#include "StdAfx.h"
#include "SimpleLightData.h"

CDynamicPool<CLightData> CLightData::ms_kPool;

void CLightData::DestroySystem()
{
	ms_kPool.Destroy();
}

CLightData* CLightData::New()
{
	return ms_kPool.Alloc();
}

void CLightData::Delete(CLightData* pkData)
{
	pkData->Clear();
	ms_kPool.Free(pkData);
}



void CLightData::OnClear()
{
	m_fMaxRange = 300.0f;

	m_TimeEventTableRange.clear();

	m_cAmbient.r = 0.5f;
	m_cAmbient.g = 0.5f;
	m_cAmbient.b = 0.5f;
	m_cAmbient.a = 1.0f;
	m_cDiffuse.r = 0.0f;
	m_cDiffuse.g = 0.0f;
	m_cDiffuse.b = 0.0f;
	m_cDiffuse.a = 1.0f;

	m_fDuration = 1.0f;

	m_fAttenuation0 = 0.0f;
	m_fAttenuation1 = 0.1f;
	m_fAttenuation2 = 0.0f;

	m_bLoopFlag = false;
	m_iLoopCount = 0;
}
void CLightData::GetRange(float fTime, float& rRange)
{
	if (m_TimeEventTableRange.empty())
	{
		rRange = 1.0f * m_fMaxRange;
		if (rRange<0.0f)
			rRange = 0.0f;
		return;
	}
	
	rRange = GetTimeEventBlendValue(fTime, m_TimeEventTableRange);
	rRange *= m_fMaxRange;
	if (rRange<0.0f)
		rRange = 0.0f;
	return;
	/*
	float vecLastRange = m_TimeEventTableRange[0].m_Value;

	for (DWORD dwIndex = 0; dwIndex < m_TimeEventTableRange.size(); ++dwIndex)
	{
		if(fTime < m_TimeEventTableRange[dwIndex].m_fTime)
		{
			break;
		}
	}

	if (dwIndex >= m_TimeEventTableRange.size())
	{
		rRange = m_TimeEventTableRange[m_TimeEventTableRange.size()-1].m_Value * m_fMaxRange;
		if (rRange<0.0f)
			rRange = 0.0f;
		return;
	}

	TTimeEventTypeFloat & rEffectRange = m_TimeEventTableRange[dwIndex];
	TTimeEventTypeFloat & rPrevEffectRange = m_TimeEventTableRange[dwIndex-1];

	float Head = fabs(rEffectRange.m_fTime - fTime) / fabs(rEffectRange.m_fTime - rPrevEffectRange.m_fTime);
	float Tail = 1.0f - fabs(rEffectRange.m_fTime - fTime) / fabs(rEffectRange.m_fTime - rPrevEffectRange.m_fTime);
	rRange = ((rPrevEffectRange.m_Value*Head) + (rEffectRange.m_Value*Tail) )*m_fMaxRange;
	if (rRange<0.0f)
		rRange = 0.0f;
		*/
}

bool CLightData::OnIsData()
{
	return true;
}

BOOL CLightData::OnLoadScript(CTextFileLoader & rTextFileLoader)
{
	if (!rTextFileLoader.GetTokenFloat("duration",&m_fDuration))
		m_fDuration = 1.0f;
	
	if (!rTextFileLoader.GetTokenBoolean("loopflag",&m_bLoopFlag))
		m_bLoopFlag = false;
	
	if (!rTextFileLoader.GetTokenInteger("loopcount",&m_iLoopCount))
		m_iLoopCount = 0;
	
	if (!rTextFileLoader.GetTokenColor("ambientcolor",&m_cAmbient))
		return FALSE;
	
	if (!rTextFileLoader.GetTokenColor("diffusecolor",&m_cDiffuse))
		return FALSE;

	if (!rTextFileLoader.GetTokenFloat("maxrange",&m_fMaxRange))
		return FALSE;

	if (!rTextFileLoader.GetTokenFloat("attenuation0",&m_fAttenuation0))
		return FALSE;

	if (!rTextFileLoader.GetTokenFloat("attenuation1",&m_fAttenuation1))
		return FALSE;

	if (!rTextFileLoader.GetTokenFloat("attenuation2",&m_fAttenuation2))
		return FALSE;

	if (!GetTokenTimeEventFloat(rTextFileLoader,"timeeventrange",&m_TimeEventTableRange))
	{
		m_TimeEventTableRange.clear();
	}

	return true;
}

CLightData::CLightData()
{
	Clear();
}

CLightData::~CLightData()
{
}

float CLightData::GetDuration()
{
	return m_fDuration;
}
void CLightData::InitializeLight(D3DLIGHT9& light)
{
	light.Type = D3DLIGHT_POINT;
	
	light.Ambient = m_cAmbient;
	light.Diffuse = m_cDiffuse;
	light.Attenuation0 = m_fAttenuation0;
	light.Attenuation1 = m_fAttenuation1;
	light.Attenuation2 = m_fAttenuation2;


	D3DXVECTOR3 position;
	GetPosition( 0.0f, position);
	light.Position = position;
	
	GetRange(0.0f, light.Range);
}