fix: SpeedTree fog fix
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@@ -30,6 +30,9 @@ void CMapOutdoor::__RenderTerrain_RenderSoftwareTransformPatch()
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std::pair<float, long> fog_far(kTPRS.m_fFogFarDistance+800.0f, 0);
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std::pair<float, long> fog_near(kTPRS.m_fFogNearDistance-3200.0f, 0);
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if (mc_pEnvironmentData && mc_pEnvironmentData->bDensityFog)
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fog_far.first = 1e10f;
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std::vector<std::pair<float ,long> >::iterator far_it = std::upper_bound(m_PatchVector.begin(),m_PatchVector.end(),fog_far);
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std::vector<std::pair<float ,long> >::iterator near_it = std::upper_bound(m_PatchVector.begin(),m_PatchVector.end(),fog_near);
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