init
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242
src/UserInterface/PythonApplicationLogo.cpp
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242
src/UserInterface/PythonApplicationLogo.cpp
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#include "StdAfx.h"
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#include "PythonApplication.h"
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static bool bInitializedLogo = false;
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int CPythonApplication::OnLogoOpen(char* szName)
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{
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m_pLogoTex = NULL;
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m_pLogoTex = new CGraphicImageTexture();
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m_pCaptureBuffer = NULL;
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m_lBufferSize = 0;
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m_bLogoError = true;
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m_bLogoPlay = false;
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m_pGraphBuilder = NULL;
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m_pFilterSG = NULL;
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m_pSampleGrabber = NULL;
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m_pMediaCtrl = NULL;
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m_pMediaEvent = NULL;
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m_pVideoWnd = NULL;
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m_pBasicVideo = NULL;
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m_nLeft = 0; m_nRight = 0; m_nTop = 0; m_nBottom = 0;
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// 처음에는 1/1 크기의 텍스쳐를 생성해둔다.
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if(!m_pLogoTex->Create(1, 1, D3DFMT_A8R8G8B8)) { return 0; }
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// Set GraphBuilder / SampleGrabber
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if(FAILED(CoCreateInstance(CLSID_FilterGraph, NULL, CLSCTX_INPROC_SERVER, IID_IGraphBuilder, (VOID**)(&m_pGraphBuilder)))) { return 0; }
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if(FAILED(CoCreateInstance(CLSID_SampleGrabber, NULL, CLSCTX_INPROC_SERVER, IID_IBaseFilter, (VOID**)&m_pFilterSG))) { return 0; }
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if(FAILED(m_pGraphBuilder->AddFilter(m_pFilterSG, L"SampleGrabber"))) { return 0; }
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// Create Media Type
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AM_MEDIA_TYPE mediaType;
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ZeroMemory(&mediaType, sizeof(mediaType));
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mediaType.majortype = MEDIATYPE_Video;
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mediaType.subtype = MEDIASUBTYPE_RGB32;
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if(FAILED(m_pFilterSG->QueryInterface(IID_ISampleGrabber, (VOID**) &m_pSampleGrabber))) { return 0; }
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if(FAILED(m_pSampleGrabber->SetMediaType( &mediaType))) { return 0; }
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// Render File
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WCHAR wFileName[ MAX_PATH ];
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MultiByteToWideChar(CP_ACP, 0, szName, -1, wFileName, MAX_PATH);
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if(FAILED(m_pGraphBuilder->RenderFile(wFileName, NULL))) { return 0; }
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IBaseFilter* pSrc;
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m_pGraphBuilder->AddSourceFilter(wFileName, L"Source", &pSrc);
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// Media Control
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if(FAILED(m_pGraphBuilder->QueryInterface(IID_IMediaControl, (VOID**) &m_pMediaCtrl))) { return 0; }
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// Video Window
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if(FAILED(m_pGraphBuilder->QueryInterface(IID_IVideoWindow, (VOID**) &m_pVideoWnd))) { return 0; }
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if(FAILED(m_pVideoWnd->put_MessageDrain((OAHWND)this->m_hWnd))) { return 0; }
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// Basic Video
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if(FAILED(m_pGraphBuilder->QueryInterface(IID_IBasicVideo, (VOID**)&m_pBasicVideo))) { return 0; }
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// Media Event
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if(FAILED(m_pGraphBuilder->QueryInterface(IID_IMediaEventEx, (VOID**) &m_pMediaEvent))) { return 0; }
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// Window 안보이게
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m_pVideoWnd->SetWindowPosition( 3000, 3000, 0, 0 );
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m_pVideoWnd->put_Visible(0);
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m_pSampleGrabber->SetBufferSamples(TRUE);
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m_pVideoWnd->put_Owner((OAHWND)m_hWnd);
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m_pMediaEvent->SetNotifyWindow((OAHWND)m_hWnd, WM_APP + 1, 0);
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bInitializedLogo = true;
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return 1;
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}
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int CPythonApplication::OnLogoUpdate()
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{
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//OSVERSIONINFO osvi;
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//ZeroMemory(&osvi, sizeof(osvi));
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//osvi.dwOSVersionInfoSize = sizeof(osvi);
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//GetVersionEx(&osvi);
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//// windows xp 이하인 버전은 logo skip.
