init
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68
src/EterPythonLib/PythonGraphic.h
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68
src/EterPythonLib/PythonGraphic.h
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#pragma once
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#include "../eterlib/GrpTextInstance.h"
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#include "../eterlib/GrpMarkInstance.h"
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#include "../eterlib/GrpImageInstance.h"
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#include "../eterlib/GrpExpandedImageInstance.h"
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#include "../eterGrnLib/ThingInstance.h"
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class CPythonGraphic : public CScreen, public CSingleton<CPythonGraphic>
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{
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public:
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CPythonGraphic();
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virtual ~CPythonGraphic();
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void Destroy();
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void PushState();
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void PopState();
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LPDIRECT3D8 GetD3D();
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float GetOrthoDepth();
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void SetInterfaceRenderState();
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void SetGameRenderState();
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void SetCursorPosition(int x, int y);
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void SetOmniLight();
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void SetViewport(float fx, float fy, float fWidth, float fHeight);
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void RestoreViewport();
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long GenerateColor(float r, float g, float b, float a);
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void RenderDownButton(float sx, float sy, float ex, float ey);
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void RenderUpButton(float sx, float sy, float ex, float ey);
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void RenderImage(CGraphicImageInstance* pImageInstance, float x, float y);
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void RenderAlphaImage(CGraphicImageInstance* pImageInstance, float x, float y, float aLeft, float aRight);
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void RenderCoolTimeBox(float fxCenter, float fyCenter, float fRadius, float fTime);
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bool SaveJPEG(const char * pszFileName, LPBYTE pbyBuffer, UINT uWidth, UINT uHeight);
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bool SaveScreenShot(const char *szFileName);
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DWORD GetAvailableMemory();
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void SetGamma(float fGammaFactor = 1.0f);
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protected:
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typedef struct SState
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{
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D3DXMATRIX matView;
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D3DXMATRIX matProj;
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} TState;
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DWORD m_lightColor;
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DWORD m_darkColor;
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protected:
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std::stack<TState> m_stateStack;
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D3DXMATRIX m_SaveWorldMatrix;
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CCullingManager m_CullingManager;
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D3DVIEWPORT8 m_backupViewport;
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float m_fOrthoDepth;
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};
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