init
This commit is contained in:
203
src/SpeedTreeLib/SpeedTreeWrapper.h
Normal file
203
src/SpeedTreeLib/SpeedTreeWrapper.h
Normal file
@@ -0,0 +1,203 @@
|
||||
///////////////////////////////////////////////////////////////////////
|
||||
// SpeedTreeRTExample Class
|
||||
//
|
||||
// (c) 2003 IDV, Inc.
|
||||
//
|
||||
// This class is provided to illustrate one way to incorporate
|
||||
// SpeedTreeRT into an OpenGL application. All of the SpeedTreeRT
|
||||
// calls that must be made on a per tree basis are done by this class.
|
||||
// Calls that apply to all trees (i.e. static SpeedTreeRT functions)
|
||||
// are made in the functions in main.cpp.
|
||||
//
|
||||
//
|
||||
// *** INTERACTIVE DATA VISUALIZATION (IDV) PROPRIETARY INFORMATION ***
|
||||
//
|
||||
// This software is supplied under the terms of a license agreement or
|
||||
// nondisclosure agreement with Interactive Data Visualization and may
|
||||
// not be copied or disclosed except in accordance with the terms of
|
||||
// that agreement.
|
||||
//
|
||||
// Copyright (c) 2001-2003 IDV, Inc.
|
||||
// All Rights Reserved.
|
||||
//
|
||||
// IDV, Inc.
|
||||
// 1233 Washington St. Suite 610
|
||||
// Columbia, SC 29201
|
||||
// Voice: (803) 799-1699
|
||||
// Fax: (803) 931-0320
|
||||
// Web: http://www.idvinc.com
|
||||
//
|
||||
|
||||
#pragma once
|
||||
#pragma warning (disable : 4786)
|
||||
|
||||
///////////////////////////////////////////////////////////////////////
|
||||
// Include files
|
||||
|
||||
#include "SpeedTreeMaterial.h"
|
||||
#include <SpeedTreeRT.h>
|
||||
|
||||
#include <d3d8.h>
|
||||
#include <d3d8types.h>
|
||||
#include <d3dx8.h>
|
||||
#include <vector>
|
||||
|
||||
#include "../eterLib/GrpObjectInstance.h"
|
||||
#include "../eterLib/GrpImageInstance.h"
|
||||
|
||||
#ifndef SAFE_DELETE
|
||||
#define SAFE_DELETE(p) { if (p) { delete (p); (p) = NULL; } }
|
||||
#endif
|
||||
|
||||
#ifndef SAFE_DELETE_ARRAY
|
||||
#define SAFE_DELETE_ARRAY(p) { if (p) { delete[] (p); (p) = NULL; } }
|
||||
#endif
|
||||
|
||||
#ifndef SAFE_RELEASE
|
||||
#define SAFE_RELEASE(p) { if (p) { (p)->Release(); (p) = NULL; } }
|
||||
#endif
|
||||
|
||||
///////////////////////////////////////////////////////////////////////
|
||||
// class CSpeedTreeWrapper declaration
|
||||
#pragma warning(push)
|
||||
#pragma warning(disable:4100)
|
||||
|
||||
class CSpeedTreeWrapper : public CGraphicObjectInstance
|
||||
{
|
||||
enum
|
||||
{
|
||||
ID = TREE_OBJECT
|
||||
};
|
||||
int GetType() const { return ID; }
|
||||
|
||||
// Collision Data
|
||||
protected:
|
||||
virtual void OnUpdateCollisionData(const CStaticCollisionDataVector * pscdVector);
|
||||
virtual void OnUpdateHeighInstance(CAttributeInstance * pAttributeInstance) {}
|
||||
virtual bool OnGetObjectHeight(float fX, float fY, float * pfHeight) { return false; }
|
||||
// Bounding Sphere
|
||||
public:
|
||||
virtual bool GetBoundingSphere(D3DXVECTOR3 & v3Center, float & fRadius);
|
||||
|
||||
public:
|
||||
static bool ms_bSelfShadowOn;
|
||||
|
||||
public:
|
||||
// methods from CGraphicObjectInstance
|
||||
virtual void SetPosition(float x, float y, float z);
|
||||
virtual void CalculateBBox();
|
||||
|
||||
virtual void OnRender(); // Render 시에 메소드, 그러나 프리뷰나 특수한 경우에만 직접 Render 콜을 부르며
|
||||
// 그 이외에는 RenderBranches, RenderFronds 등의 메소드를 CSpeedTreeForest에서 호출한다.