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//// m_pSampleGrabber->GetCurrentBuffer(&m_lBufferSize, (LONG*)m_pCaptureBuffer) fail 나기 때문.
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//if (osvi.dwMajorVersion <= 5)
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//{
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// return 0;
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//}
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if(m_pGraphBuilder == NULL || m_pFilterSG == NULL || m_pSampleGrabber == NULL || m_pMediaCtrl == NULL || m_pMediaEvent == NULL || m_pVideoWnd == NULL || false == bInitializedLogo)
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{
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return 0;
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}
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BYTE* pBuffer = m_pCaptureBuffer; LONG lBufferSize = m_lBufferSize;
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// 재생이 안됬<EC9588>?경우 재생.
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if(!m_bLogoPlay) { m_pMediaCtrl->Run(); m_bLogoPlay = true; }
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// 읽어온 버퍼가 0인경우 버퍼를 재할당.
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if( lBufferSize == 0 ) {
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m_pSampleGrabber->GetCurrentBuffer(&m_lBufferSize, NULL);
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SAFE_DELETE_ARRAY(m_pCaptureBuffer);
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m_pCaptureBuffer = new BYTE[ m_lBufferSize ];
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pBuffer = m_pCaptureBuffer;
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lBufferSize = m_lBufferSize;
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}
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// 영상 로딩중에 Update되는 경우, 버퍼 얻기에 실패하는 경우가 많다.
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// 실패하더라도 완전히 종료되는 경우는 아니므로, 실행을 중단하지는 않는다.
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if(FAILED(m_pSampleGrabber->GetCurrentBuffer(&m_lBufferSize, (LONG*)m_pCaptureBuffer)))
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{
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m_bLogoError = true;
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LPDIRECT3DTEXTURE8 tex = m_pLogoTex->GetD3DTexture();
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D3DLOCKED_RECT rt;
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ZeroMemory(&rt, sizeof(rt));
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// 실패한 경우에는 텍스쳐를 까맣게 비운다.
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tex->LockRect(0, &rt, 0, 0);
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BYTE* destb = static_cast<unsigned char*>(rt.pBits);
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for(int a = 0; a < 4; a+= 4)
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{
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BYTE* dest = &destb[a];
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dest[0] = 0; dest[1] = 0; dest[2] = 0; dest[3] = 0xff;
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}
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tex->UnlockRect(0);
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return 1;
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}
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m_bLogoError = false;
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long lWidth, lHeight;
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m_pBasicVideo->GetVideoSize(&lWidth, &lHeight);
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if(lWidth >= lHeight)
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{
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m_nLeft = 0; m_nRight = this->GetWidth();
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m_nTop = (this->GetHeight() >> 1) - ((this->GetWidth() * lHeight / lWidth) >> 1);
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m_nBottom = (this->GetHeight() >> 1) + ((this->GetWidth() * lHeight / lWidth) >> 1);
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}
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else
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{
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m_nTop = 0; m_nBottom = this->GetHeight();
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m_nLeft = (this->GetWidth() >> 1) - ((this->GetHeight() * lWidth / lHeight) >> 1);
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m_nRight = (this->GetWidth() >> 1) - ((this->GetHeight() * lWidth / lHeight) >> 1);
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}
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// 크기가 1, 즉 텍스쳐 공간이 제대로 준비 안된경우 다시 만든다.
