image loading reworked

This commit is contained in:
d1str4ught
2025-08-27 16:23:19 +02:00
parent a479d5a57b
commit 685cc02fc7
8 changed files with 1815 additions and 1926 deletions

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//--------------------------------------------------------------------------------------
// File: DDSTextureLoader9.h
//
// Functions for loading a DDS texture and creating a Direct3D runtime resource for it
//
// Note these functions are useful as a light-weight runtime loader for DDS files. For
// a full-featured DDS file reader, writer, and texture processing pipeline see
// the 'Texconv' sample and the 'DirectXTex' library.
//
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
//
// http://go.microsoft.com/fwlink/?LinkId=248926
//--------------------------------------------------------------------------------------
#pragma once
#ifndef DIRECT3D_VERSION
#define DIRECT3D_VERSION 0x900
#endif
#include <d3d9.h>
#include <cstddef>
#include <cstdint>
namespace DirectX
{
// Standard version
HRESULT CreateDDSTextureFromMemory(
_In_ LPDIRECT3DDEVICE9 d3dDevice,
_In_reads_bytes_(ddsDataSize) const uint8_t* ddsData,
_In_ size_t ddsDataSize,
_Outptr_ LPDIRECT3DBASETEXTURE9* texture,
bool generateMipsIfMissing = false) noexcept;
HRESULT CreateDDSTextureFromFile(
_In_ LPDIRECT3DDEVICE9 d3dDevice,
_In_z_ const wchar_t* fileName,
_Outptr_ LPDIRECT3DBASETEXTURE9* texture,
bool generateMipsIfMissing = false) noexcept;
// Extended version
HRESULT CreateDDSTextureFromMemoryEx(
_In_ LPDIRECT3DDEVICE9 d3dDevice,
_In_reads_bytes_(ddsDataSize) const uint8_t* ddsData,
_In_ size_t ddsDataSize,
_In_ DWORD usage,
_In_ D3DPOOL pool,
bool generateMipsIfMissing,
_Outptr_ LPDIRECT3DBASETEXTURE9* texture) noexcept;
HRESULT CreateDDSTextureFromFileEx(
_In_ LPDIRECT3DDEVICE9 d3dDevice,
_In_z_ const wchar_t* fileName,
_In_ DWORD usage,
_In_ D3DPOOL pool,
bool generateMipsIfMissing,
_Outptr_ LPDIRECT3DBASETEXTURE9* texture) noexcept;
// Type-specific standard versions
HRESULT CreateDDSTextureFromMemory(
_In_ LPDIRECT3DDEVICE9 d3dDevice,
_In_reads_bytes_(ddsDataSize) const uint8_t* ddsData,
_In_ size_t ddsDataSize,
_Outptr_ LPDIRECT3DTEXTURE9* texture,
bool generateMipsIfMissing = false) noexcept;
HRESULT CreateDDSTextureFromFile(
_In_ LPDIRECT3DDEVICE9 d3dDevice,
_In_z_ const wchar_t* fileName,
_Outptr_ LPDIRECT3DTEXTURE9* texture,
bool generateMipsIfMissing = false) noexcept;
HRESULT CreateDDSTextureFromMemory(
_In_ LPDIRECT3DDEVICE9 d3dDevice,
_In_reads_bytes_(ddsDataSize) const uint8_t* ddsData,
_In_ size_t ddsDataSize,
_Outptr_ LPDIRECT3DCUBETEXTURE9* texture) noexcept;
HRESULT CreateDDSTextureFromFile(
_In_ LPDIRECT3DDEVICE9 d3dDevice,
_In_z_ const wchar_t* fileName,
