MRMJ-1: Messenger & Skills fixes

This commit is contained in:
Mind Rapist
2025-12-14 05:12:39 +02:00
parent 436db01a80
commit 7b08687023
46 changed files with 1258 additions and 60 deletions

View File

@@ -4,6 +4,11 @@
#include "PythonWindow.h"
#include "PythonSlotWindow.h"
#ifdef FIX_REFRESH_SKILL_COOLDOWN
#include "UserInterface/PythonSkill.h"
#include "UserInterface/PythonPlayer.h"
#endif
//#define __RENDER_SLOT_AREA__
using namespace UI;
@@ -204,6 +209,14 @@ void CSlotWindow::SetSlotType(DWORD dwType)
m_dwSlotType = dwType;
}
#ifdef FIX_REFRESH_SKILL_COOLDOWN
DWORD CSlotWindow::GetSlotType() const
{
return m_dwSlotType;
}
#endif
void CSlotWindow::SetSlotStyle(DWORD dwStyle)
{
m_dwSlotStyle = dwStyle;
@@ -499,6 +512,7 @@ void CSlotWindow::SetSlotCountNew(DWORD dwIndex, DWORD dwGrade, DWORD dwCount)
void CSlotWindow::SetSlotCoolTime(DWORD dwIndex, float fCoolTime, float fElapsedTime)
{
TSlot * pSlot;
if (!GetSlotPointer(dwIndex, &pSlot))
return;
@@ -506,9 +520,94 @@ void CSlotWindow::SetSlotCoolTime(DWORD dwIndex, float fCoolTime, float fElapsed
pSlot->fStartCoolTime = CTimer::Instance().GetCurrentSecond() - fElapsedTime;
}
#ifdef FIX_REFRESH_SKILL_COOLDOWN
void CSlotWindow::StoreSlotCoolTime(DWORD dwKey, DWORD dwSlotIndex, float fCoolTime, float fElapsedTime)
{
std::map<DWORD, SStoreCoolDown>::iterator it = m_CoolDownStore[dwKey].find(dwSlotIndex);
if (it != m_CoolDownStore[dwKey].end())
{
it->second.fCoolTime = fCoolTime;
it->second.fElapsedTime = CTimer::Instance().GetCurrentSecond() - fElapsedTime;
it->second.bActive = false;
}
else
{
SStoreCoolDown m_storeCoolDown;
m_storeCoolDown.fCoolTime = fCoolTime;
m_storeCoolDown.fElapsedTime = CTimer::Instance().GetCurrentSecond() - fElapsedTime;
m_storeCoolDown.bActive = false;
m_CoolDownStore[dwKey].insert(std::map<DWORD, SStoreCoolDown>::value_type(dwSlotIndex, m_storeCoolDown));
}
}
void CSlotWindow::RestoreSlotCoolTime(DWORD dwKey)
{
for (std::map<DWORD, SStoreCoolDown>::iterator it = m_CoolDownStore[dwKey].begin(); it != m_CoolDownStore[dwKey].end(); it++)
{
TSlot* pSlot;
if (!GetSlotPointer(it->first, &pSlot))
return;
pSlot->fCoolTime = it->second.fCoolTime;
pSlot->fStartCoolTime = it->second.fElapsedTime;
if (it->second.bActive)
ActivateSlot(it->first);
else
DeactivateSlot(it->first);
}
}
void CSlotWindow::TransferSlotCoolTime(DWORD dwIndex1, DWORD dwIndex2)
{
std::map<DWORD, SStoreCoolDown>::iterator it = m_CoolDownStore[CPythonSkill::SKILL_TYPE_ACTIVE].find(dwIndex1);
if (it != m_CoolDownStore[CPythonSkill::SKILL_TYPE_ACTIVE].end())
{
TSlot* pSlot1;
if (!GetSlotPointer(dwIndex1, &pSlot1))
return;
TSlot* pSlot2;
if (!GetSlotPointer(dwIndex2, &pSlot2))
return;
// Replacing the cooldown from slot 1 to slot 2 and removing the slot 1 from the map.
SStoreCoolDown slotCooldown = it->second;
int iDestSkillGrade = CPythonPlayer::Instance().GetSkillGrade(dwIndex2);
int iDestSkillLevel = CPythonPlayer::Instance().GetSkillLevel(dwIndex2);
m_CoolDownStore[CPythonSkill::SKILL_TYPE_ACTIVE][dwIndex2] = slotCooldown;
m_CoolDownStore[CPythonSkill::SKILL_TYPE_ACTIVE].erase(dwIndex1);
// Removing the cooldown from the slot 1.
pSlot1->fCoolTime = 0;
pSlot1->fStartCoolTime = 0;
if (slotCooldown.bActive)
ActivateSlot(dwIndex2);
if (iDestSkillLevel > 0)
{
// Setting the cooldown from slot 1 to slot 2.
pSlot2->fCoolTime = slotCooldown.fCoolTime;
pSlot2->fStartCoolTime = slotCooldown.fElapsedTime;
}
}
}
#endif
void CSlotWindow::ActivateSlot(DWORD dwIndex)
{
TSlot * pSlot;
if (!GetSlotPointer(dwIndex, &pSlot))
return;
@@ -518,20 +617,36 @@ void CSlotWindow::ActivateSlot(DWORD dwIndex)
{
__CreateSlotEnableEffect();
}
#ifdef FIX_REFRESH_SKILL_COOLDOWN
std::map<DWORD, SStoreCoolDown>::iterator it = m_CoolDownStore[1].find(dwIndex);
if (it != m_CoolDownStore[1].end())
it->second.bActive = true;
#endif
}
void CSlotWindow::DeactivateSlot(DWORD dwIndex)
{
TSlot * pSlot;
if (!GetSlotPointer(dwIndex, &pSlot))
return;
pSlot->bActive = FALSE;
#ifdef FIX_REFRESH_SKILL_COOLDOWN
std::map<DWORD, SStoreCoolDown>::iterator it = m_CoolDownStore[1].find(dwIndex);
if (it != m_CoolDownStore[1].end())
it->second.bActive = false;
#endif
}
void CSlotWindow::ClearSlot(DWORD dwIndex)
{
TSlot * pSlot;
if (!GetSlotPointer(dwIndex, &pSlot))
return;
@@ -1262,6 +1377,17 @@ void CSlotWindow::ReserveDestroyCoolTimeFinishEffect(DWORD dwSlotIndex)
m_ReserveDestroyEffectDeque.push_back(dwSlotIndex);
}
#ifdef FIX_REFRESH_SKILL_COOLDOWN
void CSlotWindow::ClearStoredSlotCoolTime(DWORD dwKey, DWORD dwSlotIndex)
{
std::map<DWORD, SStoreCoolDown>& store = m_CoolDownStore[dwKey];
std::map<DWORD, SStoreCoolDown>::iterator it = store.find(dwSlotIndex);
if (it != store.end())
store.erase(it);
}
#endif
DWORD CSlotWindow::Type()
{
static int s_Type = GetCRC32("CSlotWindow", strlen("CSlotWindow"));
@@ -1383,6 +1509,11 @@ void CSlotWindow::__Initialize()
m_dwSlotStyle = SLOT_STYLE_PICK_UP;
m_dwToolTipSlotNumber = SLOT_NUMBER_NONE;
#ifdef FIX_REFRESH_SKILL_COOLDOWN
m_CoolDownStore.clear();
#endif
m_isUseMode = FALSE;
m_isUsableItem = FALSE;

