) >= new_quest_lv7_AmountNeed3 and pc.count_item(new_quest_lv7_drop2) >= new_quest_lv7_AmountNeed2 and pc.count_item(new_quest_lv7_drop1) >= new_quest_lv7_AmountNeed1) then
return true
end
end
-------------- Blutrote Blume ------------------------------------------------------
-- kill a 173#Hungriger Alpha-Wolf
when 173.kill begin
if new_quest_lv7.when_one_killed(new_quest_lv7_AmountNeed1, new_quest_lv7_dropProb1, new_quest_lv7_drop1) then
q.done()
set_state(return_oldwoman)
end
end
-------------- Orangefarbene Blume ------------------------------------------------------
-- kill a 174#Hungriger Blauwolf
when 174.kill begin
if new_quest_lv7.when_one_killed(new_quest_lv7_AmountNeed2, new_quest_lv7_dropProb2, new_quest_lv7_drop2) then
q.done()
set_state(return_oldwoman)
end
end
-------------- Duftende gelbe Blume ------------------------------------------------------
-- kill a 175#Hungriger Alpha-Blauwolf
when 175.kill begin
if new_quest_lv7.when_one_killed(new_quest_lv7_AmountNeed3, new_quest_lv7_dropProb3, new_quest_lv7_drop3) then
q.done()
set_state(return_oldwoman)
end
end
-------------- info if a flower dropped
--EDIT Arne 18Sept09: Setting up an alternate event as I could not get the other one to work properly
when button or info begin
say_title(gameforge.new_quest_lv7._020_say_title)
say(gameforge.new_quest_lv7._092_say) -- collect flowers for the Bouquet
if pc.count_item(new_quest_lv7_drop1) < new_quest_lv7_AmountNeed1 then
say_reward(string.format(gameforge.new_quest_lv7._085_1_say_reward, new_quest_lv7_AmountNeed1 -
pc.count_item(new_quest_lv7_drop1))) -- number of red flowers missing
end
if pc.count_item(new_quest_lv7_drop2) < new_quest_lv7_AmountNeed2 then
say_reward(string.format(gameforge.new_quest_lv7._085_2_say_reward, new_quest_lv7_AmountNeed2 -
pc.count_item(new_quest_lv7_drop2))) -- number of orange flowers missing
end
if pc.count_item(new_quest_lv7_drop3) < new_quest_lv7_AmountNeed3 then
say_reward(string.format(gameforge.new_quest_lv7._085_3_say_reward, new_quest_lv7_AmountNeed3 -
pc.count_item(new_quest_lv7_drop3))) -- number of yellow flowers missing
end
end
end
state return_oldwoman begin -- BEGIN EDIT added by Arne 18Sept09, according to Mantis 0026063, state needed to set up quest
when enter or login begin
new_quest_lv7_AmountNeed1 = 1
new_quest_lv7_AmountNeed2 = 1
new_quest_lv7_AmountNeed3 = 1
new_quest_lv7_drop1 = 30169 -- Blutrote Blume
new_quest_lv7_drop2 = 30170 -- Orangefarbene Blume
new_quest_lv7_drop3 = 30171 -- Duftende gelbe Blume
local v=find_npc_by_vnum(9006)
send_letter(gameforge.new_quest_lv7._020_say_title)
q.start()
q.set_title(gameforge.new_quest_lv7._020_say_title)
if 0==v then
else
target.vid("__TARGET6__", v, gameforge.new_quest_lv7._040_target)
end
end
when button or info begin
say_title(gameforge.new_quest_lv7._020_say_title)
say(gameforge.new_quest_lv7._091_say) -- success return to old lady
say("")
-- FIX: correct map name (same logic as in ask_oldwoman)
say(string.format(gameforge.new_quest_lv7._042_say, get_map_name_by_number(new_quest_lv7.get_old_woman_map())))
end
--END EDIT
-------------- try to give old woman the flowers ---------------------
when 9006.chat.gameforge.new_quest_lv7._020_say_title begin
target.delete("__TARGET6__")
say_title(gameforge.new_quest_lv7._012_say_title)
if (pc.count_item(new_quest_lv7_drop1) < new_quest_lv7_AmountNeed1 or pc.count_item(new_quest_lv7_drop2) < new_quest_lv7_AmountNeed2 or pc.count_item(new_quest_lv7_drop3) < new_quest_lv7_AmountNeed3) then