_Outptr_ LPDIRECT3DCUBETEXTURE9* texture) noexcept;
HRESULT CreateDDSTextureFromMemory(
_In_ LPDIRECT3DDEVICE9 d3dDevice,
_In_reads_bytes_(ddsDataSize) const uint8_t* ddsData,
_In_ size_t ddsDataSize,
_Outptr_ LPDIRECT3DVOLUMETEXTURE9* texture) noexcept;
HRESULT CreateDDSTextureFromFile(
_In_ LPDIRECT3DDEVICE9 d3dDevice,
_In_z_ const wchar_t* fileName,
_Outptr_ LPDIRECT3DVOLUMETEXTURE9* texture) noexcept;
// Type-specific extended versions
HRESULT CreateDDSTextureFromMemoryEx(
_In_ LPDIRECT3DDEVICE9 d3dDevice,
_In_reads_bytes_(ddsDataSize) const uint8_t* ddsData,
_In_ size_t ddsDataSize,
_In_ DWORD usage,
_In_ D3DPOOL pool,
bool generateMipsIfMissing,
_Outptr_ LPDIRECT3DTEXTURE9* texture) noexcept;
HRESULT CreateDDSTextureFromFileEx(
_In_ LPDIRECT3DDEVICE9 d3dDevice,
_In_z_ const wchar_t* fileName,
_In_ DWORD usage,
_In_ D3DPOOL pool,
bool generateMipsIfMissing,
_Outptr_ LPDIRECT3DTEXTURE9* texture) noexcept;
HRESULT CreateDDSTextureFromMemoryEx(
_In_ LPDIRECT3DDEVICE9 d3dDevice,
_In_reads_bytes_(ddsDataSize) const uint8_t* ddsData,
_In_ size_t ddsDataSize,
_In_ DWORD usage,
_In_ D3DPOOL pool,
_Outptr_ LPDIRECT3DCUBETEXTURE9* texture) noexcept;
HRESULT CreateDDSTextureFromFileEx(
_In_ LPDIRECT3DDEVICE9 d3dDevice,
_In_z_ const wchar_t* fileName,
_In_ DWORD usage,
_In_ D3DPOOL pool,
_Outptr_ LPDIRECT3DCUBETEXTURE9* texture) noexcept;
HRESULT CreateDDSTextureFromMemoryEx(
_In_ LPDIRECT3DDEVICE9 d3dDevice,
_In_reads_bytes_(ddsDataSize) const uint8_t* ddsData,
_In_ size_t ddsDataSize,
_In_ DWORD usage,
_In_ D3DPOOL pool,
_Outptr_ LPDIRECT3DVOLUMETEXTURE9* texture) noexcept;
HRESULT CreateDDSTextureFromFileEx(
_In_ LPDIRECT3DDEVICE9 d3dDevice,
_In_z_ const wchar_t* fileName,
_In_ DWORD usage,
_In_ D3DPOOL pool,
_Outptr_ LPDIRECT3DVOLUMETEXTURE9* texture) noexcept;
}

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#ifndef AFX_IMAGE_DXTC_H__4B89D8D0_7857_11D4_9630_00A0C996DE3D__INCLUDED_
#define AFX_IMAGE_DXTC_H__4B89D8D0_7857_11D4_9630_00A0C996DE3D__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include <vector>
enum EPixFormat
{
PF_ARGB,
PF_DXT1,
PF_DXT2,
PF_DXT3,
PF_DXT4,
PF_DXT5,
PF_UNKNOWN
};
#define MAX_MIPLEVELS 12
#ifndef DUMMYUNIONNAMEN
#if defined(__cplusplus) || !defined(NONAMELESSUNION)
#define DUMMYUNIONNAMEN(n)
#else
#define DUMMYUNIONNAMEN(n) u##n
#endif
#endif
typedef struct _XDDPIXELFORMAT
{
DWORD dwSize; // size of structure
DWORD dwFlags; // pixel format flags
DWORD dwFourCC; // (FOURCC code)
union
{
DWORD dwRGBBitCount; // how many bits per pixel
DWORD dwYUVBitCount; // how many bits per pixel
DWORD dwZBufferBitDepth; // how many total bits/pixel in z buffer (including any stencil bits)
DWORD dwAlphaBitDepth; // how many bits for alpha channels