|
||||
virtual void OnBlendRender() {}
|
||||
virtual void OnRenderToShadowMap() {}
|
||||
virtual void OnRenderShadow() {}
|
||||
virtual void OnRenderPCBlocker();
|
||||
|
||||
public:
|
||||
CSpeedTreeWrapper();
|
||||
virtual ~CSpeedTreeWrapper();
|
||||
|
||||
const float * GetPosition();
|
||||
static void SetVertexShaders(DWORD dwBranchVertexShader, DWORD dwLeafVertexShader);
|
||||
|
||||
// geometry
|
||||
bool LoadTree(const char * pszSptFile, const BYTE * c_pbBlock = NULL, unsigned int uiBlockSize = 0, unsigned int nSeed = 1, float fSize = -1.0f, float fSizeVariance = -1.0f);
|
||||
const float * GetBoundingBox(void) const { return m_afBoundingBox; }
|
||||
void GetTreeSize(float & r_fSize, float & r_fVariance);
|
||||
UINT GetCollisionObjectCount();
|
||||
void GetCollisionObject(unsigned int nIndex, CSpeedTreeRT::ECollisionObjectType& eType, float* pPosition, float* pDimensions);
|
||||
|
||||
// rendering
|
||||
void SetupBranchForTreeType(void) const;
|
||||
void SetupFrondForTreeType(void) const;
|
||||
void SetupLeafForTreeType(void) const;
|
||||
void EndLeafForTreeType(void);
|
||||
|
||||
#ifdef WRAPPER_USE_GPU_LEAF_PLACEMENT
|
||||
void UploadLeafTables(unsigned int uiLocation) const;
|
||||
#endif
|
||||
|
||||
void RenderBranches(void) const;
|
||||
void RenderFronds(void) const;
|
||||
void RenderLeaves(void) const;
|
||||
void RenderBillboards(void) const;
|
||||
|
||||
// instancing
|
||||
CSpeedTreeWrapper ** GetInstances(unsigned int& nCount);
|
||||
CSpeedTreeWrapper * InstanceOf(void) const { return m_pInstanceOf; }
|
||||
CSpeedTreeWrapper * MakeInstance();
|
||||
void DeleteInstance(CSpeedTreeWrapper * pInstance);
|
||||
CSpeedTreeRT * GetSpeedTree(void) const { return m_pSpeedTree; }
|
||||
|
||||
// lighting
|
||||
const CSpeedTreeMaterial & GetBranchMaterial(void) const { return m_cBranchMaterial; }
|
||||
const CSpeedTreeMaterial & GetFrondMaterial(void) const { return m_cFrondMaterial; }
|
||||
const CSpeedTreeMaterial & GetLeafMaterial(void) const { return m_cLeafMaterial; }
|
||||
float GetLeafLightingAdjustment(void) const { return m_pSpeedTree->GetLeafLightingAdjustment( ); }
|
||||
|
||||
// wind
|
||||
void SetWindStrength(float fStrength) { m_pSpeedTree->SetWindStrength(fStrength); }
|
||||
void Advance(void);
|
||||
|
||||
// utility
|
||||
LPDIRECT3DTEXTURE8 GetBranchTexture(void) const;
|
||||
void CleanUpMemory(void);
|
||||
|
||||
private:
|
||||
void SetupBuffers(void);
|
||||
void SetupBranchBuffers(void);
|
||||
void SetupFrondBuffers(void);
|
||||
void SetupLeafBuffers(void);
|
||||
void PositionTree(void) const;
|
||||
static bool LoadTexture(const char* pFilename, CGraphicImageInstance & rImage);
|
||||
void SetShaderConstants(const float* pMaterial) const;
|
||||
|
||||
|
||||
private:
|
||||
// SpeedTreeRT data
|
||||
CSpeedTreeRT* m_pSpeedTree; // the SpeedTree object
|
||||
CSpeedTreeRT::STextures* m_pTextureInfo; // texture info cache
|
||||
bool m_bIsInstance; // is this an instance?
|
||||
std::vector<CSpeedTreeWrapper*> m_vInstances; // what is an instance of us
|
||||
CSpeedTreeWrapper* m_pInstanceOf; // which tree is this an instance of
|
||||
|
||||
// geometry cache
|
||||
CSpeedTreeRT::SGeometry* m_pGeometryCache; // cache for pulling geometry from SpeedTree avoids lots of reallocation
|
||||
|
||||
// branch buffers
|
||||
LPDIRECT3DVERTEXBUFFER8 m_pBranchVertexBuffer; // branch vertex buffer
|
||||
unsigned int m_unBranchVertexCount; // number of vertices in branches
|
||||
LPDIRECT3DINDEXBUFFER8 m_pBranchIndexBuffer; // branch index buffer
|
||||
unsigned short* m_pBranchIndexCounts; // number of indexes per branch LOD level
|
||||
|
||||
// frond buffers
|
||||
LPDIRECT3DVERTEXBUFFER8 m_pFrondVertexBuffer; // frond vertex buffer
|
||||
unsigned int m_unFrondVertexCount; // number of vertices in frond
|
||||
LPDIRECT3DINDEXBUFFER8 m_pFrondIndexBuffer; // frond index buffer
|
||||
unsigned short* m_pFrondIndexCounts; // number of indexes per frond LOD level
|
||||
|
||||
// leaf buffers
|
||||
unsigned short m_usNumLeafLods; // the number of leaf LODs
|
||||
LPDIRECT3DVERTEXBUFFER8* m_pLeafVertexBuffer; // leaf vertex buffer
|
||||
bool* m_pLeavesUpdatedByCpu; // stores which LOD's have been updated already per frame
|
||||
|
||||
// tree properties
|
||||
float m_afPos[3]; // tree position
|
||||
float m_afBoundingBox[6]; // tree bounding box
|
||||
|
||||
// materials
|
||||
CSpeedTreeMaterial m_cBranchMaterial; // branch material
|
||||
CSpeedTreeMaterial m_cLeafMaterial; // leaf material
|
||||
CSpeedTreeMaterial m_cFrondMaterial; // frond material
|
||||
|
||||
// branch texture
|
||||
CGraphicImageInstance m_BranchImageInstance;
|
||||
CGraphicImageInstance m_ShadowImageInstance; // shadow texture object (used if shadows are enabled)
|
||||
CGraphicImageInstance m_CompositeImageInstance;
|
||||
|
||||
static DWORD ms_dwBranchVertexShader;
|
||||
static DWORD ms_dwLeafVertexShader;
|
||||
};
|
||||
|
||||
#pragma warning(pop)
|
||||
Reference in New Issue
Block a user