multisample antialiasin turned off for UI rendering

This commit is contained in:
d1str4ught
2025-08-23 03:04:10 +02:00
parent a2c3890527
commit 18b92aaeb6

View File

@@ -32,6 +32,7 @@ void CPythonGraphic::SetInterfaceRenderState()
STATEMANAGER.SetRenderState(D3DRS_ALPHABLENDENABLE, TRUE);
STATEMANAGER.SetRenderState(D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
STATEMANAGER.SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
STATEMANAGER.SetRenderState(D3DRS_MULTISAMPLEANTIALIAS, FALSE);
CPythonGraphic::Instance().SetBlendOperation();
CPythonGraphic::Instance().SetOrtho2D(ms_iWidth, ms_iHeight, GetOrthoDepth());
@@ -47,6 +48,7 @@ void CPythonGraphic::SetGameRenderState()
STATEMANAGER.SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE);
STATEMANAGER.SetRenderState(D3DRS_LIGHTING, TRUE);
STATEMANAGER.SetRenderState(D3DRS_MULTISAMPLEANTIALIAS, TRUE);
}
void CPythonGraphic::SetCursorPosition(int x, int y)