say(gameforge.new_quest_lv7._110_say)
-- FIX: avoid negative numbers if player has more flowers than needed
say_reward(string.format(gameforge.new_quest_lv7._085_say_reward, math.max(0, new_quest_lv7_AmountNeed1 - pc.count_item(new_quest_lv7_drop1))))
say_reward(string.format(gameforge.new_quest_lv7._086_say_reward, math.max(0, new_quest_lv7_AmountNeed2 - pc.count_item(new_quest_lv7_drop2))))
say_reward(string.format(gameforge.new_quest_lv7._087_say_reward, math.max(0, new_quest_lv7_AmountNeed3 - pc.count_item(new_quest_lv7_drop3))))
say(gameforge.new_quest_lv7._081_say)
set_state(collect_flowers)
else
pc.remove_item(30169, 1)
pc.remove_item(30170, 1)
pc.remove_item(30171, 1)
pc.give_item2(30172) -- flowers
-- game.drop_item(30169, 1)
say(gameforge.new_quest_lv7._115_say)
-- hier fehlt info wie man in das reich kommt
if pc.get_empire() == 1 then -- = Shinsoo
say_reward(gameforge.new_quest_lv7._118_say_reward) -- you will find her in the village of the area Yayang
end
if pc.get_empire() == 2 then -- = Chunjo
say_reward(gameforge.new_quest_lv7._116_say_reward) -- you will find her in the village of the area Bokjung
end
if pc.get_empire() == 3 then -- = Jinno
say_reward(gameforge.new_quest_lv7._117_say_reward) -- you will find her in the village of the area Bakra
end
q.done()
set_state(find_empire)
return
end
end
end
--- go to twin sister of old woman in other kingdom---------------------------------------------------------------------------------------------------
state find_empire begin
when login or enter begin
-- BEGIN EDIT added by Arne 18Sept09, according to Mantis 0026063, REASON: No letter
send_letter(gameforge.new_quest_lv7._020_say_title)
q.start()
q.set_title(gameforge.new_quest_lv7._020_say_title)
-- END EDIT
new_quest_lv7_DestMapIndex = 99
if pc.get_empire() == 1 then -- = Shinsoo
new_quest_lv7_DestMapIndex = 3 -- = Yayang
local v=find_npc_by_vnum(10001)
if 0==v then
else
target.vid("__TARGET7__", v, gameforge.map_warp._190_select)
end
elseif pc.get_empire() == 2 then -- = Chunjo
new_quest_lv7_DestMapIndex = 23 -- = Bokjung
local v=find_npc_by_vnum(10003)
if 0==v then
else
target.vid("__TARGET7__", v, gameforge.map_warp._210_select)
end
elseif pc.get_empire() == 3 then -- = Jinno
new_quest_lv7_DestMapIndex = 43 -- = Bakra
local v=find_npc_by_vnum(10005)
if 0==v then
else
target.vid("__TARGET7__", v, gameforge.map_warp._230_select)
end
end
if pc.get_map_index() == new_quest_lv7_DestMapIndex then
target.delete("__TARGET7__")
notice_multiline(gameforge.new_quest_lv7._125_notice, notice)
local v=find_npc_by_vnum(9006)
if 0==v then
else
target.vid("__TARGET3__", v, gameforge.subquest_48._230_targetVid)
end
set_state(goto_oldwomans_sister)
end
end
when button or info begin
say_title(gameforge.new_quest_lv7._020_say_title)
say(gameforge.new_quest_lv7._131_say)
if new_quest_lv7_DestMapIndex == 3 then
say_reward(gameforge.new_quest_lv7._134_say_reward)
elseif new_quest_lv7_DestMapIndex == 23 then
say_reward(gameforge.new_quest_lv7._132_say_reward)
elseif new_quest_lv7_DestMapIndex == 43 then
say_reward(gameforge.new_quest_lv7._133_say_reward)
end
end
end
------ find the sister of the old woman in a different empire ------------------------------------------------------------------------------------------------------
state goto_oldwomans_sister begin
