Various fixes
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@@ -2377,6 +2377,9 @@ void initPlayer()
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PyModule_AddIntConstant(poModule, "ATTACKER_BONUS", POINT_PARTY_ATT_GRADE);
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PyModule_AddIntConstant(poModule, "MAX_NUM", POINT_MAX_NUM);
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////
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// MR-12: Add Mall Attack speed affect
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PyModule_AddIntConstant(poModule, "POINT_ATT_SPEED", POINT_ATT_SPEED);
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// MR-12: -- END OF -- Add Mall Attack speed affect
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PyModule_AddIntConstant(poModule, "POINT_CRITICAL_PCT", POINT_CRITICAL_PCT);
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PyModule_AddIntConstant(poModule, "POINT_PENETRATE_PCT", POINT_PENETRATE_PCT);
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PyModule_AddIntConstant(poModule, "POINT_MALL_ATTBONUS", POINT_MALL_ATTBONUS);
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@@ -10,6 +10,30 @@
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void CPythonPlayer::ClearAffects()
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{
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PyCallClassMemberFunc(m_ppyGameWindow, "ClearAffects", Py_BuildValue("()"));
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// MR-12: Deactivate all active toggle skills when affects are cleared (e.g., on death)
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for (int i = 0; i < SKILL_MAX_NUM; ++i)
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{
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TSkillInstance & rkSkillInst = m_playerStatus.aSkill[i];
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// Skip empty skill slots
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if (0 == rkSkillInst.dwIndex)
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continue;
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CPythonSkill::TSkillData * pSkillData;
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if (!CPythonSkill::Instance().GetSkillData(rkSkillInst.dwIndex, &pSkillData))
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continue;
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// Only deactivate toggle skills that are currently active
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if (!pSkillData->IsToggleSkill())
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continue;
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if (!rkSkillInst.bActive)
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continue;
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__DeactivateSkillSlot(i);
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}
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// MR-12: -- END OF -- Deactivate all active toggle skills when affects are cleared (e.g., on death)
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}
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void CPythonPlayer::SetAffect(UINT uAffect)
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