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@@ -75,6 +75,10 @@ namespace UI
} TSlot;
typedef std::list<TSlot> TSlotList;
typedef TSlotList::iterator TSlotListIterator;
#ifdef FIX_REFRESH_SKILL_COOLDOWN
typedef struct SStoreCoolDown { float fCoolTime; float fElapsedTime; bool bActive; };
#endif
public:
CSlotWindow(PyObject * ppyObject);
@@ -84,6 +88,9 @@ namespace UI
// Manage Slot
void SetSlotType(DWORD dwType);
#ifdef FIX_REFRESH_SKILL_COOLDOWN
DWORD GetSlotType() const;
#endif
void SetSlotStyle(DWORD dwStyle);
void AppendSlot(DWORD dwIndex, int ixPosition, int iyPosition, int ixCellSize, int iyCellSize);
@@ -107,6 +114,11 @@ namespace UI
void SetSlotCount(DWORD dwIndex, DWORD dwCount);
void SetSlotCountNew(DWORD dwIndex, DWORD dwGrade, DWORD dwCount);
void SetSlotCoolTime(DWORD dwIndex, float fCoolTime, float fElapsedTime = 0.0f);
#ifdef FIX_REFRESH_SKILL_COOLDOWN
void StoreSlotCoolTime(DWORD dwKey, DWORD dwSlotIndex, float fCoolTime, float fElapsedTime = .0f);
void RestoreSlotCoolTime(DWORD dwKey);
void TransferSlotCoolTime(DWORD dwIndex1, DWORD dwIndex2);
#endif
void ActivateSlot(DWORD dwIndex);
void DeactivateSlot(DWORD dwIndex);
void RefreshSlot();
@@ -150,6 +162,10 @@ namespace UI
// CallBack
void ReserveDestroyCoolTimeFinishEffect(DWORD dwSlotIndex);
#ifdef FIX_REFRESH_SKILL_COOLDOWN
void ClearStoredSlotCoolTime(DWORD dwKey, DWORD dwSlotIndex);
#endif
protected:
void __Initialize();
void __CreateToggleSlotImage();
@@ -199,6 +215,9 @@ namespace UI
std::list<DWORD> m_dwSelectedSlotIndexList;
TSlotList m_SlotList;
DWORD m_dwToolTipSlotNumber;
#ifdef FIX_REFRESH_SKILL_COOLDOWN
std::map<DWORD, std::map<DWORD, SStoreCoolDown>> m_CoolDownStore;
#endif
BOOL m_isUseMode;
BOOL m_isUsableItem;

