MR-2: Realtime character level updates
This commit is contained in:
@@ -670,6 +670,10 @@ void CInstanceBase::UpdateTextTailLevel(DWORD level)
|
||||
//static D3DXCOLOR s_kLevelColor = D3DXCOLOR(119.0f/255.0f, 246.0f/255.0f, 168.0f/255.0f, 1.0f);
|
||||
static D3DXCOLOR s_kLevelColor = D3DXCOLOR(152.0f/255.0f, 255.0f/255.0f, 51.0f/255.0f, 1.0f);
|
||||
|
||||
#if defined(__BL_LEVEL_FIX__)
|
||||
m_dwLevel = level;
|
||||
#endif
|
||||
|
||||
char szText[256];
|
||||
sprintf(szText, "Lv %d", level);
|
||||
CPythonTextTail::Instance().AttachLevel(GetVirtualID(), szText, s_kLevelColor);
|
||||
|
||||
@@ -13,6 +13,7 @@
|
||||
#define FIX_SEQ_254
|
||||
#define CHAR_SELECT_STATS_IMPROVEMENT // Improve stats values in character select screen
|
||||
#define __ENABLE_STEALTH_FIX__
|
||||
#define __BL_LEVEL_FIX__
|
||||
|
||||
// Python-only
|
||||
#define FIX_HORSE_SKILLS_TAB
|
||||
|
||||
Reference in New Issue
Block a user