fixed some crashes
This commit is contained in:
@@ -20,7 +20,7 @@ void CGraphicObjectInstance::Clear()
|
||||
m_isVisible = TRUE;
|
||||
|
||||
m_v3Position.x = m_v3Position.y = m_v3Position.z = 0.0f;
|
||||
m_v3Scale.x = m_v3Scale.y = m_v3Scale.z = 0.0f;
|
||||
m_v3Scale.x = m_v3Scale.y = m_v3Scale.z = 1.0f;
|
||||
//m_fRotation = 0.0f;
|
||||
m_fYaw = m_fPitch = m_fRoll = 0.0f;
|
||||
D3DXMatrixIdentity(&m_worldMatrix);
|
||||
@@ -278,12 +278,22 @@ void CGraphicObjectInstance::Initialize()
|
||||
m_BlockCamera = false;
|
||||
|
||||
m_v3Position.x = m_v3Position.y = m_v3Position.z = 0.0f;
|
||||
m_v3Scale.x = m_v3Scale.y = m_v3Scale.z = 0.0f;
|
||||
m_v3Scale.x = m_v3Scale.y = m_v3Scale.z = 1.0f;
|
||||
m_fYaw = m_fPitch = m_fRoll = 0.0f;
|
||||
|
||||
D3DXMatrixIdentity(&m_worldMatrix);
|
||||
D3DXMatrixIdentity(&m_mRotation);
|
||||
|
||||
m_v3TBBoxMin = D3DXVECTOR3(0.0f, 0.0f, 0.0f);
|
||||
m_v3TBBoxMax = D3DXVECTOR3(0.0f, 0.0f, 0.0f);
|
||||
m_v3BBoxMin = D3DXVECTOR3(0.0f, 0.0f, 0.0f);
|
||||
m_v3BBoxMax = D3DXVECTOR3(0.0f, 0.0f, 0.0f);
|
||||
|
||||
for (int i = 0; i < 8; ++i)
|
||||
m_v4TBBox[i] = D3DXVECTOR4(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
|
||||
memset(m_abyPortalID, 0, sizeof(m_abyPortalID));
|
||||
|
||||
ClearCollision();
|
||||
OnInitialize();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user