image loading reworked
This commit is contained in:
1573
src/EterImageLib/DDSTextureLoader9.cpp
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1573
src/EterImageLib/DDSTextureLoader9.cpp
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File diff suppressed because it is too large
Load Diff
145
src/EterImageLib/DDSTextureLoader9.h
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145
src/EterImageLib/DDSTextureLoader9.h
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@@ -0,0 +1,145 @@
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//--------------------------------------------------------------------------------------
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// File: DDSTextureLoader9.h
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//
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// Functions for loading a DDS texture and creating a Direct3D runtime resource for it
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//
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// Note these functions are useful as a light-weight runtime loader for DDS files. For
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// a full-featured DDS file reader, writer, and texture processing pipeline see
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// the 'Texconv' sample and the 'DirectXTex' library.
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//
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// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT License.
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//
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// http://go.microsoft.com/fwlink/?LinkId=248926
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//--------------------------------------------------------------------------------------
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#pragma once
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#ifndef DIRECT3D_VERSION
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#define DIRECT3D_VERSION 0x900
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#endif
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#include <d3d9.h>
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#include <cstddef>
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#include <cstdint>
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namespace DirectX
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{
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// Standard version
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HRESULT CreateDDSTextureFromMemory(
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_In_ LPDIRECT3DDEVICE9 d3dDevice,
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_In_reads_bytes_(ddsDataSize) const uint8_t* ddsData,
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_In_ size_t ddsDataSize,
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_Outptr_ LPDIRECT3DBASETEXTURE9* texture,
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bool generateMipsIfMissing = false) noexcept;
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HRESULT CreateDDSTextureFromFile(
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_In_ LPDIRECT3DDEVICE9 d3dDevice,
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_In_z_ const wchar_t* fileName,
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_Outptr_ LPDIRECT3DBASETEXTURE9* texture,
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bool generateMipsIfMissing = false) noexcept;
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// Extended version
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HRESULT CreateDDSTextureFromMemoryEx(
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_In_ LPDIRECT3DDEVICE9 d3dDevice,
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_In_reads_bytes_(ddsDataSize) const uint8_t* ddsData,
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_In_ size_t ddsDataSize,
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_In_ DWORD usage,
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_In_ D3DPOOL pool,
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bool generateMipsIfMissing,
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_Outptr_ LPDIRECT3DBASETEXTURE9* texture) noexcept;
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HRESULT CreateDDSTextureFromFileEx(
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_In_ LPDIRECT3DDEVICE9 d3dDevice,
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_In_z_ const wchar_t* fileName,
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_In_ DWORD usage,
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_In_ D3DPOOL pool,
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bool generateMipsIfMissing,
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_Outptr_ LPDIRECT3DBASETEXTURE9* texture) noexcept;
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// Type-specific standard versions
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HRESULT CreateDDSTextureFromMemory(
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_In_ LPDIRECT3DDEVICE9 d3dDevice,
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_In_reads_bytes_(ddsDataSize) const uint8_t* ddsData,
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_In_ size_t ddsDataSize,
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_Outptr_ LPDIRECT3DTEXTURE9* texture,
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bool generateMipsIfMissing = false) noexcept;
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HRESULT CreateDDSTextureFromFile(
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_In_ LPDIRECT3DDEVICE9 d3dDevice,
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_In_z_ const wchar_t* fileName,
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_Outptr_ LPDIRECT3DTEXTURE9* texture,
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bool generateMipsIfMissing = false) noexcept;
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HRESULT CreateDDSTextureFromMemory(
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_In_ LPDIRECT3DDEVICE9 d3dDevice,
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_In_reads_bytes_(ddsDataSize) const uint8_t* ddsData,
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_In_ size_t ddsDataSize,