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if(m_pLogoTex->GetWidth() == 1)
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{
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m_pLogoTex->Destroy(); m_pLogoTex->Create(lWidth, lHeight, D3DFMT_A8R8G8B8);
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}
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// 준비됬으<EB90AC>?버퍼에서 텍스쳐로 복사해온다.
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LPDIRECT3DTEXTURE8 tex = m_pLogoTex->GetD3DTexture();
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D3DLOCKED_RECT rt;
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ZeroMemory(&rt, sizeof(rt));
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tex->LockRect(0, &rt, 0, 0);
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BYTE* destb = static_cast<unsigned char*>(rt.pBits);
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for(int a = 0; a < lBufferSize; a+= 4)
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{
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BYTE* src = &m_pCaptureBuffer[a]; BYTE* dest = &destb[a];
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dest[0] = src[0]; dest[1] = src[1]; dest[2] = src[2]; dest[3] = 0xff;
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}
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tex->UnlockRect(0);
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// 영상의 상태 체크 (종료되었는지)
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long evCode, param1, param2;
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while(SUCCEEDED(m_pMediaEvent->GetEvent(&evCode, ¶m1, ¶m2, 0)))
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{
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switch(evCode)
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{
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case EC_COMPLETE:
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return 0;
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case EC_USERABORT:
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return 0;
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case EC_ERRORABORT:
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return 0;
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}
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m_pMediaEvent->FreeEventParams(evCode, param1, param2);
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}
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if(GetAsyncKeyState(VK_ESCAPE) & 0x8000) { return 0; }
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return 1;
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}
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void CPythonApplication::OnLogoRender()
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{
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if(!m_pLogoTex->IsEmpty() && !m_bLogoError && true == bInitializedLogo)
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{
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STATEMANAGER.SetTextureStageState(0, D3DTSS_MINFILTER, D3DTEXF_LINEAR);
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STATEMANAGER.SetTextureStageState(0, D3DTSS_MAGFILTER, D3DTEXF_LINEAR);
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m_pLogoTex->SetTextureStage(0);
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CPythonGraphic::instance().RenderTextureBox(m_nLeft, m_nTop, m_nRight, m_nBottom, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f);
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}
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}
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void CPythonApplication::OnLogoClose()
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{
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// NOTE: LOGO 동영상이 한 번도 안 불렸을 경우에는 OnLogoClose 과정에서 크래시가 나는 문제 수정
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if (false == bInitializedLogo)
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return;
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if(m_pCaptureBuffer != NULL)
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{
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delete[] m_pCaptureBuffer;
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m_pCaptureBuffer = NULL;
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}
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if(m_pLogoTex != NULL)
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{
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m_pLogoTex->Destroy();
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delete m_pLogoTex;
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m_pLogoTex = NULL;
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}
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if(m_pMediaEvent != NULL)
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{
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m_pMediaEvent->SetNotifyWindow(NULL, 0, 0);
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m_pMediaEvent->Release();
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m_pMediaEvent = NULL;
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}
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if(m_pBasicVideo != NULL) m_pBasicVideo->Release(); m_pBasicVideo = NULL;
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if(m_pVideoWnd != NULL) m_pVideoWnd->Release(); m_pVideoWnd = NULL;
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if(m_pMediaCtrl != NULL) m_pMediaCtrl->Release(); m_pMediaCtrl = NULL;
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if(m_pSampleGrabber != NULL) m_pSampleGrabber->Release(); m_pSampleGrabber = NULL;
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if(m_pFilterSG != NULL) m_pFilterSG->Release(); m_pFilterSG = NULL;
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if(m_pGraphBuilder != NULL) m_pGraphBuilder->Release(); m_pGraphBuilder = NULL;
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STATEMANAGER.SetTextureStageState(0, D3DTSS_MINFILTER, D3DTEXF_POINT);
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STATEMANAGER.SetTextureStageState(0, D3DTSS_MAGFILTER, D3DTEXF_POINT);
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}
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