StateManager save functions reworked to work like a stack
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@@ -122,7 +122,6 @@ void CMapOutdoor::RenderWater()
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//////////////////////////////////////////////////////////////////////////
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// RenderState
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STATEMANAGER.RestoreVertexShader();
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STATEMANAGER.RestoreTransform(D3DTS_TEXTURE0);
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STATEMANAGER.RestoreSamplerState(0, D3DSAMP_MINFILTER);
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STATEMANAGER.RestoreSamplerState(0, D3DSAMP_MAGFILTER);
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