DWORD dwLuminanceBitCount; // how many bits per pixel
DWORD dwBumpBitCount; // how many bits per "buxel", total
DWORD dwPrivateFormatBitCount;// Bits per pixel of private driver formats. Only valid in texture
// format list and if DDPF_D3DFORMAT is set
} DUMMYUNIONNAMEN(1);
union
{
DWORD dwRBitMask; // mask for red bit
DWORD dwYBitMask; // mask for Y bits
DWORD dwStencilBitDepth; // how many stencil bits (note: dwZBufferBitDepth-dwStencilBitDepth is total Z-only bits)
DWORD dwLuminanceBitMask; // mask for luminance bits
DWORD dwBumpDuBitMask; // mask for bump map U delta bits
DWORD dwOperations; // DDPF_D3DFORMAT Operations
} DUMMYUNIONNAMEN(2);
union
{
DWORD dwGBitMask; // mask for green bits
DWORD dwUBitMask; // mask for U bits
DWORD dwZBitMask; // mask for Z bits
DWORD dwBumpDvBitMask; // mask for bump map V delta bits
struct
{
WORD wFlipMSTypes; // Multisample methods supported via flip for this D3DFORMAT
WORD wBltMSTypes; // Multisample methods supported via blt for this D3DFORMAT
} MultiSampleCaps;
} DUMMYUNIONNAMEN(3);
union
{
DWORD dwBBitMask; // mask for blue bits
DWORD dwVBitMask; // mask for V bits
DWORD dwStencilBitMask; // mask for stencil bits
DWORD dwBumpLuminanceBitMask; // mask for luminance in bump map
} DUMMYUNIONNAMEN(4);
union
{
DWORD dwRGBAlphaBitMask; // mask for alpha channel
DWORD dwYUVAlphaBitMask; // mask for alpha channel
DWORD dwLuminanceAlphaBitMask;// mask for alpha channel
DWORD dwRGBZBitMask; // mask for Z channel
DWORD dwYUVZBitMask; // mask for Z channel
} DUMMYUNIONNAMEN(5);
} XDDPIXELFORMAT;
class CDXTCImage
{
public:
CDXTCImage();
virtual ~CDXTCImage();
void Initialize();
void Clear();
public:
const BYTE * m_pbCompBufferByLevels[MAX_MIPLEVELS];
std::vector<BYTE> m_bCompVector[MAX_MIPLEVELS];
int m_nCompSize;
int m_nCompLineSz;
char m_strFormat[32];
EPixFormat m_CompFormat;
long m_lPitch;
DWORD m_dwMipMapCount;
bool m_bMipTexture; // texture has mipmaps?
DWORD m_dwFlags;
int m_nWidth; // in pixels of uncompressed image
int m_nHeight;
XDDPIXELFORMAT m_xddPixelFormat;
bool LoadFromFile(const char * filename); // true if success
bool LoadFromMemory(const BYTE * c_pbMap);
bool LoadHeaderFromMemory(const BYTE * c_pbMap);
bool Copy(int miplevel, BYTE * pbDest, long lDestPitch);
void Decompress(int miplevel, DWORD * pdwDest);
void DecompressDXT1(int miplevel, DWORD * pdwDest);
void DecompressDXT3(int miplevel, DWORD * pdwDest);
void DecompressDXT5(int miplevel, DWORD * pdwDest);
void DecompressARGB(int miplevel, DWORD * pdwDest);
VOID DecodePixelFormat(CHAR* strPixelFormat, XDDPIXELFORMAT* pddpf);
void Unextract(BYTE * pbDest, int iWidth, int iHeight, int iPitch);
/*
struct TimingInfo; // defined in Image_DXTC.cpp