when enter or login begin
send_letter(gameforge.new_quest_lv7._020_say_title)
q.start()
q.set_title(gameforge.new_quest_lv7._020_say_title)
-- FIX: recompute destination map index to ensure correct map for the sister
new_quest_lv7_DestMapIndex = 99
if pc.get_empire() == 1 then -- = Shinsoo
new_quest_lv7_DestMapIndex = 3 -- = Yayang
elseif pc.get_empire() == 2 then -- = Chunjo
new_quest_lv7_DestMapIndex = 23 -- = Bokjung
elseif pc.get_empire() == 3 then -- = Jinno
new_quest_lv7_DestMapIndex = 43 -- = Bakra
end
end
when 9006.chat.gameforge.new_quest_lv7._020_say_title with pc.get_map_index() == new_quest_lv7_DestMapIndex begin
if pc.count_item(30172) >= 1 then -- has flowers in inventory
target.delete("__TARGET3__")
say_title(gameforge.new_quest_lv7._020_say_title) -- yellow
pc.remove_item(30172, pc.count_item(30172))
say_title(pc.get_name())
say(gameforge.new_quest_lv7._140_say)
say_title(gameforge.new_quest_lv7._012_say_title)
say(gameforge.new_quest_lv7._141_say)
wait()
say_title(gameforge.new_quest_lv7._012_say_title)
say(gameforge.new_quest_lv7._142_say)
q.done()
set_state(find_way_home)
return
else
target.delete("__TARGET3__")
say(gameforge.new_quest_lv7._143_say)
say(gameforge.new_quest_lv7._144_say_reward)
q.done()
set_state(ask_oldwoman)
end
end
when button or info begin
q.set_title(gameforge.new_quest_lv7._020_say_title)
say(gameforge.new_quest_lv7._145_say)
end
end
------ return to first village ------------------------------------------------------------------------------------------------------
state find_way_home begin
when login or enter begin
-- BEGIN EDIT added by Arne 18Sept09, according to Mantis 0026063, REASON: No letter
send_letter(gameforge.new_quest_lv7._020_say_title)
q.start()
q.set_title(gameforge.new_quest_lv7._020_say_title)
-- END EDIT
new_quest_lv7_HomeMapIndex = 99
if pc.get_empire() == 1 then -- = Shinsoo
new_quest_lv7_HomeMapIndex = 1 -- = Youngan
local v=find_npc_by_vnum(10002)
if 0==v then
else
target.vid("__TARGET7__", v, gameforge.map_warp._180_select)
end
elseif pc.get_empire() == 2 then -- = Chunjo
new_quest_lv7_HomeMapIndex = 21 -- = Joan
local v=find_npc_by_vnum(10004)
if 0==v then
else
target.vid("__TARGET7__", v, gameforge.map_warp._200_select)
end
elseif pc.get_empire() == 3 then -- = Jinno
new_quest_lv7_HomeMapIndex = 41 -- = Pyungmoo
local v=find_npc_by_vnum(10006)
if 0==v then
else
target.vid("__TARGET7__", v, gameforge.map_warp._220_select)
end
end
if pc.get_map_index() == new_quest_lv7_HomeMapIndex then
target.delete("__TARGET7__")
notice_multiline(gameforge.new_quest_lv7._129_say, notice)
local v=find_npc_by_vnum(20008)
if 0==v then
else
target.vid("__TARGET5__", v, gameforge.subquest_48._230_targetVid)
end
set_state(back_to_octavio)
end
end
when button or info begin
say_title(gameforge.new_quest_lv7._020_say_title)
local empire = pc.get_empire()
if empire == 1 then -- = Shinsoo
say(gameforge.new_quest_lv7._135_say)
end
if empire == 2 then -- = Chunjo
say(gameforge.new_quest_lv7._136_say)
end
if empire == 3 then -- = Jinno
say(gameforge.new_quest_lv7._137_say)
end
end
end
------ invite ocatvio to the wedding ------------------------------------------------------------------------------------------------------
state back_to_octavio begin
when enter or login begin
-- BEGIN EDIT added by Arne 18Sept09, according to Mantis 0026063, REASON: no quest, no letter