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_Outptr_ LPDIRECT3DCUBETEXTURE9* texture) noexcept;
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HRESULT CreateDDSTextureFromFile(
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_In_ LPDIRECT3DDEVICE9 d3dDevice,
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_In_z_ const wchar_t* fileName,
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_Outptr_ LPDIRECT3DCUBETEXTURE9* texture) noexcept;
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HRESULT CreateDDSTextureFromMemory(
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_In_ LPDIRECT3DDEVICE9 d3dDevice,
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_In_reads_bytes_(ddsDataSize) const uint8_t* ddsData,
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_In_ size_t ddsDataSize,
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_Outptr_ LPDIRECT3DVOLUMETEXTURE9* texture) noexcept;
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HRESULT CreateDDSTextureFromFile(
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_In_ LPDIRECT3DDEVICE9 d3dDevice,
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_In_z_ const wchar_t* fileName,
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_Outptr_ LPDIRECT3DVOLUMETEXTURE9* texture) noexcept;
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// Type-specific extended versions
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HRESULT CreateDDSTextureFromMemoryEx(
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_In_ LPDIRECT3DDEVICE9 d3dDevice,
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_In_reads_bytes_(ddsDataSize) const uint8_t* ddsData,
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_In_ size_t ddsDataSize,
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_In_ DWORD usage,
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_In_ D3DPOOL pool,
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bool generateMipsIfMissing,
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_Outptr_ LPDIRECT3DTEXTURE9* texture) noexcept;
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HRESULT CreateDDSTextureFromFileEx(
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_In_ LPDIRECT3DDEVICE9 d3dDevice,
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_In_z_ const wchar_t* fileName,
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_In_ DWORD usage,
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_In_ D3DPOOL pool,
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bool generateMipsIfMissing,
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_Outptr_ LPDIRECT3DTEXTURE9* texture) noexcept;
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HRESULT CreateDDSTextureFromMemoryEx(
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_In_ LPDIRECT3DDEVICE9 d3dDevice,
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_In_reads_bytes_(ddsDataSize) const uint8_t* ddsData,
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_In_ size_t ddsDataSize,
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_In_ DWORD usage,
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_In_ D3DPOOL pool,
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_Outptr_ LPDIRECT3DCUBETEXTURE9* texture) noexcept;
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HRESULT CreateDDSTextureFromFileEx(
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_In_ LPDIRECT3DDEVICE9 d3dDevice,
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_In_z_ const wchar_t* fileName,
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_In_ DWORD usage,
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_In_ D3DPOOL pool,
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_Outptr_ LPDIRECT3DCUBETEXTURE9* texture) noexcept;
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HRESULT CreateDDSTextureFromMemoryEx(
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_In_ LPDIRECT3DDEVICE9 d3dDevice,
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_In_reads_bytes_(ddsDataSize) const uint8_t* ddsData,
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_In_ size_t ddsDataSize,
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_In_ DWORD usage,
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_In_ D3DPOOL pool,
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_Outptr_ LPDIRECT3DVOLUMETEXTURE9* texture) noexcept;
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HRESULT CreateDDSTextureFromFileEx(
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_In_ LPDIRECT3DDEVICE9 d3dDevice,
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_In_z_ const wchar_t* fileName,
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_In_ DWORD usage,
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_In_ D3DPOOL pool,
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_Outptr_ LPDIRECT3DVOLUMETEXTURE9* texture) noexcept;
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}
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File diff suppressed because it is too large
Load Diff
@@ -1,143 +0,0 @@
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#ifndef AFX_IMAGE_DXTC_H__4B89D8D0_7857_11D4_9630_00A0C996DE3D__INCLUDED_
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#define AFX_IMAGE_DXTC_H__4B89D8D0_7857_11D4_9630_00A0C996DE3D__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#include <vector>
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enum EPixFormat
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{
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PF_ARGB,
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PF_DXT1,
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PF_DXT2,
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PF_DXT3,
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PF_DXT4,
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PF_DXT5,
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PF_UNKNOWN
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};
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#define MAX_MIPLEVELS 12
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#ifndef DUMMYUNIONNAMEN
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#if defined(__cplusplus) || !defined(NONAMELESSUNION)
