New sound system & removed miles
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@@ -91,9 +91,9 @@ void CPythonApplication::__UpdateCamera()
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// Sound Setting
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const D3DXVECTOR3 & c_rv3CameraDirection = pMainCamera->GetView();
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const D3DXVECTOR3 & c_rv3CameraUp = pMainCamera->GetUp();
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m_SoundManager.SetPosition(m_v3CenterPosition.x, m_v3CenterPosition.y, m_v3CenterPosition.z); // Listener - 캐릭터 위치
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m_SoundManager.SetDirection(c_rv3CameraDirection.x, c_rv3CameraDirection.y, c_rv3CameraDirection.z, c_rv3CameraUp.x, c_rv3CameraUp.y, c_rv3CameraUp.z);
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m_SoundManager.Update();
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m_SoundEngine.SetListenerPosition(m_v3CenterPosition.x, m_v3CenterPosition.y, m_v3CenterPosition.z); // Listener - 캐릭터 위치
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m_SoundEngine.SetListenerOrientation(c_rv3CameraDirection.x, c_rv3CameraDirection.y, c_rv3CameraDirection.z, c_rv3CameraUp.x, c_rv3CameraUp.y, c_rv3CameraUp.z);
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m_SoundEngine.Update();
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//////////////////////
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}
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