void RunTimingSession(); // run a few methods & time the code
// must use dxt5 texture
void Time_Decomp5_01(int ntimes, TimingInfo * info);
void Time_Decomp5_02(int ntimes, TimingInfo * info);
void Time_Decomp5_03(int ntimes, TimingInfo * info);
void Time_Decomp5_04(int ntimes, TimingInfo * info);
*/
};
#endif // #ifndef AFX_IMAGE_DXTC_H__4B89D8D0_7857_11D4_9630_00A0C996DE3D__INCLUDED_

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@@ -0,0 +1,7 @@
#include "StdAfx.h"
#define STB_IMAGE_IMPLEMENTATION
#define STB_IMAGE_WRITE_IMPLEMENTATION
#include <stb_image.h>
#include <stb_image_write.h>

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@@ -1,7 +1,10 @@
#include "StdAfx.h" #include "StdAfx.h"
#include "../eterBase/MappedFile.h" #include "EterBase/MappedFile.h"
#include "../eterPack/EterPackManager.h" #include "EterPack/EterPackManager.h"
#include "GrpImageTexture.h" #include "GrpImageTexture.h"
#include "EterImageLib/DDSTextureLoader9.h"
#include <stb_image.h>
bool CGraphicImageTexture::Lock(int* pRetPitch, void** ppRetPixels, int level) bool CGraphicImageTexture::Lock(int* pRetPitch, void** ppRetPixels, int level)
{ {
@@ -76,130 +79,66 @@ bool CGraphicImageTexture::Create(UINT width, UINT height, D3DFORMAT d3dFmt, DWO
return CreateDeviceObjects(); return CreateDeviceObjects();
} }
void CGraphicImageTexture::CreateFromTexturePointer(const CGraphicTexture * c_pSrcTexture) void CGraphicImageTexture::CreateFromTexturePointer(const CGraphicTexture* c_pSrcTexture)
{ {
if (m_lpd3dTexture) if (m_lpd3dTexture)
m_lpd3dTexture->Release(); m_lpd3dTexture->Release();
m_width = c_pSrcTexture->GetWidth(); m_width = c_pSrcTexture->GetWidth();
m_height = c_pSrcTexture->GetHeight(); m_height = c_pSrcTexture->GetHeight();
m_lpd3dTexture = c_pSrcTexture->GetD3DTexture(); m_lpd3dTexture = c_pSrcTexture->GetD3DTexture();
if (m_lpd3dTexture) if (m_lpd3dTexture)
m_lpd3dTexture->AddRef(); m_lpd3dTexture->AddRef();
m_bEmpty = false; m_bEmpty = false;
} }
bool CGraphicImageTexture::CreateDDSTexture(CDXTCImage & image, const BYTE * /*c_pbBuf*/) bool CGraphicImageTexture::CreateFromDDSTexture(UINT bufSize, const void* c_pvBuf)
{ {
int mipmapCount = image.m_dwMipMapCount == 0 ? 1 : image.m_dwMipMapCount; if (FAILED(DirectX::CreateDDSTextureFromMemoryEx(ms_lpd3dDevice, reinterpret_cast<const uint8_t*>(c_pvBuf), bufSize, 0, D3DPOOL_MANAGED, false, &m_lpd3dTexture)))
D3DFORMAT format;
LPDIRECT3DTEXTURE9 lpd3dTexture;
D3DPOOL pool = ms_bSupportDXT ? D3DPOOL_MANAGED : D3DPOOL_SCRATCH;;
if(image.m_CompFormat == PF_DXT5)
format = D3DFMT_DXT5;
else if(image.m_CompFormat == PF_DXT3)
format = D3DFMT_DXT3;
else
format = D3DFMT_DXT1;
UINT uTexBias=0;
if (IsLowTextureMemory())
uTexBias=1;
UINT uMinMipMapIndex=0;
if (uTexBias>0)