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#define DUMMYUNIONNAMEN(n)
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#else
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#define DUMMYUNIONNAMEN(n) u##n
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#endif
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#endif
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typedef struct _XDDPIXELFORMAT
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{
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DWORD dwSize; // size of structure
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DWORD dwFlags; // pixel format flags
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DWORD dwFourCC; // (FOURCC code)
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union
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{
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DWORD dwRGBBitCount; // how many bits per pixel
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DWORD dwYUVBitCount; // how many bits per pixel
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DWORD dwZBufferBitDepth; // how many total bits/pixel in z buffer (including any stencil bits)
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DWORD dwAlphaBitDepth; // how many bits for alpha channels
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DWORD dwLuminanceBitCount; // how many bits per pixel
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DWORD dwBumpBitCount; // how many bits per "buxel", total
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DWORD dwPrivateFormatBitCount;// Bits per pixel of private driver formats. Only valid in texture
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// format list and if DDPF_D3DFORMAT is set
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} DUMMYUNIONNAMEN(1);
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union
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{
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DWORD dwRBitMask; // mask for red bit
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DWORD dwYBitMask; // mask for Y bits
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DWORD dwStencilBitDepth; // how many stencil bits (note: dwZBufferBitDepth-dwStencilBitDepth is total Z-only bits)
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DWORD dwLuminanceBitMask; // mask for luminance bits
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DWORD dwBumpDuBitMask; // mask for bump map U delta bits
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DWORD dwOperations; // DDPF_D3DFORMAT Operations
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} DUMMYUNIONNAMEN(2);
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union
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{
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DWORD dwGBitMask; // mask for green bits
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DWORD dwUBitMask; // mask for U bits
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DWORD dwZBitMask; // mask for Z bits
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DWORD dwBumpDvBitMask; // mask for bump map V delta bits
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struct
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{
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WORD wFlipMSTypes; // Multisample methods supported via flip for this D3DFORMAT
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WORD wBltMSTypes; // Multisample methods supported via blt for this D3DFORMAT
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} MultiSampleCaps;
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} DUMMYUNIONNAMEN(3);
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union
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{
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DWORD dwBBitMask; // mask for blue bits
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DWORD dwVBitMask; // mask for V bits
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DWORD dwStencilBitMask; // mask for stencil bits
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DWORD dwBumpLuminanceBitMask; // mask for luminance in bump map
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} DUMMYUNIONNAMEN(4);
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union
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{
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DWORD dwRGBAlphaBitMask; // mask for alpha channel
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DWORD dwYUVAlphaBitMask; // mask for alpha channel
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DWORD dwLuminanceAlphaBitMask;// mask for alpha channel
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DWORD dwRGBZBitMask; // mask for Z channel
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DWORD dwYUVZBitMask; // mask for Z channel
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} DUMMYUNIONNAMEN(5);
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} XDDPIXELFORMAT;
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class CDXTCImage
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{
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public:
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CDXTCImage();
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virtual ~CDXTCImage();
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void Initialize();
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void Clear();
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public:
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const BYTE * m_pbCompBufferByLevels[MAX_MIPLEVELS];
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std::vector<BYTE> m_bCompVector[MAX_MIPLEVELS];
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int m_nCompSize;
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int m_nCompLineSz;
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char m_strFormat[32];
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EPixFormat m_CompFormat;
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long m_lPitch;
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DWORD m_dwMipMapCount;
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bool m_bMipTexture; // texture has mipmaps?
