New sound system & removed miles
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@@ -1,6 +1,6 @@
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#pragma once
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#include "../milesLib/Type.h"
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#include "../AudioLib/Type.h"
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#include "ParticleSystemData.h"
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#include "EffectMesh.h"
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@@ -30,7 +30,7 @@ class CEffectData
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DWORD GetLightCount();
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CLightData * GetLightPointer(DWORD dwPosition);
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TSoundInstanceVector * GetSoundInstanceVector();
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NSound::TSoundInstanceVector * GetSoundInstanceVector();
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float GetBoundingSphereRadius();
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D3DXVECTOR3 GetBoundingSpherePosition();
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@@ -52,7 +52,7 @@ class CEffectData
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TParticleVector m_ParticleVector;
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TMeshVector m_MeshVector;
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TLightVector m_LightVector;
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TSoundInstanceVector m_SoundInstanceVector;
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NSound::TSoundInstanceVector m_SoundInstanceVector;
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float m_fBoundingSphereRadius;
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D3DXVECTOR3 m_v3BoundingSpherePosition;
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