New sound system & removed miles
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@@ -5,7 +5,7 @@
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#include "../eterBase/Stl.h"
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#include "../eterLib/StateManager.h"
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#include "../MilesLib/SoundManager.h"
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#include "../AudioLib/SoundEngine.h"
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CDynamicPool<CEffectInstance> CEffectInstance::ms_kPool;
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int CEffectInstance::ms_iRenderingEffectCount = 0;
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@@ -50,12 +50,12 @@ void CEffectInstance::UpdateSound()
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{
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if (m_pSoundInstanceVector)
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{
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UpdateSoundInstance(m_dwFrame,
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*m_pSoundInstanceVector,
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m_matGlobal._41,
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m_matGlobal._42,
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m_matGlobal._43,
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false);
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SoundEngine::Instance().UpdateSoundInstance(m_matGlobal._41,
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m_matGlobal._42,
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m_matGlobal._43,
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m_dwFrame,
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m_pSoundInstanceVector,
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false, false);
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// NOTE : 매트릭스에서 위치를 직접 얻어온다 - [levites]
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}
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++m_dwFrame;
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