{
if (mipmapCount>uTexBias)
{
uMinMipMapIndex=uTexBias;
image.m_nWidth>>=uTexBias;
image.m_nHeight>>=uTexBias;
mipmapCount-=uTexBias;
}
}
if (FAILED(D3DXCreateTexture( ms_lpd3dDevice, image.m_nWidth, image.m_nHeight,
mipmapCount, 0, format, pool, &lpd3dTexture)))
{
TraceError("CreateDDSTexture: Cannot creatre texture");
return false; return false;
}
for (DWORD i = 0; i < mipmapCount; ++i) D3DSURFACE_DESC desc;
{ m_lpd3dTexture->GetLevelDesc(0, &desc);
D3DLOCKED_RECT lockedRect; m_width = desc.Width;
m_height = desc.Height;
m_bEmpty = false;
return true;
}
if (FAILED(lpd3dTexture->LockRect(i, &lockedRect, NULL, 0))) bool CGraphicImageTexture::CreateFromSTB(UINT bufSize, const void* c_pvBuf)
{ {
TraceError("CreateDDSTexture: Cannot lock texture"); int width, height, channels;
} unsigned char* data = stbi_load_from_memory((stbi_uc*)c_pvBuf, bufSize, &width, &height, &channels, 4); // force RGBA
else if (data) {
{ LPDIRECT3DTEXTURE9 texture;
image.Copy(i+uMinMipMapIndex, (BYTE*)lockedRect.pBits, lockedRect.Pitch); if (SUCCEEDED(ms_lpd3dDevice->CreateTexture(width, height, 1, 0, channels == 4 ? D3DFMT_A8R8G8B8 : D3DFMT_X8R8G8B8, D3DPOOL_MANAGED, &texture, nullptr))) {
lpd3dTexture->UnlockRect(i); D3DLOCKED_RECT rect;
} if (SUCCEEDED(texture->LockRect(0, &rect, nullptr, 0))) {
} uint8_t* dstData = (uint8_t*)rect.pBits;
uint8_t* srcData = (uint8_t*)data;
if(ms_bSupportDXT) for (size_t i = 0; i < width * height; ++i, dstData += 4, srcData += 4) {
{ dstData[0] = srcData[2];
m_lpd3dTexture = lpd3dTexture; dstData[1] = srcData[1];
} dstData[2] = srcData[0];
else dstData[3] = srcData[3];
{
if(image.m_CompFormat == PF_DXT3 || image.m_CompFormat == PF_DXT5)
format = D3DFMT_A4R4G4B4;
else
format = D3DFMT_A1R5G5B5;
UINT imgWidth=image.m_nWidth;
UINT imgHeight=image.m_nHeight;
extern bool GRAPHICS_CAPS_HALF_SIZE_IMAGE;
if (GRAPHICS_CAPS_HALF_SIZE_IMAGE && uTexBias>0 && mipmapCount==0)
{
imgWidth>>=uTexBias;
imgHeight>>=uTexBias;
}
if (FAILED(D3DXCreateTexture( ms_lpd3dDevice, imgWidth, imgHeight,
mipmapCount, 0, format, D3DPOOL_MANAGED, &m_lpd3dTexture)))
{
TraceError("CreateDDSTexture: Cannot creatre texture");
return false;
}
IDirect3DTexture9* pkTexSrc=lpd3dTexture;
IDirect3DTexture9* pkTexDst=m_lpd3dTexture;
for(int i=0; i<mipmapCount; ++i) {
IDirect3DSurface9* ppsSrc = NULL;
IDirect3DSurface9* ppsDst = NULL;
if (SUCCEEDED(pkTexSrc->GetSurfaceLevel(i, &ppsSrc)))
{
if (SUCCEEDED(pkTexDst->GetSurfaceLevel(i, &ppsDst)))
{
D3DXLoadSurfaceFromSurface(ppsDst, NULL, NULL, ppsSrc, NULL, NULL, D3DX_FILTER_NONE, 0);
ppsDst->Release();
} }
ppsSrc->Release();
texture->UnlockRect(0);
m_width = width;
m_height = height;
m_bEmpty = false;
m_lpd3dTexture = texture;
}
else {
texture->Release();
} }