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DWORD m_dwFlags;
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int m_nWidth; // in pixels of uncompressed image
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int m_nHeight;
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XDDPIXELFORMAT m_xddPixelFormat;
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bool LoadFromFile(const char * filename); // true if success
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bool LoadFromMemory(const BYTE * c_pbMap);
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bool LoadHeaderFromMemory(const BYTE * c_pbMap);
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bool Copy(int miplevel, BYTE * pbDest, long lDestPitch);
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void Decompress(int miplevel, DWORD * pdwDest);
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void DecompressDXT1(int miplevel, DWORD * pdwDest);
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void DecompressDXT3(int miplevel, DWORD * pdwDest);
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void DecompressDXT5(int miplevel, DWORD * pdwDest);
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void DecompressARGB(int miplevel, DWORD * pdwDest);
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VOID DecodePixelFormat(CHAR* strPixelFormat, XDDPIXELFORMAT* pddpf);
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void Unextract(BYTE * pbDest, int iWidth, int iHeight, int iPitch);
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/*
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struct TimingInfo; // defined in Image_DXTC.cpp
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void RunTimingSession(); // run a few methods & time the code
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// must use dxt5 texture
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void Time_Decomp5_01(int ntimes, TimingInfo * info);
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void Time_Decomp5_02(int ntimes, TimingInfo * info);
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void Time_Decomp5_03(int ntimes, TimingInfo * info);
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void Time_Decomp5_04(int ntimes, TimingInfo * info);
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*/
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};
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#endif // #ifndef AFX_IMAGE_DXTC_H__4B89D8D0_7857_11D4_9630_00A0C996DE3D__INCLUDED_
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7
src/EterImageLib/STBImageImplementation.cpp
Normal file
7
src/EterImageLib/STBImageImplementation.cpp
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@@ -0,0 +1,7 @@
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#include "StdAfx.h"
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#define STB_IMAGE_IMPLEMENTATION
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#define STB_IMAGE_WRITE_IMPLEMENTATION
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#include <stb_image.h>
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#include <stb_image_write.h>
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@@ -1,7 +1,10 @@
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#include "StdAfx.h"
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#include "../eterBase/MappedFile.h"
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#include "../eterPack/EterPackManager.h"
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#include "EterBase/MappedFile.h"
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#include "EterPack/EterPackManager.h"
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#include "GrpImageTexture.h"
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#include "EterImageLib/DDSTextureLoader9.h"
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#include <stb_image.h>
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bool CGraphicImageTexture::Lock(int* pRetPitch, void** ppRetPixels, int level)
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{
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@@ -91,148 +94,67 @@ void CGraphicImageTexture::CreateFromTexturePointer(const CGraphicTexture * c_pS
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m_bEmpty = false;
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}