local v=find_npc_by_vnum(20008)
if 0==v then
else
target.vid("__TARGET5__", v, gameforge.new_quest_lv7._010_target)
end
-- adding empire name to octavio job
send_letter(gameforge.new_quest_lv7._020_say_title)
q.start()
q.set_title(gameforge.new_quest_lv7._020_say_title)
-- END EDIT
-- FIX: keep soup flag persistent via quest flag
if pc.getqf("soup") == 1 then
soup = true
else
soup = false
end
end
when button or info begin
say_title(gameforge.new_quest_lv7._020_say_title)
say(gameforge.new_quest_lv7._129_say)
end
when 20008.chat.gameforge.new_quest_lv7._020_say_title begin
target.delete("__TARGET5__")
say_title(gameforge.new_quest_lv7._020_say_title)
if npc.get_empire() == pc.get_empire() then
if soup then
say(gameforge.new_quest_lv7._150_say)
end
say(gameforge.new_quest_lv7._151_say)
say(gameforge.new_quest_lv7._152_say)
-- random reward
local reward=new_quest_lv7.reward()
local reward_exp=new_quest_lv7.reward_exp()
say_reward(string.format(gameforge.new_quest_lv7._154_say_reward,reward_exp))
say_reward(string.format(gameforge.new_quest_lv7._155_say_reward,reward))
-- FIX: use the same values for the actual reward
pc.give_exp2(reward_exp)
pc.change_money(reward)
pc.setqf("soup", 0) -- reset flavour flag after success
local reward_item="0"
if pc.job==0 then
local r=number(1,10)
if r==1 then
reward_item="00013"
elseif r==2 then
reward_item="00023"
elseif r==3 then
reward_item="00033"
elseif r==4 then
reward_item="00043"
elseif r==5 then
reward_item="00053"
elseif r==6 then
reward_item="03003"
elseif r==7 then
reward_item="03013"
elseif r==8 then
reward_item="03023"
elseif r==9 then
reward_item="03033"
elseif r==10 then
reward_item="03043"
end
elseif pc.job==1 then
local r=number(1,10)
if r==1 then
reward_item="01003"
elseif r==2 then
reward_item="04003"
elseif r==3 then
reward_item="01013"
elseif r==4 then
reward_item="04013"
elseif r==5 then
reward_item="01023"
elseif r==6 then
reward_item="02003"
elseif r==7 then
reward_item="02013"
elseif r==8 then
reward_item="02023"
elseif r==9 then
reward_item="02033"
elseif r==10 then
reward_item="2043"
end
elseif pc.job==2 then
local r=number(1, 6)
if r==1 then
reward_item="00013"
elseif r==2 then
reward_item="00023"
elseif r==3 then
reward_item="00033"
elseif r==4 then
reward_item="00043"
elseif r==5 then
reward_item="00053"
elseif r==6 then
reward_item="00053"
end
elseif pc.job==3 then
local r=number(1, 8)
if r==1 then
reward_item="05003"
elseif r==2 then
reward_item="05013"
elseif r==3 then
reward_item="05023"
elseif r==4 then
reward_item="07003"
elseif r==5 then
reward_item="07013"
elseif r==6 then
reward_item="07023"
elseif r==7 then
reward_item="07033"
elseif r==8 then
reward_item="07043"
end
end
if reward_item != "0" then
wait()
say_reward(gameforge.new_quest_lv7._153_say_reward)
say_item_vnum(reward_item)
pc.give_item2(reward_item,1)
end
set_state(__COMPLETE__)
else
say(gameforge.new_quest_lv7._160_say)
say(gameforge.new_quest_lv7._165_say)
soup = true
pc.setqf("soup", 1) -- FIX: remember that player talked to the wrong Octavio
end
end
end
------ give up ------------------------------------------------------------------------------------------------------
state __GIVEUP__ begin
when button or info begin
return
end
end
------ complete ------------------------------------------------------------------------------------------------------
state __COMPLETE__ begin
when button or info begin
return
end
end
end