multisample antialiasin turned off for UI rendering
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@@ -32,6 +32,7 @@ void CPythonGraphic::SetInterfaceRenderState()
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STATEMANAGER.SetRenderState(D3DRS_ALPHABLENDENABLE, TRUE);
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STATEMANAGER.SetRenderState(D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
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STATEMANAGER.SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
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STATEMANAGER.SetRenderState(D3DRS_MULTISAMPLEANTIALIAS, FALSE);
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CPythonGraphic::Instance().SetBlendOperation();
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CPythonGraphic::Instance().SetOrtho2D(ms_iWidth, ms_iHeight, GetOrthoDepth());
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@@ -47,6 +48,7 @@ void CPythonGraphic::SetGameRenderState()
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STATEMANAGER.SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE);
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STATEMANAGER.SetRenderState(D3DRS_LIGHTING, TRUE);
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STATEMANAGER.SetRenderState(D3DRS_MULTISAMPLEANTIALIAS, TRUE);
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}
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void CPythonGraphic::SetCursorPosition(int x, int y)
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