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bool CGraphicImageTexture::CreateDDSTexture(CDXTCImage & image, const BYTE * /*c_pbBuf*/)
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bool CGraphicImageTexture::CreateFromDDSTexture(UINT bufSize, const void* c_pvBuf)
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{
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int mipmapCount = image.m_dwMipMapCount == 0 ? 1 : image.m_dwMipMapCount;
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D3DFORMAT format;
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LPDIRECT3DTEXTURE9 lpd3dTexture;
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D3DPOOL pool = ms_bSupportDXT ? D3DPOOL_MANAGED : D3DPOOL_SCRATCH;;
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if(image.m_CompFormat == PF_DXT5)
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format = D3DFMT_DXT5;
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else if(image.m_CompFormat == PF_DXT3)
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format = D3DFMT_DXT3;
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else
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format = D3DFMT_DXT1;
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UINT uTexBias=0;
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if (IsLowTextureMemory())
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uTexBias=1;
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UINT uMinMipMapIndex=0;
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if (uTexBias>0)
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{
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if (mipmapCount>uTexBias)
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{
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uMinMipMapIndex=uTexBias;
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image.m_nWidth>>=uTexBias;
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image.m_nHeight>>=uTexBias;
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mipmapCount-=uTexBias;
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}
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}
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if (FAILED(D3DXCreateTexture( ms_lpd3dDevice, image.m_nWidth, image.m_nHeight,
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mipmapCount, 0, format, pool, &lpd3dTexture)))
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{
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TraceError("CreateDDSTexture: Cannot creatre texture");
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if (FAILED(DirectX::CreateDDSTextureFromMemoryEx(ms_lpd3dDevice, reinterpret_cast<const uint8_t*>(c_pvBuf), bufSize, 0, D3DPOOL_MANAGED, false, &m_lpd3dTexture)))
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return false;
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}
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for (DWORD i = 0; i < mipmapCount; ++i)
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{
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D3DLOCKED_RECT lockedRect;
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if (FAILED(lpd3dTexture->LockRect(i, &lockedRect, NULL, 0)))
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{
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TraceError("CreateDDSTexture: Cannot lock texture");
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}
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else
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{
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image.Copy(i+uMinMipMapIndex, (BYTE*)lockedRect.pBits, lockedRect.Pitch);
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lpd3dTexture->UnlockRect(i);
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}
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}
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if(ms_bSupportDXT)
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{
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m_lpd3dTexture = lpd3dTexture;
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}
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else
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{
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if(image.m_CompFormat == PF_DXT3 || image.m_CompFormat == PF_DXT5)
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format = D3DFMT_A4R4G4B4;
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else