} }
stbi_image_free(data);
lpd3dTexture->Release();
} }
m_width = image.m_nWidth; return !m_bEmpty;
m_height = image.m_nHeight;
m_bEmpty = false;
return true;
} }
bool CGraphicImageTexture::CreateFromMemoryFile(UINT bufSize, const void * c_pvBuf, D3DFORMAT d3dFmt, DWORD dwFilter) bool CGraphicImageTexture::CreateFromMemoryFile(UINT bufSize, const void * c_pvBuf, D3DFORMAT d3dFmt, DWORD dwFilter)
@@ -207,41 +146,24 @@ bool CGraphicImageTexture::CreateFromMemoryFile(UINT bufSize, const void * c_pvB
assert(ms_lpd3dDevice != NULL); assert(ms_lpd3dDevice != NULL);
assert(m_lpd3dTexture == NULL); assert(m_lpd3dTexture == NULL);
static CDXTCImage image; m_bEmpty = true;
if (image.LoadHeaderFromMemory((const BYTE *) c_pvBuf)) // DDS인가 확인 if (!CreateFromDDSTexture(bufSize, c_pvBuf)) {
{ if (!CreateFromSTB(bufSize, c_pvBuf)) {
return (CreateDDSTexture(image, (const BYTE *) c_pvBuf));
}
else
{
D3DXIMAGE_INFO imageInfo;
if (FAILED(D3DXCreateTextureFromFileInMemoryEx(
ms_lpd3dDevice,
c_pvBuf,
bufSize,
D3DX_DEFAULT,
D3DX_DEFAULT,
D3DX_DEFAULT,
0,
d3dFmt,
D3DPOOL_MANAGED,
dwFilter,
dwFilter,
0xffff00ff,
&imageInfo,
NULL,
&m_lpd3dTexture)))
{
TraceError("CreateFromMemoryFile: Cannot create texture");
return false;
}
m_width = imageInfo.Width; D3DXIMAGE_INFO imageInfo;
m_height = imageInfo.Height; if (FAILED(D3DXCreateTextureFromFileInMemoryEx(ms_lpd3dDevice, c_pvBuf, bufSize
, D3DX_DEFAULT_NONPOW2, D3DX_DEFAULT_NONPOW2, D3DX_DEFAULT, 0, d3dFmt, D3DPOOL_MANAGED
, dwFilter, dwFilter, 0xffff00ff, &imageInfo, NULL, &m_lpd3dTexture))) {
TraceError("CreateFromMemoryFile: Cannot create texture");
return false;
}
D3DFORMAT format=imageInfo.Format; m_width = imageInfo.Width;
switch(imageInfo.Format) { m_height = imageInfo.Height;
D3DFORMAT format = imageInfo.Format;
switch (imageInfo.Format) {
case D3DFMT_A8R8G8B8: case D3DFMT_A8R8G8B8:
format = D3DFMT_A4R4G4B4; format = D3DFMT_A4R4G4B4;
break; break;
@@ -250,50 +172,41 @@ bool CGraphicImageTexture::CreateFromMemoryFile(UINT bufSize, const void * c_pvB
case D3DFMT_R8G8B8: case D3DFMT_R8G8B8:
format = D3DFMT_A1R5G5B5; format = D3DFMT_A1R5G5B5;
break; break;
} }
UINT uTexBias=0; UINT uTexBias = 0;
extern bool GRAPHICS_CAPS_HALF_SIZE_IMAGE; extern bool GRAPHICS_CAPS_HALF_SIZE_IMAGE;
if (GRAPHICS_CAPS_HALF_SIZE_IMAGE) if (GRAPHICS_CAPS_HALF_SIZE_IMAGE)
uTexBias=1; uTexBias = 1;
if (IsLowTextureMemory()) if (IsLowTextureMemory()) {
if (uTexBias || format!=imageInfo.Format) if (uTexBias || format != imageInfo.Format) {
{ IDirect3DTexture9* pkTexSrc = m_lpd3dTexture;
IDirect3DTexture9* pkTexSrc=m_lpd3dTexture; IDirect3DTexture9* pkTexDst;
IDirect3DTexture9* pkTexDst;
if (SUCCEEDED(D3DXCreateTexture(
ms_lpd3dDevice,
imageInfo.Width>>uTexBias,