View File

@@ -81,6 +81,9 @@ namespace UI
bool HasParent() { return m_pParent ? true : false; }
bool HasChild() { return m_pChildList.empty() ? false : true; }
int GetChildCount() { return m_pChildList.size(); }
#ifdef FIX_REFRESH_SKILL_COOLDOWN
const TWindowContainer& GetChildList() const { return m_pChildList; }
#endif
CWindow * GetRoot();
CWindow * GetParent();

View File

@@ -652,6 +652,39 @@ namespace UI
m_pRightCaptureWindow = NULL;
}
#ifdef FIX_REFRESH_SKILL_COOLDOWN
void CWindowManager::ClearStoredSlotCoolTimeInAllSlotWindows(DWORD dwKey, DWORD dwSlotIndex)
{
// recursively walk the window tree starting from layers and clear stored cooldown entries
std::function<void(CWindow*)> recurse;
recurse = [&](CWindow* pWin)
{
if (!pWin)
return;
// If this is a slot window, call its helper
if (pWin->IsType(UI::CSlotWindow::Type()))
{
UI::CSlotWindow * pSlotWin = static_cast<UI::CSlotWindow*>(pWin);
pSlotWin->ClearStoredSlotCoolTime(dwKey, dwSlotIndex);
}
// Visit children
for (CWindow* pChild : pWin->GetChildList())
{
recurse(pChild);
}
};
// Walk all layer roots
for (CWindow* pLayer : m_LayerWindowList)
{
recurse(pLayer);
}
}
#endif
void CWindowManager::SetResolution(int hres, int vres)
{
if (hres<=0 || vres<=0)

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@@ -106,6 +106,10 @@ namespace UI
void SetTop(CWindow * pWin);
void SetTopUIWindow();
void ResetCapture();
#ifdef FIX_REFRESH_SKILL_COOLDOWN
void ClearStoredSlotCoolTimeInAllSlotWindows(DWORD dwKey, DWORD dwSlotIndex);
#endif
void Update();
void Render();