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format = D3DFMT_A1R5G5B5;
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UINT imgWidth=image.m_nWidth;
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UINT imgHeight=image.m_nHeight;
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extern bool GRAPHICS_CAPS_HALF_SIZE_IMAGE;
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if (GRAPHICS_CAPS_HALF_SIZE_IMAGE && uTexBias>0 && mipmapCount==0)
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{
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imgWidth>>=uTexBias;
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imgHeight>>=uTexBias;
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}
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if (FAILED(D3DXCreateTexture( ms_lpd3dDevice, imgWidth, imgHeight,
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mipmapCount, 0, format, D3DPOOL_MANAGED, &m_lpd3dTexture)))
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{
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TraceError("CreateDDSTexture: Cannot creatre texture");
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return false;
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}
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IDirect3DTexture9* pkTexSrc=lpd3dTexture;
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IDirect3DTexture9* pkTexDst=m_lpd3dTexture;
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for(int i=0; i<mipmapCount; ++i) {
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IDirect3DSurface9* ppsSrc = NULL;
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IDirect3DSurface9* ppsDst = NULL;
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if (SUCCEEDED(pkTexSrc->GetSurfaceLevel(i, &ppsSrc)))
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{
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if (SUCCEEDED(pkTexDst->GetSurfaceLevel(i, &ppsDst)))
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{
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D3DXLoadSurfaceFromSurface(ppsDst, NULL, NULL, ppsSrc, NULL, NULL, D3DX_FILTER_NONE, 0);
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ppsDst->Release();
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}
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ppsSrc->Release();
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}
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}
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lpd3dTexture->Release();
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}
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m_width = image.m_nWidth;
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m_height = image.m_nHeight;
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D3DSURFACE_DESC desc;
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m_lpd3dTexture->GetLevelDesc(0, &desc);
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m_width = desc.Width;
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m_height = desc.Height;
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m_bEmpty = false;
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||||
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return true;
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||||
}
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||||
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||||
bool CGraphicImageTexture::CreateFromSTB(UINT bufSize, const void* c_pvBuf)
|
||||
{
|
||||
int width, height, channels;
|
||||
unsigned char* data = stbi_load_from_memory((stbi_uc*)c_pvBuf, bufSize, &width, &height, &channels, 4); // force RGBA
|
||||
if (data) {
|
||||
LPDIRECT3DTEXTURE9 texture;
|
||||
if (SUCCEEDED(ms_lpd3dDevice->CreateTexture(width, height, 1, 0, channels == 4 ? D3DFMT_A8R8G8B8 : D3DFMT_X8R8G8B8, D3DPOOL_MANAGED, &texture, nullptr))) {
|
||||
D3DLOCKED_RECT rect;
|
||||
if (SUCCEEDED(texture->LockRect(0, &rect, nullptr, 0))) {
|
||||
uint8_t* dstData = (uint8_t*)rect.pBits;
|
||||
uint8_t* srcData = (uint8_t*)data;
|
||||
for (size_t i = 0; i < width * height; ++i, dstData += 4, srcData += 4) {
|
||||
dstData[0] = srcData[2];
|
||||
dstData[1] = srcData[1];
|
||||
dstData[2] = srcData[0];
|
||||
dstData[3] = srcData[3];
|
||||
}
|
||||
|
||||
texture->UnlockRect(0);
|
||||
m_width = width;
|
||||
m_height = height;
|
||||
m_bEmpty = false;
|
||||
m_lpd3dTexture = texture;