imageInfo.Height>>uTexBias,
imageInfo.MipLevels,
0,
format,
D3DPOOL_MANAGED,
&pkTexDst)))
{
m_lpd3dTexture=pkTexDst;
for(int i=0; i<imageInfo.MipLevels; ++i) {
IDirect3DSurface9* ppsSrc = NULL;
IDirect3DSurface9* ppsDst = NULL;
if (SUCCEEDED(pkTexSrc->GetSurfaceLevel(i, &ppsSrc))) if (SUCCEEDED(D3DXCreateTexture(ms_lpd3dDevice
{ , imageInfo.Width >> uTexBias, imageInfo.Height >> uTexBias
if (SUCCEEDED(pkTexDst->GetSurfaceLevel(i, &ppsDst))) , imageInfo.MipLevels, 0, format, D3DPOOL_MANAGED, &pkTexDst))) {
{ m_lpd3dTexture = pkTexDst;
D3DXLoadSurfaceFromSurface(ppsDst, NULL, NULL, ppsSrc, NULL, NULL, D3DX_FILTER_LINEAR, 0); for (int i = 0; i < imageInfo.MipLevels; ++i) {
ppsDst->Release();
IDirect3DSurface9* ppsSrc = NULL;
IDirect3DSurface9* ppsDst = NULL;
if (SUCCEEDED(pkTexSrc->GetSurfaceLevel(i, &ppsSrc))) {
if (SUCCEEDED(pkTexDst->GetSurfaceLevel(i, &ppsDst))) {
D3DXLoadSurfaceFromSurface(ppsDst, NULL, NULL, ppsSrc, NULL, NULL, D3DX_FILTER_LINEAR, 0);
ppsDst->Release();
}
ppsSrc->Release();
}
} }
ppsSrc->Release();
pkTexSrc->Release();
} }
} }
pkTexSrc->Release();
} }
} }
} }

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@@ -1,7 +1,6 @@
#pragma once #pragma once
#include "GrpTexture.h" #include "GrpTexture.h"
#include "../eterImageLib/DXTCImage.h"
class CGraphicImageTexture : public CGraphicTexture class CGraphicImageTexture : public CGraphicTexture
{ {
@@ -17,7 +16,8 @@ class CGraphicImageTexture : public CGraphicTexture
void CreateFromTexturePointer(const CGraphicTexture* c_pSrcTexture); void CreateFromTexturePointer(const CGraphicTexture* c_pSrcTexture);
bool CreateFromDiskFile(const char* c_szFileName, D3DFORMAT d3dFmt, DWORD dwFilter = D3DX_FILTER_LINEAR); bool CreateFromDiskFile(const char* c_szFileName, D3DFORMAT d3dFmt, DWORD dwFilter = D3DX_FILTER_LINEAR);
bool CreateFromMemoryFile(UINT bufSize, const void* c_pvBuf, D3DFORMAT d3dFmt, DWORD dwFilter = D3DX_FILTER_LINEAR); bool CreateFromMemoryFile(UINT bufSize, const void* c_pvBuf, D3DFORMAT d3dFmt, DWORD dwFilter = D3DX_FILTER_LINEAR);
bool CreateDDSTexture(CDXTCImage & image, const BYTE * c_pbBuf); bool CreateFromDDSTexture(UINT bufSize, const void* c_pvBuf);
bool CreateFromSTB(UINT bufSize, const void* c_pvBuf);
void SetFileName(const char * c_szFileName); void SetFileName(const char * c_szFileName);

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@@ -1,10 +1,8 @@
#include "stdafx.h" #include "stdafx.h"
#include "MarkImage.h" #include "MarkImage.h"
#define STB_IMAGE_IMPLEMENTATION #include <stb_image.h>
#define STB_IMAGE_WRITE_IMPLEMENTATION #include <stb_image_write.h>
#include "stb_image.h"
#include "stb_image_write.h"
#if !defined(_MSC_VER) #if !defined(_MSC_VER)
#include <IL/il.h> #include <IL/il.h>