View File

@@ -1254,6 +1254,80 @@ PyObject * wndMgrSetSlotCoolTime(PyObject * poSelf, PyObject * poArgs)
return Py_BuildNone();
}
#ifdef FIX_REFRESH_SKILL_COOLDOWN
PyObject* wndMgrStoreSlotCoolTime(PyObject* poSelf, PyObject* poArgs)
{
UI::CWindow* pWin;
if (!PyTuple_GetWindow(poArgs, 0, &pWin))
return Py_BuildException();
int iKey;
if (!PyTuple_GetInteger(poArgs, 1, &iKey))
return Py_BuildException();
int iSlotIndex;
if (!PyTuple_GetInteger(poArgs, 2, &iSlotIndex))
return Py_BuildException();
float fCoolTime;
if (!PyTuple_GetFloat(poArgs, 3, &fCoolTime))
return Py_BuildException();
float fElapsedTime = 0.0f;
PyTuple_GetFloat(poArgs, 4, &fElapsedTime);
if (!pWin->IsType(UI::CSlotWindow::Type()))
return Py_BuildException();
UI::CSlotWindow* pSlotWin = (UI::CSlotWindow*)pWin;
pSlotWin->StoreSlotCoolTime(iKey, iSlotIndex, fCoolTime, fElapsedTime);
return Py_BuildNone();
}
PyObject* wndMgrRestoreSlotCoolTime(PyObject* poSelf, PyObject* poArgs)
{
UI::CWindow* pWin;
if (!PyTuple_GetWindow(poArgs, 0, &pWin))
return Py_BuildException();
int iKey;
if (!PyTuple_GetInteger(poArgs, 1, &iKey))
return Py_BuildException();
if (!pWin->IsType(UI::CSlotWindow::Type()))
return Py_BuildException();
UI::CSlotWindow* pSlotWin = (UI::CSlotWindow*)pWin;
pSlotWin->RestoreSlotCoolTime(iKey);
return Py_BuildNone();
}
PyObject* wndMgrTransferSlotCoolTime(PyObject* poSelf, PyObject* poArgs)
{
UI::CWindow* pWin;
if (!PyTuple_GetWindow(poArgs, 0, &pWin))
return Py_BuildException();
int iIndex1;
if (!PyTuple_GetInteger(poArgs, 1, &iIndex1))
return Py_BuildException();
int iIndex2;
if (!PyTuple_GetInteger(poArgs, 2, &iIndex2))
return Py_BuildException();
if (!pWin->IsType(UI::CSlotWindow::Type()))
return Py_BuildException();
UI::CSlotWindow* pSlotWin = (UI::CSlotWindow*)pWin;
pSlotWin->TransferSlotCoolTime(iIndex1, iIndex2);
return Py_BuildNone();
}
#endif
PyObject * wndMgrSetToggleSlot(PyObject * poSelf, PyObject * poArgs)
{
assert(!"wndMgrSetToggleSlot");
@@ -2423,6 +2497,11 @@ void initwndMgr()
{ "SetSlotCount", wndMgrSetSlotCount, METH_VARARGS },
{ "SetSlotCountNew", wndMgrSetSlotCountNew, METH_VARARGS },
{ "SetSlotCoolTime", wndMgrSetSlotCoolTime, METH_VARARGS },
#ifdef FIX_REFRESH_SKILL_COOLDOWN
{ "StoreSlotCoolTime", wndMgrStoreSlotCoolTime, METH_VARARGS },
{ "RestoreSlotCoolTime", wndMgrRestoreSlotCoolTime, METH_VARARGS },
{ "TransferSlotCoolTime", wndMgrTransferSlotCoolTime, METH_VARARGS },
#endif
{ "SetToggleSlot", wndMgrSetToggleSlot, METH_VARARGS },
{ "ActivateSlot", wndMgrActivateSlot, METH_VARARGS },
{ "DeactivateSlot", wndMgrDeactivateSlot, METH_VARARGS },