|
||||
}
|
||||
else {
|
||||
texture->Release();
|
||||
}
|
||||
}
|
||||
stbi_image_free(data);
|
||||
}
|
||||
|
||||
return !m_bEmpty;
|
||||
}
|
||||
|
||||
bool CGraphicImageTexture::CreateFromMemoryFile(UINT bufSize, const void * c_pvBuf, D3DFORMAT d3dFmt, DWORD dwFilter)
|
||||
{
|
||||
assert(ms_lpd3dDevice != NULL);
|
||||
assert(m_lpd3dTexture == NULL);
|
||||
|
||||
static CDXTCImage image;
|
||||
m_bEmpty = true;
|
||||
|
||||
if (!CreateFromDDSTexture(bufSize, c_pvBuf)) {
|
||||
if (!CreateFromSTB(bufSize, c_pvBuf)) {
|
||||
|
||||
if (image.LoadHeaderFromMemory((const BYTE *) c_pvBuf)) // DDS인가 확인
|
||||
{
|
||||
return (CreateDDSTexture(image, (const BYTE *) c_pvBuf));
|
||||
}
|
||||
else
|
||||
{
|
||||
D3DXIMAGE_INFO imageInfo;
|
||||
if (FAILED(D3DXCreateTextureFromFileInMemoryEx(
|
||||
ms_lpd3dDevice,
|
||||
c_pvBuf,
|
||||
bufSize,
|
||||
D3DX_DEFAULT,
|
||||
D3DX_DEFAULT,
|
||||
D3DX_DEFAULT,
|
||||
0,
|
||||
d3dFmt,
|
||||
D3DPOOL_MANAGED,
|
||||
dwFilter,
|
||||
dwFilter,
|
||||
0xffff00ff,
|
||||
&imageInfo,
|
||||
NULL,
|
||||
&m_lpd3dTexture)))
|
||||
{
|
||||
if (FAILED(D3DXCreateTextureFromFileInMemoryEx(ms_lpd3dDevice, c_pvBuf, bufSize
|
||||
, D3DX_DEFAULT_NONPOW2, D3DX_DEFAULT_NONPOW2, D3DX_DEFAULT, 0, d3dFmt, D3DPOOL_MANAGED
|
||||
, dwFilter, dwFilter, 0xffff00ff, &imageInfo, NULL, &m_lpd3dTexture))) {
|
||||
TraceError("CreateFromMemoryFile: Cannot create texture");
|
||||
return false;
|
||||
}
|
||||
@@ -258,34 +180,23 @@ bool CGraphicImageTexture::CreateFromMemoryFile(UINT bufSize, const void * c_pvB
|
||||
if (GRAPHICS_CAPS_HALF_SIZE_IMAGE)
|
||||
uTexBias = 1;
|
||||
|
||||
if (IsLowTextureMemory())
|
||||
if (uTexBias || format!=imageInfo.Format)
|
||||
{
|
||||
if (IsLowTextureMemory()) {
|
||||
if (uTexBias || format != imageInfo.Format) {
|
||||
IDirect3DTexture9* pkTexSrc = m_lpd3dTexture;
|
||||
IDirect3DTexture9* pkTexDst;
|
||||
|
||||
|
||||
if (SUCCEEDED(D3DXCreateTexture(
|
||||
ms_lpd3dDevice,
|
||||
imageInfo.Width>>uTexBias,
|
||||
imageInfo.Height>>uTexBias,
|
||||
imageInfo.MipLevels,
|
||||
0,
|
||||
format,
|
||||
D3DPOOL_MANAGED,
|
||||
&pkTexDst)))
|
||||
{
|
||||
if (SUCCEEDED(D3DXCreateTexture(ms_lpd3dDevice
|
||||
, imageInfo.Width >> uTexBias, imageInfo.Height >> uTexBias
|
||||
, imageInfo.MipLevels, 0, format, D3DPOOL_MANAGED, &pkTexDst))) {
|
||||
m_lpd3dTexture = pkTexDst;
|
||||
|
||||
for (int i = 0; i < imageInfo.MipLevels; ++i) {
|
||||
|
||||
IDirect3DSurface9* ppsSrc = NULL;
|
||||
IDirect3DSurface9* ppsDst = NULL;
|
||||
|
||||
if (SUCCEEDED(pkTexSrc->GetSurfaceLevel(i, &ppsSrc)))
|
||||
{
|
||||
if (SUCCEEDED(pkTexDst->GetSurfaceLevel(i, &ppsDst)))
|
||||
{
|
||||
if (SUCCEEDED(pkTexSrc->GetSurfaceLevel(i, &ppsSrc))) {
|
||||
if (SUCCEEDED(pkTexDst->GetSurfaceLevel(i, &ppsDst))) {
|
||||
D3DXLoadSurfaceFromSurface(ppsDst, NULL, NULL, ppsSrc, NULL, NULL, D3DX_FILTER_LINEAR, 0);
|
||||
ppsDst->Release();
|
||||
}
|
||||
@@ -297,6 +208,8 @@ bool CGraphicImageTexture::CreateFromMemoryFile(UINT bufSize, const void * c_pvB
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
m_bEmpty = false;
|
||||
return true;
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
#pragma once
|
||||
|
||||
#include "GrpTexture.h"
|
||||
#include "../eterImageLib/DXTCImage.h"
|
||||
|
||||
class CGraphicImageTexture : public CGraphicTexture
|
||||
{
|
||||
@@ -17,7 +16,8 @@ class CGraphicImageTexture : public CGraphicTexture
|
||||
void CreateFromTexturePointer(const CGraphicTexture* c_pSrcTexture);
|
||||
bool CreateFromDiskFile(const char* c_szFileName, D3DFORMAT d3dFmt, DWORD dwFilter = D3DX_FILTER_LINEAR);
|
||||
bool CreateFromMemoryFile(UINT bufSize, const void* c_pvBuf, D3DFORMAT d3dFmt, DWORD dwFilter = D3DX_FILTER_LINEAR);
|
||||
bool CreateDDSTexture(CDXTCImage & image, const BYTE * c_pbBuf);
|
||||
bool CreateFromDDSTexture(UINT bufSize, const void* c_pvBuf);
|
||||
bool CreateFromSTB(UINT bufSize, const void* c_pvBuf);
|
||||
|
||||
void SetFileName(const char * c_szFileName);
|
||||
|
||||
|
||||
@@ -1,10 +1,8 @@
|
||||
#include "stdafx.h"
|
||||
#include "MarkImage.h"
|
||||
|
||||
#define STB_IMAGE_IMPLEMENTATION
|
||||
#define STB_IMAGE_WRITE_IMPLEMENTATION
|
||||
#include "stb_image.h"
|
||||
#include "stb_image_write.h"
|
||||
#include <stb_image.h>
|
||||
#include <stb_image_write.h>
|
||||
|
||||
#if !defined(_MSC_VER)
|
||||
#include <IL/il.h>
|
||||
|
||||
Reference in New Issue
Block a user